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881. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Dreis ShadowWeaver wrote: Ambush, per chance? Yes. Played a few Acq yesterday morning after a week-or-so break. Acq isn't as stompy as Ambush appears to be, but it was still stompy. From my perspective, stompsquads are...
- by IAmDuncanIdaho II - at 2015.05.21 17:40:00
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882. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Maken Tosch wrote: Kain Spero wrote: Lightning35 Delta514 wrote: +++++++++++++++++++++++++++ - 10000000 This is great, but what about the skill points? Would we be respecked, and how about adding this to vehicles too. Why would ther...
- by IAmDuncanIdaho II - at 2015.05.21 07:25:00
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883. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: IAmDuncanIdaho II wrote: Didn't think the Krin's were broken. They were thoroughly tested a little after they came out, and were working as intended. Not seen any testing to the contrary. I think Quil said something about i...
- by IAmDuncanIdaho II - at 2015.05.20 17:41:00
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884. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Maken Tosch wrote: Overall, the idea proposed by Aero and Avallo seems easy to implement. Let's look at the Scout Mk.0 since that is the suit I know very well. Scout Mk.0 (Currently In Game) Slots: 3 High/3 Low/2 Equipment CPU/PG: 366/62 Scou...
- by IAmDuncanIdaho II - at 2015.05.20 07:44:00
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885. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Maken Tosch wrote: Aero Yassavi wrote: NextDark Knight wrote: Question being does this help inventory system or the actual game engine while playing? Because aren't we just going to reuse all the same models we already have in the game....
- by IAmDuncanIdaho II - at 2015.05.18 07:19:00
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886. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Maken Tosch wrote: Aero Yassavi wrote: Nocturnal Soul wrote: Aero Yassavi wrote: Interesting thought, power cores should be able to affect other stats as well besides just fitting space. Also the role skill would apply to the core not ...
- by IAmDuncanIdaho II - at 2015.05.18 07:17:00
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887. Scout Registry / Killboard - in General Discussions [original thread]
Kaeru Nayiri wrote: IAmDuncanIdaho II wrote: After about a month off playing, I am trying some things out and bloody rusty. Anyway now they made PG mods high, I can actually fit some equipment on my double-kincat Minja. So since I am still p...
- by IAmDuncanIdaho II - at 2015.05.17 15:28:00
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888. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: IAmDuncanIdaho II wrote: After about a month off playing, I am trying some things out and bloody rusty. Anyway now they made PG mods high, I can actually fit some equipment on my double-kincat Minja. So since I am s...
- by IAmDuncanIdaho II - at 2015.05.17 15:25:00
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889. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: So I'll comment on two reoccurring points: Making dropsuits BPOs. I'm not sure what people's issues are. You'll be paying the exact same price per fit by simply allocating all the dropsuit price to the core price. It's simp...
- by IAmDuncanIdaho II - at 2015.05.17 14:53:00
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890. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
RedBleach LeSanglant wrote: Dreis ShadowWeaver wrote: Meisterjager Jagermeister wrote: Avallo Kantor wrote: You misunderstand the tiericide; the pg / CPU allotment for each level is based around fitting ALL slots with that level of mod...
- by IAmDuncanIdaho II - at 2015.05.17 07:35:00
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891. Scout Registry / Killboard - in General Discussions [original thread]
After about a month off playing, I am trying some things out and bloody rusty. Anyway now they made PG mods high, I can actually fit some equipment on my double-kincat Minja. So since I am still pretty ****, I decided to try out the cloak, as I've...
- by IAmDuncanIdaho II - at 2015.05.16 22:10:00
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892. Starting a game 9v13 - in General Discussions [original thread]
Played about 90 seconds of an Ambush yesterday after queuing solo. Then the battle ended.
- by IAmDuncanIdaho II - at 2015.05.16 10:10:00
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893. [ VIDEO ] LAV Small Railgun Hunting Montage - in General Discussions [original thread]
Haha nice And your laugh - or is it Seb's laugh? Infectious. 6:49 - I was screaming at the screen "COME ON COME ON GET HIM" when you bailed outta your vehicle and finished the tank with a forge gun. And then your driver came back in the same bur...
- by IAmDuncanIdaho II - at 2015.05.16 09:41:00
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894. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: J0LLY R0G3R wrote: mollerz wrote: Is there a minja speed nerf in the works? talk of a speed swap between the logis and assaults. heard nothing of minja in particular ^ This. mollerz wrote: ok phew. U...
- by IAmDuncanIdaho II - at 2015.05.16 09:15:00
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895. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: Running some officer stuff later today. XD Kubo coming out to play and finally seeing about these bons sgs i started buying :: Waits with baited breath ::
- by IAmDuncanIdaho II - at 2015.05.16 09:09:00
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896. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: Adipem Nothi wrote: Ares 514 wrote: Quil Evrything wrote: Blasters cant hit you if you're on TOP of the tank. I have it on my new fit. Swapped shields for two blues so i can jump on the tank and then toss my AV gren...
- by IAmDuncanIdaho II - at 2015.05.16 08:54:00
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897. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
MINA Longstrike wrote: I've gotten some feedback from people who don't like the name of 'powercore' as they don't feel its really lore-y enough. I kind of like the idea of some sort of acronym that incorporates aspects of subsytems, reactor, c...
- by IAmDuncanIdaho II - at 2015.05.16 08:52:00
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898. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
CCP Rattati wrote: Aero Yassavi wrote: Taking an idea from Avallo Kantor and expanding it. Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180. The SKIN system looks...
- by IAmDuncanIdaho II - at 2015.05.16 08:42:00
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899. It just breaks my heart . - in General Discussions [original thread]
Why are OPs thousands separator using a period? Likes received: 2.076 WAIT WHAT THE HELL WHY ARE MY LIKES MISSING A THOUSANDS SEPARATOR ALTOGETHER? [edit] Hmm mine only appear like that when writing a post
- by IAmDuncanIdaho II - at 2015.05.15 17:41:00
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900. Scout Registry / Killboard - in General Discussions [original thread]
Aero Yassavi wrote: Imperial Marine Light SKIN has me playing scout more often simply because it's the best Imperial Marine SKIN. Made a topic in the Features and Ideas section that basically suggests increasing Amarr movement speed and decre...
- by IAmDuncanIdaho II - at 2015.05.14 06:59:00
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