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261. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
What? Why? Sentinels are already set up for resistances from damage (a mechanic that I like personally.) I don't see would we want to punish other suits by taking away one of the tactical options that they have when engaging sentinels? MOAR tact...
- by Imp Smash - at 2015.03.04 04:57:00
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262. Laser/Scrambler rifle operation change - in Feedback/Requests [original thread]
I really don't get why people are trying to fix something that isn't broken. Laser weaponry isn't as good on other suits as Amarr. Same as EVE. Not that they can't be used -- just that other guns perform better. Isn't that the point behind Dust, ...
- by Imp Smash - at 2015.03.04 04:53:00
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263. has anyone used stamina mods on heavies and loved it? - in General Discussions [original thread]
I have run a cardiac regulator on several sentinels. Had the best results with the Minmatar but only in city maps with lots of cover and flank heavy running on a team of randoms against a team of randoms. And while it was nice NEVER running out ...
- by Imp Smash - at 2015.03.04 04:44:00
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264. The Winmatar Guide - Strike Hard and Strike Fast - in Rookie Training Grounds [original thread]
I can't say I agree with everything in the OP, but I agree with a lot of it and it shows you obviously put time into it. Labors of love are cool so have a bump and a +1 from me. However, might want to suggest other roles for some of the suits. Th...
- by Imp Smash - at 2015.03.03 07:08:00
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265. Any advice for Amarr Assault fits? - in Rookie Training Grounds [original thread]
The Amarr assault is a pretty cool suit because it is one of the few suits that can run a complex plate (-5% speed penalty and all) or two and do its job effectively. Lots of good fits up here. Depends on if you want to run amarr tech or other r...
- by Imp Smash - at 2015.03.03 06:48:00
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266. Guide under Construction - in Rookie Training Grounds [original thread]
It always trips me out when you rezz threads (although to be fair, this thread often deserves rezzing) with new names. It's like....woah...deja vu! Have a bump
- by Imp Smash - at 2015.03.03 05:29:00
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267. Do not NERF REs - in General Discussions [original thread]
Well, since you tried, Lead, it sounds like I must stand corrected. Since you had it work with grenades and me with weapons I assumed equipment as well, but that may not be the case. There also may have been changes to this at some point withou...
- by Imp Smash - at 2015.03.03 05:22:00
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268. Do not NERF REs - in General Discussions [original thread]
Im pretty sure it is 'out'. As in hand. If you grenade spam enough and cook your grenades you can get it. If you have remotes in your hand enough you can get remotes. But if you frisbee detonate and sit and wait with your shotgun you will get sh...
- by Imp Smash - at 2015.03.03 03:18:00
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269. (Serious Question) Should Dust be disconnected from TQ? - in General Discussions [original thread]
John Psi wrote: Mate, dust battleservers - different servers, not a tq... Yup this. Lag was worse before we moved onto tranquility. The battle against lag is pretty much unrelated.
- by Imp Smash - at 2015.03.03 03:10:00
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270. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Kain Spero wrote: Imp Smash wrote: I believe that there should be vehicles entry exit timers (not including LAVs or passengers jumping out of dropships). It should take a few seconds to get into any and all vehicles for drivers, pilots, an...
- by Imp Smash - at 2015.03.03 02:27:00
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271. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
I believe that there should be vehicles entry exit timers (not including LAVs or passengers jumping out of dropships). It should take a few seconds to get into any and all vehicles for drivers, pilots, and gunners. (AGAIN let me stress -- NOT La...
- by Imp Smash - at 2015.03.03 02:17:00
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272. GOT DAMN BLUEBERRY!!!!! - in General Discussions [original thread]
Honestly I think it is a WP acquisition problem. There are 3 ways to get WP... Hack, Kill, Equipment. More than half equipment needs to be used nearby reddots (usually hives, reppers, remotes, needles, scanners, sometimes cloaks) while only upli...
- by Imp Smash - at 2015.03.03 02:07:00
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273. [Feedback] Kills vs Assists - in Feedback/Requests [original thread]
MINA Longstrike wrote: ^And in that example the person still deserves the 'kill' as it goes to whoever dealt the finishing blow, not the most damage. What a novel concept that is, the kill goes to whoever deals the killing blow. I don't think ...
- by Imp Smash - at 2015.03.03 00:28:00
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274. Laser/Scrambler rifle operation change - in Feedback/Requests [original thread]
Georgia Xavier wrote: Imp Smash wrote: Yeah, I'm going to have to throw in my nonexistent vote with the other guys as a 'no.' You want to use Amarr guns, get an amarr suit. And stop talking about changing my laser. The last thing I need is ...
- by Imp Smash - at 2015.03.03 00:16:00
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275. [Feedback] Kills vs Assists - in Feedback/Requests [original thread]
in your example, yes Mina. Lets try it with another example. You shoot a guy with 710 HP. Someone else sees you shooting and fires 1 AR bullet. Your stream of bullets knock him down to 700, several more impact after, but the last 10 damage was t...
- by Imp Smash - at 2015.03.02 07:45:00
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276. Duna hate? - in General Discussions [original thread]
I think you are exaggerating a bit much there NoHands. I've never once been even killed by one of his tanks. Much less had a match ruined. Saying one person ruined a game mode is a pretty big statement.
- by Imp Smash - at 2015.03.02 06:27:00
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277. Gun Game 101: The Art of 1v1, and how it can improve your gameplay - in General Discussions [original thread]
Ghost Kaisar wrote: Imp Smash wrote: Ghost Kaisar wrote: . Combat rifles are actually the hardest to squeeze maximum DPS out of, but considered to be the most rewarding. Was interested (this should be in training ground sub forum ...
- by Imp Smash - at 2015.03.02 04:24:00
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278. [Feedback] Kills vs Assists - in Feedback/Requests [original thread]
Pretty much that Blaziken. Although, if you do over 70% of the damage in BF (and someone else takes your kill) you both get a kill on your record. I'm not saying we need to go that far...for me the assist WPs being related to actual assist damage ...
- by Imp Smash - at 2015.03.02 02:47:00
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279. Laser/Scrambler rifle operation change - in Feedback/Requests [original thread]
Yeah, I'm going to have to throw in my nonexistent vote with the other guys as a 'no.' You want to use Amarr guns, get an amarr suit. And stop talking about changing my laser. The last thing I need is for overheat to not matter when I use it -- i...
- by Imp Smash - at 2015.03.02 02:44:00
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280. [Feedback] Kills vs Assists - in Feedback/Requests [original thread]
This idea has been discussed at great lengths in another thread. Mostly we have community support for the BF4 style of Kill/Assist scoring. Do a search and check it out.
- by Imp Smash - at 2015.03.02 02:39:00
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