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pegasis prime
BIG BAD W0LVES Eternal Syndicate
611
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Posted - 2013.08.02 14:59:00 -
[31] - Quote
Csikszent Mihalyi wrote:pegasis prime wrote: You sir have compleatly missed the point about vehicleur warfair we are not a luxuray or a bloody side grade will you still class us as a luxury when we have oir pilot suits ? Oh you probably just want to play cod 514 with no vehicles . Ds are anotger matter but we are not a sidegrsde our chosen SPECIALLITY is much more sp intensive than any dropsuit and costs a hell of allot more than any dropsuit . WE ARE NOT A LUXURY OR SIDEGRADE BUT A SPECILISATION OF OUR OWN AND DO DESERVE TO MAKE A PROFIT FROM OUR EFFORTS . if you cant fathom that then you have no place in this game or being a part time ds pilot lo fing l .
Wow, I'm kind of concerned about that foam around your mouth. But I'll make one last try to clarify: - Of course vehicles are a specialisation, but they are not an alternative to dropsuits. You are still in a suit. You don't spawn in as a vehicle, and your clone is not tied to the vehicle. You can call in and recall a vehicle at any time. Vehicles are an add on by design, if you don't understand this then I don't know what else to say. - I'm not the one crying to CCP that the game doesn't match what I thought it would be. Contrary to popular opinion, games are not designed by throwing dice and putting random numbers together, so the current pricing structure of vehicles was a very conscious decision. - My intention is not to tell anybody that they can't drive vehicles 24/7. If you can make it work, then more power to you. Just don't go around complaining that you can't easily make a living on public servers. Maybe ask your squad mates to contribute, if your efforts help them out so much. Be creative. You don't need CCP to hand you everything on a silver platter.
You can try and clarify all you want but you will still look like ab idiot. Plain and simple. We dont want a silver platter just proto havs so we can stand a chance against proto av. As my old man says you can argue with idiocy or fanatisism and you sir ar an idiot. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
611
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Posted - 2013.08.02 15:02:00 -
[32] - Quote
Also we are not an add on vehicles are an intrinsic part of this game it isnt cod514 but by your tone you wish it was. I have been playing this game for a year now and think I can see what is fair balance wise you are bothing but a nooby scrub who thinks they know better than the vets mr csikszent. |
Cy Clone1
Ancient Exiles Negative-Feedback
180
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Posted - 2013.08.02 15:05:00 -
[33] - Quote
its dumb on on my alt I can use a basic medium frame and have a k/d of 4 and still make lots of money. But on my vehicle main have it at 16.62 and lose lots of money. Vehicles are widely overpriced for the effectiveness/ survivability ratio they have. |
Kam Elto
KILL-EM-QUICK RISE of LEGION
24
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Posted - 2013.08.02 15:24:00 -
[34] - Quote
I'm all for cheaper vehicles. More forge gun munchies!!!! |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
1024
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Posted - 2013.08.02 15:38:00 -
[35] - Quote
As a fyi this is getting addressed in verc blance pass of 1.4 |
Himiko Kuronaga
SyNergy Gaming EoN.
1075
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Posted - 2013.08.02 16:19:00 -
[36] - Quote
Halador Osiris wrote:Himiko Kuronaga wrote:Guess I'll be that guy, then.
I don't think either dropships or tanks should be lower in price. If anything, make them more expensive, but more resilient. I wish heavies were treated in the same manner as well.
I'm a fan of big toys being able to do big things, at a big cost. And when you kill them, you feel good because you know somebody is crying their heart out. I'd like to compare the size of an M-1 Abrams, a Rifter, and a 747. Take a look: http://i.imm.io/1emX1.jpegNow, the M1 Abrams costs $6M, and obviously that's fully fitted with all sorts of gear. The 747 costs anywhere from $24M (first gen) to $350M. Next, let's look on the EVE side of things. That Rifter goes for about 420K ISK on the market right now. Throw some T1 modules on it and you might push 1M if you try hard. The tank hull is like 200K ISK, and that's ignoring all fittings. Does anybody else find it weird that a fully fitted tank costs more than a fully fitted space ship the size of a 747? I'll be honest, we are comparing the weakest of ships in EVE to the strongest tanks in DUST, but the point still stands. How hard is it to build a tank compared to a ship that can whip up to 279 million miles per second and has a targeting system that can automatically dispatch enemies at 20KM away? Now, I'm a dropship pilot, so I raise this point in order to show how high vehicle prices as a whole are, because I'd like to see this contribute to a drop in price on Pythons and their modules. EDIT: Another thing, which I brought up in another thread, if you can kill a vehicle in any given fight, you can kill a vehicle in EVERY fight. So, we either need to balance vehicles so they are nigh immortal, we need to reduce the cost so they can be earned in a single match, we need to increase the rewards gained by vehicle operators substantially, or we need to understand that vehicle operators will never be able to wholely dedicate themselves to the vehicle role, because they'll always have to run around in militia gear on the field with a cup, begging for donations.
My approach is that tanks should be killing tanks, and AV should only be killing overly presumptuous drivers who bite off way more than they can chew. AV like swarms should be a deterrent, more than anything, and as much as people hate it I actually think the Forge has a solid role in anti-infantry that should be iterated upon rather than removed.
If a single infantry dropsuit at around a 40k value is messing around with a pimped out 1.4 million isk tank, I don't think he should have enough DPS to kill it, period. The isk value alone should determine that its capabilities exceed the soldier. I don't even think two soldiers should be capable of that.
