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Thread Statistics | Show CCP posts - 2 post(s) |
IgniteableAura
Pro Hic Immortalis
1582
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Posted - 2014.08.19 13:22:00 -
[61] - Quote
In effect your proposal creates more SP sinks than removes them. If a skill has a bonus behind it, then it will be utilized.
The main problem in your proposal is that currently the non-racial dropsuit skills provide no benefit after level 3. If they had a bonus associated with them, it would be important to increase those to level 5, therefore creating another SP sink; not removing one.
Removing SP sinks would mean removing skills or lowering the amount of SP required to unlock things. Something like, being able to use prototype weapons even at the lower end of the tree. So once you unlock the skills to get assault rifle for example, you can use all the assault rifles.
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TYCHUS MAXWELL
The Fun Police
471
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Posted - 2014.08.19 13:49:00 -
[62] - Quote
Yay! More ways for newer players to get the **** kicked out of them by the sp disparity!!!!
Who wanted us to ever break 4k players again, anyways?
I'm really hoping if Legion does one thing right, they scrap the SP system and just stick to risk vs. reward on isk based gear. I somehow doubt that though, and everyone will be wondering why Legion fails after a year or two of play and the new player retention sky rockets again. Assuming SP gets reset, if they keep the current sp accumulation for Legion the game is immediately going to nosedive on new player retention when all the PC players get wrecked by the Dust players that make the transition.
Creating a dynamic matchmaking system without hundreds of thousands to millions of active players is an unrealistic goal and new players will get sick of killing drones unless pve in Legion is a full fledged stand alone thing. I would be willing to bet players are already getting sick of the Destiny pve, but Destiny doesn't have a leveling system like Eve/Dust if I'm not mistaken. I thought their system was like WoW's so once everyone reaches max level that's when the game actually begins on a competitive level. Unfortunately with Dust's sp system that will never really happen before the plug is pulled. |
Logi Bro
Brutor Vanguard Minmatar Republic
3242
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Posted - 2014.08.19 18:03:00 -
[63] - Quote
TYCHUS MAXWELL wrote:Yay! More ways for newer players to get the **** kicked out of them by the sp disparity!!!! *lots of words that have nothing to do with the OP*
Are you aware that you HAVE to put points into these skills just to get to other skills? This would have no effect on SP disparity, as everybody is already putting SP into these skills just to move on to the next. This would actually help NPE, as it would allow them to get more effect out of the small SP pool they start with, instead of wasting a large portion of their SP on filler skills.
SP Sinks? Fixed.
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Logi Bro
Brutor Vanguard Minmatar Republic
3242
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Posted - 2014.08.19 18:07:00 -
[64] - Quote
IgniteableAura wrote:In effect your proposal creates more SP sinks than removes them. If a skill has a bonus behind it, then it will be utilized.
The main problem in your proposal is that currently the non-racial dropsuit skills provide no benefit after level 3. If they had a bonus associated with them, it would be important to increase those to level 5, therefore creating another SP sink; not removing one.
Removing SP sinks would mean removing skills or lowering the amount of SP required to unlock things. Something like, being able to use prototype weapons even at the lower end of the tree. So once you unlock the skills to get assault rifle for example, you can use all the assault rifles.
Alright mr. politically correct. You could instead say that this removes the filler skills, where you only put into them to get to a further point in the tree. If they had passive bonuses, you would skill into them for the sake of skilling into them, instead of just putting the mandatory minimum required SP then moving on.
SP Sinks? Fixed.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2237
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Posted - 2014.08.19 18:17:00 -
[65] - Quote
IgniteableAura wrote:In effect your proposal creates more SP sinks than removes them. If a skill has a bonus behind it, then it will be utilized.
The main problem in your proposal is that currently the non-racial dropsuit skills provide no benefit after level 3. If they had a bonus associated with them, it would be important to increase those to level 5, therefore creating another SP sink; not removing one.
Removing SP sinks would mean removing skills or lowering the amount of SP required to unlock things. Something like, being able to use prototype weapons even at the lower end of the tree. So once you unlock the skills to get assault rifle for example, you can use all the assault rifles.
