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8213
Grade No.2
457
|
Posted - 2013.10.19 03:44:00 -
[1] - Quote
If you need a visual, here you be: Madrugar HAV
Need some input as usual. Because losing HAVs as I go in the learning process will eventually catch up to me, lol. I went through 12 today. But, You gotta learn somehow, right? Its mostly getting used to maneuvering and shooting I'm trying to master.
I know what most everyone has on their HAV, but I wanted mine to suit my playstyle & goals.
High: Shield Extender 1 (650 Shield HP) Crises Damage Unit (Simply because it fits 6% Shield and Armor Resistance: Active)
Low: 1 Vented Heat Sink (-19% Heat Cost + Whatever the Stacked one is minus penalty) High Throughput Field Stablizer (7% Damage Bonus 2% RoF Increase) 180mm Reinforced Steel Plates (2720 Armor HP) N-Type Vehicular Hardener (20% Armor Resistance)
Turrets: Large Turret: 80GJ Blaster(Standard Blaster) Small Turret 1: 20GJ Blaster Small Turret 2: 20GJ Scattered Blaster
268CPU/2744PG
My input: I obviously want highest grade Armor Hardener (My next SP purchase) And I was wondering if I should switch one, or both, of my small turrets to missile? Should I invest into speed and maneuvering modules? Should I put more firepower into it? So I spend less time trying to kill individual mercs? |
DJINN Marauder
Ancient Exiles
1995
|
Posted - 2013.10.19 03:50:00 -
[2] - Quote
No repair? |
Harpyja
Royal Uhlans Amarr Empire
629
|
Posted - 2013.10.19 04:09:00 -
[3] - Quote
DJINN Marauder wrote: No repair? First thing that came to mind as well. There's kind of a reason why there is the best fit. It sucks that there's only a few that work. I was hoping somewhat that with the vehicle rework, we could have different fits that all work, but now with fewer module slots, there will be the best fit once again. |
8213
Grade No.2
459
|
Posted - 2013.10.19 04:10:00 -
[4] - Quote
DJINN Marauder wrote: No repair?
AH HA! See, that is why I make these posts, because I over looked that! |
KenKaniff69
Subdreddit Test Alliance Please Ignore
728
|
Posted - 2013.10.19 04:14:00 -
[5] - Quote
8213 wrote:DJINN Marauder wrote: No repair? AH HA! See, that is why I make these posts, because I over looked that! Fit the level one Heavy Armor Repair or the IGL. The IGL will save you some PG and still repair at a decent amount. Try to avoid the passive heat syncs on an armor tank, because you are using up a slot that could just be more resistance. Remember: it's not the hp that makes the tank, but the resist AND your ability to pilot. |
8213
Grade No.2
459
|
Posted - 2013.10.19 04:20:00 -
[6] - Quote
Any suggestions for the 2 High-Slots? |
KenKaniff69
Subdreddit Test Alliance Please Ignore
729
|
Posted - 2013.10.19 04:22:00 -
[7] - Quote
Scanner, Active Heat Sync, Shield Boost, Shield Extender, Nitrous see what you can fit. |
8213
Grade No.2
459
|
Posted - 2013.10.19 04:24:00 -
[8] - Quote
KenKaniff69 wrote:8213 wrote:DJINN Marauder wrote: No repair? AH HA! See, that is why I make these posts, because I over looked that! Fit the level one Heavy Armor Repair or the IGL. The IGL will save you some PG and still repair at a decent amount. Try to avoid the passive heat syncs on an armor tank, because you are using up a slot that could just be more resistance. Remember: it's not the hp that makes the tank, but the resist AND your ability to pilot.
