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I VOTED FOR-KODOS
Absentee AFK Regiment
34
|
Posted - 2013.06.23 19:33:00 -
[1] - Quote
I spent my entire saturday going tthrough my game library playing fps games. Some I had bought but never really played before, even then while i was at a disadvantage of no knowledge and/or experience, it didnt take me long to be able to go double positive every game. I noticed that while many of these games require some unlocks to level the playing field a bit, those unlocks didnt require a whole month of time to get a semi ddecent set up. I realize that dust is a f2p that banks on your wanting to pay to level up faster but even its current offerings arent enough to make me want to put money in this game. A new barebones game type or extended wp requirement to grad from academy should be implemented or at the very least let me buy sp 1mil at a time at a reasonable price. This game has potential but for your average run of the mill joe with little to no fps background it isnt going to be very fun. This is only excluding the poorly made fundamentals as well.
my phone hates this forum. |
MagmaSaber
Kinsho Swords Caldari State
0
|
Posted - 2013.06.23 19:38:00 -
[2] - Quote
Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency. |
Maken Tosch
DUST University Ivy League
2818
|
Posted - 2013.06.23 19:44:00 -
[3] - Quote
Again, this can be solved with proper matchmaking.
The game is designed (intentionally) to take at least 7 years to max out the skills and this is not including the ones they have planned to add in like cloaking, fighters, commandos, pilots, MCC control, district management, etc. It's not meant for you to become jack of all trades inside a few months like you see in other games. But it does give you a chance to specialize into one niche career of your choice in the same time frame in the mean time.
But be careful with your choices because every choice you make now will not be undone anymore and CCP has already confirmed that there will be no more respecs after they are done processing the ones that were petitioned for before the 31st of May. |
I VOTED FOR-KODOS
Absentee AFK Regiment
35
|
Posted - 2013.06.23 19:46:00 -
[4] - Quote
MagmaSaber wrote:Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency. brother I realize that, when I said let me buy sp I meant that as a suggestion. But youre right, it would be pay to win but it is the only way I can see anyone else sticking around in this games current state. Nevermind what is fundamentally wrong with this current build. |
Amorale Lyadstafer
Zumari Force Projection Caldari State
16
|
Posted - 2013.06.23 19:59:00 -
[5] - Quote
MagmaSaber wrote:Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency. Aw, you're so sweet :3 |
Maken Tosch
DUST University Ivy League
2824
|
Posted - 2013.06.23 20:14:00 -
[6] - Quote
I VOTED FOR-KODOS wrote:MagmaSaber wrote:Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency. brother I realize that, when I said let me buy sp I meant that as a suggestion. But youre right, it would be pay to win but it is the only way I can see anyone else sticking around in this games current state. Nevermind what is fundamentally wrong with this current build.
Regardless of fact that such a suggestion will help with player retention, it will go against CCP's previous statement of no pay-to-win items in the game and thus become a PR headache for CCP. They would rather have a niche community than to violate certain principles. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
182
|
Posted - 2013.06.23 20:44:00 -
[7] - Quote
If you're fully boosted (Active and passive) and hitting the weekly cap you can earn 2.15mill SP per month.
You'll be at a good SP soon enough. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
421
|
Posted - 2013.06.23 20:51:00 -
[8] - Quote
Maken Tosch wrote:Again, this can be solved with proper matchmaking.
The game is designed (intentionally) to take at least 7 years to max out the skills and this is not including the ones they have planned to add in like cloaking, fighters, commandos, pilots, MCC control, district management, etc. It's not meant for you to become jack of all trades inside a few months like you see in other games. But it does give you a chance to specialize into one niche career of your choice in the same time frame in the mean time.
But be careful with your choices because every choice you make now will not be undone anymore and CCP has already confirmed that there will be no more respecs after they are done processing the ones that were petitioned for before the 31st of May.
YOU NEED A PLAYERBASE FOR MATCHMAKING TO WORK!!. SERIOUSLY JUST GO BACK TO EVE AND PLAY THE MARKET, YOUR UNDERSTANDING OF THIS ISSUE IS UTTERLY FLAWED YOU CANT HAVE MATCHMAKING WORK IF YOU DONT HAVE A PLAYERBASE. YOU WANT A BASE FOR THIS GAME MAKE GETTING SP EASIER AND NOT AS BIG A CHORE UP TO A LIMIT.
