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301. Honestly, the sniper is in a good place right now - in General Discussions [original thread]
Cat Merc wrote: As long as you don't redline snipe that is From the redline sniping requires some extremely high alpha and hit detection is screwy. I had three matches where I acted as sniper support for my squad. I was using the Proto Tac s...
- by INFINITE DIVERSITY IDIC - at 2014.02.01 11:09:00
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302. My Ideas for the Rail Rifle - in General Discussions [original thread]
Lynn Beck wrote: My problem isn't Hipfire. Keep it. My problem isn't spool time. For all i care, make it .0001. My problem is the fact it does 3 DPS less than a same tier Gallente AR. In EVE, hell ALL sci-fi games, the longer range weapons hav...
- by INFINITE DIVERSITY IDIC - at 2014.01.29 11:05:00
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303. My Ideas for the Rail Rifle - in General Discussions [original thread]
Summ Dude wrote: I know, I know, there's already been a billion of these. But I don't think I've seen someone suggest my ideas specifically yet, so why not. Keeping it nice and simple: 1. Increase charge-up time to 0.5 seconds. 2. Slightly ...
- by INFINITE DIVERSITY IDIC - at 2014.01.29 08:06:00
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304. Scrambler Rifle - Should be the most powerful light weapon (rifle type) - in General Discussions [original thread]
Marad''er wrote: manboar thunder fist wrote: Aim? By the time a scrambler rifle user can click multiple times the assault rail rifle user has poured 900 dmg in 2 seconds into him... Come on you have to admit. The dmg done in a few seconds wi...
- by INFINITE DIVERSITY IDIC - at 2014.01.28 11:16:00
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305. Remove jihad jeeps - in General Discussions [original thread]
Aizen Intiki wrote: The most annoying thing ever? Trying to fight a damaged modded Gunnlogi, and then one of those ******* crashing into you, costing them 0 ISk, yet making you lose 500k. Stop allowing them to attach Re's to hulls, and if not, ...
- by INFINITE DIVERSITY IDIC - at 2014.01.27 04:16:00
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306. Scrambler Rifle - Should be the most powerful light weapon (rifle type) - in General Discussions [original thread]
manboar thunder fist wrote: With the current TTK of combat and rail rifles the viziam is a death wish... Used correctly its ok but a sneaky rail rifle will reduce you to a new clone in about 2.3 seconds. Idk what it is but the carthum is just.....
- by INFINITE DIVERSITY IDIC - at 2014.01.24 21:53:00
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307. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: *All stats are from prototype version* *Rages can be found here * [Comparison] AR Range: 45m optimal, 78m effective DPS: (750 x 37.4 / 60) = 467.5 RR Range: 75 optimal, 102 effective DPS: (461.54 x 60.5 / 60) G...
- by INFINITE DIVERSITY IDIC - at 2014.01.24 21:48:00
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308. RR vs AR/PR mega thread, with math and stuff - in General Discussions [original thread]
stlcarlos989 wrote: Smart players who use the RR always tap R1 so that when they engage an enemy the RR starts firing instantly. And brillant ones use cover work with a squad run dampeners spam scans and face **** with any gun in the deck, th...
- by INFINITE DIVERSITY IDIC - at 2014.01.24 21:36:00
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309. RR vs AR/PR mega thread, with math and stuff - in General Discussions [original thread]
Orin the Freak wrote: Highest damage and longest range should never be put together in a single full-auto gun. One or the other! Unfourtanetly when you look at the ability for the other weapons to melt shields and the efficacy against shields...
- by INFINITE DIVERSITY IDIC - at 2014.01.24 19:01:00
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310. RR vs AR/PR mega thread, with math and stuff - in General Discussions [original thread]
deepfried salad gilliam wrote: i cant remember the last time i had a cqc scuffle that lasted more than 4.8 seconds Eh killing in 5 seconds is cool, gives me time to kill more ppl.