There's a wide gulf of difference between having to spend a crapton of SP on dead SP sinks and making the dead SP sinks actually worth a sh**.
Logi Bro I love ya but I think the dropsuit skills need to be simplified. Like having the frame skills provide a race-wide boost.
Like all the gallente frame skills apply +5%/level to efficacy of repair modules and reactive plates, amarr reducing the plate speed penalty by 5%/level (God knows they need no more buffer), Caldari adds 5%/level to shield regeneration rate and minmatar all get 5% to efficacy of biotics.
Make it basic, and make it clear what the differences are in each race's strengths from the get-go |
Tectonic Fusion
2022
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Posted - 2014.08.19 18:22:00 -
[66] - Quote
I don't agree with any of the skills, but decent effort. I like you even though I don't.
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HOWDIDHEKILLME
Dying to Reload
351
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Posted - 2014.08.19 18:24:00 -
[67] - Quote
CCP Rattati wrote:Breakin Stuff wrote:CCP Rattati wrote:This could be stickied in Feedback and Ideas - this is relevant to our interests but not necessarily for Delta I'm shocked. I have never seen a dev respond to a thread about these skills. Ever. I love lamp
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Lonewolf till I die
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Ryme Intrinseca
Eurotrash Pubstars
1574
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Posted - 2014.08.19 18:30:00 -
[68] - Quote
Every change to the skill tree devalues the SP investments players have made in their character. They should only happen to address in-game imbalances. This addresses no such thing and seems like a change for the sake of it. I'm sure you mean well but I think it's a pretty bad idea, sorry. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2887
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Posted - 2014.08.19 18:34:00 -
[69] - Quote
Ryme Intrinseca wrote:Every change to the skill tree devalues the SP investments players have made in their character. They should only happen to address in-game imbalances. This addresses no such thing and seems like a change for the sake of it. I'm sure you mean well but I think it's a pretty bad idea, sorry.
How does it devalue it if the skills affected are ones people have already trained? The SP you spend on them now earns additional bonuses, doesn't that increase the value of the SP?
And it's not just a change for the sake of it, the idea is so that new players playing the game actually feel like the SP they're spending early on is doing more than just unlocking more skills to train. It's a big complaint of new players. |
TYCHUS MAXWELL
The Fun Police
472
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Posted - 2014.08.19 18:41:00 -
[70] - Quote
Logi Bro wrote:TYCHUS MAXWELL wrote:Yay! More ways for newer players to get the **** kicked out of them by the sp disparity!!!! *lots of words that have nothing to do with the OP* Are you aware that you HAVE to put points into these skills just to get to other skills? This would have no effect on SP disparity, as everybody is already putting SP into these skills just to move on to the next. This would actually help NPE, as it would allow them to get more effect out of the small SP pool they start with, instead of wasting a large portion of their SP on filler skills.
>New players come with all the sp sinks on their characters.
Oh okay... I didn't realize you were proposing to give all the new players more than 500k sp for all those sp sinks that are getting turned into buffs, my bad.
If you actually weren't planning this, then you should reread what I just quoted from you and reconsider your logical reasoning.
EVENTUALLY, yes new players will have all those buffs. EVENTUALLY, i'll have every skill at 5. Inb4 CCP pulls the plug on Dust.
