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TIGER SHARK1501
Savage Bullet RUST415
304
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Posted - 2015.07.25 02:42:00 -
[31] - Quote
Victor889 wrote:So all the scumbaggery currently residing around the FOTM ARR, are there any plans to nerf it into oblivion or shalI skill into it and join the cheap as F&ck hipfiring BS masses that are clearly dominating with it? I have been debating on the same thing. My name followed by Ishikune Assault Rail Rifle. Oh well, can't beat em you may as well join them. |
Moochie Cricket
Fatal Absolution Negative-Feedback
1
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Posted - 2015.07.25 05:31:00 -
[32] - Quote
Louis Domi wrote:Hate the player... Not the caldari gear... You take this away from us and what will we have? Swarms? No. Snipers? No. Magsecs? You funny. Commando suits? Maybe, but the weapons that are on that suit are gonna be ****... Swarms are OP.
Caldari Tribute Montage
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Songs of Seraphim
Negative-Feedback. Negative-Feedback
1
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Posted - 2015.07.25 05:51:00 -
[33] - Quote
Aeon Amadi wrote:Moochie Cricket wrote:Aeon Amadi wrote:Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles. Quite the contrary, it is, but not in a way you'd expect. Thing is that the ARR has higher range than any of the other rifles and similar DPS. (Bill Nye voice) Consider the following: A Duvolle Assault Rifle has an optimal range of 40m and a DPS of 453.33 An Ishukone Assault Rail Rifle has an optimal range of 72m and a DPS of 420. For the miniscule cost of 33.33 DPS, you can gain the advantage of 30m+ of optimal range. What this means is that while using the Assault Rifle at 72m will result in your untimely, albeit expected, death, you would not have that same disadvantage running an ARR. But that is fine, that is how the weapons were designed. However, there is a critical fault in the balancing logic that stems from the DPS to Range ratio. While we can all unanimously agree that an ARR would definitely have a significant advantage over the AR at 72m, could we say the same for the AR? It's argumentative, sure, but now consider if the person using the ARR fit a Complex Damage Mod and the person using an AR did not. Now suddenly you have the issue of the ARR almost matching the AR for DPS, but still maintaining it's high range. The overall point here is that the ARR can always fit damage mods (and if RoF mods are introduced, those as well) to circumvent it's DPS weakness. On the other hand, there is absolutely nothing an AR can do to circumvent it's range weakness, and must fit damage mods to remain competitive in the eventuality that the competition fits them, otherwise it suddenly is losing in the DPS game too. While there is a significant probability that an ARR will win at range, the same cannot be said for the AR in CQC. Yes this is all well and good, but how come you didn't even mention the spool up time. Or the insane kick after a few shots fired. Don't forget the crappy iron sights which (when coupled with the insane kick) makes doing any serious damage outside of 60m difficult. It is well known (at least I thought so) that many players, including myself, are in support of a recoil reduction for ADS on the ARR.
I feel like that should be exclusive for the Caldari Assault. After 14 rounds it gets unmanageable. By the time I'm at half a clip I have to countermeasure with my left stick.
Achura Bloodline
Loyalist of the State
Reclaim Caldari Prime!
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Hawkings Greenback
Dead Man's Game
374
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Posted - 2015.07.25 08:26:00 -
[34] - Quote
Aeon Amadi wrote:Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles. Quite the contrary, it is, but not in a way you'd expect. Thing is that the ARR has higher range than any of the other rifles and similar DPS. (Bill Nye voice) Consider the following: A Duvolle Assault Rifle has an optimal range of 40m and a DPS of 453.33 An Ishukone Assault Rail Rifle has an optimal range of 72m and a DPS of 420. For the miniscule cost of 33.33 DPS, you can gain the advantage of 30m+ of optimal range. What this means is that while using the Assault Rifle at 72m will result in your untimely, albeit expected, death, you would not have that same disadvantage running an ARR. But that is fine, that is how the weapons were designed. However, there is a critical fault in the balancing logic that stems from the DPS to Range ratio. While we can all unanimously agree that an ARR would definitely have a significant advantage over the AR at 72m, could we say the same for the AR? It's argumentative, sure, but now consider if the person using the ARR fit a Complex Damage Mod and the person using an AR did not. Now suddenly you have the issue of the ARR almost matching the AR for DPS, but still maintaining it's high range. The overall point here is that the ARR can always fit damage mods (and if RoF mods are introduced, those as well) to circumvent it's DPS weakness. On the other hand, there is absolutely nothing an AR can do to circumvent it's range weakness, and must fit damage mods to remain competitive in the eventuality that the competition fits them, otherwise it suddenly is losing in the DPS game too. While there is a significant probability that an ARR will win at range, the same cannot be said for the AR in CQC.