THANK YOU BTW FOR VOTING FOR OPTION 2 BACK IN FEB AND KILLING THIS GAME TODAY. IT IS ENTIRELY YOUR FAULT YOU SHOULD FEEL BAD ABOUT IT. |
Maken Tosch
DUST University Ivy League
2828
|
Posted - 2013.06.23 20:54:00 -
[9] - Quote
Keyser Soze VerbalKint wrote:Maken Tosch wrote:Again, this can be solved with proper matchmaking.
The game is designed (intentionally) to take at least 7 years to max out the skills and this is not including the ones they have planned to add in like cloaking, fighters, commandos, pilots, MCC control, district management, etc. It's not meant for you to become jack of all trades inside a few months like you see in other games. But it does give you a chance to specialize into one niche career of your choice in the same time frame in the mean time.
But be careful with your choices because every choice you make now will not be undone anymore and CCP has already confirmed that there will be no more respecs after they are done processing the ones that were petitioned for before the 31st of May. YOU NEED A PLAYERBASE FOR MATCHMAKING TO WORK!!. SERIOUSLY JUST GO BACK TO EVE AND PLAY THE MARKET, YOUR UNDERSTANDING OF THIS ISSUE IS UTTERLY FLAWED YOU CANT HAVE MATCHMAKING WORK IF YOU DONT HAVE A PLAYERBASE. YOU WANT A BASE FOR THIS GAME MAKE GETTING SP EASIER AND NOT AS BIG A CHORE UP TO A LIMIT. THANK YOU BTW FOR VOTING FOR OPTION 2 BACK IN FEB AND KILLING THIS GAME TODAY. IT IS ENTIRELY YOUR FAULT YOU SHOULD FEEL BAD ABOUT IT.
YOUR CAPS LOCK IS BROKEN AND YOU SHOULD FEEL BAD FOR IT. BY THE WAY, BACON. |
Altina McAlterson
Not Guilty EoN.
554
|
Posted - 2013.06.23 20:57:00 -
[10] - Quote
Maken Tosch wrote:I VOTED FOR-KODOS wrote:MagmaSaber wrote:Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency. brother I realize that, when I said let me buy sp I meant that as a suggestion. But youre right, it would be pay to win but it is the only way I can see anyone else sticking around in this games current state. Nevermind what is fundamentally wrong with this current build. Regardless of fact that such a suggestion will help with player retention, it will go against CCP's previous statement of no pay-to-win items in the game and thus become a PR headache for CCP. They would rather have a niche community than to violate certain principles. Proper matchmaking is the only solution that makes sense. Possibly various tiers each with a certain SP range, I dunno. There would have to be a cut off though, say about 5 mil is all one tier. |
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Telcontar Dunedain
Imperfects Negative-Feedback
482
|
Posted - 2013.06.23 21:02:00 -
[11] - Quote
Altina McAlterson wrote:Maken Tosch wrote:I VOTED FOR-KODOS wrote:MagmaSaber wrote:Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency. brother I realize that, when I said let me buy sp I meant that as a suggestion. But youre right, it would be pay to win but it is the only way I can see anyone else sticking around in this games current state. Nevermind what is fundamentally wrong with this current build. Regardless of fact that such a suggestion will help with player retention, it will go against CCP's previous statement of no pay-to-win items in the game and thus become a PR headache for CCP. They would rather have a niche community than to violate certain principles. Proper matchmaking is the only solution that makes sense. Possibly various tiers each with a certain SP range, I dunno. There would have to be a cut off though, say about 5 mil is all one tier. EDIT:Which one was option 2?
LOL
Dude seriously?
You want to fight the same people over and over again.....
Let make CCP actually fix FW so we can queue together.
This should pull most of the high SP/geared players out of hisec.
|
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
421
|
Posted - 2013.06.23 21:04:00 -
[12] - Quote
Maken Tosch wrote:Keyser Soze VerbalKint wrote:Maken Tosch wrote:Again, this can be solved with proper matchmaking.
The game is designed (intentionally) to take at least 7 years to max out the skills and this is not including the ones they have planned to add in like cloaking, fighters, commandos, pilots, MCC control, district management, etc. It's not meant for you to become jack of all trades inside a few months like you see in other games. But it does give you a chance to specialize into one niche career of your choice in the same time frame in the mean time.
