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CharCharOdell
Shining Flame Amarr Empire
1098
|
Posted - 2013.10.10 05:51:00 -
[1] - Quote
It's a metaphor for our relationship.
<3000 players at peak hours, recently, but the core group of maybe 1500 has been here through it all. We stuck through the TAR, (uprising in general...lol 1.0/1.4), flaylock spam, contact nades, tanks that went 50:0 every battle, av nades that OHK tanks....the list goes on. We stuck through some awesome games. We stuck through it all not because of what dust IS, but what it will be. The complaints we have now (balance, network issues, content, graphics, etc) can all be fixed with time and resources, but the core concept is truly unique. The world has been awaiting a game like this for years and only CCP had the balls to try it. One day, maybe 3 or 5 years down the road, Dust will be the most popular shooter on the ps4- it will be what we saw in the 2011 E3 trailor- the game we are waiting for. I guess I'm a fan boi, to an extent (i do have many many problems with dust), but the nerdy guy in highschool usually becomes a CEO and the awkward girl becomes Emma Watson status when she turns 22.
I'm not saying "dont quit, it'll get better". I'm saying "leave if you aren't having fun, but in 5 years, i'll have 100,000,000 SP (february to now and i have 20 mil) and dust will be more popular than eve."
Looking forward to 1.6 and 1.5 was a necessary and long awaited update. Good work, thus far, ccp. minor bugs in 1.5, but good job. let's see the new AV stats, now! |
DJINN leukoplast
Hellstorm Inc League of Infamy
1389
|
Posted - 2013.10.10 06:21:00 -
[2] - Quote
CharCharOdell wrote:av nades that OHK tanks....
Never happened outside of your over-active tanker imagination (with an emphasis in fictional stories or events).
And I doubt Dust will make it another 5 years, PS4 coming out will give it a huge hit, and a year down the road they may even shut-down the servers console-side.
I think 2 years from this date, Dust will be no more... unless they port to PS4 and really overhaul the game and it's development process. |
Void Echo
Edimmu Warfighters Gallente Federation
1693
|
Posted - 2013.10.10 06:45:00 -
[3] - Quote
heh... so your coming out of hiding now odel? |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
141
|
Posted - 2013.10.10 06:46:00 -
[4] - Quote
There're enough people that buy a lot of AUR to support the game (plus they have EVE players funding it). So I guess it's here to stay for a while as a niche title, pretty much like EVE is. The OP seems a bit delusional, but each to their own - one can hope. CCP can't handle the FPS competition, you can't compare it with the history of EVE. |
Sgt Kirk
SyNergy Gaming EoN.
2197
|
Posted - 2013.10.10 06:47:00 -
[5] - Quote
Wat |
Void Echo
Edimmu Warfighters Gallente Federation
1693
|
Posted - 2013.10.10 06:47:00 -
[6] - Quote
Calroon DeVil wrote:There're enough people that buy a lot of AUR to support the game (plus they have EVE players funding it). So I guess it's here to stay for a while as a niche title, pretty much like EVE is. The OP seems a bit delusional, but each to their own - one can hope. CCP can't handle the FPS competition, you can't compare it with the history of EVE.
its odel.... not surprising lol |
Gods Architect
Ostrakon Agency Gallente Federation
691
|
Posted - 2013.10.10 07:14:00 -
[7] - Quote
Void Echo wrote:heh... so your coming out of hiding now odel? Yea I thought he was gonna end up on the back of those milk cartons. |
Godin Thekiller
Hellstorm Inc League of Infamy
1097
|
Posted - 2013.10.10 07:17:00 -
[8] - Quote
DJINN leukoplast wrote:CharCharOdell wrote:av nades that OHK tanks.... Never happened outside of your over-active tanker imagination (with an emphasis in fictional stories or events). And I doubt Dust will make it another 5 years, PS4 coming out will give it a huge hit, and a year down the road they may even shut-down the servers console-side. I think 2 years from this date, Dust will be no more... unless they port to PS4 and really overhaul the game and it's development process.