Imagine if fitting a damage mod increased damage BUT reduced the range of the weapon.
Bit of a trade off that may help in balancing, not sure if suggested before or if it is even possible.
"Forum Lurker" since 2012
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Sequal's Back
Dead Man's Game
729
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Posted - 2015.07.25 08:42:00 -
[35] - Quote
Aeon Amadi wrote:Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles. Very long post. I agree with you Aeon, and as I said in my previous post,the AR is the only rifle that deserves a bit of love (I'd suggest a range buff). Don't touch the ARR cause it's fine, but buff the AR.
And overall, you can find all main rifles in the killfeed which confirms what I said : there are currently no FOTM weapon.
WON'T YOU PLEASE TAKE ME HOME !
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maybe deadcatz
the nomercs
378
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Posted - 2015.07.25 08:47:00 -
[36] - Quote
the assault rail rifle is pretty good even with the basic one, as long as you catch em by surprise and strafe to the side a bit. i have never ever felt the need to get the ishukone. just the sl-4 is fine. heck ive run a proto suit with just the sl4 and a milita machine pistol bpo. (the fit was something along the lines of.... scout ak.0 2 enchanced(maybe it was a proto set) shield extenders 2 complex kincats complex reps complex ferroscale sl4 assault rail rifle milita submachine gun bpo flux nade basic cloak and milita nanite injector)
Need a speedy bro scout? Mail me,comes with shotgun and 20 pound bag of catnip for teh clonocide.(teh fak,cannot spell)
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Sequal's Back
Dead Man's Game
729
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Posted - 2015.07.25 08:58:00 -
[37] - Quote
maybe deadcatz wrote:the assault rail rifle is pretty good even with the basic one, as long as you catch em by surprise and strafe to the side a bit. i have never ever felt the need to get the ishukone. just the sl-4 is fine. heck ive run a proto suit with just the sl4 and a milita machine pistol bpo. (the fit was something along the lines of.... scout ak.0 2 enchanced(maybe it was a proto set) shield extenders 2 complex kincats complex reps complex ferroscale sl4 assault rail rifle milita submachine gun bpo flux nade basic cloak and milita nanite injector) That's such an heretic way of fitting a lovely proto suit ! Take that Militia infamy out of it NOW !
And The ishukone ARR is black & red ==> 3 times more badass than lower tiers.. that's why you need it !
WON'T YOU PLEASE TAKE ME HOME !
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iKILLu osborne
T.H.I.R.D R.O.C.K
828
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Posted - 2015.07.25 09:29:00 -
[38] - Quote
Arr hasn't been buffed....
So why has it suddenly became an epidemic ?
(n`-´)+Æ;;; shotgun blast yo ASs
Retired 62mil sp, z platoon vet, og shotty
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YUUKI TERUMI
0uter.Heaven
64
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Posted - 2015.07.25 09:46:00 -
[39] - Quote
You complain about assault rail rifle..... what about militia assault fuckin scrambler rifle that shoots you from 100 m and drops your shields and still melts armor? A MILITIA assault scrambler rifle cant melt armor like that. For me, the assault scrambler rifle is the only weapon that actually needs a nerf..... Increase the negative bonus on armor for the assault version... the normal scrambler rifle is ok because it doesn't completely destroy armor.... I see noobs running assault scrambler on every suit just because it's tooo op, even the militia version.
Gallente logi, all assaults, Minja for life, Amarr heavy. Most of all, Mithril Forge hater.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.25 10:00:00 -
[40] - Quote
YUUKI TERUMI wrote:You complain about assault rail rifle..... what about militia assault fuckin scrambler rifle that shoots you from 100 m and drops your shields and still melts armor? A MILITIA assault scrambler rifle cant melt armor like that. For me, the assault scrambler rifle is the only weapon that actually needs a nerf..... Increase the negative bonus on armor for the assault version... the normal scrambler rifle is ok because it doesn't completely destroy armor.... I see noobs running assault scrambler on every suit just because it's tooo op, even the militia version. Normal scrambler rifle has the highest potential DPS of any infantry weapon in the game.
