Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
281. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
I'd be happy with being able to just duct tape our current light and heavy weapons onto the front/side of dropships. Like, a mass driver turret for the missiles, a RR for the rails, and an assault rifle for the blaster except that they do a ton m...
- by I-Shayz-I - at 2014.06.20 14:29:00
|
282. HMG / HEAVY A WORD on Balance - in Feedback/Requests [original thread]
Whenever I see someone in a thread using DPS as their reasoning for the HMG to be nerfed I just leave that thread. Just because you have RPM and damage, doesn't mean you can calculate the actual DPS, so thank you for this. It's like people don't ...
- by I-Shayz-I - at 2014.06.19 19:15:00
|
283. Is the cloak the only mod in the game that gives 2 bonuses? - in Feedback/Requests [original thread]
The obvious one is reactive plates Not so obvious: Shield regulators (shield delay, and shield depleted delay)
- by I-Shayz-I - at 2014.06.19 08:37:00
|
284. Militia Vehicles - in Feedback/Requests [original thread]
With mlt infantry suits it's still possible to fit prototype modules and items, it's just insnaely hard because of the limited fitting space you have to work with even with your electronics and engineering skills maxed. But because vehicles only ...
- by I-Shayz-I - at 2014.06.19 08:00:00
|
285. NEW AV aurum pack - in Feedback/Requests [original thread]
In the official announcement it says there are indeed ak.0's but you can get the Amarr faction pack, which comes with 100 of proto and advanced suits and weapons, modules, and even assaults and scramblers...for 1/5 of the cost.
- by I-Shayz-I - at 2014.06.19 03:28:00
|
286. WOW PLASMA Cannon changes - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: now that we can actually do something after we shoot. Who knew what a big difference a whole second would make? Dual PLC commandos are now viable because you can switch to the second one right after firing the first one...
- by I-Shayz-I - at 2014.06.18 18:15:00
|
287. Match Making - in Feedback/Requests [original thread]
Bring the warbarge back Give the game enough time to fill teams. Once teams are filled the warbarge timer can stop and battle will start.
- by I-Shayz-I - at 2014.06.18 03:03:00
|
288. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
Assaults shouldn't have the same number of slots that logistics do :/ But I do agree that slot count should be much more balanced in terms of progression. Going up the tiers in terms of number of slots: Commandos should have 2/3/4 Sentinels shoul...
- by I-Shayz-I - at 2014.06.17 10:48:00
|
289. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Still remember the day you made this thread XD still completely agree and support everything here. But I do think that the issues presented in Hotfix Alpha and Bravo that have been/are being fixed are a lot more important to the overall game bal...
- by I-Shayz-I - at 2014.06.16 09:55:00
|
290. [Request] Weapon damage profiles - in Feedback/Requests [original thread]
Sgt Kirk wrote: That's a damn good balance. Exactly Someone please tell me when CCP has ever nerfed the SCR specifically. It just doesn't punch through armor as easily as the other weapons can, while still being able to deal massive damage...
- by I-Shayz-I - at 2014.06.14 10:37:00
|
291. Where is the militia HMG? - in Feedback/Requests [original thread]
The problem with a mlt HMG is that it requires weaponry level 5 just to unlock heavy weapon operation...and then I think you need heavy weapon operation level 3 to access HMGs (I could be wrong though) So a MLT HMG needs to be horrid enough that ...
- by I-Shayz-I - at 2014.06.14 10:10:00
|
292. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
This is DUST A dead game that is waiting to be revived into Legion. Yeah, maybe we'll get a few more players here or there but STOP WORRYING ABOUT DESCRIPTIONS AND LOCALIZATIONS! Seriously, just make the game work, mess around with balance, try ...
- by I-Shayz-I - at 2014.06.14 09:48:00
|
293. Change the name already! - in Feedback/Requests [original thread]
The basic answer to this is that there are so many places in the game where the name "Assault Rifle" is used, that trying to track down and find all of these instances (and then changing them in the code), would just be more work than it needs to ...
- by I-Shayz-I - at 2014.06.12 23:37:00
|
294. Pssst. CCP Logibro - in Feedback/Requests [original thread]
I've been saying this for ages. Thank you for providing the numbers
- by I-Shayz-I - at 2014.06.12 11:32:00
|
295. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
The progression for the scrambler rifle is now insane. 20 pg is fine for proto, but making advanced more than twice the pg of standard is kinda silly. Thank you for changes to regulators though and the Plasma Cannon delay (FINALLY) and the additi...
- by I-Shayz-I - at 2014.06.12 11:15:00
|
296. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
I have max skills and my Amarr Assault would greatly benefit from the extra low slot. While yes my PG is maxed out, I am using a Viziam SCR and the Six Kin SMG, along with both a complex plate and a complex ferroscale. I do have an extra 50 CPU,...
- by I-Shayz-I - at 2014.06.12 01:01:00
|
297. Scrambler Rifle PG changes? - in Feedback/Requests [original thread]
There's so many Caldari Scouts with SCRs that this will make that combo even more potent... Please keep that in mind.
- by I-Shayz-I - at 2014.06.12 00:54:00
|
298. [Feedback] Assault Specific Shield Tanking - in Feedback/Requests [original thread]
The minmatar assault/scout slot layout always confused me compared to the logistics/sentinel. I always thought minmatar was supposed to be balanced between highs and lows with a slight preference to shields/high slots. In other words, the same as...
- by I-Shayz-I - at 2014.06.11 11:13:00
|
299. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
Not really feedback on the militia weapons, but I do like the pg reduction of the scrambler rifles (even if it makes my fitting optimization 4 slightly less useful...) Anyways, liking what I'm seeing! MLT weapons are long overdue
- by I-Shayz-I - at 2014.06.11 07:41:00
|
300. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Quick feedback of the new regulator numbers: While the buff to 25% and 30% is great, it still isn't enough of a gap to use proto over advanced, especially when you consider the fact that they also have a stacking penalty. This also makes advanced...
- by I-Shayz-I - at 2014.06.11 07:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |