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1. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly. In ot...
- by Hoover Damn - at 2014.06.06 13:08:00
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2. A random thought to possibly make Assaults more appealing - in Feedback/Requests [original thread]
That should be accomplished by having complete factional arsenals. But that will never happen because 'lol realism takes a backseat to gameplay hurr'
- by Hoover Damn - at 2014.06.04 14:45:00
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3. Tweaking ADS mechanics - in Feedback/Requests [original thread]
medomai grey wrote: So you believe in pay to win regardless of skill or fairness? Pay to win as a game mechanic has never been popular to my knowledge. This is the first time I'm hearing it where its endorsed. Quote: I paid 500 000 ISK fo...
- by Hoover Damn - at 2014.05.28 21:20:00
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4. Tweaking ADS mechanics - in Feedback/Requests [original thread]
medomai grey wrote: Don't tell me you run vehicles because you want an unfair "I win" button by requiring 2 or more people in order to take you down. I paid 500 000 ISK for it. It better take more than 10 000 ISK in gear to take it down unle...
- by Hoover Damn - at 2014.05.27 20:36:00
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5. Tweaking ADS mechanics - in Feedback/Requests [original thread]
medomai grey wrote: Should not take multiple players to down one vehicle. Why would you ever take one, then?
- by Hoover Damn - at 2014.05.27 05:29:00
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6. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Quote: We are reducing locus damage and normalizing damage progression to make grenade specialization more worthwhile. So you're going to nerf flux grenades as well I assume?
- by Hoover Damn - at 2014.05.22 14:44:00
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7. [Idea] "Flux" Mass Driver Variant? (or very cheap Heavy We... - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Hoover Damn wrote: Oh, sure, by all means, let's add yet more weapons to attack shield tankers. In case there weren't enough already. But if its flux it would not do damage to armor... I would use a pure flux mass dri...
- by Hoover Damn - at 2014.05.19 04:13:00
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8. [Idea] "Flux" Mass Driver Variant? (or very cheap Heavy We... - in Feedback/Requests [original thread]
Oh, sure, by all means, let's add yet more weapons to attack shield tankers. In case there weren't enough already.
- by Hoover Damn - at 2014.05.18 08:43:00
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9. SHOTGUNS need more power - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Yeah, it can be difficult to find something you want to stick with. If you're having trouble with shotguns, why not try it yourself? I've done this myself and it is pretty fun. But then we're all scouts, and that's...
- by Hoover Damn - at 2014.05.15 19:43:00
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10. basic frames vs. specialized - in Feedback/Requests [original thread]
Cheaper, different slot combos, it's own specialization of some sort--whatever the case, I need a reason to use it. There's nothing it does that other suits don't do better, cheaper.
- by Hoover Damn - at 2014.04.25 14:14:00
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11. remove K/D ratio and W/L ratio - in Feedback/Requests [original thread]
By all means, let's treat the symptoms instead of the problem.
- by Hoover Damn - at 2014.04.18 08:19:00
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12. Jump Jet equipment - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Hopefully not. Explain, please, or stfu.
- by Hoover Damn - at 2014.04.10 18:41:00
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13. Changing tank physics: Go Speed Tanker! - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I am for ramming tanking down shields and armor. Our tanks weigh many tons, ramming at any significant speed would hurt. Hardeners would reduce this damage. Not nearly as much as your weapons would, though.
- by Hoover Damn - at 2014.04.10 16:10:00
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14. Cloak and scanner - in Feedback/Requests [original thread]
If not that then just reduce the cooldown to 1.7 levels.
- by Hoover Damn - at 2014.04.01 14:02:00
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15. DO NOT TOUCH SCOUTS - in Feedback/Requests [original thread]
Assign suits a 'mass' characteristic. Give modules mass. Make armour heavy. More mass means less speed, but suits that are already heavy won't be slowed down as much as lightweight suits. Brick tankers hiding behind their tiny hitboxes QQ and go ...
- by Hoover Damn - at 2014.03.30 20:12:00
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16. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
General12912 wrote: Jathniel wrote: Had a situation with 2 assholes putting in a concerted effort chasing me around a box in an Ambush. They shot me a few times, but I was able to outmaneuver them and separate enough distance to turn around ...
- by Hoover Damn - at 2014.03.27 23:53:00
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17. [Suggestion] New vehicle module: Soft Cushions. - in Feedback/Requests [original thread]
We'll call them windbags. The effect is enhanced by the volume of your whining over comms.
- by Hoover Damn - at 2014.03.21 17:33:00
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18. A change to tank weakpoints. - in Feedback/Requests [original thread]
Garth Mandra wrote: I'd like to see what happens if infantry weapons do full damage to tank weakspots. They'd have to be pretty tiny to prevent it ruining tank gameplay altogether.
- by Hoover Damn - at 2014.03.21 06:34:00
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19. Come 1.8, will we still be plagued by ninja tanks? - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: I was unaware I was plagued by ninja tanks. To put it simply, if anything is outside of the range of your suit's scan radius, then no. It shouldn't appear on your minimap. Even HAVs. If you want to argue for long sc...
- by Hoover Damn - at 2014.03.21 06:27:00
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20. Jetpacks, Grapplings Hooks, and Ladder Firing - in Feedback/Requests [original thread]
Maybe kincats should affect jump height as well as sprint speed?
- by Hoover Damn - at 2014.03.18 20:40:00
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