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21. Dust mercs are on minimum wage?! - in Feedback/Requests [original thread]
Draden Broheim wrote: Dust mercs are on minimum wage?! You get a salary!? I want a salary too!!! I'm still getting paid by contracts and commissions. This temp agency stuff is getting old real quick too. Just hold on until the "Daily Missio...
- by IZI doro - at 2014.12.09 04:54:00
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22. 32 vs 32 - in Feedback/Requests [original thread]
32 v 32 Potential Issues -Horribly stacked teams -Exponentially increased spam of units -Network latency / infrastructure / battle cluster issues I loved the idea, but like with MAG, latency will be a b****. PSN has connectivity issues already...
- by IZI doro - at 2014.12.07 02:25:00
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23. Racial Light AV weapons - in Feedback/Requests [original thread]
Do the Minmatar really need a "Dedicated" Light AV weapon? They already have several weapons that are geared for massive armor damage: -Breach Mass Driver -Breach Flaylock Pistol -Proximity Explosive I guess a "Flaylock Cannon" could be cool, th...
- by IZI doro - at 2014.12.03 19:17:00
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24. countermeasure - in Feedback/Requests [original thread]
Chaff or flares? That begs the question of how Swarm Launchers operate (Infrared or Radar?) I like the idea, but just thinking about coding the mechanic into the game seems difficult. Swarms lose their tracking of the original target, but there i...
- by IZI doro - at 2014.12.03 18:48:00
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25. [Feedback] Battlefield Communication: Display Waypoints to All Mercs - in Feedback/Requests [original thread]
Finn Colman wrote: What about allowing players to tag two channels for voice chat? At the very least this should be available to squad leaders. From what I recall on the chat service DUST514 uses, it is actually an external service (third-pa...
- by IZI doro - at 2014.12.03 18:38:00
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26. MCRUs - in Feedback/Requests [original thread]
Imagine the impact on fittings they would have... But for a -X% Spawn Time Modifier, I'd skill into dropships just for the "Team Spawn" WP farming :D
- by IZI doro - at 2014.12.02 21:38:00
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27. [Feedback] Battlefield Communication: Display Waypoints to All Mercs - in Feedback/Requests [original thread]
"EWAR" Passive and active scans are definitely important aspects, but they only indicate enemy positions and possible movement trends. This is good, but what EWAR is lacking is indicating friendly positions and movement trends. ____________...
- by IZI doro - at 2014.12.02 20:49:00
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28. [Suggestion] Game Mode: PVE/PVP objective capture - in Feedback/Requests [original thread]
Main Problems: -Kin-Cat'd Scout Gk.0 w/ Cloak FTW everytime -Railer Spam -AV Spam -MLT No-Mans-Land (NPE would be horrible) Possible Scenarios: -Vehicle Races -Scout Races -AV Contests Are we talking about Domination "hack-n-hold-it" or "first-t...
- by IZI doro - at 2014.12.02 20:05:00
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29. Sticky:[Feedback] Maps and Battlegrounds - in Feedback/Requests [original thread]
[Feedback] New Fracture Road In Domination game-mode, there is are "holes" where mercenaries can get stuck when walking down the stairs around the objective terminal. I've experienced it mostly on the "westside" stairs and sporadically on the "...
- by IZI doro - at 2014.12.02 03:46:00
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30. [Feedback] Battlefield Communication: Display Waypoints to All Mercs - in Feedback/Requests [original thread]
Terry Webber wrote: Currently, the defend squad order is the only one that is commonly used and usually only a good squad member is marked with it to gain a lot of Warpoints, making this idea useless. For it to be viable, earning warpoints from...
- by IZI doro - at 2014.12.02 00:58:00
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31. (Request) Repair Tools to deal damage - in Feedback/Requests [original thread]
Imagine the AV capabilities... Land on top of a HAV, and commence drilling through the hull. Get a small group of repair tools and kiss any vehicle goodbye.
- by IZI doro - at 2014.12.01 07:00:00
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32. [Feedback] Battlefield Communication: Display Waypoints to All Mercs - in Feedback/Requests [original thread]
The TACNET and HUD give a contracted mercenary an augmented reality that not only helps monitor personal vitals but enhances battlefield awareness. There is, however, an issue with the dissemination of battlefield intelligence between squads and a...
- by IZI doro - at 2014.12.01 06:51:00
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33. [Feedback] New Fracture Road: Stairs on westside has a "hole&qu... - in Domination Gamemode [original thread]
The stairs on the westside of the Objective has a hole where a merc gets stuck, falling indefinitely. In order to reproduce the issue: -look at the objective terminal (heading south, your back to the north) -head down the stairs on the right side...
- by IZI doro - at 2014.11.29 18:39:00
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34. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
So, to simplify this thread in a quick-n-dirty statement, you want to convert the Swarm Launcher into a larger-scale AV Grenade launcher? The mechanic sounds very similar to the AV Grenade now, with a localized seek range. I would not mind a chang...
- by IZI doro - at 2014.11.28 21:33:00
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35. Assault Suit feedback. - in Feedback/Requests [original thread]
Assault Bonus : 3% to Module Efficacy; 3% to CPU/PG Fitting Optimization * The very general bonus rewards specialization, but also aids adaptability. One can be good in everything but the best when properly prepared. Modules run better on the ass...
- by IZI doro - at 2014.11.25 03:33:00
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36. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
Breakin Stuff wrote: TL;DR: DUST rifles don't feel like battle rifles with operational quirks. They feel like quirks someone tried to build a functional battle rifle around. And it's not working very well. I was seriously considering postin...
- by IZI doro - at 2014.11.24 21:01:00
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37. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
I'm in favor of moving the supply depot. I'm in favor of moving ALL "OMS" installations to areas that are logically acceptable. If Ambush OMS is canon, then all installations are delivered from orbital drop. Then should it not be the case that in...
- by IZI doro - at 2014.11.24 00:11:00
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38. Fix hacking - in Feedback/Requests [original thread]
What I've Understood : Make hacking continue even when not "looking" at the installation.
Make counter-hacking slow down the initial "upload"
Feedback : In my opinion, I think the whole "hacker hop" we do should be eliminated. We need...
- by IZI doro - at 2014.11.22 06:50:00
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39. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
Cross Atu wrote: Odd, unless I'm misreading the map grid somehow this objective is one of my favorite Dom maps. If it is the one I am thinking of doesn't it have three points of access when you include from above? Or am I somehow thinking of ...
- by IZI doro - at 2014.11.22 05:57:00
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40. [Feedback] Color Deficient Player: Green/Red/Violet/Blue - in Feedback/Requests [original thread]
Thank you for noticing! Though this may be just a cosmetic change superficially, even a minor color change to the player interface can be a large undertaking under-the-hood. Looking forward to the future, and appreciate the effort!
- by IZI doro - at 2014.11.22 04:59:00
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