ARR tends to get sh*t on by anyone in a fast min suit .
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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YUUKI TERUMI
0uter.Heaven
64
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Posted - 2015.07.25 10:14:00 -
[41] - Quote
Breakin Stuff wrote:YUUKI TERUMI wrote:You complain about assault rail rifle..... what about militia assault fuckin scrambler rifle that shoots you from 100 m and drops your shields and still melts armor? A MILITIA assault scrambler rifle cant melt armor like that. For me, the assault scrambler rifle is the only weapon that actually needs a nerf..... Increase the negative bonus on armor for the assault version... the normal scrambler rifle is ok because it doesn't completely destroy armor.... I see noobs running assault scrambler on every suit just because it's tooo op, even the militia version. Normal scrambler rifle has the highest potential DPS of any infantry weapon in the game. ARR tends to get sh*t on by anyone in a fast min suit . Yes, I use scrambler rifle with proficiency 5 and it doesn't melt armor like assault version. I use to shoot very fast with normal scrambler rifle and it requires a high amount of 'bullets' to kill, for example, a gallente commando.
Gallente logi, all assaults, Minja for life, Amarr heavy. Most of all, Mithril Forge hater.
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Regnier Feros
Negative-Feedback. Negative-Feedback
524
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Posted - 2015.07.25 10:34:00 -
[42] - Quote
Old school Ascr <3 Even though the old school Ascr didn't have a true proto variant....
ZariaOwnsWhips
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Scotty AI MatchMaker
WarRavens RUST415
238
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Posted - 2015.07.25 13:41:00 -
[43] - Quote
Victor889 wrote:So all the scumbaggery currently residing around the FOTM ARR, are there any plans to nerf it into oblivion or shalI skill into it and join the cheap as F&ck hipfiring BS masses that are clearly dominating with it? i use 2 on my calmando fit, nothing wrong with it except the charge time should be 0
'The shadows betray you because they belong to me,'
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Louis Domi
Tugastroy Evil Syndicate Alliance.
1
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Posted - 2015.07.25 16:59:00 -
[44] - Quote
Moochie Cricket wrote:Louis Domi wrote:Hate the player... Not the caldari gear... You take this away from us and what will we have? Swarms? No. Snipers? No. Magsecs? You funny. Commando suits? Maybe, but the weapons that are on that suit are gonna be ****... Swarms are OP. Against everything that isn't a tank... Those things will destroy my ads, but have a tickle fight with a tank...
Delt for CPM2, Shadowed Cola for CPM2,
Breaking For CPM2
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Vesta Opalus
Ostrakon Agency Gallente Federation
927
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Posted - 2015.07.25 19:04:00 -
[45] - Quote
Aeon Amadi wrote:Sequal's Back wrote:meh. There are no FOTM weapon and the ARR isn't more powerful than other rifles. Quite the contrary, it is, but not in a way you'd expect. Thing is that the ARR has higher range than any of the other rifles and similar DPS. (Bill Nye voice) Consider the following: A Duvolle Assault Rifle has an optimal range of 40m and a DPS of 453.33 An Ishukone Assault Rail Rifle has an optimal range of 72m and a DPS of 420. For the miniscule cost of 33.33 DPS, you can gain the advantage of 30m+ of optimal range. What this means is that while using the Assault Rifle at 72m will result in your untimely, albeit expected, death, you would not have that same disadvantage running an ARR. But that is fine, that is how the weapons were designed. However, there is a critical fault in the balancing logic that stems from the DPS to Range ratio. While we can all unanimously agree that an ARR would definitely have a significant advantage over the AR at 72m, could we say the same for the AR? It's argumentative, sure, but now consider if the person using the ARR fit a Complex Damage Mod and the person using an AR did not. Now suddenly you have the issue of the ARR almost matching the AR for DPS, but still maintaining it's high range. The overall point here is that the ARR can always fit damage mods (and if RoF mods are introduced, those as well) to circumvent it's DPS weakness. On the other hand, there is absolutely nothing an AR can do to circumvent it's range weakness, and must fit damage mods to remain competitive in the eventuality that the competition fits them, otherwise it suddenly is losing in the DPS game too. While there is a significant probability that an ARR will win at range, the same cannot be said for the AR in CQC.