- by INFINITE DIVERSITY IDIC - at 2014.01.24 18:50:00
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311. RR vs AR/PR mega thread, with math and stuff - in General Discussions [original thread]
devonus durga wrote: I have decided to consolidate all my thoughts and mathematical analysis regarding the great AR vs RR debate in one thread, as I'm tired of having to dig up the stuff I said/equated in other threads every time a new one pops...
- by INFINITE DIVERSITY IDIC - at 2014.01.24 18:48:00
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312. The DS3 Menace: Neglect of the Silent Majority - in General Discussions [original thread]
Eltra Ardell wrote: We all know that the proper way to play an FPS is with a keyboard and mouse. From the very beginning of shooters, the KBM has been there, providing precise inputs and numerous ways to interact with the game. However, since t...
- by INFINITE DIVERSITY IDIC - at 2014.01.20 23:20:00
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313. 1.8 Pushed Back: Mid Feb - Mid March. - in General Discussions [original thread]
I could go with a midway hot fix or wait, the problem is that these issues never get corrected. Ive been here playing since April and the issues with blue shields, terrain glitches, and matchmaking have been in this game that entire time, these th...
- by INFINITE DIVERSITY IDIC - at 2014.01.16 22:45:00
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314. GHOST SHADOW OF THE UNIT514 SAYS ISK IS TRANSFERABLE FROM EVE TO DUST - in General Discussions [original thread]
Could someone please explain to me being a noob that I am how to get said funds from the Master Wallet?
- by INFINITE DIVERSITY IDIC - at 2014.01.08 05:09:00
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315. The new suit bonuses are going to suck - in General Discussions [original thread]
Patrick57 wrote: Caldari Assaults running around with 600+ Sheilds Gallente Assaults crawling around with 800+ Armor No Logis Caldari Commandos carrying dual Rail Rifles (gotta go full tryhard mode ) with 800+ HP Unstoppable Heavies Scout...
- by INFINITE DIVERSITY IDIC - at 2014.01.08 03:20:00
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316. Are AR's still viable? - in General Discussions [original thread]
Rynoceros wrote: This is my rifle. There are many others like it, but this one is mine. My rifle is my best friend. It is my life. I must master it as I must master my life. Without me, my rifle is useless. Without my rifle, I am useless. I mus...
- by INFINITE DIVERSITY IDIC - at 2014.01.08 03:14:00
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317. New assault suit bonuses are a MAJOR nerf to the Amarr - in General Discussions [original thread]
Aisha Ctarl wrote: +5% to weapon ROF +5% to Armor repair modules These are passive nerfs to the Amarr Assault suit! There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fi...
- by INFINITE DIVERSITY IDIC - at 2014.01.07 23:51:00
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318. Has anyone else noticed the hard ceiling on grenades that doesnt let you throw t... - in General Discussions [original thread]
bamboo x wrote: INFINITE DIVERSITY IDIC wrote: Ever since 1.7 I cant flux drop uplinks stuck in high places? Is this on purpose? It kind of sucks. I did it last week when a Python pilot was putting links above the CRU in that city map wh...
- by INFINITE DIVERSITY IDIC - at 2013.12.31 13:33:00
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319. Has anyone else noticed the hard ceiling on grenades that doesnt let you throw t... - in General Discussions [original thread]
Ever since 1.7 I cant flux drop uplinks stuck in high places? Is this on purpose? It kind of sucks.
- by INFINITE DIVERSITY IDIC - at 2013.12.31 11:13:00
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320. Dust has gotten MUCH better, but....... - in General Discussions [original thread]
Maken Tosch wrote: INFINITE DIVERSITY IDIC wrote: Did you miss the its FUN part? I don't care about the fun part. If I wanted fun, there is always Dragonball Z Ultimate Tenkaichi which I got for Christmas (pretty addicting too). When it ...
- by INFINITE DIVERSITY IDIC - at 2013.12.31 01:23:00
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