AV nades used to have a glitch that would one-hit kill any vehilce. It was all the adv. ones if I remember correctly. Lasted for about 2 days, then went away Shows what you know. Stay the **** out of any convo about vehicles, as all you want them to be is slightly larger heavies. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1389
|
Posted - 2013.10.10 07:30:00 -
[9] - Quote
Godin Thekiller wrote:DJINN leukoplast wrote:CharCharOdell wrote:av nades that OHK tanks.... Never happened outside of your over-active tanker imagination (with an emphasis in fictional stories or events). And I doubt Dust will make it another 5 years, PS4 coming out will give it a huge hit, and a year down the road they may even shut-down the servers console-side. I think 2 years from this date, Dust will be no more... unless they port to PS4 and really overhaul the game and it's development process. AV nades used to have a glitch that would one-hit kill any vehilce. It was all the adv. ones if I remember correctly. Lasted for about 2 days, then went away Shows what you know. Stay the **** out of any convo about vehicles, as all you want them to be is slightly larger heavies.
Wow 2 days... LOL. That really doesn't count TBH.
I've been playing the game for over a year, and I guessed I missed that small window (if true) with AV nades. Must have been on vacation or not spending my entire life scouring the forums looking for glitches that only lasted 48 hours . Tank scrub mentions it like it was some kind of huge deal, which obviously it was not. It would have been if it had lasted for weeks and everybody knew about it.
And I will continue to apply my wisdom on vehicle balance, thank you very much. Somebody has to keep you tank/vehicle scrubs in check. Cause if it was up to you guys, tanks would be unstoppable aside from 15 out of 16 players using superior tactics, perfectly converged teamwork and 100% proto AV to get rid of one militia tank.
|
Chumlee Chummington
Red Star. EoN.
15
|
Posted - 2013.10.10 07:35:00 -
[10] - Quote
The only way dust can survive is if it gets ported to pc. End of story. |
|
steadyhand amarr
TeamPlayers EoN.
1510
|
Posted - 2013.10.10 07:39:00 -
[11] - Quote
Chumlee Chummington wrote:The only way dust can survive is if it gets ported to pc. End of story.
So when is dust going to die cuz apprenty we have been lossing players for like 2 years now |
Spkr4theDead
Red Star. EoN.
983
|
Posted - 2013.10.10 07:46:00 -
[12] - Quote
DJINN leukoplast wrote:CharCharOdell wrote:av nades that OHK tanks.... Never happened outside of your over-active tanker imagination (with an emphasis in fictional stories or events). And I doubt Dust will make it another 5 years, PS4 coming out will give it a huge hit, and a year down the road they may even shut-down the servers console-side. I think 2 years from this date, Dust will be no more... unless they port to PS4 and really overhaul the game and it's development process. But I'm sure you wish you had AV grenades that did ~5000 damage each. |
Spkr4theDead
Red Star. EoN.
983
|
Posted - 2013.10.10 07:47:00 -
[13] - Quote
DJINN leukoplast wrote:Godin Thekiller wrote:DJINN leukoplast wrote:CharCharOdell wrote:av nades that OHK tanks.... Never happened outside of your over-active tanker imagination (with an emphasis in fictional stories or events). And I doubt Dust will make it another 5 years, PS4 coming out will give it a huge hit, and a year down the road they may even shut-down the servers console-side. I think 2 years from this date, Dust will be no more... unless they port to PS4 and really overhaul the game and it's development process. AV nades used to have a glitch that would one-hit kill any vehilce. It was all the adv. ones if I remember correctly. Lasted for about 2 days, then went away Shows what you know. Stay the **** out of any convo about vehicles, as all you want them to be is slightly larger heavies. Wow 2 days... LOL. That really doesn't count TBH. I've been playing the game for over a year, and I guessed I missed that small window (if true) with AV nades. Must have been on vacation or not spending my entire life scouring the forums looking for glitches that only lasted 48 hours . Tank scrub mentions it like it was some kind of huge deal, which obviously it was not. It would have been if it had lasted for weeks and everybody knew about it. And I will continue to apply my wisdom on vehicle balance, thank you very much. Somebody has to keep you tank/vehicle scrubs in check. Cause if it was up to you guys, tanks would be unstoppable aside from 15 out of 16 players using superior tactics, perfectly converged teamwork and 100% proto AV to get rid of one militia tank. But you don't have any wisdom. What you consider "wisdom" comprises "tanks are OP because I can't solo them with MLT gear." |
General John Ripper
TeamPlayers EoN.