Then again the ARs can also benefit from damage mods to maintain their dps advantage, and if the AR has too much dps then suits that cant dictate TOE can no longer effectively run the ARR effectively, since the AR will heavily outclass them whenever they are within the AR's optimal.
Not saying the current balance is correct, just that its a tricky balance and range vs. dps has more considerations than just this gun has better range so this gun needs to be way better in dps. |
Vesta Opalus
Ostrakon Agency Gallente Federation
927
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Posted - 2015.07.25 19:06:00 -
[46] - Quote
Louis Domi wrote:Moochie Cricket wrote:Louis Domi wrote:Hate the player... Not the caldari gear... You take this away from us and what will we have? Swarms? No. Snipers? No. Magsecs? You funny. Commando suits? Maybe, but the weapons that are on that suit are gonna be ****... Swarms are OP. Against everything that isn't a tank... Those things will destroy my ads, but have a tickle fight with a tank...
Against a well piloted dropship you get the same basic dynamic with swarms v. vehicle, one single swarmer just wont be able to win no matter what they do. The difference is when two, three, four, etc AV users gang up, the dropship is boned and theres not much they can do, while the tank can abuse terrain and structures to continue being effectively invincible. |
Radiant Pancake3
Destinys Immortals Rise Of Legion.
505
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Posted - 2015.07.25 19:09:00 -
[47] - Quote
Never tried the Proto ARR (Ok I have but... only like... 3 times...) I must test this majesticness now...
Personal Manager of Destinys Immortals
Join Logi Heaven! Chat: "Triage Ward"
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
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BARAGAMOS
Kinsho Swords Caldari State
123
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Posted - 2015.07.25 19:26:00 -
[48] - Quote
Radiant Pancake3 wrote:Never tried the Proto ARR (Ok I have but... only like... 3 times...) I must test this majesticness now...
What you will find is that it is not that great. It does ok now because it is designed to hurt armor, and what are all the noobs that cry about it tanking???? ARMOR. Funny how that works. They are also the kids rocking moded controllers and scrams, so they get upset there is actually a weapon that does not let them coast to 15/0 games. If the ARR is giving someone fits they need to have another build. |
KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.25 19:28:00 -
[49] - Quote
It's powerful yes, but all rifles are on the same page nowadays. Which means design went well.
KERO-TRADER is my official Eve character for Dust trading.
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
505
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Posted - 2015.07.25 19:42:00 -
[50] - Quote
Can confirm. Is scrub tech. Ishukone Assault Rail Rifle New scrubby tech.
Suit Assault G-1. 1v1 a Proto heavy in CQC... Scrubness confirmed (Only have Rail Rifle op to 5 none of it's sub skills are upgraded Ammo,Prof,Reload)
Personal Manager of Destinys Immortals
Join Logi Heaven! Chat: "Triage Ward"
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Minmatar Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
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Devadander
Woodgrain Atari
426
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Posted - 2015.07.25 19:48:00 -
[51] - Quote
iKILLu osborne wrote:Arr hasn't been buffed....
So why has it suddenly became an epidemic ?
I have been thinking the same thing...
It's been many moons since rail-tech was changed in any way.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Sgt Kirk
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.25 20:06:00 -
[52] - Quote
I'm actually finding myself playing on my Caldari alt more now due to the simple fact that I get pissed off losing to weapons I have no business losing to in CQC consistently.
Sighs, I don't understand why CCP can't wrap their heads around DPS vs Range.
It's pretty damn simple. DPS goes down as range goes up unless acted upon by a long reload time or other outlier factor. Rifles don't suffer from weird outlier factors, they are pretty basic weapons when it comes to functionality, the only one that has an outlier is the scrambler.
*Goes back to caldari alt killing people left and right with ARR* Disgusting...
Sgt Kirk's Official Propaganda Youtube Channel
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Sgt Kirk
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.25 20:07:00 -
[53] - Quote
Devadander wrote:iKILLu osborne wrote:Arr hasn't been buffed....
So why has it suddenly became an epidemic ? I have been thinking the same thing... It's been many moons since rail-tech was changed in any way. External factors can affect how a weapon performs even if the weapon itself wasn't touched.
