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1481. 1.6 soon - in General Discussions [original thread]
meri jin wrote: Spkr4theDead wrote: Didn't the vehicle pass get pushed to after 1.7? Och man really? I was still thinking it is 1.7. Hope it is, as well as the new ARs :). It'd better damn well be in 1.7. I want some new tanks for wint...
- by Harpyja - at 2013.10.21 12:47:00
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1482. I'm sick of losing tanks to the floor. - in General Discussions [original thread]
This was way way back, but I once escaped with my blaster Gunnlogi (this was before the PG nerf lol) with 0 shields to my redline. I saw a structure and I thought "Hey, this will be a tight fit but I'll be safe from OBs here!" So I squeeze inside...
- by Harpyja - at 2013.10.20 19:22:00
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1483. Still on this HAV Build - in General Discussions [original thread]
DJINN Marauder wrote: No repair? First thing that came to mind as well. There's kind of a reason why there is the best fit. It sucks that there's only a few that work. I was hoping somewhat that with the vehicle rework, we could have diffe...
- by Harpyja - at 2013.10.19 04:09:00
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1484. As per Flying Pig's Request One Amarr Tank with a dust buddy to boot. - in General Discussions [original thread]
Iron Wolf Saber wrote: Well not one but two Amarr Dropship of my own design. http://novafox.deviantart.com/art/AmarrDropships-407484177?ga_submit_new=10%253A1381872901 Hmm not sure which one to finish. Still taking requests. Godin Thekil...
- by Harpyja - at 2013.10.17 13:44:00
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1485. 1.7 Missile tanks: 12 round clip and .15s fire interval, will make large missile... - in General Discussions [original thread]
Bendtner92 wrote: Fun facts (some of them already stated by Harpyja in above post): 1.8 seconds to fire all 12 missiles. 10 second reload time, 7.5 with max skills. 12 missiles will do around 6.4k damage with no damage mods etc. A Madrugar hul...
- by Harpyja - at 2013.10.16 13:47:00
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1486. Tanks - in General Discussions [original thread]
Fire of Prometheus wrote: True Adamance wrote: That's why I am a tanker, and that's why I cry myself to sleep every night because there are no Amarr HAV. I cry about having no glorious amarrian dropship :'( I cry about not having an Amar...
- by Harpyja - at 2013.10.16 05:22:00
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1487. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Iron Wolf Saber wrote: MUDFLAPS McGILLICUTTY wrote: Since you're attempting to compare actual tanks with Dust tanks, here ya go: Reactive Armor: http://www.youtube.com/watch?v=AUVnNk0aJBE Trophy Active Protective System: http://www.youtu...
- by Harpyja - at 2013.10.16 05:16:00
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1488. 1.7 Missile tanks: 12 round clip and .15s fire interval, will make large missile... - in General Discussions [original thread]
1.8s to fire entire clip, 10s reload with zero skills. Missiles will have the highest burst DPS. Also, terrible blast radius, which I'm hoping is a joke. @True Adamance: you'll need an Amarr hull to make a Khanid Vehicle. @pyramidhead: I'm not s...
- by Harpyja - at 2013.10.16 05:07:00
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1489. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Iron Wolf Saber wrote: Void Echo wrote: because they were fighting a 50 ton vehicle with hardeners and repps on that are more powerful than a dropsuit module. tell me how a single guy throwing AV nades at me killing me in 3 seconds is balan...
- by Harpyja - at 2013.10.16 04:53:00
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1490. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
I hope CCP realizes their mistake of making large missiles having a 1.5m blast radius... and bumps it up to 4m
- by Harpyja - at 2013.10.16 04:17:00
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1491. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Sir Dukey wrote: If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes af...
- by Harpyja - at 2013.10.16 01:05:00
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1492. As per Flying Pig's Request One Amarr Tank with a dust buddy to boot. - in General Discussions [original thread]
Fire of Prometheus wrote: I like the picture that IWS showed us more than the actual pic from ccp. The one from ccp looks to "squished" it seems to narrow to be a tank. I must disagree, I like CCP's concept art better. It looks sleeker. Amar...
- by Harpyja - at 2013.10.15 04:21:00
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1493. Think of tanks like this... - in General Discussions [original thread]
Hmmm, this thread exploded into quite the discussion in under 24 hours. Alright, so not everyone is in agreement with each other (stopped reading at page 4).(Edit: hmm, just saw the above post ) Why don't we simply let CCP do the talking with t...
- by Harpyja - at 2013.10.15 03:49:00
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1494. Think of tanks like this... - in General Discussions [original thread]
*slaps OP* *slaps OP* *slaps OP* "I'll stop when you stop the posts, Ok?" *slaps OP* ......
- by Harpyja - at 2013.10.14 14:15:00
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1495. Tanking is more fun in BF4 - in General Discussions [original thread]
gbghg wrote: the flying is pretty good too, i'm in love with the little bird's handling, feels so responsive. I tried flying and I crashed almost immediately. Controls were switched a little from BF3 (PC- roll and yaw were switched and gave ...
- by Harpyja - at 2013.10.14 14:04:00
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1496. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
KalOfTheRathi wrote: Harpyja wrote: -- snip -- Don't expect an increase blast radius for explosive missiles, @Harpyia. They used to have larger radius in Beta. It decimated infantry and there were oceans of QQ on these forums. The blas...
- by Harpyja - at 2013.10.14 13:17:00
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1497. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Hey CCP, Any chance large missile blast radius can be increased? It's blast radius is extremely small for an explosive weapon. A kinetic projectile (railgun) should not have a larger "blast" radius than an explosive missile. We also rely mostly...
- by Harpyja - at 2013.10.11 03:09:00
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1498. (CCP:beta vets) = (nerdy drama girl in highschool:mathlete team captain) - in General Discussions [original thread]
CharCharOdell wrote: It's a metaphor for our relationship. <3000 players at peak hours, recently, but the core group of maybe 1500 has been here through it all. We stuck through the TAR, (uprising in general...lol 1.0/1.4), flaylock spam, c...
- by Harpyja - at 2013.10.10 13:08:00
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1499. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Void Echo wrote: -snip- Wow. Quite the post. Almost all 6000 characters used. I don't understand why you are so negative about these changes? Also, it seems like you keep forgetting that AV is getting balanced as well, so stop comparing these...
- by Harpyja - at 2013.10.10 12:52:00
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1500. Discussion on 1.6 , 1.7 - in General Discussions [original thread]
Hellkeizer wrote: Nothing is going to be new and it's probably going to hurt the game because of the vehicle reset Edit: stat resets Though you may not be excited, I for sure am. I mean, fully automatic large missile turrets and shield boost...
- by Harpyja - at 2013.10.10 04:04:00
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