3096
|
Posted - 2013.10.10 07:48:00 -
[14] - Quote
http://www.youtube.com/watch?v=wQJO1klSB9Q |
Void Echo
Edimmu Warfighters Gallente Federation
1699
|
Posted - 2013.10.10 07:48:00 -
[15] - Quote
DJINN leukoplast wrote:Godin Thekiller wrote:DJINN leukoplast wrote:CharCharOdell wrote:av nades that OHK tanks.... Never happened outside of your over-active tanker imagination (with an emphasis in fictional stories or events). And I doubt Dust will make it another 5 years, PS4 coming out will give it a huge hit, and a year down the road they may even shut-down the servers console-side. I think 2 years from this date, Dust will be no more... unless they port to PS4 and really overhaul the game and it's development process. AV nades used to have a glitch that would one-hit kill any vehilce. It was all the adv. ones if I remember correctly. Lasted for about 2 days, then went away Shows what you know. Stay the **** out of any convo about vehicles, as all you want them to be is slightly larger heavies. Wow 2 days... LOL. That really doesn't count TBH. I've been playing the game for over a year, and I guessed I missed that small window (if true) with AV nades. Must have been on vacation or not spending my entire life scouring the forums looking for glitches that only lasted 48 hours . Tank scrub mentions it like it was some kind of huge deal, which obviously it was not. It would have been if it had lasted for weeks and everybody knew about it. And I will continue to apply my wisdom on vehicle balance, thank you very much. Somebody has to keep you tank/vehicle scrubs in check. Cause if it was up to you guys, tanks would be unstoppable aside from 15 out of 16 players using superior tactics, perfectly converged teamwork and 100% proto AV to get rid of one militia tank.
if vehicle pilots don't keep you infantry scrubs in check, this game will turn into a call of duty clone... oh wait...... we failed to keep you on the leash and now look at this game, its nearly dead because its like another call of duty, the only difference now is that we are still required to have personal investment into vehicles to even call them down. |
Godin Thekiller
Hellstorm Inc League of Infamy
1101
|
Posted - 2013.10.10 07:53:00 -
[16] - Quote
DJINN leukoplast wrote:Godin Thekiller wrote:DJINN leukoplast wrote:CharCharOdell wrote:av nades that OHK tanks.... Never happened outside of your over-active tanker imagination (with an emphasis in fictional stories or events). And I doubt Dust will make it another 5 years, PS4 coming out will give it a huge hit, and a year down the road they may even shut-down the servers console-side. I think 2 years from this date, Dust will be no more... unless they port to PS4 and really overhaul the game and it's development process. AV nades used to have a glitch that would one-hit kill any vehilce. It was all the adv. ones if I remember correctly. Lasted for about 2 days, then went away Shows what you know. Stay the **** out of any convo about vehicles, as all you want them to be is slightly larger heavies. Wow 2 days... LOL. That really doesn't count TBH. I've been playing the game for over a year, and I guessed I missed that small window (if true) with AV nades. Must have been on vacation or not spending my entire life scouring the forums looking for glitches that only lasted 48 hours . Tank scrub mentions it like it was some kind of huge deal, which obviously it was not. It would have been if it had lasted for weeks and everybody knew about it. And I will continue to apply my wisdom on vehicle balance, thank you very much. Somebody has to keep you tank/vehicle scrubs in check. Cause if it was up to you guys, tanks would be unstoppable aside from 15 out of 16 players using superior tactics, perfectly converged teamwork and 100% proto AV to get rid of one militia tank.
Picture if contact grenades got a glitch to where they homed, and it was on your weekend. And you didn't get reimbursed for that BS. Yea, it was kinda messy. But it's not like it's the end of the world or anything. Plus, nobody but you made a big deal about it, so for once could you just chill out.... |
Jack McReady
DUST University Ivy League
655
|
Posted - 2013.10.10 08:15:00 -
[17] - Quote
CharCharOdell wrote:It's a metaphor for our relationship.
<3000 players at peak hours, recently, but the core group of maybe 1500 has been here through it all. We stuck through the TAR, (uprising in general...lol 1.0/1.4), flaylock spam, contact nades, tanks that went 50:0 every battle, av nades that OHK tanks....the list goes on. We stuck through some awesome games. We stuck through it all not because of what dust IS, but what it will be. The complaints we have now (balance, network issues, content, graphics, etc) can all be fixed with time and resources, but the core concept is truly unique. The world has been awaiting a game like this for years and only CCP had the balls to try it. One day, maybe 3 or 5 years down the road, Dust will be the most popular shooter on the ps4- it will be what we saw in the 2011 E3 trailor- the game we are waiting for. I guess I'm a fan boi, to an extent (i do have many many problems with dust), but the nerdy guy in highschool usually becomes a CEO and the awkward girl becomes Emma Watson status when she turns 22.
