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41. [Feedback] Color Deficient Player: Green/Red/Violet/Blue - in Feedback/Requests [original thread]
Even for those who are not color blind, I would like the option to make it more for "me." As others have stated, I too have major difficulty distinguishing squad mate from team mate. Even seeing the enemy blip on the terrain is almost unrecogniza...
- by IZI doro - at 2014.11.21 23:39:00
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42. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
+1 This particular Objective location is an anomaly of all the Domination maps. tl;dr : There should be more than 3 points of entry to access the Objective terminal.
Each Objective location must demand a dynamic defense in order to be "...
- by IZI doro - at 2014.11.21 23:24:00
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43. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Would it be acceptable to increase movement dispersion so as to make it garbage to "run-n-gun" with a light weapon? It would obviously force more shotgun, mass driver and sidearm play, or at least make us go into ADS more often to achieve any accu...
- by IZI doro - at 2014.11.21 05:14:00
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44. [Feedback] Color Deficient Player: Green/Red/Violet/Blue - in Feedback/Requests [original thread]
HUD Color Customization? Please This issue has been sporadically mentioned on the forums, but not recently so I thought I'd do it this time around. The HUD opacity option exists. May we have a HUD color option? The current scheme is not bad, bu...
- by IZI doro - at 2014.11.20 22:36:00
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45. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
tl;dr : Scan Profile reduction on equipment should come inherently with operational skill. Logically, the operator would understand how to maintain and optimize their personal equipment to prevent the loss of assets.
Equipment specifically ...
- by IZI doro - at 2014.11.20 21:12:00
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46. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
HP Mods vs. Strafe Speed My understanding on the premise : HP mods no longer impact total movement, but instead impact solely lateral movement ("strafing").
Impact to lateral movement is based upon "relative mass : total mass" calculation...
- by IZI doro - at 2014.11.20 03:48:00
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47. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
My simplified understanding on the proposed "Equipment Bandwidth" premise: *Limit equipment deployment to a "per character" instead of "per suit" game model. (effectively mitigating equipment spam) *Increase battlefield impact of specialized log...
- by IZI doro - at 2014.11.18 21:14:00
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48. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
DISCLAIMER: I have no experience with Caldari gear so I have no feed back to offer on the Caldari assault suits. tl;dr I run Assault G-1s mostly and find that the current Gallente Assault bonus is effective for my play style. However, I fi...
- by IZI doro - at 2014.11.16 23:53:00
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49. [Feedback] Ammo Capacity Skills - in Feedback/Requests [original thread]
I remember when the ammo skills took a nerf for all "heavy ordnance" weapons back in 1.4 when they switched from % to single rounds. Seriously messed with my MD and SL back then, but back to the topic, I agree on the need for a rework on these ski...
- by IZI doro - at 2014.11.15 06:18:00
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50. Idea- Make fittings screen like marketplace screen - in Feedback/Requests [original thread]
It's so simple, yet lucrative! I like it! +1
- by IZI doro - at 2014.11.14 22:19:00
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51. Flux Grenade Reimagined - in Feedback/Requests [original thread]
John Demonsbane wrote: I've said from the very beginning that fluxes should knock out cloaks. The rest of the suggestions are a bit OP tho.... 137H4RGIC wrote: I think for a grenade to do all these things in one package is too much. But if...
- by IZI doro - at 2014.11.14 21:27:00
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52. Sentinels are a problem! - in Feedback/Requests [original thread]
I know this directly contradicts the in-game description for the HMG, but here is a lucrative and recurring idea. Lucrative ideas (HMG): HMG spool time + firing/spooling movement penalty (-70%) + increased dispersion/heat. Aim down sights to main...
- by IZI doro - at 2014.11.14 19:07:00
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53. Flux Grenade Reimagined - in Feedback/Requests [original thread]
I understand that the original proposition was incredibly overpowering, but I want to see the flux as more of a "altered game" influence instead of "direct damage" influence. This could also allow the missing Amarrian racial hand-charge to be impl...
- by IZI doro - at 2014.11.13 21:43:00
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54. Flux Grenade Reimagined - in Feedback/Requests [original thread]
Keeping this short and simple, Flux Grenades (FG) should soften up targets more and not solely knock out shields. Since the concept is along the lines of a small-scale EMP emitter charge, all electronic processes should be affected by a Flux. More...
- by IZI doro - at 2014.11.08 07:00:00
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55. [Request] Changes To The Restock System - in Feedback/Requests [original thread]
I think what you are trying to get at is the development of a "Batch Restocking" module. I recall that this idea has been proposed a few times before, but it has always been kicked to the backlog every time. Personally, I'd like to see the "Assets...
- by IZI doro - at 2014.06.26 05:27:00
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56. [Feedback] The Plas.R - in Feedback/Requests [original thread]
IIRC, before the nerfhammer was dropped on the Plasma Rifle (PlasR), it was rated at 33 blaster damage. Now that there are other rifle options, can we bring it back? Hotfix alpha did just give a 3% boost to base damage, but how about another 7%? T...
- by IZI doro - at 2014.06.05 03:59:00
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57. Weapon range - in Feedback/Requests [original thread]
I understand you completely. This is some vital information that CCP tends to keep forgetting to implement. In the meantime, Here is the google spreadsheet doc. The original forum post is under Rookie Training Ground. Happy hunting!
- by IZI doro - at 2014.06.05 02:53:00
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58. A random thought to possibly make Assaults more appealing - in Feedback/Requests [original thread]
If the Assault suit was suppose to be the most versatile suit out off all of them, then change the "Assault" bonus from: " 5% reduction to CPU/PG of light/sidearm weapons per level " TO " 5% efficacy of dropsuit modules per level " Then add the ...
- by IZI doro - at 2014.06.04 20:33:00
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59. CCP Rattati; Your view on missing feet? - in Feedback/Requests [original thread]
Though I would love to see our legs, I can't recall any game using the Unreal engine that allows this cosmetic add-on. It sounds like another module to add to the code along with several 3D models and textures to upload to each client. They could ...
- by IZI doro - at 2014.06.04 18:48:00
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60. How Do You Aim Properly ? - in Rookie Training Grounds [original thread]
DS3 user here. Try getting used to the lower sensitivities (<25). I have mine set to 21 and ADS set to 17. It seems slow, but its very consistent tracking. It may take me a full second to do a 360, but tracking moving targets is very easy. Keep...
- by IZI doro - at 2014.05.02 17:15:00
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