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2341. [Request] 30mil ISK - in Feedback/Requests [original thread]
Spycrab Potato wrote: Harpyja wrote: That is how much I lost through shield tanking since Uprising deployed due to CCP's shitjob at balancing. I demand it all back. I also demand you reimburse every shield tanker out there as well. SHIELD...
- by Harpyja - at 2013.08.10 16:07:00
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2342. WP Farming - in General Discussions [original thread]
Why don't we designate Oceania as a WP farming server as well? People call in free LAVs and destroy the Bolas! Everybody wins! And we don't have to kill each other for maximum rewards!
- by Harpyja - at 2013.08.10 16:06:00
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2343. [Request] 30mil ISK - in Feedback/Requests [original thread]
That is how much I lost through shield tanking since Uprising deployed due to CCP's shitjob at balancing. I demand it all back. I also demand you reimburse every shield tanker out there as well.
- by Harpyja - at 2013.08.10 16:00:00
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2344. [Request/Demand] Double Shield Attributes on Vehicle Modules - in Feedback/Requests [original thread]
I am f***ing pissed at being defeated by Madrugars. Give us something temporary to balance this s*** out. I want my resistances and HP in my Gunnlogi doubled. A f***ing Madrugar with a Particle Accelerator raped my Gunnlogi with a Compressed Par...
- by Harpyja - at 2013.08.10 15:53:00
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2345. [Request] Vehicle Kick/Lock Immediately! - in Feedback/Requests [original thread]
Stop trolling us CCP and give us our vehicle locks! I've lost count of how many times random blueberries hop into my railgun sniping tank and shoot randomly. And they don't get the f*** out when I'm about to die!! Just now I had a game where my ...
- by Harpyja - at 2013.08.10 15:14:00
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2346. Rookie HAV need to learn to Armour Tank - in Rookie Training Grounds [original thread]
FATPrincess - XOXO wrote: Vehicles suck very bad right now so get ready to get insta blown by assault Forge Guns and Swarm Launchers. I believe Amarr tanks will be hybrid tankers because the suits follow this line. So investing in armor and shi...
- by Harpyja - at 2013.08.10 12:46:00
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2347. first mod starts stack penalty - in Technical Support/Bugs [original thread]
Your stacking penalties are working correctly and you are receiving no penalty on the first module. If you have a base resistance of 10%, then adding a 15% resistance module DOES NOT bump it up to 25%. The 15% only affects the remaining 90% after...
- by Harpyja - at 2013.08.10 12:38:00
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2348. The Armor Rep "Bug" - in General Discussions [original thread]
Shadowdude3 wrote: Harpyja wrote: I urge you all to reread my post. It might be hard to wrap your head around, but if you look at the shield transporter example, it all makes sense. This is not about balance. This is about mechanics. And t...
- by Harpyja - at 2013.08.10 03:22:00
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2349. Solution to Explosion Damage (**Graphic Included**) - in General Discussions [original thread]
I totally had not suggested this before. And once again I am left unheard.
- by Harpyja - at 2013.08.10 01:34:00
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2350. The Armor Rep "Bug" - in General Discussions [original thread]
I urge you all to reread my post. It might be hard to wrap your head around, but if you look at the shield transporter example, it all makes sense. This is not about balance. This is about mechanics. And the mechanics are working properly. They ...
- by Harpyja - at 2013.08.10 01:23:00
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2351. The Armor Rep "Bug" - in General Discussions [original thread]
Iron Wolf Saber wrote: According to CCP Wolfman it is a bug (and not some goof up in numbers) but it shouldn't be fixed until 1.5 hopefully. I'm sorry but then it seems that CCP is confused on this issue. By that logic, every active module i...
- by Harpyja - at 2013.08.10 00:46:00
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2352. The Armor Rep "Bug" - in General Discussions [original thread]
Cy Clone1 wrote: Harpyja wrote: Funkmaster Whale wrote: The reason it's broken is that shield tanks have to deal with shield reps that restore 3x less than armor tanks, so that makes them inherently worse than armor in almost every scenar...
- by Harpyja - at 2013.08.10 00:11:00
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2353. The Armor Rep "Bug" - in General Discussions [original thread]
Funkmaster Whale wrote: The reason it's broken is that shield tanks have to deal with shield reps that restore 3x less than armor tanks, so that makes them inherently worse than armor in almost every scenario. It's no surprise all you see are...
- by Harpyja - at 2013.08.10 00:03:00
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2354. The Armor Rep "Bug" - in General Discussions [original thread]
Heathen Bastard wrote: Even CCP has confirmed that it is a bug, they restore at 3x the rate they should. not for 3x the time. At 3x the rate, aka: they heal the full 3 second cycle's worth, 3 times per second. at least that's how I've understo...
- by Harpyja - at 2013.08.09 23:54:00
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2355. The Armor Rep "Bug" - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Harpyja wrote: TheAmazing FlyingPig wrote: I'm going to go ahead and skip your entire post to say that the "bug" has been confirmed by CCP to be left alone until the full vehicle pass happens, since the numbers...
- by Harpyja - at 2013.08.09 23:42:00
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2356. [bug] shield booster pulse over 3 seconds not 1 second - in Technical Support/Bugs [original thread]
Come on, fix this as soon as possible! I want to see: pulse - pulse - pulse - pulse - pulse Instead of: pulse - wait - wait - pulse - wait - wait - pulse - wait - wait - pulse - wait - wait - pulse - wait - wait
- by Harpyja - at 2013.08.09 22:21:00
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2357. The Armor Rep "Bug" - in General Discussions [original thread]
TheAmazing FlyingPig wrote: I'm going to go ahead and skip your entire post to say that the "bug" has been confirmed by CCP to be left alone until the full vehicle pass happens, since the numbers they have show that it's not as OP as people wou...
- by Harpyja - at 2013.08.09 22:13:00
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2358. The Armor Rep "Bug" - in General Discussions [original thread]
It is not a bug. It is working as intended . Go to the market and check whatever active vehicle module you wish to choose. I'll use a heavy shield transporter as my example. The attributes I am concerned with are pulse interval, number of pul...
- by Harpyja - at 2013.08.09 22:06:00
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2359. Gunnlogi or Madrugar - in General Discussions [original thread]
The answer is simple. Madrugar. But I'd wait for 1.5 to come out as that's supposedly when vehicles will be reworked. Save your SP till then as things may change drastically.
- by Harpyja - at 2013.08.09 21:24:00
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2360. Wow.... and Im not even a real tanker.... - in General Discussions [original thread]
Nocturnal Soul wrote: Yup thats because its a weak tank weak tank get blown up man According to your logic, militia/standard dropsuits should stand zero chances to taking out a proto dropsuit. But that's not how it is. A standard dropsuit ca...
- by Harpyja - at 2013.08.09 04:14:00
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