This would do nothing but widen the gap between a new player and a vet. What I said still stands, you just didn't put points into logic. |
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Ryme Intrinseca
Eurotrash Pubstars
1574
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Posted - 2014.08.19 18:56:00 -
[71] - Quote
Pokey Dravon wrote:Ryme Intrinseca wrote:Every change to the skill tree devalues the SP investments players have made in their character. They should only happen to address in-game imbalances. This addresses no such thing and seems like a change for the sake of it. I'm sure you mean well but I think it's a pretty bad idea, sorry. How does it devalue it if the skills affected are ones people have already trained? The SP you spend on them now earns additional bonuses, doesn't that increase the value of the SP? And it's not just a change for the sake of it, the idea is so that new players playing the game actually feel like the SP they're spending early on is doing more than just unlocking more skills to train. It's a big complaint of new players. Here's one example of many. Suppose you have level 3 in amarr light suits. You really needed to save PG to fit your optimum loadout so you spent loads on scrambler rifle fitting optimization. Suddenly the skills are changed and you are getting 10% PG from the amarr light skills, and turns out you wasted 1 million SP in fitting optimization. Your choice, which was a good one at the time, is turned into a bad one by the seemingly innocuous change to the skill tree. Your SP investment is devalued. In fact, the OP achieves the opposite of what he sets out to do - he creates SP sinks (SP trapped in useless places). |
Ryme Intrinseca
Eurotrash Pubstars
1574
|
Posted - 2014.08.19 19:10:00 -
[72] - Quote
Then there is the separate issue that this basically amounts to 'fitting inflation'. All the work Rattati and others have done to balance fitting (e.g. on heavies in charlie) would go out the window as everyone would basically get a load of extra fitting optimization worth millions of SP for free. It was BORING when my sentinel could fit proto FG, proto SMG, proto AV nades, and proto everything else. This would be a step back in that direction. Fitting is a big part of the game, which you lose if you have so much CPU/PG that you don't need to make compromises. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2888
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Posted - 2014.08.19 19:14:00 -
[73] - Quote
Ryme Intrinseca wrote:Pokey Dravon wrote:Ryme Intrinseca wrote:Every change to the skill tree devalues the SP investments players have made in their character. They should only happen to address in-game imbalances. This addresses no such thing and seems like a change for the sake of it. I'm sure you mean well but I think it's a pretty bad idea, sorry. How does it devalue it if the skills affected are ones people have already trained? The SP you spend on them now earns additional bonuses, doesn't that increase the value of the SP? And it's not just a change for the sake of it, the idea is so that new players playing the game actually feel like the SP they're spending early on is doing more than just unlocking more skills to train. It's a big complaint of new players. Here's one example of many. Suppose you have level 3 in amarr light suits. You really needed to save PG to fit your optimum loadout so you spent loads on scrambler rifle fitting optimization. Suddenly the skills are changed and you are getting 6% PG from the amarr light skills, and turns out you wasted 1 million SP in fitting optimization. Your choice, which was a good one at the time, is turned into a bad one by the seemingly innocuous change to the skill tree. Your SP investment is devalued. In fact, the OP achieves the opposite of what he sets out to do - he creates SP sinks (SP trapped in useless places).
Fair point. Well the actual bonuses he picked set aside, I think the idea of making every skill offer *some* kind of benefit is a good idea. I think we're all pretty jaded because we've already made the investment into other skills for reasons you listed. Even so let's look at it from a newer player's perspective. For an example, what does Caldari Medium Frame Level 2 earn you? The right to train level 3, and that's it. To a new player thats really frustrating because they grind for the SP and feel like they should get something for their effort, not just the right to grind more for the next level.
And even for veteran players, there are so many skills that don't require level 4 or 5 to be trained at all, so why are they there? I like the idea of them offering small bonuses that vets can optimize their character using their vast SP pool, but also offer newer players some immediate benefit with those low level skills that currently only unlock other skills.
So let me ask you this, if you had a respec (and I know that probably won't happen, but we're speaking conceptually there) would you support a system like this know you could put additional points into lower skills and perhaps not into the higher one if your particular fit/playstyle didnt need it, but you still had the option to optimize if you wanted?