The number of pubs it takes to acquire that much isk in the first place should mean it has incredible survivability. If it dies, thats more than enough of a incentive not to pubstomp with it. These things are not cheap.
I would prefer that it took the effort of a coordinated squad or another skilled driver to destroy a high ticket item like that. |
ZDub 303
TeamPlayers EoN.
1452
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Posted - 2013.08.02 16:26:00 -
[37] - Quote
No... I don't think they should ever balance the core stats of a suit or vehicle around its isk price.
They should create and balance without even considering isk price and then come back and determine an isk price that is appropriate for each item's power. |
Nguruthos IX
Hellstorm Inc League of Infamy
972
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Posted - 2013.08.02 18:48:00 -
[38] - Quote
Csikszent Mihalyi wrote:I think you are missing a few things:
- While AV causes a lot of damage if it downs a tank, it doesn't do much anything else. It doesn't nearly have the battlefield presence that a tank has, nor does it provide nearly the amount of rewards.
- A tank will leave a path of destruction that can easily rival whatever the AV takes out over the duration of a game. You don't have to cause all that loss to the AV guy to "get even".
- Everyone is infantry. Vehicles are not an alternative to infantry, they are an add on. You pay for the additional power, and it ensures that vehicles are not fielded thoughtlessly in every battle.
I'm not saying that vehicles are fine, they are clearly not, I just don't agree with your reasonings for balancing around ISK. I believe that vehicles should always be a luxury, to keep their usage on public servers in check (and at least when it comes to tanks, nobody can say that we don't see enough of them being used already...).
Its not balancing around isk, as I said. It's balancing isk around isk.
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Nguruthos IX
Hellstorm Inc League of Infamy
972
|
Posted - 2013.08.02 18:49:00 -
[39] - Quote
ZDub 303 wrote:No... I don't think they should ever balance the core stats of a suit or vehicle around its isk price.
They should create and balance without even considering isk price and then come back and determine an isk price that is appropriate for each item's power.
As somebody else mentioned, the open market Will balance vehicles stats around isk.
What it's worth, battle field value will be close to ISK value, which currently it is not. And CCP should adjust one or the other to be more appropriate than now. |
Nguruthos IX
Hellstorm Inc League of Infamy
972
|
Posted - 2013.08.02 18:50:00 -
[40] - Quote
steadyhand amarr wrote:As a fyi this is getting addressed in verc blance pass of 1.4
1.5, 2+ months from now. And we'll see what happens there. Hopefully before its all code locked. |
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Oso Peresoso
RisingSuns
510
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Posted - 2013.08.02 19:37:00 -
[41] - Quote
Nguruthos IX wrote:but I think ISK should be balanced against ISK
a 50,000 forge gun should not 3 shot a 1,500,000 ISK dropship.
Yes, and 1,000 isk (insert any weapon here) should not be able to destroy a 100,000 Isk drop suit... Oh wait it can Or a 2,000 isk nade... oh wait it can
And a $0.02 nail made from iron shoudn't be able to destroy a $90 tire, oh wait it can.. and a $15,000 fishing boat with a fertilizer bomb should not be able to sink a $300 million warship.. oh wait it can.. and has. A $200 cold war era RPG-7 should not be able to destroy a $20 million helicopter.. oh wait it can.. and has. |
ahumar nexrad
Anthrax Solutions Mildly Intoxicated
4
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Posted - 2013.08.02 19:46:00 -
[42] - Quote
Oso Peresoso wrote:Nguruthos IX wrote:but I think ISK should be balanced against ISK
a 50,000 forge gun should not 3 shot a 1,500,000 ISK dropship.
Yes, and 1,000 isk (insert any weapon here) should not be able to destroy a 100,000 Isk drop suit... Oh wait it can Or a 2,000 isk nade... oh wait it can And a $0.02 nail made from iron shoudn't be able to destroy a $90 tire, oh wait it can.. and a $15,000 fishing boat with a fertilizer bomb should not be able to sink a $300 million warship.. oh wait it can.. and has. A $200 cold war era RPG-7 should not be able to destroy a $20 million helicopter.. oh wait it can.. and has.
this was going to be my point exactly. If ISK balanced against ISK, there would be no point in SP and upgrades. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
630
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Posted - 2013.08.02 19:52:00 -
[43] - Quote
Nguruthos IX wrote:but I think ISK should be balanced against ISK
a 50,000 forge gun should not 3 shot a 1,500,000 ISK dropship.
If it can, then either the price of AV needs to go up, or the price of derpships needs to go down.
This is just silly.
And don't even get me started about turret installations (free) or RDV's (ccp) killing us. losing ISK at a frightening pace
You will hear me say that as I think the most absolutely powerful gear, tools and combinations are where everyone is gravitating towards. People WILL use best possible things when they have A) 'enough' isk (read: filthy rich) or B) just really want to win.
If that highest level of gameplay is not balanced or broken, then any smaller scale (cheaper) versions of if will be broken as well. |
HYENAKILLER X
Condotta Rouvenor Gallente Federation
106
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Posted - 2013.08.02 19:52:00 -
[44] - Quote
A full proto suit costs no more than 200k isk. Fight like a man and save some isk |
Iron Wolf Saber
Den of Swords
6878
|
Posted - 2013.08.02 19:56:00 -
[45] - Quote
Isk prices will eventually not matter, the price will be whatever the players set it at dropships for example can be easily much higher in price to due to low demand. Where as the forge gun would enjoy lowering prices of extremely high demand and supply competition.
Also its not isk in power out, never will be.
You'll have far more consistent stats from fit in power out with skill point factoring. |
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