But be careful with your choices because every choice you make now will not be undone anymore and CCP has already confirmed that there will be no more respecs after they are done processing the ones that were petitioned for before the 31st of May. YOU NEED A PLAYERBASE FOR MATCHMAKING TO WORK!!. SERIOUSLY JUST GO BACK TO EVE AND PLAY THE MARKET, YOUR UNDERSTANDING OF THIS ISSUE IS UTTERLY FLAWED YOU CANT HAVE MATCHMAKING WORK IF YOU DONT HAVE A PLAYERBASE. YOU WANT A BASE FOR THIS GAME MAKE GETTING SP EASIER AND NOT AS BIG A CHORE UP TO A LIMIT. THANK YOU BTW FOR VOTING FOR OPTION 2 BACK IN FEB AND KILLING THIS GAME TODAY. IT IS ENTIRELY YOUR FAULT YOU SHOULD FEEL BAD ABOUT IT. YOUR CAPS LOCK IS BROKEN AND YOU SHOULD FEEL BAD FOR IT. BY THE WAY, BACON.
Frankly no its not broken ive chosen to yell at you. You who sits around playing the market in eve and then comes into this game offering up **** opinions on things you simply don't understand. You run an organization designed to train new players in dust when frankly dust isnt that complicated and then when removing the option of a cap comes along you cry about it because of what? Cause it will ruin the game and people will power grind everything? Wrong its because it would make your organization worthless.
There is no need for a D-Uni when FPS corps can train their own. Only reason most dont is you cant train people till they have the requisite SP. Moreover as time goes on newer players will be behind more people. Notice how i didnt say further behind. This isnt like other MMO's a level 99 character in Dust isnt stronger then a lvl 20 character just more versatile.
The wider not taller point of the curve is met at approximately 15M SP. Yet you fight it because you want an assinine grind out of some pathetic attachement to a virtual avatar. SP =/= Content. IF your argument is that it force players to make tough decisions on character progression, its utterly dumb and unneeded. People will either learn to play the game, seek help, or continue to do bad, but thats on them.
Game needs a base and no amount of matchmaking will solve the issue if you don't have players to retain. PVE, Market. Neither of these add to the PVP pool and furthermore PVE pools arent likely to fair better if the pool is diluded there as well.This is the case of all instanced mathcmaking, even when the player count is high if its divided up among numerous playlists it stil suffers.
This maybe be a single sharded universe but its not a open world universe and as such a pool of 3-4k ACROSS THE GLOBE will not be sufficient. No matter how much you pray to the space fairies that it is. |
Arkena Wyrnspire
Turalyon Plus
1260
|
Posted - 2013.06.23 21:06:00 -
[13] - Quote
CAPS LOCK IS CRUISE CONTROL FOR COOL |
Altina McAlterson
Not Guilty EoN.
554
|
Posted - 2013.06.23 21:06:00 -
[14] - Quote
Telcontar Dunedain wrote:Altina McAlterson wrote:Maken Tosch wrote:I VOTED FOR-KODOS wrote:MagmaSaber wrote:Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency. brother I realize that, when I said let me buy sp I meant that as a suggestion. But youre right, it would be pay to win but it is the only way I can see anyone else sticking around in this games current state. Nevermind what is fundamentally wrong with this current build. Regardless of fact that such a suggestion will help with player retention, it will go against CCP's previous statement of no pay-to-win items in the game and thus become a PR headache for CCP. They would rather have a niche community than to violate certain principles. Proper matchmaking is the only solution that makes sense. Possibly various tiers each with a certain SP range, I dunno. There would have to be a cut off though, say about 5 mil is all one tier. EDIT:Which one was option 2? LOL Dude seriously? You want to fight the same people over and over again..... Let make CCP actually fix FW so we can queue together. This should pull most of the high SP/geared players out of hisec.
"The same people" being anyone with over 5 million SP, I don't see a problem with that. |
Chojine Dentetsu
Purgatorium of the Damned League of Infamy
50
|
Posted - 2013.06.23 21:17:00 -
[15] - Quote
I VOTED FOR-KODOS wrote:I spent my entire saturday going tthrough my game library playing fps games. Some I had bought but never really played before, even then while i was at a disadvantage of no knowledge and/or experience, it didnt take me long to be able to go double positive every game. I noticed that while many of these games require some unlocks to level the playing field a bit, those unlocks didnt require a whole month of time to get a semi ddecent set up. I realize that dust is a f2p that banks on your wanting to pay to level up faster but even its current offerings arent enough to make me want to put money in this game. A new barebones game type or extended wp requirement to grad from academy should be implemented or at the very least let me buy sp 1mil at a time at a reasonable price. This game has potential but for your average run of the mill joe with little to no fps background it isnt going to be very fun. This is only excluding the poorly made fundamentals as well.
my phone hates this forum.