I'm not saying "dont quit, it'll get better". I'm saying "leave if you aren't having fun, but in 5 years, i'll have 100,000,000 SP (february to now and i have 20 mil) and dust will be more popular than eve."
Looking forward to 1.6 and 1.5 was a necessary and long awaited update. Good work, thus far, ccp. minor bugs in 1.5, but good job. let's see the new AV stats, now!
problem is the game is discouraging new players to stay due to the "beta not in beta" syndrome. game has many problems and there is currently no way to reallocate SP to test out stuff. and dont tell me there are militia items, militia items are just a starting point that you grow out pretty fast after a few games and you cant really get a conclusion on militia items, they dont really represent the possible performance of certain weapon+suit combinations. just compare the PLC STD/ADV/PROTO advancement to e.g. MD or AR advancement, huge difference. |
Rogue Saint
Science For Death The Shadow Eclipse
300
|
Posted - 2013.10.10 09:04:00 -
[18] - Quote
Jack McReady wrote: problem is the game is discouraging new players to stay due to the "beta not in beta" syndrome. game has many problems and there is currently no way to reallocate SP to test out stuff. and dont tell me there are militia items, militia items are just a starting point that you grow out pretty fast after a few games and you cant really get a conclusion on militia items, they dont really represent the possible performance of certain weapon+suit combinations. just compare the PLC STD/ADV/PROTO advancement to e.g. MD or AR advancement, huge difference.
You really are missing the point of dust and how CCP conceptualise their games. Sure you may not be a role player, but CCP have RPG roots. Your character is on a journey of self improvement, you learn new skills and get better with your fittings over time. Respecs destroy that.
Sure, reply with, "This is a game not RL", but CCP don't see it like that. Case in point, EvE is Real campaign!
I agree there is a NPE and retention issue, but CCP are aware of this and working on it.
You really do like the "beta not in beta" label, get over it already, jeez! |
Jack McReady
DUST University Ivy League
655
|
Posted - 2013.10.10 09:56:00 -
[19] - Quote
Rogue Saint wrote:Jack McReady wrote: problem is the game is discouraging new players to stay due to the "beta not in beta" syndrome. game has many problems and there is currently no way to reallocate SP to test out stuff. and dont tell me there are militia items, militia items are just a starting point that you grow out pretty fast after a few games and you cant really get a conclusion on militia items, they dont really represent the possible performance of certain weapon+suit combinations. just compare the PLC STD/ADV/PROTO advancement to e.g. MD or AR advancement, huge difference.
You really are missing the point of dust and how CCP conceptualise their games. Sure you may not be a role player, but CCP have RPG roots. Your character is on a journey of self improvement, you learn new skills and get better with your fittings over time. Respecs destroy that. Sure, reply with, "This is a game not RL", but CCP don't see it like that. Case in point, EvE is Real campaign! I agree there is a NPE and retention issue, but CCP are aware of this and working on it. You really do like the "beta not in beta" label, get over it already, jeez! actually you are missing the point.
first of all, I never mentioned respecs but reallocation. this can be done in many ways with drawbacks where the player has to work for it which also can be, like you said, a journey and a form of character advancement.
additionally EVE is not Dust. EVE is a MMORPG, Dust is (currently) a F2P console lobby shooter. your Dust+Eve arguments do not work out well, if you want to use this as argument then both games need to have the same option of character advancement and trading but they dont have it. SP gain in EVE is purely passive. In EVE you can just create a new account, pay for it and get 2 characters with the stuff you want or you simply buy a character from another player. buying a new character does not really work out in dust yet, how are you going to pay or transerf it? creating a new account is also very inefficient, the passive gain is too low to really benefit from it. additionally EVE does not suffer from bugs and lack of basic content.
and last the playercount at primetime is decreasing by ~500 per month because this game, as I said, suffers from still being beta.
in short: you might aswell talk to a brick wall if you dont see it, the brick wall atleast shares your mindset. |
Rogue Saint
Science For Death The Shadow Eclipse
300
|
Posted - 2013.10.10 11:02:00 -
[20] - Quote
Jack McReady wrote: actually you are missing the point.
first of all, I never mentioned respecs but reallocation. this can be done in many ways with drawbacks where the player has to work for it which also can be, like you said, a journey and a form of character advancement. anything that allows new players to try out stuff and getting less penalized for it (or getting less penalized by the slow development) is a good thing for this game.
additionally EVE is not Dust. EVE is a MMORPG, Dust is (currently) a F2P console lobby shooter. your Dust+Eve arguments do not work out well, if you want to use this as argument then both games need to have the same option of character advancement and trading but they dont have it which automatically invalidates what you said. SP gain in EVE is purely passive. In EVE you can just create a new account, pay for it and get 2 characters with the stuff you want or you simply buy a character from another player. buying a new character does not really work out in dust yet, how are you going to raise a new character in dust with the current system, how are you gonna pay or transerf it? creating a new account is also very inefficient, the passive gain is too low to really benefit from it. this just does not work in Dust. additionally in EVE if you are unhappy, you can just relax for a month or two and do something else, then come back and use the SP on something new, in Dust you have to play otherwise you gain low amounts of SP. beside that, EVE does not suffer from bugs and lack of basic content.
and last the playercount at primetime is decreasing by ~500 per month because this game, as I said, suffers from still being beta. 500 players per month basically agree with me.
Dude, you really need to stop playing, if you already haven't, and just leave the forums. Sure I can be accused of spouting the same fanboi rhetoric, but jeez man you are not helping the advancement of dust with your rhetoric either.
As for respec/reallocation of SP, you jump between the two "methods" daily, can you blame me for being confused?
Your perception of beta isn't the same for everyone. I do see the game as being in beta, but not the way you think.
|
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Vyzion Eyri
The Southern Legion The Umbra Combine
1410
|
Posted - 2013.10.10 11:29:00 -
[21] - Quote
CharCharOdell wrote:Emma Watson
+1. That is all, goodbye. |
Jack McReady
DUST University Ivy League
659
|
Posted - 2013.10.10 11:52:00 -
[22] - Quote
Rogue Saint wrote:Jack McReady wrote: actually you are missing the point.
first of all, I never mentioned respecs but reallocation. this can be done in many ways with drawbacks where the player has to work for it which also can be, like you said, a journey and a form of character advancement. anything that allows new players to try out stuff and getting less penalized for it (or getting less penalized by the slow development) is a good thing for this game.
additionally EVE is not Dust. EVE is a MMORPG, Dust is (currently) a F2P console lobby shooter. your Dust+Eve arguments do not work out well, if you want to use this as argument then both games need to have the same option of character advancement and trading but they dont have it which automatically invalidates what you said. SP gain in EVE is purely passive. In EVE you can just create a new account, pay for it and get 2 characters with the stuff you want or you simply buy a character from another player. buying a new character does not really work out in dust yet, how are you going to raise a new character in dust with the current system, how are you gonna pay or transerf it? creating a new account is also very inefficient, the passive gain is too low to really benefit from it. this just does not work in Dust. additionally in EVE if you are unhappy, you can just relax for a month or two and do something else, then come back and use the SP on something new, in Dust you have to play otherwise you gain low amounts of SP. beside that, EVE does not suffer from bugs and lack of basic content.
and last the playercount at primetime is decreasing by ~500 per month because this game, as I said, suffers from still being beta. 500 players per month basically agree with me.
Dude, you really need to stop playing, if you already haven't, and just leave the forums. Sure I can be accused of spouting the same fanboi rhetoric, but jeez man you are not helping the advancement of dust with your rhetoric either. As for respec/reallocation of SP, you jump between the two "methods" daily, can you blame me for being confused? Your perception of beta isn't the same for everyone. I do see the game as being in beta, but not the way you think.
I am not jumping, as a die hard fan I am supporting anything that helps to keep the playerbase... the playercount declines steadily and if it does not stop only those die hard fans of new eden will be left but I doubt they will be enough to fund this project. do you really want this to happen?
anyway I am rather for a reallocation system that needs some time/work/input from the player but a complete respec would do it too although it would be just a lazy fix.
and regarding the beta definition you are right:
Quote:beta version (plural beta versions)
(computing, technology) A development status given to a program or application that contains most of the major features, but is not yet complete. according to that you can even argue that the game is not even beta
|
Shion Typhon
Intara Direct Action Caldari State
297
|
Posted - 2013.10.10 12:24:00 -
[23] - Quote
Rogue Saint wrote:You really are missing the point of dust and how CCP conceptualise their games. Sure you may not be a role player, but CCP have RPG roots. Your character is on a journey of self improvement, you learn new skills and get better with your fittings over time. Respecs destroy that.
If Dust used EVE's actual MMO/Passive/diminishing returns/market-based paradigm then it would be in 1,000x better a place than it is now.
Instead, it takes all the painful lessons EVE learned, uses them as toilet paper, runs around the room with its pants on its head, forgets everything and then designs the reverse. Leaving us with the crippled basket case we have today.
This game should have been EITHER one of 1) a pure gunplay skill based lobby shooter with no SP or ISK or 2) an open world MMO with guns. Not some reject child of the two which flails around like a burning spastic. |
God Hates Lags
Red Star. EoN.
95
|
Posted - 2013.10.10 12:29:00 -
[24] - Quote
Ah...the vet circlejerk. I can't wait until this game is actually good, has over 50,0000 players at anytime, and there's gonna be one thousand fifty year old players saying "I remember when this games sucked so hard, you remember that Uprising 1.1 bullshit" "oh yeah, but chromosome was still the best this game has ever been wish they'd bring it back." We're gonna be insufferable. |
steadyhand amarr
TeamPlayers EoN.
1517
|
Posted - 2013.10.10 12:33:00 -
[25] - Quote
If dust makes it past next month its not gunna die andthanks to the squad finder dust has been a Lot more fun for me |
Harpyja
Royal Uhlans Amarr Empire
611
|
Posted - 2013.10.10 13:08:00 -
[26] - Quote
CharCharOdell wrote:It's a metaphor for our relationship.
<3000 players at peak hours, recently, but the core group of maybe 1500 has been here through it all. We stuck through the TAR, (uprising in general...lol 1.0/1.4), flaylock spam, contact nades, tanks that went 50:0 every battle, av nades that OHK tanks....the list goes on. We stuck through some awesome games. We stuck through it all not because of what dust IS, but what it will be. The complaints we have now (balance, network issues, content, graphics, etc) can all be fixed with time and resources, but the core concept is truly unique. The world has been awaiting a game like this for years and only CCP had the balls to try it. One day, maybe 3 or 5 years down the road, Dust will be the most popular shooter on the ps4- it will be what we saw in the 2011 E3 trailor- the game we are waiting for. I guess I'm a fan boi, to an extent (i do have many many problems with dust), but the nerdy guy in highschool usually becomes a CEO and the awkward girl becomes Emma Watson status when she turns 22.
I'm not saying "dont quit, it'll get better". I'm saying "leave if you aren't having fun, but in 5 years, i'll have 100,000,000 SP (february to now and i have 20 mil) and dust will be more popular than eve."
Looking forward to 1.6 and 1.5 was a necessary and long awaited update. Good work, thus far, ccp. minor bugs in 1.5, but good job. let's see the new AV stats, now! Came in expecting a QQ'ing post about how CCP is terrible.
Instead, saw a post complimenting CCP. I hope to see you for the next several years as well o7 |
Maximus Stryker
Villore Sec Ops Gallente Federation
637
|
Posted - 2013.10.10 13:42:00 -
[27] - Quote
Chumlee Chummington wrote:The only way dust can survive is if it gets ported to PS4. End of story. Fixed. |
CharCharOdell
Shining Flame Amarr Empire
1114
|
Posted - 2013.10.10 13:53:00 -
[28] - Quote
I like cheese.
Lueko, go away. You're, like, stupid. |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
141
|
Posted - 2013.10.10 13:57:00 -
[29] - Quote
steadyhand amarr wrote:Chumlee Chummington wrote:The only way dust can survive is if it gets ported to pc. End of story. So when is dust going to die cuz apprenty we have been lossing players for like 2 years now That is indeed true if you check the history at eve-offline. It's a slow process until they come to their senses and deliver that "miracle" patch. |
steadyhand amarr
TeamPlayers EoN.
1521
|
Posted - 2013.10.10 14:06:00 -
[30] - Quote
Calroon DeVil wrote:steadyhand amarr wrote:[quote=Chumlee Chummington]The only way dust can survive is if it gets ported to pc. End of story. So when is dust going to die cuz apprenty we have been lossing players for like 2 years now That is indeed true if you check the history at eve-offline. It's a slow process until they come to their senses and deliver that "miracle" patch
If it's that slow I think were safe the December release should have some nice changes |
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