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3141. We have to adapt. - in General Discussions [original thread]
Confirming that EVE players want nothing to do with you or your kind and are happy the way things are.
- by Himiko Kuronaga - at 2013.08.04 10:46:00
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3142. Is the forge gun the best weapon in dust? - in General Discussions [original thread]
Exmaple Core wrote: Im not saying that its OP, but i do think that it is the single, most devastating and overall most effective weapon in dust. You can kill anyone with it at all ranges, especially when your above them wich you can pretty much...
- by Himiko Kuronaga - at 2013.08.03 19:31:00
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3143. How to make DUST 514 worth playing - in General Discussions [original thread]
Noc Tempre wrote: Himiko Kuronaga wrote: Noc Tempre wrote: Himiko Kuronaga wrote: Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion. In PS2, one side will always outnumber the other, a...
- by Himiko Kuronaga - at 2013.08.03 18:36:00
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3144. Causes of death - 10 matches - in General Discussions [original thread]
Grenades, snipers, and terrible spawn locations that I have no control over.
- by Himiko Kuronaga - at 2013.08.03 17:53:00
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3145. How to make DUST 514 worth playing - in General Discussions [original thread]
MlDDLE MANGEMENT wrote: Himiko Kuronaga wrote: xjumpman23 wrote: Himiko Kuronaga wrote: Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion. In PS2, one side will always outnumber the ot...
- by Himiko Kuronaga - at 2013.08.03 17:39:00
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3146. How to make DUST 514 worth playing - in General Discussions [original thread]
xjumpman23 wrote: Himiko Kuronaga wrote: Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion. In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it...
- by Himiko Kuronaga - at 2013.08.03 16:25:00
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3147. How to make DUST 514 worth playing - in General Discussions [original thread]
Noc Tempre wrote: Himiko Kuronaga wrote: Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion. In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it...
- by Himiko Kuronaga - at 2013.08.03 16:20:00
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3148. How to make DUST 514 worth playing - in General Discussions [original thread]
Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion. In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it...
- by Himiko Kuronaga - at 2013.08.03 16:16:00
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3149. How to make DUST 514 worth playing - in General Discussions [original thread]
Noc Tempre wrote: Himiko Kuronaga wrote: PS2 is a terrible game and it's even more boring than Dust. I don't know why anyone would want anything to do with it. Because it is not a terrible game? I'm not sure how you can say that objectiv...
- by Himiko Kuronaga - at 2013.08.03 16:09:00
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3150. How to make DUST 514 worth playing - in General Discussions [original thread]
PS2 is a terrible game and it's even more boring than Dust. I don't know why anyone would want anything to do with it.
- by Himiko Kuronaga - at 2013.08.03 08:47:00
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3151. Which is the best sidearm to use? - in General Discussions [original thread]
Assuming you can aim, its the scrambler. but since nobody can aim, its the flaylock.
- by Himiko Kuronaga - at 2013.08.02 21:10:00
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3152. To Maphia clan corporation - in General Discussions [original thread]
OP you are a terrible human being.
- by Himiko Kuronaga - at 2013.08.02 20:27:00
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3153. Swamp marines - in The War Room [original thread]
But there are no swamps.
- by Himiko Kuronaga - at 2013.08.02 20:18:00
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3154. This ones for the Regnyums - in General Discussions [original thread]
"I have nothing to contribute to this discussion, but felt the need to speak anyway." -- Himiko Kuronaga
- by Himiko Kuronaga - at 2013.08.02 20:09:00
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3155. What does it take to get a dev response? - in General Discussions [original thread]
Confirming that Dev 514 is more interesting than Dust 514.
- by Himiko Kuronaga - at 2013.08.02 16:26:00
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3156. I hear people say "The game should not be balanced around ISK" - in General Discussions [original thread]
Halador Osiris wrote: Himiko Kuronaga wrote: Guess I'll be that guy, then. I don't think either dropships or tanks should be lower in price. If anything, make them more expensive, but more resilient. I wish heavies were treated in the same ...
- by Himiko Kuronaga - at 2013.08.02 16:19:00
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3157. I hear people say "The game should not be balanced around ISK" - in General Discussions [original thread]
Orion Vahid wrote: Himiko Kuronaga wrote: Nguruthos IX wrote: Himiko Kuronaga wrote: Guess I'll be that guy, then. I don't think either dropships or tanks should be lower in price. If anything, make them more expensive, but more resil...
- by Himiko Kuronaga - at 2013.08.02 13:47:00
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3158. DUST sounds awesome with headset - in General Discussions [original thread]
CCP Earworm wrote: This thread made my whole week! Thanks everyone! The sound team is pretty small and we worked our butts off getting this stuff in so it really means a lot to us. Also as for BF3, I have a lot of respect for the sound team on...
- by Himiko Kuronaga - at 2013.08.02 12:34:00
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3159. I hear people say "The game should not be balanced around ISK" - in General Discussions [original thread]
Nguruthos IX wrote: Himiko Kuronaga wrote: Guess I'll be that guy, then. I don't think either dropships or tanks should be lower in price. If anything, make them more expensive, but more resilient. I wish heavies were treated in the same ma...
- by Himiko Kuronaga - at 2013.08.02 11:59:00
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3160. I hear people say "The game should not be balanced around ISK" - in General Discussions [original thread]
Guess I'll be that guy, then. I don't think either dropships or tanks should be lower in price. If anything, make them more expensive, but more resilient. I wish heavies were treated in the same manner as well. I'm a fan of big toys being able t...
- by Himiko Kuronaga - at 2013.08.02 11:18:00
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