I'm assuming I'll still need a PG Enhancer? |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
468
|
Posted - 2013.10.19 04:31:00 -
[9] - Quote
8213 wrote:KenKaniff69 wrote:8213 wrote:DJINN Marauder wrote: No repair? AH HA! See, that is why I make these posts, because I over looked that! Fit the level one Heavy Armor Repair or the IGL. The IGL will save you some PG and still repair at a decent amount. Try to avoid the passive heat syncs on an armor tank, because you are using up a slot that could just be more resistance. Remember: it's not the hp that makes the tank, but the resist AND your ability to pilot. I'm assuming I'll still need a PG Enhancer?
Always. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
729
|
Posted - 2013.10.19 04:34:00 -
[10] - Quote
Lorhak Gannarsein wrote:8213 wrote:KenKaniff69 wrote:8213 wrote:DJINN Marauder wrote: No repair? AH HA! See, that is why I make these posts, because I over looked that! Fit the level one Heavy Armor Repair or the IGL. The IGL will save you some PG and still repair at a decent amount. Try to avoid the passive heat syncs on an armor tank, because you are using up a slot that could just be more resistance. Remember: it's not the hp that makes the tank, but the resist AND your ability to pilot. I'm assuming I'll still need a PG Enhancer? Always. Technically-no. If you fit 120 plates, you will lose some armor, but gain resistance. Again, it is all up to you and your ability to cycle your modules. Anything with 180 plates means you will need a PG extender. 120 doesn't need a PG extender. |
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Borne Velvalor
BLACK-DRAGON-SOCIETY
751
|
Posted - 2013.10.19 04:35:00 -
[11] - Quote
- You should have an Armor Repair Unit.
- The Damage Control Units won't be as effective as just stacking Armor Hardeners when the crap hits the fan.
- A Fuel Injector can help you flee once the AV comes out. In Ambush, you can flee with your hardner/repair unit going after sweeping in. The AV will change to normal equipment after dieing and you can do another pass. If it's proto AV, recall, as they usually stay AV until you're dead and can deal massive damage. A proto swarm can fire several times quickly and wipe you off the map from a high point, while your blasters are useless. Gastun's Forge can fire a shot dealing over 2000 damage on a modded suit every 1.6 seconds. Breach Forge guns deal huge burst damage in one shot that makes them hard to avoid; by the time you notice you've been hit, your HAV will be seriously damaged.
- I've found small Missle turrets to be nearly impossible to kill with without direct hits and I almost never get direct hits, either due to lag or some other detection issues. I often see them fly through targets.
- When I step into a HAV, my concern is whether it is going to blow up at the first notice of trouble. 7% higher Blaster DPS is at most going to save you one bullet against infantry. The standard large blaster does 105 damage a shot, which is several bullets against most suits, but not more than 10 unless it is a Heavy. At 10%, you're saving one bullet against 1000 HP suits. At 7%? Well, whether or not you save a bullet depends on remainder division and is not consistent. You are only sure to save a bullet on the tankiest of heavies, mathematically. If you constantly leave mercs with 7% or less of their HP, you'll be saving a bullet. Against other vehicles and turrets, the RPM and damage boosts will down them consistently over 9% faster. So, the answer is, if you can fit something in that slot that will make you survive 5-10% longer, go with that, as that has utility against everything and indirectly increases your damage output by making you live longer.
- Heat Sinks are not very useful. If you consistently overheat while all three blasters are firing on a target before you can down it, you should find a way to upgrade your turrets to deal more damage, get closer or use a single Heat Sink. I can't think of a time I've been in a HAV with multiple Heat Sinks, and certainly not one where it saved the HAV.
Keep in mind that I run Somas because I just like to have a cheap brick to drop into combat against terrible players. I have ridden as a gunner in a few dozen Madrugars, though. Basically, you want to slap on as much armor as possible after a hardener or two and a repair unit. The biggest threat to a HAV is AV and other HAVs. In both scenarios, having the best defense possible will let you live the longest. 20% resistance = 25% more damage to die = 25% longer to deal damage. If you just want a glass cannon that will die in 2 swarms, you might as well just use a Soma. |
Sgt Buttscratch
R 0 N 1 N
912
|
Posted - 2013.10.19 04:48:00 -
[12] - Quote
Personally I think that all tanks with 180mm plates since 1.4 are ****/screwed. Right now the only viable builds are 3600 resist builds and 5100 resist/120mm hybrids. Speed/resist/dmg is the key to tanking atm. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3353
|
Posted - 2013.10.19 04:49:00 -
[13] - Quote
8213 wrote:Any suggestions for the 2 High-Slots?