I have been playing since February, 2013.
I have 8 million SP, Gallente Assault lvl 5, Sniper proficiency 5, Assault rifle proficiency 1, lvl 5 armour and shields, SMG lvl 5, and SP spent in areas that benefit my style (nano hives, light weapon damage nodules lvl 5, shield modules, etc.).
It does not take long to achieve a top line fitting, heck, if you choose the right suit you can make two, as I have with my Gk.0 and sniper, and Gk.0 with Duvolle.
Even with these though, I can still die to a more skilled player in lower tier gear.
|
Django Quik
R.I.f.t
727
|
Posted - 2013.06.23 21:21:00 -
[16] - Quote
Keyser Soze VerbalKint wrote: Frankly no its not broken ive chosen to yell at you. You who sits around playing the market in eve and then comes into this game offering up **** opinions on things you simply don't understand. You run an organization designed to train new players in dust when frankly dust isnt that complicated and then when removing the option of a cap comes along you cry about it because of what? Cause it will ruin the game and people will power grind everything? Wrong its because it would make your organization worthless.
There is no need for a D-Uni when FPS corps can train their own. Only reason most dont is you cant train people till they have the requisite SP. Moreover as time goes on newer players will be behind more people. Notice how i didnt say further behind. This isnt like other MMO's a level 99 character in Dust isnt stronger then a lvl 20 character just more versatile.
The wider not taller point of the curve is met at approximately 15M SP. Yet you fight it because you want an assinine grind out of some pathetic attachement to a virtual avatar. SP =/= Content. IF your argument is that it force players to make tough decisions on character progression, its utterly dumb and unneeded. People will either learn to play the game, seek help, or continue to do bad, but thats on them.
Game needs a base and no amount of matchmaking will solve the issue if you don't have players to retain. PVE, Market. Neither of these add to the PVP pool and furthermore PVE pools arent likely to fair better if the pool is diluded there as well.This is the case of all instanced mathcmaking, even when the player count is high if its divided up among numerous playlists it stil suffers.
This maybe be a single sharded universe but its not a open world universe and as such a pool of 3-4k ACROSS THE GLOBE will not be sufficient. No matter how much you pray to the space fairies that it is.
Removing the cap entirely will just make the skill gap worse. We need a universal cap set at the weekly cap * weeks of game availability, so that new players can play as much as they like without getting left behind. However, even then, new players would have to play for months before they'd be capable of going toe to toe with the +15M SP players, so yes, matchmaking is needed and will do a lot to make it easier for the newbies. |
Altina McAlterson
Not Guilty EoN.
554
|
Posted - 2013.06.23 21:28:00 -
[17] - Quote
Django Quik wrote:Keyser Soze VerbalKint wrote: Frankly no its not broken ive chosen to yell at you. You who sits around playing the market in eve and then comes into this game offering up **** opinions on things you simply don't understand. You run an organization designed to train new players in dust when frankly dust isnt that complicated and then when removing the option of a cap comes along you cry about it because of what? Cause it will ruin the game and people will power grind everything? Wrong its because it would make your organization worthless.
There is no need for a D-Uni when FPS corps can train their own. Only reason most dont is you cant train people till they have the requisite SP. Moreover as time goes on newer players will be behind more people. Notice how i didnt say further behind. This isnt like other MMO's a level 99 character in Dust isnt stronger then a lvl 20 character just more versatile.
The wider not taller point of the curve is met at approximately 15M SP. Yet you fight it because you want an assinine grind out of some pathetic attachement to a virtual avatar. SP =/= Content. IF your argument is that it force players to make tough decisions on character progression, its utterly dumb and unneeded. People will either learn to play the game, seek help, or continue to do bad, but thats on them.
Game needs a base and no amount of matchmaking will solve the issue if you don't have players to retain. PVE, Market. Neither of these add to the PVP pool and furthermore PVE pools arent likely to fair better if the pool is diluded there as well.This is the case of all instanced mathcmaking, even when the player count is high if its divided up among numerous playlists it stil suffers.
