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201. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: IgniteableAura wrote: mollerz wrote: Sorry Iggy. I'm on my phone with one bar of E so it's hard even typing this out much less the sheer size of the hole your proposal needs to be buried in typed out. Horrible ideas. ...
- by IgniteableAura - at 2014.08.12 20:48:00
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202. Scout Registry / Killboard - in General Discussions [original thread]
Shotty I don't think changing things slightly will do much for scouts. Your stated proposal is nearly the same as current except for minja getting another bonus to make it not terrible. Look at the contingencies required to attain balance in your...
- by IgniteableAura - at 2014.08.12 19:55:00
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203. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Sorry Iggy. I'm on my phone with one bar of E so it's hard even typing this out much less the sheer size of the hole your proposal needs to be buried in typed out. Horrible ideas. o7 I just want to fill the holes. This is a ro...
- by IgniteableAura - at 2014.08.12 16:07:00
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204. Scout Registry / Killboard - in General Discussions [original thread]
Here is my proposal: Remove one slot from each scout and give them better innate abilities. Remove all ewar based bonus from racial skills. All meta levels of cloak drop dB to 14. And remove you from tac net when active. Role bonus: 95% bonus to...
- by IgniteableAura - at 2014.08.12 15:56:00
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205. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: I am still concerned by Amarr scouts forcing you to go proto if you want to go unseen, has anybody looked at the tiers to see what buids are possible? Amarr scout will be new cal scout. Its only changing the ability for all ...
- by IgniteableAura - at 2014.08.11 14:55:00
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206. Scout Registry / Killboard - in General Discussions [original thread]
Right-wing Extremist wrote: Gavr1lo Pr1nc1p wrote: Quick poll- Cloaking being 10% dampening at all tiers yes or no? 5/10/15 imo. Or 5/7.5/10 The invisibility is lol (shoot scout with yes) so the lesser tiers of cloak need to have at least ...
- by IgniteableAura - at 2014.08.11 14:48:00
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207. Scout Registry / Killboard - in General Discussions [original thread]
Duncan I think its better if you get the subjective people last. After all the theory crafting has taken place. I only say that because if you ask someone how to balance and they don't know the intricacies of the role, they introduce kinks. For...
- by IgniteableAura - at 2014.08.10 14:21:00
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208. Scout Registry / Killboard - in General Discussions [original thread]
I honestly have a hard time speaking on swarms until I see the changes in Charlie. Currently swarms arent much of a threat. Swarms IMO should cause much more panic to an pilot than any other av. Simple because swarms are AV only. Its the only weap...
- by IgniteableAura - at 2014.08.10 04:35:00
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209. Scout Registry / Killboard - in General Discussions [original thread]
My solution would be much more involved. The problem is that we have several different classes and they all have different speeds. Balancing that is difficult. What would be required would be to go back and tweak all the speeds so circle strafing ...
- by IgniteableAura - at 2014.08.09 13:46:00
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210. Scout Registry / Killboard - in General Discussions [original thread]
A delta of less than a second probably won't be noticeable. But I think it will help combined with all the other changes. They could buff walk speed of all scouts instead but that doesn't fix the problem of bad movement mechanics. I would venture...
- by IgniteableAura - at 2014.08.09 13:40:00
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211. Scout Registry / Killboard - in General Discussions [original thread]
Skyrim......xcom....diary entries. ;)
- by IgniteableAura - at 2014.08.09 03:58:00
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212. Scout Registry / Killboard - in General Discussions [original thread]
Y'all and your damn wild goose chases. I'm gone for two pages and everything turns to hell in a hand basket. Not much difference between scouts unless you are slow amarr. IF CCP managed to fix knives so they apply damage faster while still allow...
- by IgniteableAura - at 2014.08.09 03:53:00
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213. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Spitballing Backpedal Speed ... with maths! Scenario A (Scout chases Heavy) Given: * A train leaves the station at noon ... * Gallente Scout walks toward a backpedaling Gallente Heavy * Both mercs are traveling a...
- by IgniteableAura - at 2014.08.08 14:49:00
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214. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: IgniteableAura wrote: Oh I will still run my cal scout, it will be a slayer suit thats damped, amarr will be new FoTM for scouts considering it will force people to dampen as low as they can with only two slots. Ran s...
- by IgniteableAura - at 2014.08.07 21:05:00
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215. AUR variants of equipment having steath buffs? - in General Discussions [original thread]
CCP Rattati wrote: Iron Wolf Saber wrote: CCP Rattati wrote: The nova knife discrepancy was not intended. The CV damage mods should get equalized with ISK variants in Charlie. There is that abyss drop uplink still. It's not good en...
- by IgniteableAura - at 2014.08.07 20:49:00
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216. Titan Smash - in The Locker Room [original thread]
Yep I got a ps4 on a newegg sale. Plenty of other PHIers already have it preordered :) Oh the shenanigans!
- by IgniteableAura - at 2014.08.07 20:46:00
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217. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: Adipem Nothi wrote: Zatara Rought wrote: Ideally what sort of nerf to backpedal speed would you envision? It doesn't have to be much. Somewhere between 85% and 90% of forward movement should do the trick. should ...
- by IgniteableAura - at 2014.08.07 20:43:00
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218. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Zatara Rought wrote: Can I get a consensus that 90% backpedal speed would be affable? tweak it further if needed? 90% would be a great start. Yep, I would make it the same or less than strafe speed. Whatever that num...
- by IgniteableAura - at 2014.08.07 20:42:00
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219. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: mollerz wrote: The PG on a min scout is still not there despite these meager changes. Kincats and Codebreakers and Nova Knifes all got a PG reduction, that should translate directly into your Minmatar fit. I explained t...
- by IgniteableAura - at 2014.08.07 20:31:00
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220. Scout Registry / Killboard - in General Discussions [original thread]
Relevant YouTube link.....makes it better https://www.youtube.com/watch?v=aFM11SmoxfI
- by IgniteableAura - at 2014.08.07 05:21:00
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