You are going to suffer greatly in direct HAV combat with this fit.
Why not start with the standard Brawler Maddy Build and work from their. You need the reps, you need the Armour, and by all accounts I think you will also need the 40% Active Rez.
High slots can be what you want but I like either
Nitrous Injector and Active Scanner
Heat Sink II and Nitrous
or
Heat Sink II and Damage Modifier
The latter two are about improving duration of DPS delivered over time. Many fights can be won by tanking DPS (im sure you already know this) and being able to dish yours out longer or as long as their reppers can work.
The former work in the role of light scout tank, move fast, harass, and hopefully you will see your enemies before they see you. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3353
|
Posted - 2013.10.19 04:52:00 -
[14] - Quote
Sgt Buttscratch wrote:Personally I think that all tanks with 180mm plates since 1.4 are ****/screwed. Right now the only viable builds are 3600 resist builds and 5100 resist/120mm hybrids. Speed/resist/dmg is the key to tanking atm.
Meh my 6753 Combat maddy was reliably having 25/0 matches earlier today. The only tanks I ever worry about are Missiles.
And even my Light Scouting Soma was able to beat down a 5k Shield Missile Tank with ease and one passive resistance module. |
Atiim
Living Like Larry Schwag
235
|
Posted - 2013.10.19 05:16:00 -
[15] - Quote
8213 wrote:Any suggestions for the 2 High-Slots? Use an F/45 instead of the Crisis if possible. You don't really need an additional 670 shields on a madrugar, so swamp that for an active scanner. It really helps against infantry sneaking up on you with AV nades.
But yeah you need an armor repair module, or else you'll start raging when your hardners die on your loltank and you get hit with AV |
Borne Velvalor
BLACK-DRAGON-SOCIETY
753
|
Posted - 2013.10.19 06:34:00 -
[16] - Quote
Some of the best HAVs I have been in are ones with Active Scanners. It really helps to spot and pick off infantry and has saved my butt against AV grenade lobbing flankers a ton since I put one on my Soma. A lot of swarm launcher users, especially Militia users, stand way too close with their launcher and underestimate its range. The scanner picks these guys up rushing forwards to get a shot off and you can pick them off with the blasters before they fire. Nitrous is great for getting across the map quickly or fleeing. With the large expanses of ground you have to cover at times, it can very useful in Skirmish. Heat Sinks and Damage Modifiers are most useful when taking out other non-Militia HAVs.
If you want a HAV destroyer, go with damage + heat, and if you want an infantry destroyer, go with scanners and nitrous. You want to be able to know where all the infantry are around you and be able to get out quickly once they start packing AV. |
Spkr4theDead
Red Star. EoN.
1073
|
Posted - 2013.10.19 07:00:00 -
[17] - Quote
That's one of the worst fits I've ever seen.
Active heat sink and scanner in the highs.
If you don't have much in hybrid turret op, you could use a heavy efficient. Use two active hardeners. And since you're using 180mm steel, which uses the most CPU and PG, use the 180mm polycrystalline.
You should be able to hold your own if you change your fit. |
Spkr4theDead
Red Star. EoN.
1073
|
Posted - 2013.10.19 07:01:00 -
[18] - Quote
DJINN Marauder wrote: No repair? LOL I just realized that. Stuff like that makes us all look bad. For the love of all that is Gastun, get a heavy efficient on that tank. |
Sgt Buttscratch
R 0 N 1 N
912
|
Posted - 2013.10.19 07:06:00 -
[19] - Quote
Vayu
Highs Active scanner NOS Heat sink II
Lows 2x Carapace hardener 2x Voltiac Hardener Heavy efficient Armor rep
Weapons 80GJ Scattered Ion cannon X-T cycled missile turret 20GJ scattered Ion cannon
Madrugar same as vayu or:
Highs NOS Active scanner or Heat sink
Lows 120mm Polycrystalline armor plate 2x carapace hardener 1 Heavy armor rep 5th slot variable: Voltiac hardener, 10/5 damage mod or light rep
weapons
80GJ scattered neutron blaster A-T cycled missile 20gj scatter neutron blaster
Don't loose many battles at all with those blaster tanks |
Spkr4theDead
Red Star. EoN.
1073
|
Posted - 2013.10.19 07:15:00 -
[20] - Quote
Sgt Buttscratch wrote:Vayu
Highs Active scanner NOS Heat sink II
Lows 2x Carapace hardener 2x Voltiac Hardener Heavy efficient Armor rep
Weapons 80GJ Scattered Ion cannon X-T cycled missile turret 20GJ scattered Ion cannon
With maxed armor skill you should be pulling 74% resists
Madrugar same as vayu or:
Highs NOS Active scanner or Heat sink
Lows 120mm Polycrystalline armor plate 2x carapace hardener 1 Heavy armor rep 5th slot variable: Voltiac hardener, 10/5 damage mod or light rep
weapons
80GJ scattered neutron blaster A-T cycled missile 20gj scatter neutron blaster
Can be ran with 2 voltiac/1 carapace, giving just under 40% resists(with level 5 armor skill) without active hardener
Don't loose many battles at all with those blaster tanks LOL Vayu; you don't even have a PRO turret on it to take full advantage of the blaster damage bonus. |
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Sgt Buttscratch
R 0 N 1 N
912
|
Posted - 2013.10.19 07:17:00 -
[21] - Quote
Spkr4theDead wrote:Sgt Buttscratch wrote:Vayu
Highs Active scanner NOS Heat sink II
Lows 2x Carapace hardener 2x Voltiac Hardener Heavy efficient Armor rep
Weapons 80GJ Scattered Ion cannon X-T cycled missile turret 20GJ scattered Ion cannon
With maxed armor skill you should be pulling 74% resists
Madrugar same as vayu or:
Highs NOS Active scanner or Heat sink
Lows 120mm Polycrystalline armor plate 2x carapace hardener 1 Heavy armor rep 5th slot variable: Voltiac hardener, 10/5 damage mod or light rep
weapons
80GJ scattered neutron blaster A-T cycled missile 20gj scatter neutron blaster
Can be ran with 2 voltiac/1 carapace, giving just under 40% resists(with level 5 armor skill) without active hardener
Don't loose many battles at all with those blaster tanks LOL Vayu; you don't even have a PRO turret on it to take full advantage of the blaster damage bonus.
scattered ION is proto |
Godin Thekiller
Hellstorm Inc League of Infamy
1218
|
Posted - 2013.10.19 07:19:00 -
[22] - Quote
8213 wrote:Any suggestions for the 2 High-Slots?