This maybe be a single sharded universe but its not a open world universe and as such a pool of 3-4k ACROSS THE GLOBE will not be sufficient. No matter how much you pray to the space fairies that it is.
Removing the cap entirely will just make the skill gap worse. We need a universal cap set at the weekly cap * weeks of game availability, so that new players can play as much as they like without getting left behind. However, even then, new players would have to play for months before they'd be capable of going toe to toe with the +15M SP players, so yes, matchmaking is needed and will do a lot to make it easier for the newbies. Without an SP cap new player's have no incentive to purchase boosters. It's obvious that CCP is planning on boosters being a driving force behind AUR sales so getting rid of the cap isn't going to happen. |
Sir Petersen
Valhalla Nord
194
|
Posted - 2013.06.23 21:44:00 -
[18] - Quote
One of the things that make this game great is that it doesnt reset every year like all other shooters. This is awesome for most of us. Being able to build up over a long time instead of losing all your work every year.
But still there are people who find something wrong with this.. Amazing |
Sir Petersen
Valhalla Nord
194
|
Posted - 2013.06.23 21:45:00 -
[19] - Quote
Also.
You can build up a pretty strong clone in a matter of months playing dust. no one is being left behind. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
602
|
Posted - 2013.06.23 21:50:00 -
[20] - Quote
Fall
In
To
The
GAP |
|
Ignatius Crumwald
IMPSwarm Negative-Feedback
602
|
Posted - 2013.06.23 21:53:00 -
[21] - Quote
Telcontar Dunedain wrote:Altina McAlterson wrote:Maken Tosch wrote:I VOTED FOR-KODOS wrote:MagmaSaber wrote:Uh... You don't buy SP. You can buy boosters, but they only work over time. Buying SP would make Dust pay-to-win, and CCP does not want that. It banks not on you paying to level up faster, but leveling up to save time (in training) and money(ISK, not real money). Aurum is more of a convenience currency, not a winning currency. brother I realize that, when I said let me buy sp I meant that as a suggestion. But youre right, it would be pay to win but it is the only way I can see anyone else sticking around in this games current state. Nevermind what is fundamentally wrong with this current build. Regardless of fact that such a suggestion will help with player retention, it will go against CCP's previous statement of no pay-to-win items in the game and thus become a PR headache for CCP. They would rather have a niche community than to violate certain principles. Proper matchmaking is the only solution that makes sense. Possibly various tiers each with a certain SP range, I dunno. There would have to be a cut off though, say about 5 mil is all one tier. EDIT:Which one was option 2? LOL Dude seriously? You want to fight the same people over and over again..... Let make CCP actually fix FW so we can queue together. This should pull most of the high SP/geared players out of hisec.
I'd actually like to see even high skilled players get into High-Sec, but limited to standard gear. This would ensure the player pool is always fresh with new meat and old.
|
I VOTED FOR-KODOS
Absentee AFK Regiment
36
|
Posted - 2013.06.23 21:56:00 -
[22] - Quote
Keyser Soze VerbalKint wrote:Maken Tosch wrote:Again, this can be solved with proper matchmaking.
The game is designed (intentionally) to take at least 7 years to max out the skills and this is not including the ones they have planned to add in like cloaking, fighters, commandos, pilots, MCC control, district management, etc. It's not meant for you to become jack of all trades inside a few months like you see in other games. But it does give you a chance to specialize into one niche career of your choice in the same time frame in the mean time.
But be careful with your choices because every choice you make now will not be undone anymore and CCP has already confirmed that there will be no more respecs after they are done processing the ones that were petitioned for before the 31st of May. YOU NEED A PLAYERBASE FOR MATCHMAKING TO WORK!!. SERIOUSLY JUST GO BACK TO EVE AND PLAY THE MARKET, YOUR UNDERSTANDING OF THIS ISSUE IS UTTERLY FLAWED YOU CANT HAVE MATCHMAKING WORK IF YOU DONT HAVE A PLAYERBASE. YOU WANT A BASE FOR THIS GAME MAKE GETTING SP EASIER AND NOT AS BIG A CHORE UP TO A LIMIT. THANK YOU BTW FOR VOTING FOR OPTION 2 BACK IN FEB AND KILLING THIS GAME TODAY. IT IS ENTIRELY YOUR FAULT YOU SHOULD FEEL BAD ABOUT IT. Dude, I was gonna let this thread die but please tell me youre apart of the musical verbal kint/ keyser soze from reno/sactown |
ladwar
Dead Six Initiative Lokun Listamenn
667
|
Posted - 2013.06.23 22:05:00 -
[23] - Quote
im a vehicle driver.. spent most sp in there and still kick butt on the ground |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
422
|
Posted - 2013.06.24 04:06:00 -
[24] - Quote
Django Quik wrote:
Removing the cap entirely will just make the skill gap worse. We need a universal cap set at the weekly cap * weeks of game availability, so that new players can play as much as they like without getting left behind. However, even then, new players would have to play for months before they'd be capable of going toe to toe with the +15M SP players, so yes, matchmaking is needed and will do a lot to make it easier for the newbies.
