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241. To all the Ambush Tank QQers - in General Discussions [original thread]
lol. Yeah, farm your kills in pub matches with a tank and call yourself good. Have fun.
- by Illuminaughty-696 - at 2013.03.12 14:08:00
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242. Learned a valuable lesson - in General Discussions [original thread]
lol. I made a miltia/BPO fit for my friends to try out. My ISK, mine!
- by Illuminaughty-696 - at 2013.03.07 20:38:00
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243. 6-8 man squads in pubs! - in General Discussions [original thread]
We need to start seeing better matching between corps, and less lop sided battles where one side has two to three organized squads and the other has half a squad to one squad. When it's balanced, it's fantastic fun.
- by Illuminaughty-696 - at 2013.03.07 17:52:00
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244. Laser and sniper rifles are 99% useless. - in General Discussions [original thread]
lol @ worthless.
- by Illuminaughty-696 - at 2013.03.07 17:40:00
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245. Where have all the Great Scouts gone? - in General Discussions [original thread]
I've started reskilling my AR scout. Used to play it exclusively and do pretty good. I hate being the 'supposedly' op class of the month so switched to logi and assault when people were saying that scouts were broken due to hit detection issues in...
- by Illuminaughty-696 - at 2013.03.06 15:26:00
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246. -Scouts + Shot gunners? - in General Discussions [original thread]
I run mostly assault, but I have some scout fits. I just don't have the tempement for shotguns so have fitted an AR and remote explosives on mine. I've increased the scan range and strength, while reducing my own signature profile. I do okay. Th...
- by Illuminaughty-696 - at 2013.03.05 22:46:00
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247. is CCP stealth nerfing? - in General Discussions [original thread]
In closed beta CCP definitely made little changes here and there without telling anyone, so I wouldn't be surprised if they are tweaking things behind the scenes still, without telling anyone. Stealth nerfing. I like the name. Snerfing? Bleh.
- by Illuminaughty-696 - at 2013.03.05 17:26:00
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248. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
Pokey Dravon wrote: Illuminaughty-696 wrote: I haven't paid much attention to this but I thought that active boosters only increase the amount of SP per match, not the weekly skill cap. Basically, you would just be able to hit the cap more q...
- by Illuminaughty-696 - at 2013.03.05 01:04:00
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249. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
I haven't paid much attention to this but I thought that active boosters only increase the amount of SP per match, not the weekly skill cap. Basically, you would just be able to hit the cap more quickly? I've always used active and passive so rema...
- by Illuminaughty-696 - at 2013.03.04 20:19:00
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250. Regnum VS Regnum, MATCH OF THE CENTURY! - in General Discussions [original thread]
I agree and disagree. Right now it is, essentially pay-to-win, but oh well. If CCP doesn't address it before release, as promised, then I'll have an issue (and I'm an AUR user, who will likely spend between $10-20 a month on this game - though my ...
- by Illuminaughty-696 - at 2013.03.04 20:16:00
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251. [Request] Dislike button on forum posts - in Feedback/Requests [original thread]
Eris Ernaga wrote: i dislike this I liked your dislike . .. I think. Really . . . it sounds like a good idea in theory, but it is not and would not be, in practice. If you think trolling is bad now . . .
- by Illuminaughty-696 - at 2013.03.04 18:57:00
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252. Has the weekly cap dulled Dust? - in General Discussions [original thread]
I would have regretted a daily cap more. I do not want to feel obligated to play every day. I'm not saying the weekly cap is or is not the ideal solution, but daily cap = my head asplode.
- by Illuminaughty-696 - at 2013.03.04 18:41:00
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253. Hit Detection Errors!!!! - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: And yet your ranting has done nothing. Accomplished nothing. Changed nothing. Good Job! Hit detection problems are beyond your Skill level. Don't worry your pretty little Kitten head about it. And for the OP, it is not f...
- by Illuminaughty-696 - at 2013.03.02 15:42:00
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254. Dropsuits Require More SP Than Tanks - in General Discussions [original thread]
Bruce3 Wayne3 wrote: oh and if your against 2 good squads your tanks dead so thats 1 invalid point Illuminaughty-696 wrote: Wow. People annoy me. So you think it should take 2 good squads to take out a tank? Your point is invalid because...
- by Illuminaughty-696 - at 2013.03.01 18:39:00
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255. Screw LAVs, I want a personal personal transport - in General Discussions [original thread]
Sweet! And allow the rider to fire sidearms from the bike. However, under no circumstances, no matter how cool or realistic, allow a weapon to be mounted on the bike. It should be about getting around the map quickly. One AV nade, though, and it ...
- by Illuminaughty-696 - at 2013.03.01 18:26:00
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256. What are YOU doing with your assault A-Series? - in General Discussions [original thread]
Haven't made it to A this build as I don't have as much time as past builds, but . . . I kept using my type II over the A-series last build, waiting until I finally had the B-series. The A-series is meh. I'm convinced there must be a fit that make...
- by Illuminaughty-696 - at 2013.03.01 18:19:00
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257. Dropsuits Require More SP Than Tanks - in General Discussions [original thread]
Mr Zitro wrote: You know you have a bad post when I have to post. When av nades can counter my proto tank things aren't balanced When swarms stacked with damage mods can do 4000-5000(without hardeners) things aren't balanced Only some points ...
- by Illuminaughty-696 - at 2013.03.01 18:14:00
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258. Dropsuits Require More SP Than Tanks - in General Discussions [original thread]
Bruce3 Wayne3 wrote: trollface dot jpg wrote: Bruce3 Wayne3 wrote: trollface dot jpg wrote: Here 's the math. Now tanker biggest excuse for how strong their tanks are is useless, all they have left is the ISK cost. Just to summarize ...
- by Illuminaughty-696 - at 2013.03.01 18:09:00
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259. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
Winscar Shinobi wrote: Didn't all the KB/M people QQ when their turn speed was reduced once though? The way I see it both sides will NEVER agree on a balance. Because each side will always be biased to their side. But I honestly don't see se...
- by Illuminaughty-696 - at 2013.03.01 18:07:00
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260. Invulnerable snipers - in Technical Support/Bugs [original thread]
Yes, this is an issue. It's been an off again on again one. CCP will fix it, for the most part, then make some changes, and it comes back. It's getting really, really, really old.
- by Illuminaughty-696 - at 2013.03.01 18:04:00
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