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341. stacking penalties are wack yo! - in General Discussions [original thread]
Lots of stacking penalties are broken. For example -- damage mods. No penalty at all there. Proto suits with 4 or more highs running 4 or more Complex Damage mods at full effectiveness. If you've been getting smashed for the last week more than no...
- by Imp Smash - at 2015.02.12 23:50:00
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342. Scrambler rifle nerf idea - in General Discussions [original thread]
Georgia Xavier wrote: LOOKMOM NOHANDS wrote: A basic ScR does 65 HP of damage not charged. With a complex damage mod, profile, and Pro V it does 328.62 to shield at full charge. With a complex damage mod, and Pro V it would do 279.93 Th...
- by Imp Smash - at 2015.02.12 23:46:00
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343. So the strongbox fix is great - in General Discussions [original thread]
player trading. incentive to skill into something new. its fine as is
- by Imp Smash - at 2015.02.12 23:39:00
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344. Mk.0 sentinel fittings - in General Discussions [original thread]
Just run an adv fit. Running proto with a new suit makes you rely on the fact it's proto. Burst HMG, Complex KinKat Complex Armor Rep Comp Extender OR Recharger OR Dam mod (pick 2) Bolt Pistol (if space) flux Run it like an assault but with mor...
- by Imp Smash - at 2015.02.12 23:27:00
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345. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
I smell a Pilot suit mechanic here...bail out time for Pilots and Gunners (hold that hack button!) of a few seconds. Implement a turret/pilot cooldown for using turrets/flying when entering a vehicle. Pilot suits reduce the time required by level...
- by Imp Smash - at 2015.02.12 04:28:00
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346. Question about battle duration - in Feedback/Requests [original thread]
So basically PlanetSide 2. If the PS3 can handle it I'd be excited.
- by Imp Smash - at 2015.02.12 04:24:00
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347. Laser Rifle or Sniper Rifle - in General Discussions [original thread]
Long range combat? Go sniper -- only crazy mofos go laser.
- by Imp Smash - at 2015.02.12 04:21:00
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348. As long as Uplinks exist, Dropships will forever be useless. - in General Discussions [original thread]
Well, to be fair, Buwaro, the new tactical 300 WP strike is severely underused. It's pretty good for stopping uplinks up high. If it had a bit better hit detection or went through things like walls and structures (looking at you Null Cannon tower)...
- by Imp Smash - at 2015.02.12 04:17:00
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349. So it seems... - in General Discussions [original thread]
I am proto in so much stuff -- yet I think I run a proto fit in a pub or fw once every 6 months ;P
- by Imp Smash - at 2015.02.12 02:16:00
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350. Weapon Fitting Op - in Feedback/Requests [original thread]
I don't know how it would work either. Some guns get WAY more bonus from the current incarnation than others because they cost more PG. (it's rounded up I believe after modifiers) But I can kind of see the point? I mean -- since PG optimization i...
- by Imp Smash - at 2015.02.12 02:11:00
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351. It's downright amazing - in General Discussions [original thread]
Soul Cairn wrote: Imp Smash wrote: True commited snipers are useful. Top of the Z pipe or main tower in a certain Dom map dropping on the point getting VERY annoying? no problem -- he'll keep it clear. Open objective? No worries -- anyone ...
- by Imp Smash - at 2015.02.12 02:09:00
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352. New game modes confirmed for 1.1? - in General Discussions [original thread]
Ku Shala wrote: new game mode. warbarge pong Signed.
- by Imp Smash - at 2015.02.12 01:59:00
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353. Why I hate flying ADS.. - in General Discussions [original thread]
If only swarms had better pathing such that their turn radius could matter more and DS could escape swarms through skillful flying as opposed to afterburnering to the top of the map.....
- by Imp Smash - at 2015.02.12 01:58:00
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354. As long as Uplinks exist, Dropships will forever be useless. - in General Discussions [original thread]
I wish dropships were more useful outside of rocket spam too. Uplinks need a serious re-working.
- by Imp Smash - at 2015.02.12 01:54:00
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355. BF4 or another merc pack? - in General Discussions [original thread]
I would wait. The BF series is awesome -- but BF4 and Hardline on PS3 are terrible because the game is designed with ps4 in mind -- just in-house ported. BF4 on PS4 is super balls good. I'm skipping hardline and waiting for the next game on PS4. ...
- by Imp Smash - at 2015.02.12 01:52:00
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356. RE timed grenades - in Feedback/Requests [original thread]
I suppose we should consider RE's a weapon as opposed to equipment considering their current usage. Basically take a Mass Driver. Significantly reduce range, reduce fire rate, put a small delay on the explosion, and make it instant kill. That's R...
- by Imp Smash - at 2015.02.12 00:18:00
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357. Weapon Fitting Op - in Feedback/Requests [original thread]
Well, there is a fair amount of precedent for flat cost reduction. There used to be a ton, but aren't there several skills in game now that do that? I think Scrambler pistol is +1 bullet in clip per level or something like that.
- by Imp Smash - at 2015.02.12 00:10:00
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358. It's downright amazing - in General Discussions [original thread]
True commited snipers are useful. Top of the Z pipe or main tower in a certain Dom map dropping on the point getting VERY annoying? no problem -- he'll keep it clear. Open objective? No worries -- anyone tries to hack he will headshot them. Fewe...
- by Imp Smash - at 2015.02.12 00:00:00
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359. Anyone use a Ds4? - in General Discussions [original thread]
Also same, I use the PS4 controller on my PS3. It kicks ass.
- by Imp Smash - at 2015.02.11 23:57:00
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360. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Stuff redacted so save on text Fair enough - but in accordance to your own written opinion, conditions for winning are most important. Therefore you must concede Clone Count to be important. The thing that a few peopl...
- by Imp Smash - at 2015.02.11 23:49:00
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