Let me explain this very clearly since it isn't sinking in. The gap is irrelevant past 10-15M SP. The problem with the cap isn't the difference between hardcore and casual players it is between veteran and newer players.
Meaning that once a player reaches 15M SP unless they quite literally went all over the place they will have a build that is equally capable of standing up to a player who has 100M SP and is specced into multiple suits, wespons vehicles.
The reason simply being that after 10-15M SP you have all the core skills and a primary fit fully maxxed. And while the SP gains are as limited to WP it will take a long while but not nearly as long as it does with the current cap system.
So really its irrelevant at the top end, its what the cap is doing at the low end that is the problem |
DUST Fiend
OSG Planetary Operations Covert Intervention
3974
|
Posted - 2013.06.24 04:12:00 -
[25] - Quote
Since boosters modify your SP cap per week, these have been, are, and continue to be pay to be less bored. The SP gap was increased not only to fill in for a lack of skills, but as a way to make boosters all that more appealing; the longer you lock a new player into a garbage build / fit, the more enticing AUR becomes.
Paying players enjoy the luxury of being able to screw up their builds a little, maxing out their builds long before others, and having the opportunity to begin choosing a second specialty without ruining their first, at a much quicker pace. Some argue that there is a plateau in any given build and you can only go sideways from there, but that's purposefully ignoring the value of versatility on the battlefield.
Anyways, boosters are lol, but this is CCPs cash cow, and they show 0 signs of slowing down the AUR project anytime soon. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
422
|
Posted - 2013.06.24 04:22:00 -
[26] - Quote
DUST Fiend wrote:Since boosters modify your SP cap per week, these have been, are, and continue to be pay to be less bored. The SP gap was increased not only to fill in for a lack of skills, but as a way to make boosters all that more appealing; the longer you lock a new player into a garbage build / fit, the more enticing AUR becomes.
Paying players enjoy the luxury of being able to screw up their builds a little, maxing out their builds long before others, and having the opportunity to begin choosing a second specialty without ruining their first, at a much quicker pace. Some argue that there is a plateau in any given build and you can only go sideways from there, but that's purposefully ignoring the value of versatility on the battlefield.
Anyways, boosters are lol, but this is CCPs cash cow, and they show 0 signs of slowing down the AUR project anytime soon.
It doesn't purposely ignore the value of versatility, but the versatility isn't the same thing as overwhelming power gap.
In the end its a team game and while having huge amounts of playing SP can allow a person to solo better in pubs it doesnt do much more than a well put together team can do. So again hardly a game breaker or something that will affect player balance the way it can in other MMO's.
|
Marston VC
SVER True Blood Public Disorder.
353
|
Posted - 2013.06.24 05:12:00 -
[27] - Quote
I VOTED FOR-KODOS wrote:I spent my entire saturday going tthrough my game library playing fps games. Some I had bought but never really played before, even then while i was at a disadvantage of no knowledge and/or experience, it didnt take me long to be able to go double positive every game. I noticed that while many of these games require some unlocks to level the playing field a bit, those unlocks didnt require a whole month of time to get a semi ddecent set up. I realize that dust is a f2p that banks on your wanting to pay to level up faster but even its current offerings arent enough to make me want to put money in this game. A new barebones game type or extended wp requirement to grad from academy should be implemented or at the very least let me buy sp 1mil at a time at a reasonable price. This game has potential but for your average run of the mill joe with little to no fps background it isnt going to be very fun. This is only excluding the poorly made fundamentals as well.
my phone hates this forum.
