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481. Lets talk game mechanics. - in General Discussions [original thread]
A team of all assault/heavy/scouts/tanks/dropships should lose to a balanced. and equally skilled, team everytime. Part of the skill in this game will be making the right friends and building a balanced force of Speed, tanking, healing, and DPS - ...
- by Ignatius Crumwald - at 2012.08.01 23:22:00
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482. When ever kids use the word "tactical" in an argument this comes to mind - in General Discussions [original thread]
awseom tactiks dood
- by Ignatius Crumwald - at 2012.08.01 22:58:00
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483. official dust 514 pony thread ! - in General Discussions [original thread]
English is BAD FURRY's first language. Just let that set in awhile.
- by Ignatius Crumwald - at 2012.08.01 00:46:00
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484. Grenade resupply - in Feedback/Requests [original thread]
This won't ever happen. They may make restocking easier or even allow for it through a vehicle module.
- by Ignatius Crumwald - at 2012.07.31 16:42:00
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485. [REQUEST] Switch Power Grid Dropsuit Modules to High Slot - in Feedback/Requests [original thread]
PG modules are useless as a low slot fit. To put a finer point on it, most low slot modules are PG heavy while most high slot modules are CPU heavy. So If I'm in a place where I require more PG, simply removing or downgrading one of my low slot m...
- by Ignatius Crumwald - at 2012.07.31 16:33:00
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486. [Request/Feedback] Inertial Dampener/Spawning - Temporary 50% Shield overcharge. - in Feedback/Requests [original thread]
As above. Considering that they are working on the spawn system and are considering a HALO drop spawn option, I though maybe it wouldn't be too immersion breaking if some of the kinetic energy from a fall were to be stored as extra shield power -...
- by Ignatius Crumwald - at 2012.07.31 16:14:00
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487. DUST should have Kill Streaks - in General Discussions [original thread]
Benjamin Hellios wrote: Karr 0x0202 wrote: Agree with Garrett -- killstreaks shouldn't come with in-game rewards. I'm interested in longest killstreak (a la Killzone 3) just as a statistic. However, it would make a certain amount of sense i...
- by Ignatius Crumwald - at 2012.07.30 15:58:00
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488. Automatic Replenishment - in Feedback/Requests [original thread]
I think you should just be able to set up loadout with a basic place holder item, purchased of course, then be charged as you spawn in with that fitting with prices listed in the selection screen. That way you're always ever conscious of your inv...
- by Ignatius Crumwald - at 2012.07.30 15:37:00
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489. it's time to put on something new! - in General Discussions [original thread]
This game needs epic mounts
- by Ignatius Crumwald - at 2012.07.30 08:07:00
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490. To everyone who thinks the HMG and Heavy Armor are underpowered... - in General Discussions [original thread]
N1ght Roman wrote: Ignatius Crumwald wrote: He paid over 400k for that match. Anyway, he has everything maxed - including heavy sharpshooter. lolno A "lol no" is the privilege of the rich, you indigent HMG user.
- by Ignatius Crumwald - at 2012.07.30 08:05:00
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491. To everyone who thinks the HMG and Heavy Armor are underpowered... - in General Discussions [original thread]
Asher Night wrote: Icy Tiger wrote: Heavy Machine Guns are useless outside of Biomass. It's funny you said that because the HMG user I spoke about in my first post who went 34 and 6 was on Plateus Skirmish. I have a pic of his score and ...
- by Ignatius Crumwald - at 2012.07.30 06:02:00
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492. KDR Why does it matter? - in General Discussions [original thread]
xprotoman23 wrote: Tanks should be similar to battlefield once they get below 50% health they become disabled and can't move. That won't be necessary, we'll be getting webifiers and other stuff to tackle tanks with.
- by Ignatius Crumwald - at 2012.07.29 04:39:00
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493. KDR Why does it matter? - in General Discussions [original thread]
Damon Romani wrote: It really should be displaying "Isk destroyed vs Isk lost"... KDR is meaningless, it's the ISK ratio that matters. This. Over 50 million times, this.
- by Ignatius Crumwald - at 2012.07.29 02:39:00
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494. [Feedback] Forge Guns: Lets get organized. - in Feedback/Requests [original thread]
I feel like everyone should kneel down and kiss it as they pass me by.
- by Ignatius Crumwald - at 2012.07.28 23:00:00
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495. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
The forge gun is supposed to have anti-infantry abilities - it's just not expressly for that purpose. The swarm launcher will have its replaced as well once they work out the missile behavior and the friendly damage so they actually die when they...
- by Ignatius Crumwald - at 2012.07.28 22:59:00
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496. kills per war points earned - in General Discussions [original thread]
Ahem. It's Saturday, July 28th, and here is my daily E-Peen stroke. I have over 50 million ISK - in Dust. This has been my daily E-peen stroke for Saturday, July 28th, 1995 - Lycos time.
- by Ignatius Crumwald - at 2012.07.28 22:36:00
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497. kills per war points earned - in General Discussions [original thread]
Too bad we don't have a profit per kill/WP stat. Did I mention I have over 50 mil ISK in Dust? Have I mentioned it today?
- by Ignatius Crumwald - at 2012.07.28 22:18:00
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498. want to be a goon ? - in General Discussions [original thread]
I heard you have to drive through the city at night with your headlights off and when someone flashes their headlights you have to start a twitter war with them.
- by Ignatius Crumwald - at 2012.07.28 22:10:00
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499. Game needs to be a little bit more friendly to fresh people! - in General Discussions [original thread]
I asked the game out for coffee... It said, "NO".
- by Ignatius Crumwald - at 2012.07.28 22:03:00
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500. T minus 1 hour until the 1 million SP and ISK event - in General Discussions [original thread]
I am excite.
- by Ignatius Crumwald - at 2012.07.28 19:22:00
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