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Ryme Intrinseca
Eurotrash Pubstars
1574
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Posted - 2014.08.19 19:37:00 -
[74] - Quote
Pokey Dravon wrote:Ryme Intrinseca wrote:Pokey Dravon wrote:Ryme Intrinseca wrote:Every change to the skill tree devalues the SP investments players have made in their character. They should only happen to address in-game imbalances. This addresses no such thing and seems like a change for the sake of it. I'm sure you mean well but I think it's a pretty bad idea, sorry. How does it devalue it if the skills affected are ones people have already trained? The SP you spend on them now earns additional bonuses, doesn't that increase the value of the SP? And it's not just a change for the sake of it, the idea is so that new players playing the game actually feel like the SP they're spending early on is doing more than just unlocking more skills to train. It's a big complaint of new players. Here's one example of many. Suppose you have level 3 in amarr light suits. You really needed to save PG to fit your optimum loadout so you spent loads on scrambler rifle fitting optimization. Suddenly the skills are changed and you are getting 6% PG from the amarr light skills, and turns out you wasted 1 million SP in fitting optimization. Your choice, which was a good one at the time, is turned into a bad one by the seemingly innocuous change to the skill tree. Your SP investment is devalued. In fact, the OP achieves the opposite of what he sets out to do - he creates SP sinks (SP trapped in useless places). Fair point. Well the actual bonuses he picked set aside, I think the idea of making every skill offer *some* kind of benefit is a good idea. I think we're all pretty jaded because we've already made the investment into other skills for reasons you listed. Even so let's look at it from a newer player's perspective. For an example, what does Caldari Medium Frame Level 2 earn you? The right to train level 3, and that's it. To a new player thats really frustrating because they grind for the SP and feel like they should get something for their effort, not just the right to grind more for the next level. And even for veteran players, there are so many skills that don't require level 4 or 5 to be trained at all, so why are they there? I like the idea of them offering small bonuses that vets can optimize their character using their vast SP pool, but also offer newer players some immediate benefit with those low level skills that currently only unlock other skills. So let me ask you this, if you had a respec (and I know that probably won't happen, but we're speaking conceptually there) would you support a system like this know you could put additional points into lower skills and perhaps not into the higher one if your particular fit/playstyle didnt need it, but you still had the option to optimize if you wanted? Everything you say is very reasonable. And regarding your final question, I think something like this would be fine in the hypothetical scenario of a respec. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2888
|
Posted - 2014.08.19 19:42:00 -
[75] - Quote
Ryme Intrinseca wrote: Everything you say is very reasonable. And regarding your final question, I think something like this would be fine in the hypothetical scenario of a respec.
Well at the very least I hope to see a skill system in Legion where every skill level offers some sort of bonus.
As for Dust you do raise a pretty valid point about how it would affect veterans, so I can understand the concern. If something like this was implimented, I might agree that a respec would be in order. But also as someone else pointed out, at this point the addition of such bonuses could tip the fragile balance that the Ratatti team has been working on, so again this concept may be best reserved for Legion. Nevertheless I think it is a very good concept and should be seriously looked at by the team. |
Logi Bro
Brutor Vanguard Minmatar Republic
3255
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Posted - 2014.08.20 21:22:00 -
[76] - Quote
Ryme Intrinseca wrote: Here's one example of many. Suppose you have level 3 in amarr light suits. You really needed to save PG to fit your optimum loadout so you spent loads on scrambler rifle fitting optimization. Suddenly the skills are changed and you are getting 6% PG from the amarr light skills, and turns out you wasted 1 million SP in fitting optimization. Your choice, which was a good one at the time, is turned into a bad one by the seemingly innocuous change to the skill tree. Your SP investment is devalued. In fact, the OP achieves the opposite of what he sets out to do - he creates SP sinks (SP trapped in useless places).
Your argument has very little merit with that example. Besides the fact that ScR optimization provides a far greater PG reduction than the Amarr light frame skills does, and will always be useful for as long as you have an ScR equipped, you also have to consider that the CPU/PG reduction will allow you to upgrade things besides the weapon.
If you skilled into ScR optimization because your suit literally could not fit it without the PG reduction, and then you skill into Amarr light frame afterwards, then now you can use your extra CPU/PG to change out a basic ferroscale plate with an enhanced one, or something else along those lines. Therefore, it doesn't devalue your invested skills, it just adds to them.
As far as your SP sink argument, levels 4-5 SHOULD be an SP sink for veteran players. Those levels would provide only a small bonus for a large SP requirement, skilling into those last 2 levels would be optimizing their fits only, whereas the first three levels are skills that are MANDATORY for everyone to put into just to get to specialized suits. To sum up that paragraph, having these bonuses would make levels 1-3 of the basic frame skills actually worth skilling into, since people have to skill into them anyways, and levels 4-5 would be more of an end-game investment.
SP Sinks? Fixed.
