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101. a disease on Dust. - in General Discussions [original thread]
TheD1CK wrote: It's a joke at this stage.. between fggts checking leaderboard and leaving before even deploying and KDR padders giving up if it looks like they may have to sacrifice their precious stats to push an objective, it's pretty damn bo...
- by Hawkings Greenback - at 2015.08.19 14:58:00
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102. Shotgun Bad Hit Detection ? ( w/ VIDEO ) - in General Discussions [original thread]
DAAAA BEAST wrote: Video Got a very weird kill in a PC last night ... shouldn't have got it , really , and was very surprised when I checked the replays ... My shotgun shot went no where near my enemy , yet I still killed him somehow. I can...
- by Hawkings Greenback - at 2015.08.11 18:51:00
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103. Tell me tanks aren't OP - in General Discussions [original thread]
Operative 1174 Uuali wrote: Louis Domi wrote: Supernus Gigas wrote: Tanks aren't OP. I knew that was coming... I even put it in the title.. I can only blame myself... Call me a cab. You're a cab. I'll get my coat.
- by Hawkings Greenback - at 2015.08.10 10:59:00
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104. Yall let a redline tank get 5k wp... I hope you are happy - in General Discussions [original thread]
Louis Domi wrote: VAHZZ wrote: You should've killed him then. You allowed him to continue. Tried to, attempted 3 times each time he escaped real deep into his redline, sucks how equipment won't even deploy in the redline. and the timer do...
- by Hawkings Greenback - at 2015.08.06 20:14:00
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105. What you guys think about this? Logi Caldari - in General Discussions [original thread]
More importantly . . . The Caldari have a logi !?!? ; )
- by Hawkings Greenback - at 2015.07.28 03:02:00
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106. Scumbag Ishkone Assault Rail Rifle - in General Discussions [original thread]
Aeon Amadi wrote: Sequal's Back wrote: meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles. Quite the contrary, it is, but not in a way you'd expect. Thing is that the ARR has higher range than any of the ot...
- by Hawkings Greenback - at 2015.07.25 08:26:00
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107. [Community Request] Release of Dust 514 Soundtrack - in General Discussions [original thread]
Yup Signed +1 Yes Do it CCP
- by Hawkings Greenback - at 2015.07.05 22:06:00
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108. CCP please bring back the Caldari Prime map for Warlords 1.2 - in General Discussions [original thread]
VikingKong iBUN wrote: CCP Rattati wrote: we tried for this event, only on deployment day there was a bug that prevented us I think you need to get someone that actually knows how to code then. This is why we don't get nice things. Y...
- by Hawkings Greenback - at 2015.07.04 19:02:00
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109. [Petition] Turn 'Templar' Suits into Skinz - in General Discussions [original thread]
Templar Commando as well please
- by Hawkings Greenback - at 2015.07.04 18:53:00
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110. Tutorial on how to be a good minlogi for idiots. - in General Discussions [original thread]
Bright Cloud wrote: R1+ductape+brickank heavy. Discuss. That's a terrible logi. Surely he has to fit scanners and hives for core locus spam, not forgetting a needle to help revive his proto stomping buddies.
- by Hawkings Greenback - at 2015.07.04 18:35:00
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111. Who thinks this is welcoming? - in General Discussions [original thread]
sir RAVEN WING wrote: Federation Serpent Suit wielding a Duvolle Tactical. A Opus wielding a Viziam ScR. Nomad wielding a Six Kin ACR. Please Note: I have yet to see a Caldari APEX using anything out of regular, probably due to their rarity...
- by Hawkings Greenback - at 2015.05.20 19:30:00
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112. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Regis Blackbird wrote: While turning all suites to BPOs and only buying powercores might sound like a good idea, I too would prefer if the suites cost something. The difference is negligible, but importaint to some people. I like to have the f...
- by Hawkings Greenback - at 2015.05.17 10:06:00
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113. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Nocturnal Soul wrote: Hawkings Greenback wrote: Nocturnal Soul wrote: All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD The "core" and modules w...
- by Hawkings Greenback - at 2015.05.15 23:56:00
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114. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Nocturnal Soul wrote: All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD The "core" and modules would still cost ISK. If needed the cost of both could ...
- by Hawkings Greenback - at 2015.05.15 22:47:00
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115. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: So as far as how this idea came into existence, as stated in the OP I'm not the original creator of this idea but only the guy who saw it and was taken back by the ingenious nature and couldn't let it sit buried in a differe...
- by Hawkings Greenback - at 2015.05.15 14:44:00
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116. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
CCP Rattati wrote: Aeon Amadi wrote: CCP Rattati wrote: Aero Yassavi wrote: Taking an idea from Avallo Kantor and expanding it. Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compoun...
- by Hawkings Greenback - at 2015.05.15 05:52:00
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117. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: Taking an idea from Avallo Kantor and expanding it. Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180. The SKIN system looks to eliminate redundan...
- by Hawkings Greenback - at 2015.05.15 05:50:00
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118. Cant Deploy + I hate the Compact Nanohive change - in General Discussions [original thread]
Only scrubs use compact nano hives XD EU server is dead
- by Hawkings Greenback - at 2015.05.12 12:12:00
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119. gg ccp - in General Discussions [original thread]
Anyway you look at it Ratatti there is scope for improvement on boosters. For the players more options that suit players with different lifestyles is a win. In revenue terms that has to be a plus for Dust and CCP and therefore the game.
- by Hawkings Greenback - at 2015.04.13 14:03:00
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120. gg ccp - in General Discussions [original thread]
Cat Merc wrote: CCP Rattati wrote: Hawkings Greenback wrote: Pokey Dravon wrote: Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would...
- by Hawkings Greenback - at 2015.04.13 11:13:00
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