Sgt Kirk's Official Propaganda Youtube Channel
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Moochie Cricket
Fatal Absolution Negative-Feedback
1
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Posted - 2015.07.25 20:09:00 -
[54] - Quote
Sgt Kirk wrote:Devadander wrote:iKILLu osborne wrote:Arr hasn't been buffed....
So why has it suddenly became an epidemic ? I have been thinking the same thing... It's been many moons since rail-tech was changed in any way. External factors can affect how a weapon performs even if the weapon itself wasn't touched. Such as shields being a pieceofshit and everyone running armor tanks.
Caldari Tribute Montage
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Sgt Kirk
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.25 20:23:00 -
[55] - Quote
Moochie Cricket wrote:Sgt Kirk wrote:Devadander wrote:iKILLu osborne wrote:Arr hasn't been buffed....
So why has it suddenly became an epidemic ? I have been thinking the same thing... It's been many moons since rail-tech was changed in any way. External factors can affect how a weapon performs even if the weapon itself wasn't touched. Such as shields being a pieceofshit and everyone running armor tanks. Armor meta hasn't changed in a year, so it's not that.
Sgt Kirk's Official Propaganda Youtube Channel
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nelo kazuma
Ecce Initio RLC. RUST415
313
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Posted - 2015.07.25 20:51:00 -
[56] - Quote
Lolz a armor based weapon ******* up armor community-based ohh god nooo the horror 0.0 shield based character have no issue with this weapon (hybrid and armor stacked shield characters dont count)
FOR THE STATE ^(-_-) Cal Loyalist For Life
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NIETZCHES OVERMAN
Velociraptors With Violent Tendencies
138
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Posted - 2015.07.25 21:00:00 -
[57] - Quote
Victor889 wrote:So all the scumbaggery currently residing around the FOTM ARR, are there any plans to nerf it into oblivion or shalI skill into it and join the cheap as F&ck hipfiring BS masses that are clearly dominating with it? When was it buffed?
Alt of INFINITE DIVERSITY IDIC
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NIETZCHES OVERMAN
Velociraptors With Violent Tendencies
138
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Posted - 2015.07.25 21:01:00 -
[58] - Quote
Sgt Kirk wrote:Moochie Cricket wrote:Sgt Kirk wrote:Devadander wrote:iKILLu osborne wrote:Arr hasn't been buffed....
So why has it suddenly became an epidemic ? I have been thinking the same thing... It's been many moons since rail-tech was changed in any way. External factors can affect how a weapon performs even if the weapon itself wasn't touched. Such as shields being a pieceofshit and everyone running armor tanks. Armor meta hasn't changed in a year, so it's not that. Thats not true.
Alt of INFINITE DIVERSITY IDIC
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NIETZCHES OVERMAN
Velociraptors With Violent Tendencies
138
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Posted - 2015.07.25 21:02:00 -
[59] - Quote
Sgt Kirk wrote:Devadander wrote:iKILLu osborne wrote:Arr hasn't been buffed....
So why has it suddenly became an epidemic ? I have been thinking the same thing... It's been many moons since rail-tech was changed in any way. External factors can affect how a weapon performs even if the weapon itself wasn't touched. Its simply a product of FW changes.
Alt of INFINITE DIVERSITY IDIC
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Devadander
Woodgrain Atari
435
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Posted - 2015.07.25 22:08:00 -
[60] - Quote
Sgt Kirk wrote:Moochie Cricket wrote:Sgt Kirk wrote:Devadander wrote:iKILLu osborne wrote:Arr hasn't been buffed....
So why has it suddenly became an epidemic ? I have been thinking the same thing... It's been many moons since rail-tech was changed in any way. External factors can affect how a weapon performs even if the weapon itself wasn't touched. Such as shields being a pieceofshit and everyone running armor tanks. Armor meta hasn't changed in a year, so it's not that.
After dance dance revolution nerf I find myself up against more brick fits. Minass with 400+/400+...
So with that in mind, I figure this is the splash damage.
After strafe nerf I found I could actually hit things with an arr inside of 60 meters. ( I don't AA )
I'm obviously not the only one, AA or not... And brick = plates. Rail-tech strong vs plates. Working as intended. Sorry to hear about your kdr.
Maybe try a shield suit?
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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