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1501. Petition to keep the Assault Dropship in during vehicle balancing. - in General Discussions [original thread]
Even though my Python was immense fun, I believe that it's temporary removal is for the better. Let CCP pave the way for fighters and the true gunship (which for me is the equivalent to an AC-130).
- by Harpyja - at 2013.10.07 13:04:00
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1502. The thread for those guys you always see on the forums but never in game - in General Discussions [original thread]
Shall I be glad I'm not on this list? Because I have a valid excuse for not being on for a few months at a time
- by Harpyja - at 2013.10.07 05:00:00
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1503. Petition: Remove & Refund all Advanced-Officer AV till the vehicle changes a... - in General Discussions [original thread]
AV is slated for a rebalance at the same time as the vehicle changes.
- by Harpyja - at 2013.10.06 15:18:00
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1504. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Monkey MAC wrote: Concerning the active hardener modules, will 2 be able to activated simultaneously? if yes how will the effects stack? Because their are some serious pseudo numbers on the shield tank, if I am correct in my calcs! In chemi...
- by Harpyja - at 2013.10.06 14:00:00
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1505. Shield HAV - Nearly 23,000 Pseudo EHP - in General Discussions [original thread]
Shhhhh! Don't let the infantry start crying OP before we even get our hands on these changes!
- by Harpyja - at 2013.10.06 13:41:00
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1506. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
I've seen this pop up earlier and I'm wondering as well: can the armor/shield hardeners get a little clarification? Is the value a damage multiplier? Such that the shield hardener actually becomes 60% damage resistance while the armor hardener is ...
- by Harpyja - at 2013.10.04 23:42:00
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1507. Radical idea for vehicle balance: All vehicle kills should be "ASSISTED KI... - in General Discussions [original thread]
I dream of a time when it would take 3 proto AV to kill me... My point was simply that it's too easy to solo tanks now, something which should be near impossible to do unless if the tanker is bad or the fit is bad (or both). I apologize for misre...
- by Harpyja - at 2013.10.04 19:04:00
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1508. Addicted to reloading - in General Discussions [original thread]
Magnus Amadeuss wrote: How would you guys feel about reload waste? Meaning if you reload with a half full clip left, you loose the rest of the clip? Chuck Norris would gain back what he used of his clip upon a reload ^.^
- by Harpyja - at 2013.10.04 18:57:00
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1509. Radical idea for vehicle balance: All vehicle kills should be "ASSISTED KI... - in General Discussions [original thread]
Cody Sietz wrote: Spkr4theDead wrote: There should be something else to chase them away. So unstoppable...unless you run a tank... The counter to a tank should be either another tank or a coordinated AV strike. The idea of having a si...
- by Harpyja - at 2013.10.04 18:52:00
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1510. Caldari Are NOT Skirmishers - in General Discussions [original thread]
@Jack: I get that. What I'm trying to convey though is that Caldari can take a beating as well, which means that they don't solely rely on skirmish warfare and long range weaponry. Minmatar are the true skirmishers as they fly fast around their ta...
- by Harpyja - at 2013.10.04 14:14:00
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1511. Back to basic - HAV - in General Discussions [original thread]
Operative 1171 Aajli wrote: shaman oga wrote: http://www.leonardodavincisinventions.com/war-machines/leonardo-da-vincis-tank/ Here, i've found an interesting old project for an HAV More or less we will have things like this in 1.x ...
- by Harpyja - at 2013.10.04 13:29:00
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1512. Caldari Are NOT Skirmishers - in General Discussions [original thread]
Torneido Achura wrote: Dual tank is more effective for long term engagements and AR are chewing through shields, so.. Also, the whole point of tank shields itGÇÖs going to be for spec ops Caldari and Minm scouts (cuz of the hit and run philoso...
- by Harpyja - at 2013.10.04 13:22:00
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1513. Caldari Are NOT Skirmishers - in General Discussions [original thread]
@operative: that doesn't mean that CCP can ignore tanking lore. Also, they can actually use railguns in these maps appropriately. Maybe not all, but for a lot of them. Railgun sniping from mountains is a valid technique. But the point of this thre...
- by Harpyja - at 2013.10.04 13:09:00
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1514. Caldari Are NOT Skirmishers - in General Discussions [original thread]
Since when does Caldari in EVE have soft shields and relies on fast attacks to survive? That's clearly Minmatar. Caldari vehicles should have more shield than they are giving them with the new changes. Their shield should rival Gallente's, if not ...
- by Harpyja - at 2013.10.04 12:47:00
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1515. AV is being changed as well - in General Discussions [original thread]
I hope AV gets a serious damage nerf. Because seriously, now a Gunnlogi with a prototype shield extender will barely scratch 4000 shields, with 0 passive resists, and we all know that an Ishy FG will eat 4000 shield in two shots. Even now, with o...
- by Harpyja - at 2013.10.03 23:30:00
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1516. Vehicle HP buff is a lie! - in General Discussions [original thread]
I'll be 100% happy if all AV damage gets nerfed down to 1/3 of their current damage.
- by Harpyja - at 2013.10.03 23:24:00
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1517. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Hmmm there is once again a useless shield skill: vehicle shield regeneration. If I lose my shield, I'm dead. So why do I want a skill to affect my shield depleted recharge delay. It should maybe affect both recharge delays. Edit: can you let us k...
- by Harpyja - at 2013.10.03 12:41:00
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1518. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
I like the missile changes! 12 missiles per clip, fully automatic, little over a tenth of a second between shots. So, about 1.5 second to dish out over 6000 damage. I don't mind the 7.5s reload time with max skills at all. You'll be dead when I st...
- by Harpyja - at 2013.10.03 02:51:00
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1519. **CONFIRMED! Tank and Weapon Changes Not Coming In 1.6 Either... Tankers Time To... - in General Discussions [original thread]
Before I had to leave about a month and a half ago, I looked forward to coming back on Thanksgiving week and giving vehicle changes in 1.5 and 1.6 a nice look. Now, I have the same **** to look at for Thanksgiving week. I can only hope they delive...
- by Harpyja - at 2013.10.02 00:19:00
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1520. Assault Forge Gun OP - in General Discussions [original thread]
AFG needs to have less damage per shot than a regular FG if it's going to have a higher RoF. Also, shot deviation!!
- by Harpyja - at 2013.10.01 13:35:00
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