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Thang Bausch
Pierrot Le Fou Industries
216
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Posted - 2014.08.20 21:45:00 -
[77] - Quote
I think the values need to be carefully considered, but I like the general idea.
others to add to the list (that are less critical since they at least give access to better equipment): grenades explosives all equipment (NH, DL, RT, etc)
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Logi Bro
Brutor Vanguard Minmatar Republic
3255
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Posted - 2014.08.20 21:47:00 -
[78] - Quote
TYCHUS MAXWELL wrote: >New players come with all the sp sinks on their characters.
Oh okay... I didn't realize you were proposing to give all the new players more than 500k sp for all those sp sinks that are getting turned into buffs, my bad.
If you actually weren't planning this, then you should reread what I just quoted from you and reconsider your logical reasoning.
EVENTUALLY, yes new players will have all those buffs. EVENTUALLY, i'll have every skill at 5. Inb4 CCP pulls the plug on Dust.
This would do nothing but widen the gap between a new player and a vet. What I said still stands, you just didn't put points into logic.
I don't think you understand the point I am trying to make, let me break it down.
Let's say there is a new player. He is given his 500k starting SP, but he's a smart guy, so he plays around with militia fits without spending any of it. After playing for a while, he decides that he wants to play sentinel. In order to play sentinel he HAS to put at least level 3 in dropsuit command to unlock heavy frame skills, at least level 3 of a heavy frame skill to unlock a sentinel skill, and level 5 in weaponry to unlock heavy weapon operation. Those are just the basics. He will also need to put in at least level 4 in dropsuit upgrades to unlock all the useful core skills.
Three of those skills are literally worthless, the fourth is meh. Dropsuit Command, Dropsuit Upgrades, and Weaponry are all 1x skills, if I remember correctly, that means they cost ~310k SP to get to 5, and half as much to get to 4. So he spent ~310k SP to get Weaponry to 5, ~155k SP to get Dropsuit Upgrades to 4, and ~87k SP to get Dropsuit Command to 3. So ~552k into skills that do absolutely nothing for him. The basic frame skills are x4 skills, off the top of my head I believe that is ~300k to get to level 3. So a total of ~852k SP in skills that have little or no use. That's more than the starting SP amount, to get practically no benefit at all.
So yes, these bonuses would definitely improve NPE.
SP Sinks? Fixed.
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ladwar
HEARTS OF PHOENIX
2057
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Posted - 2014.08.20 22:40:00 -
[79] - Quote
Logi Bro wrote:So we know there are a significant amount of SP sinks in the skill tree currently, and I'd like to propose a fix to it. This is in General Discussions since these are my musings, and I want input before I ask they be made.
First, which skills are in need of bonuses? Here are the skills (infantry only, since I have no intimate knowledge of vehicles) that have little or no use.
Dropsuit Command All basic dropsuit skills (12 total) Dropsuit Upgrades Weaponry
So, a total of 15 skills that need bonuses. To save my self a lot of typing for every bonus, let me say here that for each basic suit skill, the skill only applies to the suits that are under that skill, example: Amarr Heavy Dropsuit skill only applies to Amarr heavy basic suits, Amarr sentinels, and Amarr commandos. Here are my thoughts:
Dropsuit Command +2% base shield and armor per level
Dropsuit Upgrades +0.2 armor repair per level
Weaponry +2% all weapon reload speed per level
Amarr Heavy Dropsuits +2% armor from armor plates and ferroscale plates per level
Amarr Light Dropsuit -2% CPU/PG cost of laser weaponry per level
Amarr Medium Dropsuits -2% CPU/PG cost of armor plates and ferroscale plates
Caldari Heavy Dropsuits +2% shield from shield extenders per level
Caldari Light Dropsuits -2% CPU/PG cost of rail weaponry per level
Caldari Medium Dropsuits -2% CPU/PG cost of shield extenders and shield rechargers per level
Gallente Heavy Dropsuits +2% armor repair module rate and reactive plate repair per level
Gallente Light Dropsuits -2% CPU/PG cost of plasma weaponry per level
Gallente Medium Dropsuits -2% CPU/PG cost of armor repair modules and reactive plates per level
Minmatar Heavy Dropsuits +2% biotic module effects per level
Minmatar Light Dropsuits -2% CPU/PG cost of biotic modules per level
Minmatar Medium Dropsuits -2% CPU/PG cost of shield regulators and shield energizers per level
Please share your thoughts/comments, this is a rough draft, after all. Well i like your thinking and i like most some could be changed like caldari light to buff precision modules. Work in progress to find the best fitting bonuses
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
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MEDICO RITARDATO
Dead Man's Game
265
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Posted - 2014.08.26 06:41:00 -
[80] - Quote
Logi Bro wrote:
Minmatar Heavy Dropsuits +2% biotic module effects per level.
