Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
841. Dropships vs small arms - in Feedback/Requests [original thread]
Cy Clone1 wrote: Mobius Wyvern wrote: Cy Clone1 wrote: I just went 33-40-0 with my python. why would you every take an armor dropship? Which comes right back to the issue of armor just being ****** in general. armor has tanks, while ...
- by Harpyja - at 2013.07.06 07:28:00
|
842. [Request] Fix Shield Tanking (and a suggestion how to do it) - in Feedback/Requests [original thread]
Updated and trimmed the OP
- by Harpyja - at 2013.07.06 07:16:00
|
843. How to Bring Large Missile Turrets to a Level Playing Field - in Feedback/Requests [original thread]
Aeon Amadi wrote: Harpyja wrote: Aeon Amadi wrote: From my experience these damned things are amazing at siege warfare. You can pin a lot of infantry into a single objective very easily from 100m+ with Fragmented and two Accelerated/Cycle...
- by Harpyja - at 2013.07.06 05:16:00
|
844. [Request] Vehicle UI to show more info - in Feedback/Requests [original thread]
Large missile turrets are no longer affected by movement, as I've been able to successfully hit targets while I'm moving sideways to them. Small missile turrets do get affected though. Even the rotation of the main turret throws off missiles from...
- by Harpyja - at 2013.07.06 05:14:00
|
845. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Harpyja wrote: RINON114 wrote: Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response... For those saying armour reps are 3x as strong as shield, I h...
- by Harpyja - at 2013.07.06 05:04:00
|
846. [Request] Vehicle UI to show more info - in Feedback/Requests [original thread]
The blaster turret reticle has always made it feel like a precision weapon, just as it should be. I've never really experienced any issues with any reticle, except for large missiles >.< If I want to hit a dropsuit at close range, I have to...
- by Harpyja - at 2013.07.05 19:56:00
|
847. How to Bring Large Missile Turrets to a Level Playing Field - in Feedback/Requests [original thread]
Aeon Amadi wrote: From my experience these damned things are amazing at siege warfare. You can pin a lot of infantry into a single objective very easily from 100m+ with Fragmented and two Accelerated/Cycled small turrets. The tricky part is l...
- by Harpyja - at 2013.07.05 19:38:00
|
848. How to Bring Large Missile Turrets to a Level Playing Field - in Feedback/Requests [original thread]
I would like to hear from a dev if they are looking at missile turrets
- by Harpyja - at 2013.07.05 16:31:00
|
849. [Request] Add Feedback Damage to Flux Grenades - in Feedback/Requests [original thread]
I believe racial grenades have been hinted at. Plasma grenades would be essentially what you're suggesting: a grenade with enhanced damage against shields while dealing less damage to armor. Also, flux grenades are intended of stripping all the s...
- by Harpyja - at 2013.07.05 16:15:00
|
850. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Or perhaps enlarge your hitbox. Now, I don't know enough lore on how shield extenders work, but it would make sense if they "thicken" the shields around you and enlarges your hit box. It works this way in EVE because they increase a ship's scan s...
- by Harpyja - at 2013.07.05 16:10:00
|
851. Reward Player Aim [lower splash damage] - in Feedback/Requests [original thread]
ChromeBreaker wrote: If the forge gun had splash remotely close to its direct dmg... instantly most OP weapon in the game Hybrid/kinetic weapons such as railguns and forge guns won't be changed. Those kinds of weapons have an impact (direct) ...
- by Harpyja - at 2013.07.05 16:01:00
|
852. Explosion Mechanics - in Feedback/Requests [original thread]
BL4CKST4R wrote: Harpyja wrote: BL4CKST4R wrote: Direct hit damage does X damage, if you miss and hit the ground a X radius with Y damage is applied. Unless shot twice you cannot get hit by both direct and splash damage as it only applies...
- by Harpyja - at 2013.07.05 15:53:00
|
853. Explosion Mechanics - in Feedback/Requests [original thread]
BL4CKST4R wrote: Direct hit damage does X damage, if you miss and hit the ground a X radius with Y damage is applied. Unless shot twice you cannot get hit by both direct and splash damage as it only applies to the projectile hitting the ground....
- by Harpyja - at 2013.07.05 15:50:00
|
854. Explosion Mechanics - in Feedback/Requests [original thread]
Please note that hybrid-kinetic weapons that have splash damage, such as railguns and forge guns, are not explosive in nature and as such they will not benefit from a new damage curve; their splash damage should be nowhere near direct damage.
- by Harpyja - at 2013.07.05 15:03:00
|
855. Explosive weapons - in Feedback/Requests [original thread]
I just made a thread on Explosion Mechanics If such changes are implemented, then every explosive weapon would need to be looked at, because now rather than having a splash damage value , splash damage power would be based on how powerful th...
- by Harpyja - at 2013.07.05 08:00:00
|
856. Explosion Mechanics - in Feedback/Requests [original thread]
When the attributes of an explosive weapon list, for example, 200 direct damage, 100 splash damage, and a 5m splash radius, how exactly is damage calculated? Damage starts at 200 at 0m (direct hit) and decreases down to 100 at 5m
Damage i...
- by Harpyja - at 2013.07.05 07:52:00
|
857. Explosive weapons - in Feedback/Requests [original thread]
I'm fine with 5m splash on missile turrets with the fragmented variants having 7.5m splash.
- by Harpyja - at 2013.07.05 07:11:00
|
858. The pilot suits are gone? - in Feedback/Requests [original thread]
CCP Eterne (I believe it was) said that they were accidentally released and the numbers were placeholders.
- by Harpyja - at 2013.07.04 16:00:00
|
859. CCP: Liars or just plain incompetent? - in Feedback/Requests [original thread]
Didn't they actually suggest "don't play on Wednesday"? They warned you, and you didn't heed their warning. It was either CCP or on the forums that warned the community. But anyways, you get my point. IB4L
- by Harpyja - at 2013.07.04 12:53:00
|
860. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
Makes no sense why every other weapon gets a passive skill that affects every single weapon variant, but the SR passive skill does nothing for at least one variant.
- by Harpyja - at 2013.07.04 12:46:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |