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21. Can we get the old Gallente Heavy helmet back? - in Feedback/Requests [original thread]
Dunce Masterson wrote: how about the hole suit! I'd like a hole suit too if it meant some percentage of the bullets went through me instead of into me.
- by Hoover Damn - at 2014.03.18 12:41:00
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22. Kb/M vs Controller. Aim Assist - in Feedback/Requests [original thread]
EDIT: Eh, somebody said it more politely first.
- by Hoover Damn - at 2014.03.17 04:12:00
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23. Shield hardeners and LAVs - in Feedback/Requests [original thread]
The 20GJ blaster doesn't feel like something you'd go to the trouble of putting on a vehicle, really. The light missile launcher, and 20GJ railguns, maybe, but the missiles behave so strangely that it's impossible to hit anything with them and the...
- by Hoover Damn - at 2014.03.14 20:01:00
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24. Dropship Ammo Drop - in Feedback/Requests [original thread]
I think vehicle nanohives would be a more appropriate solution. Make them active modules with a cooldown so we don't have them running constantly, or use an invisible effect like the supply depots.
- by Hoover Damn - at 2014.03.14 13:55:00
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25. Large Railguns - How to Balance Them - in Feedback/Requests [original thread]
I'm glad you didn't suggest anything as silly as a maximum range that'd be meaningful on a Dust scale socket. I think it'd be enough to give it a longer spool time. That'd make it much harder to use up close. Also, lower the rate of fire signific...
- by Hoover Damn - at 2014.03.13 14:42:00
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26. Jovian Warp Rifle - in Feedback/Requests [original thread]
Sergamon Draco wrote: Draxus Prime wrote: (more of a joke idea) A extremly rare salvage only weapon Salvaged from ghost sites this weapon fires projectiles that have unknown, tiny micro warp drive tech (MWD) When fired at targets the projec...
- by Hoover Damn - at 2014.03.13 05:42:00
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27. Hackable Doors - in Feedback/Requests [original thread]
Make them open for everybody by default. Hacking makes them open for the controller's team only. Doors would be destructible using explosives but war points would be deducted for doing so (neither attacker nor defender want to have to replace a do...
- by Hoover Damn - at 2014.03.12 13:51:00
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28. [Feature Request] make Dust work like a FPS - in Feedback/Requests [original thread]
Flaylock OP? Are you out of your mind? I haven't even seen one since I fitted them last.
- by Hoover Damn - at 2014.03.11 13:17:00
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29. [request] don't take way the 3rd AV nade - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: What about a counter-proposal. Make grenades suck even more and introduce a grenadier class with various bonuses to grenades and additional grenade capacity, etc. Maybe based on the medium frame. Thoughts? I always...
- by Hoover Damn - at 2014.03.07 05:23:00
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30. [Feedback] The ion pistol is worst in its class - in Feedback/Requests [original thread]
Talos Alomar wrote: Asha Starwind wrote: You don't know how damage it does,[/u][/b] based solely on the released stats. Pellets/bullets fired per shot is not listed, and you're making the assumption that it is 1, and that may be wrong. ...
- by Hoover Damn - at 2014.03.05 05:14:00
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31. I guess I will try it here - in Feedback/Requests [original thread]
System security should only limit gear based on its potential for collateral damage. Prototype suits are precise weapons, so they should be allowed anywhere. Highsec should frown on the use of artillery, armoured fighting vehicles, and orbital bom...
- by Hoover Damn - at 2014.03.05 04:24:00
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32. As a tanker, I kind of hate 1.7. - in Feedback/Requests [original thread]
I think armour should benefit from the same threshold mechanic that shields get. It's silly that I can get Madrugar destruction WP with a Rail Rifle.
- by Hoover Damn - at 2014.03.04 21:41:00
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33. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
Mobius Wyvern wrote: KAGEHOSHI Horned Wolf wrote: I would love for the Amarr to have a sword , something very flashy and ceremonial looking, low damage compared to the nova knives, but higher range. I'm not sure if any of you are familiar...
- by Hoover Damn - at 2014.03.03 23:29:00
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34. Request:Energy/heat flare detection - in Feedback/Requests [original thread]
I like this idea, but I wouldn't make a module of it. Just assign a dB rating to certain weapons. While firing, they increase your dB to that amount (or not at all if you're 'louder' than that.) This would also affect active scan results, so you'r...
- by Hoover Damn - at 2014.03.02 05:27:00
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35. Potential Logi Dropship uses if/when they return. - in Feedback/Requests [original thread]
EDIT: Never mind.
- by Hoover Damn - at 2014.03.02 05:23:00
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36. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
IgniteableAura wrote: I disagree with notifications to when equipment is destroyed. That's a powerful intel tool that's unnecessary. Someone should be able to sneak into an objective, take out the uplinks, hives and remotes and get out without ...
- by Hoover Damn - at 2014.03.02 00:14:00
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37. [Idea] A debug session for all dust mercs to solve equipment overloa... - in Feedback/Requests [original thread]
Perhaps nanohives could send out 'projectiles' (in a game engine sense) that represent the nanite packages instead of generating that sphere effect? They'd target nearby mercs, the only functional difference would be that it's near-instantaneous i...
- by Hoover Damn - at 2014.02.23 17:00:00
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38. New weapon idea for the brave - in Feedback/Requests [original thread]
thor michaelson wrote: Would love to see a weapon tag system for the swarm missiles in Dust. A pack of tag's that if a player so equipped was to run and tag a lav or a hav that all swarm shots in a increased weapon range radius get a auto lock...
- by Hoover Damn - at 2014.02.23 16:53:00
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39. Restrict Heavy Suits from LIGHT vehicles... - in Feedback/Requests [original thread]
maka rax wrote: Hoover Damn wrote: Why is it worse when they pop out with a light weapon. Can you articulate why you're more afraid of heavies wielding light weapons than heavies wielding heavy weapons without admitting that the heavy anti-i...
- by Hoover Damn - at 2014.02.21 13:54:00
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40. Restrict Heavy Suits from LIGHT vehicles... - in Feedback/Requests [original thread]
Why is it worse when they pop out with a light weapon. Can you articulate why you're more afraid of heavies wielding light weapons than heavies wielding heavy weapons without admitting that the heavy anti-infantry weapons suck?
- by Hoover Damn - at 2014.02.20 23:59:00
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