nitro, and whatever else you want. Since you're going for damage (obviously), I'd advise a heat sink. Also, put a repp on that fit, and you'll be fine. |
Operative 1171 Aajli
Bragian Order Amarr Empire
620
|
Posted - 2013.10.19 12:30:00 -
[23] - Quote
8213 wrote:If you need a visual, here you be: Madrugar HAVNeed some input as usual. Because losing HAVs as I go in the learning process will eventually catch up to me, lol. I went through 12 today. But, You gotta learn somehow, right? Its mostly getting used to maneuvering and shooting I'm trying to master. I know what most everyone has on their HAV, but I wanted mine to suit my playstyle & goals. High: Shield Extender 1 (650 Shield HP) Crises Damage Unit (Simply because it fits 6% Shield and Armor Resistance: Active) Low: 2 Vented Heat Sink (-19% Heat Cost + Whatever the Stacked one is minus penalty) High Throughput Field Stablizer (7% Damage Bonus 2% RoF Increase) 180mm Reinforced Steel Plates (2720 Armor HP) N-Type Vehicular Hardener (20% Armor Resistance) Turrets: Large Turret: 80GJ Blaster(Standard Blaster) Small Turret 1: 20GJ Blaster Small Turret 2: 20GJ Scattered Blaster 268CPU/2744PG My input: I obviously want highest grade Armor Hardener (My next SP purchase) And I was wondering if I should switch one, or both, of my small turrets to missile? Should I invest into speed and maneuvering modules? Should I put more firepower into it? So I spend less time trying to kill individual mercs?
Lose the DC. Shield ext can be useful, but not enough without the best and fitting two for a hybrid tank.
Use the active heat sink for the blaster. Only one.
When possible use active hardeners. 2 is better but one will suffice for a damage mod tank.
Absolutely put a repper on.
Use 120 poly or 180 nano when possible for better fitting and most plate.
Use a PG for fitting.
Activate rep, hardener in advance of rolling in. Make a pass, roll out and cooldown. 2 hardeners allow for cycling between for longer passes. Armor rep doesn't repair until the end of a cycle.
I also just realized that I have been inadvertently been deactivating my mods too by reselecting them again, lol. Watch mods at bottom of screen. Blinking means on cooldown. Reselecting an activated mod does deactivate. I was thinking they stayed activated. |
Borne Velvalor
BLACK-DRAGON-SOCIETY
761
|
Posted - 2013.10.19 13:07:00 -
[24] - Quote
Deactivating a mod can actually be useful, as it makes the cooldown period start immediately. If your repair unit isn't repairing and there's no enemies around, you can shut it off to make the time between passes shorter. Although, you could get forge sniped. |
CharCharOdell
Shining Flame Amarr Empire
1188
|
Posted - 2013.10.19 15:22:00 -
[25] - Quote
your fit is awful. this is the madrugar fit that basically everyone uses in pc.
VH- active heat sink VH- Nitros VL- 120mm plate VL- heavy repper VL- local pg upgrade VL- active hardener VL- active hardener LT- something scattered ST- Preferrably 20gj blaster, but st-01 missile will be fine if u need the pg ST- Preferrably 20gj blaster, but st-01 missile will be fine if u need the pg
The most important thing is the make sure you have the best large turret that you can fit and the best heat sink to go with it. After that, having those carapace armor hardeners is second most important. then having a good repper is 3rd, followed by your plates, then nitros- preferrably, you want the best, but the meta 2 nitros is just fine.
This fit is the most well rounded of all madrugar fits, and allows you to fit a rail as easily. It allows you to engage tanks and infantry effectively, but doesn't specialize like others do. |
Benjamin Ciscko
S.e.V.e.N.
155
|
Posted - 2013.10.19 21:49:00 -
[26] - Quote
Highs Heat sink scanner
Lows N-type voltaic passive Local pg 180mm nano fiber heavy IGL Polarized rep
Turrets Scattered blaster 2x st-1 accelerated missiles
This is modified to fit your skill set as you skill more into tanks you will want to put 2x carapace instead of N-type and voltaic, the best blaster, and a heavy efficient.
|
8213
Grade No.2
471
|
Posted - 2013.10.20 03:00:00 -
[27] - Quote
This is going to sound really, really bad but...
I just made it through my first full match without losing my tank. I had swarms and FGs on my ass the whole time! But I survived it.
I went a WHOPPING 1/0!!! And finished with an even more impressive 325WP!!!!!!! (Actually, I did a good role by blowing countless LAVs)
Yup, that 186,000 ISK I made was puuuure profit...
But seriously folks, I do thank you for all the help. |
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