This.
CCP why do you hate shield???
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IgniteableAura
Pro Hic Immortalis
1697
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Posted - 2014.08.26 16:37:00 -
[81] - Quote
Logi Bro wrote:IgniteableAura wrote:In effect your proposal creates more SP sinks than removes them. If a skill has a bonus behind it, then it will be utilized.
The main problem in your proposal is that currently the non-racial dropsuit skills provide no benefit after level 3. If they had a bonus associated with them, it would be important to increase those to level 5, therefore creating another SP sink; not removing one.
Removing SP sinks would mean removing skills or lowering the amount of SP required to unlock things. Something like, being able to use prototype weapons even at the lower end of the tree. So once you unlock the skills to get assault rifle for example, you can use all the assault rifles. Alright mr. politically correct. You could instead say that this removes the filler skills, where you only put into them to get to a further point in the tree. If they had passive bonuses, you would skill into them for the sake of skilling into them, instead of just putting the mandatory minimum required SP then moving on.
Correct, but you are creating more places for SP to go. Therefore creating sinks. I don't think you understand the definition of an sp sink. I don't mind having skills mean something when skilled. But you are still making the hurdle larger for low sp players.
Not only that but CCP would never give us "free" bonuses. Instead to get your racial frame to current standard you would probably need to skill both racial and non racial dropsuit command skills to five. Therefore creating a larger sp sink for the same effect.
Reducing multipliers, cost of skills, or allowing items to be used earlier would ease the burden of sp. To reduce the sink means to slow the flow. Creating more skills bonuses just increases that hole.
Ex: CCP decides to create more items on the market that are officer variety. Would this increase or decrease the amount of isk in circulation.........decrease correct! Adding things to sink sp into, increases the sink in the same way. Even if those sp are providing a bonus.
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Biomassed Podcast
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Logi Bro
Brutor Vanguard Minmatar Republic
3284
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Posted - 2014.08.31 02:04:00 -
[82] - Quote
IgniteableAura wrote:Correct, but you are creating more places for SP to go. Therefore creating sinks. I don't think you understand the definition of an sp sink. I don't mind having skills mean something when skilled. But you are still making the hurdle larger for low sp players.
Not only that but CCP would never give us "free" bonuses. Instead to get your racial frame to current standard you would probably need to skill both racial and non racial dropsuit command skills to five. Therefore creating a larger sp sink for the same effect.
Reducing multipliers, cost of skills, or allowing items to be used earlier would ease the burden of sp. To reduce the sink means to slow the flow. Creating more skills bonuses just increases that hole.
Ex: CCP decides to create more items on the market that are officer variety. Would this increase or decrease the amount of isk in circulation.........decrease correct! Adding things to sink sp into, increases the sink in the same way. Even if those sp are providing a bonus.
I actually revised my statement in a reply to someone else....let me give a summary.
As it stands, you HAVE to skill to level three of basic suits to get to the specialized variants. Whether or not you actually use the suits given to you by the skill is irrelevant, it is a mandatory skill with little or no use. However, with these bonuses, you are actually benefiting for a reason other than unlocking the suits. Your SP was wasted in that skill, because it did nothing for you. But after these bonuses, you benefit from the SP invested, however small the benefit is.
And yes, this does mean you need to get levels 4 and 5 to maximize your suit to the fullest, and that does increase the SP investment. BUT I believe that those two levels should do that. They should be a skill for veteran players, who want to improve their favorite fit and have SP to spare. A small boost for the sake of optimization, not a skill that is necessary in order to compete.
SP Sinks? Fixed.
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Logi Bro
Brutor Vanguard Minmatar Republic
3326
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Posted - 2014.09.03 06:18:00 -
[83] - Quote
bump
SP Sinks? Fixed.
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