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961. To: What The French - in The War Room [original thread]
beaten to it
- by Happy Violentime - at 2014.04.08 12:44:00
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962. The new railgun range... - in General Discussions [original thread]
saxonmish wrote: Smooth Assassin wrote: Signature.... fake? Check for yourself 6 saxonmish 120,612 kills Get a job
- by Happy Violentime - at 2014.04.08 07:25:00
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963. valkariy - in General Discussions [original thread]
BAD FURRY wrote: Happy Violentime wrote: BAD FURRY wrote: Rynoceros wrote: Your posts would be easier to read if you wrote them in your native language. O wow one word had a "y" when it needed a "T" i bet you want to skin me and make...
- by Happy Violentime - at 2014.04.07 16:03:00
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964. Solution for Brick-Scouts. - in General Discussions [original thread]
Fizzer94 wrote: Happy Violentime wrote: Zero speed penaltys stacking armour plates on a heavy frame keep them as they are for medium frames Double the penalty for light frames. That just addresses armour though. I am of the opinion t...
- by Happy Violentime - at 2014.04.07 12:40:00
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965. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
CCP Logibro wrote: Dropsuit Core Shield/Armour skills are not applying properly on spawn all the time. It should correct itself after a few seconds.
Hey dude, I'm fairly sure this is more than just Shield/Armour skills not applying prope...
- by Happy Violentime - at 2014.04.07 12:24:00
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966. valkariy - in General Discussions [original thread]
BAD FURRY wrote: Rynoceros wrote: Your posts would be easier to read if you wrote them in your native language. O wow one word had a "y" when it needed a "T" i bet you want to skin me and make a lamp dont you! LOL its Valkyrie not valk...
- by Happy Violentime - at 2014.04.07 12:15:00
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967. The Problem with Closed Beta Sights - in General Discussions [original thread]
Vrain Matari wrote: but to be fair there was a lot of qq from the traditional fps crowd asking for iron sights, and CCP was paying a lot of attention to the fps'ers in those days. really, cos.... I don't remember ever seeing any??
- by Happy Violentime - at 2014.04.07 12:07:00
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968. Solution for Brick-Scouts. - in General Discussions [original thread]
Zero speed penaltys stacking armour plates on a heavy frame keep them as they are for medium frames Double the penalty for light frames.
- by Happy Violentime - at 2014.04.07 11:39:00
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969. Wow they are still running around solo and dieing to scounts - CCP - in General Discussions [original thread]
Henchmen21 wrote: da GAND wrote: Travis Stanush wrote: We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Well there is always ambush for solo play anyways. So the worst game ...
- by Happy Violentime - at 2014.04.07 02:41:00
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970. gamebreaking insta-kills - in General Discussions [original thread]
Commando melee OP NEEEEEERRRFFFFFFF IT OHK OMGWTFHELICOPTER!!!!!!!!!!
- by Happy Violentime - at 2014.04.06 15:02:00
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971. Large Missile Range Nerf! - in General Discussions [original thread]
Large? Small?? Go and have a nice cup of tea and calm down a bit, then try and get your post and title to actually match each other.
- by Happy Violentime - at 2014.04.06 13:37:00
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972. How to un**** the situation with Scouts + Cloaks - in General Discussions [original thread]
ReGnYuM wrote: Happy Violentime wrote: ReGnYuM wrote: The amount of stupid in this thread is appalling... You know how I know Scouts and cloaks are broken? Lets begin with the fact that 90% of PC A-TEAMS are composed of Scouts with clo...
- by Happy Violentime - at 2014.04.04 06:52:00
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973. How to un**** the situation with Scouts + Cloaks - in General Discussions [original thread]
ReGnYuM wrote: The amount of stupid in this thread is appalling... You know how I know Scouts and cloaks are broken? Lets begin with the fact that 90% of PC A-TEAMS are composed of Scouts with cloaks. Correlation does not imply causation....
- by Happy Violentime - at 2014.04.04 02:28:00
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974. How to un**** the situation with Scouts + Cloaks - in General Discussions [original thread]
Onesimus Tarsus wrote: Cyrius Li-Moody wrote: Onesimus Tarsus wrote: Cyrius Li-Moody wrote: -Shotgun and cloak is OP and ridiculous. No 2 ways about it. -Fluxes should disable cloak for a short period not random bulletspray. -Keep the ...
- by Happy Violentime - at 2014.04.04 02:10:00
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975. How to un**** the situation with Scouts + Cloaks - in General Discussions [original thread]
Jenova Rhapsodos wrote: I'd love to see some changes/ fixes to cloaks right now, but I think the bads are too happy that they can actually make kills with shotguns now. Whatsamatter? Did someone shotgun your tanked Cal boundless CR cloaked...
- by Happy Violentime - at 2014.04.03 23:17:00
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976. Someone had problem with cloak not turning on? - in General Discussions [original thread]
KING CHECKMATE wrote: Mejt0 wrote: I get these last times. I dont know how it comes, but mostly after throwing few REs i cant cloak. He just click that button and nothing happening (or it turn on and turns off instantly). Anyone noticed? ...
- by Happy Violentime - at 2014.04.03 23:08:00
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977. Someone had problem with cloak not turning on? - in General Discussions [original thread]
Agrios Endendros wrote: Mejt0 wrote: I get these last times. I dont know how it comes, but mostly after throwing few REs i cant cloak. He just click that button and nothing happening (or it turn on and turns off instantly). Anyone noticed...
- by Happy Violentime - at 2014.04.03 23:06:00
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978. So is dropship ramming a thing? - in General Discussions [original thread]
Dude, I sometime call in bpo LAV's just so the RDV can have a go at taking you out
- by Happy Violentime - at 2014.04.03 00:42:00
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979. Super scouts & dancing back and forth need fixing - in General Discussions [original thread]
8213 wrote: Sinboto Simmons wrote: 8213 wrote: All Scouts need is their HP reduced. Because as of right now, they have no balance. Nothing is sacrificed. Scouts are NOT Assault Suits. However, they are meant to be lethal, but using the...
- by Happy Violentime - at 2014.04.02 16:37:00
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980. What if assaults had an extra sidearm? - in General Discussions [original thread]
Patrick57 wrote: No. Bad idea is bad. There are better ways to 'fix' Assaults other than giving them more weapons. I.e. give them more worthwhile bonuses, better slot layout, or more PG / CPU. Having more potential HP than their correspondi...
- by Happy Violentime - at 2014.04.02 07:10:00
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