If you want a game that panders to newer player then you don't have to play this one...... Lol, personally I like the fact that newblets have zero chance against me. It means I was rewarded for playing such a long time. I would hate this game if it had all the same flaws AND it was that much easier for newbies to kill me. Right now my only solace is that I can occasionally crush a newb and humiliate them by side strafing and not shooting back, only to watch them spend three clips to no avail......
LOL you couldn't catch up to 12 month veterans In one random Saturday? How dare CCP do that to you..... maybe we should just introduce 1 million SP merc packs, that wouldn't be pay to win or anything god...... This game has work to be done in it, and eventually it will become more newb friendly, (just like eve online did) but that all comes with time. |
Jay Westen
Atlantis Prime Mercenary Group
33
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Posted - 2013.06.24 05:44:00 -
[28] - Quote
I see this thread once every hour on here. Everyone complaining veteran vs new players. Here's the thing, I've started several new characters rolled out of the academy and still go positive almost every match, do I have trouble with photos, sure. But it's about learning to pick your battles. Adapt to a situation and over come. Stop asking for mechanics to cater to your needs, just learn to play the damn game. |
Altina McAlterson
Not Guilty EoN.
555
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Posted - 2013.06.24 05:45:00 -
[29] - Quote
DUST Fiend wrote:Since boosters modify your SP cap per week, these have been, are, and continue to be pay to be less bored. The SP gap was increased not only to fill in for a lack of skills, but as a way to make boosters all that more appealing; the longer you lock a new player into a garbage build / fit, the more enticing AUR becomes.
Paying players enjoy the luxury of being able to screw up their builds a little, maxing out their builds long before others, and having the opportunity to begin choosing a second specialty without ruining their first, at a much quicker pace. Some argue that there is a plateau in any given build and you can only go sideways from there, but that's purposefully ignoring the value of versatility on the battlefield.
Anyways, boosters are lol, but this is CCPs cash cow, and they show 0 signs of slowing down the AUR project anytime soon. Player count is hovering under 5000 daily, this is hardly a "cash cow". And honestly the tone of your post makes it sound like CCP is gouging the players for every dime because they're greedy bastards. Sorry if that's not what you mean, only how it sounded.
And as for versatility you're making a pretty big assumption that most players will be good with multiple builds. Can't forget the opportunity cost to the team. Sure, my tank is decent and my skills with it are competent and improving quickly. But my strength is in assault suits so if I'm running anything else the overall strength of the team is diminished. Versatility is useful but only very, very few players can be an asset to the team if they are running anything other than their primary build. |
Vyzion Eyri
The Southern Legion RISE of LEGION
770
|
Posted - 2013.06.24 06:16:00 -
[30] - Quote
Marston VC wrote:If you want a game that panders to newer player then you don't have to play this one...... Lol, personally I like the fact that newblets have zero chance against me. It means I was rewarded for playing such a long time. I would hate this game if it had all the same flaws AND it was that much easier for newbies to kill me. Right now my only solace is that I can occasionally crush a newb and humiliate them by side strafing and not shooting back, only to watch them spend three clips to no avail...... LOL you couldn't catch up to 12 month veterans In one random Saturday? How dare CCP do that to you..... maybe we should just introduce 1 million SP merc packs, that wouldn't be pay to win or anything god...... This game has work to be done in it, and eventually it will become more newb friendly, (just like eve online did) but that all comes with time.
No FPS rewards veterans to the extent DUST does. To be honest, there's a reason for it. When we're playing on maps, forced to interact with other players over and over, there should be a balance between new and old players. MMORPGs don't need this because PvP is optional. This is not the case in an FPS, and therefore there is always going to be trouble if we continue by this SP model.
Which is why we should consider another way to go about retaining that sense of progression, whilst making sure new players don't leave the academy feeling as if they were just thrown from the kiddy pool into the deep end headfirst, AND ensuring the sandbox of New Eden doesn't turn into a game whose playerbase is divided based on levels, or SP.
The only solution that I can see is to limit the ability to use items with ISK. If prototype gear was so expensive you relied upon PC and EVE pilots (once EVE-DUST ISK transfers are implemented) to pay for it, you aren't going to use it in pubs. And if militia gear remained cheap, newbies would at the worst see themselves up against standard gear.
We're mercenaries and ISK should determine who we fight and what we bring to fights. SP should simply be a bonus, an afterthought. |
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