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61. Energy Weapon Revamp - in Feedback/Requests [original thread]
Somebody in another similar thread suggested that overheating should damage ammunition rather than the player.
- by Hoover Damn - at 2014.01.21 21:27:00
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62. new player experience - in Feedback/Requests [original thread]
NextDark Knight wrote: You have to really man up to play this game even casually. As inoffensively as possible, you really need to get over yourself if you think that being comfortable with getting the **** kicked out of you a lot is 'manning...
- by Hoover Damn - at 2014.01.21 13:17:00
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63. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
You might want to consider not charging headlong towards a heavy suit like a nub. You will die, and you'll deserve it.
- by Hoover Damn - at 2014.01.19 19:45:00
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64. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
You can't be serious. It's a perfectly legitimate use of a fatsuit. Are you just upset because you died when you weren't able to shred somebody slower than you in a tenth of a second?
- by Hoover Damn - at 2014.01.19 16:36:00
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65. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
I would greatly enjoy seeing vehicles that can mount variations on the different small arms as secondary weapons. Assault dropships with HMG turrets, for instance, as much of a pain in the ass as they'd be. It would be a total pain to balance, b...
- by Hoover Damn - at 2014.01.18 22:55:00
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66. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Frankly if there are man-portable weapons that are significantly more powerful than emplaced weapons the emplaced weapons need a buff or the man-portable weapons need a nerf. If that bigass gun on the back of an LAV is less powerful than a forge g...
- by Hoover Damn - at 2014.01.17 22:00:00
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67. [Suggestion] - Take Prototype Out of Pub Matches - in Feedback/Requests [original thread]
Artificer Ghost wrote: git gud nub Don't confuse your SP with your skill level.
- by Hoover Damn - at 2014.01.17 21:48:00
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68. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
George Moros wrote: Description for Magsec SMG says "The magsec is a semi-automatic firearm...", however in the table under "Fire Mode" it is listed as "Full-Auto". Which one is it then? It has kinda-sorta automatic fire.
- by Hoover Damn - at 2014.01.17 15:12:00
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69. Red Line - in Feedback/Requests [original thread]
THE-C-O-B-R-A wrote: I hear you but I have to bother with this because if we don't they can get away with anything and it is up to us to spread the word to all who care and those who are uninformed or naive to the evolution of this game, just l...
- by Hoover Damn - at 2014.01.16 19:30:00
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70. [Feedback] Large Missile Installations Have 2,000m Range - in Feedback/Requests [original thread]
2 km for a missile installation that size is actually vanishingly small. An M270's small missiles have ranges in excess of 30 km. A hellfire missile can hit targets 5 km away. This is the future, people. Get with.
- by Hoover Damn - at 2014.01.16 17:55:00
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71. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
DeathwindRising wrote: just make it so that you can only use sidearms... you know since, youre in a confined space in all you dont have much room for using bulky light and heavy weapons I disagree. Have you looked around the inside of a drop...
- by Hoover Damn - at 2014.01.16 16:33:00
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72. [Request] AV Melee weapon - in Feedback/Requests [original thread]
Why not a hammer with a shaped charge on the end while we're at it?
- by Hoover Damn - at 2014.01.16 16:16:00
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73. [Suggestion] Deployable turrets as equipment - in Feedback/Requests [original thread]
Cat Merc wrote: Back in the closed beta, very long ago, small turrets were littered around the battlefield like large turrets are right now. I suggest to have the ability to deploy those as equipment. Once it's down you or your squad mates can...
- by Hoover Damn - at 2014.01.16 16:12:00
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74. [Idea] *Insert name here* Grenade - in Feedback/Requests [original thread]
That sounds OP. Imagine using that next to a supply depot. Generally, I think this idea is already covered by the sleek locus grenade.
- by Hoover Damn - at 2014.01.16 16:07:00
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75. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Komodo Jones wrote: At this point dropships are great for fighting infantry, I'm only using militia dropships with a gunner and we can deny people areas. I would say they need a boost fighting tanks but honestly that's because tanks are kinda ...
- by Hoover Damn - at 2014.01.16 15:55:00
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76. Damage modifier feedback/suggestion - in Feedback/Requests [original thread]
Ghermard-ol Dizeriois wrote: What more do you want OP, to be shining all over the map so everybody becomes aware you're using a D.M.? Actually, I'd really like to see modules modeled on the player. It's not like we're spaceships, so you can...
- by Hoover Damn - at 2014.01.15 21:21:00
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77. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I'd feel like the dropship was being used to its fullest potential. :D
- by Hoover Damn - at 2014.01.15 20:46:00
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78. Damage modifier feedback/suggestion - in Feedback/Requests [original thread]
I think it's a little strange that there's a generic blanket 'damage mod' that just increases damage for a particular slot. It'd make more sense if they weren't confined to a specific slot, but still more specific in their effects. For instance, a...
- by Hoover Damn - at 2014.01.15 20:40:00
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79. [Request] Profile broadcaster: sends false scan readings (red dots & chevrons) - in Feedback/Requests [original thread]
EDIT: Never mind, somebody already suggested it.
- by Hoover Damn - at 2014.01.15 19:34:00
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80. [Request] Gamma burst emitter (Amarr "shotgun"?) - in Feedback/Requests [original thread]
Somebody may have mentioned this already, but gamma rays and X-rays pass through matter that isn't dense . Gamma rays more so than x-rays, since they have more energy. This property also makes them very difficult to detect, much less interact wi...
- by Hoover Damn - at 2014.01.15 19:26:00
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