Pages: 1 2 3 4 5 6 7 8 9 10 20 |
501. Dust Killmails - in Feedback/Requests [original thread]
+1
- by Hagintora - at 2013.02.13 15:05:00
|
502. SP loss per Death - in Feedback/Requests [original thread]
semperfi1999 wrote: Noobs will constantly be pushed further down by the good players if this happens. Also if you implement a 100 SP loss per death that would not change most people mindset in playing this game.....however if you start making i...
- by Hagintora - at 2013.02.13 15:04:00
|
503. SP loss per Death - in Feedback/Requests [original thread]
Skihids wrote: Hagintora wrote: Right now I'm thinking 0.01% of your total SP accumulated. That works out to be 100 SP lost for every 1 million SP that a player has earned already. This wouldn't come from the SP gained per match, but would...
- by Hagintora - at 2013.02.13 14:58:00
|
504. SP loss per Death - in Feedback/Requests [original thread]
Skihids wrote: Actually you gain experience as you play/die, not lose it. As the saying goes, you learn from your mistakes. The PLAYER shoulld learn. The character should be penalized. And is, currently, with the loss of ISK per death...
- by Hagintora - at 2013.02.13 14:30:00
|
505. [Request] Preferred Players - in Feedback/Requests [original thread]
+1 from me And this coming from a dedicated sniper in this game. Usually when I see this start to happen, I switch to my Assualt build and start hitting objectives.
- by Hagintora - at 2013.02.13 14:27:00
|
506. SP loss per Death - in Feedback/Requests [original thread]
I just don't feel like ISK loss is enough. I've heard already that Corps are starting to offer "refunds" of a sort for ISK lost in battle. When the game is finally connected to the EVE universe, and people are able to transfer ISK from EVE to Dust...
- by Hagintora - at 2013.02.13 14:25:00
|
507. Eve online + Dust 514 = EVE online hates us! no really i'm serious - in General Discussions [original thread]
CCP Falcon wrote: On the contrary I've seen a lot of EVE players who're very excited about what DUST will bring to New Eden. In the same respect, I was at EuroGamer 2012 for our pre open beta demo in September last year, and there were a lot ...
- by Hagintora - at 2013.02.13 12:59:00
|
508. SP loss per Death - in Feedback/Requests [original thread]
It's an idea that I've been kicking around in my head for awhile, and I just wanted to get the community's thoughts on it. See whether or not I'm just spinning my wheels. The idea is simple: Every time you die, you lose a little SP Right now I'm...
- by Hagintora - at 2013.02.13 12:52:00
|
509. [Request] Using meta levels to filter games. - in Feedback/Requests [original thread]
I wouldn't mind this, except that right now, I can't really say that gear matters all that much. I know I'm probably going to get hosed for saying that, but I feel it's true. The Militla AR, for example, is just as effective against an unmodded/un...
- by Hagintora - at 2013.02.12 12:18:00
|
510. [ Request ] Takedown, Bleed out, Execution, Rescue, and Assisted Takedown. War P... - in Feedback/Requests [original thread]
I like it, but I'd make these changes: Bleed Out: +25 WP Rescue: +25 WP to the medic Mainly I don't see a reason why normal "take-down-and-bleed-out" kills should earn more WP's than a head shot, which completely eliminates bleed out as a possi...
- by Hagintora - at 2013.02.12 11:24:00
|
511. And stay down.... - in Feedback/Requests [original thread]
I remember doing this in MAG a lot. Alternatively, you could wait for a Logi to come over and try and revive, and then cap him, too. ;-)
- by Hagintora - at 2013.02.11 20:23:00
|
512. [feedback[ Installation Turrets - in Feedback/Requests [original thread]
I agree completely. They already have the skills in the tree, might as well make them useful.
- by Hagintora - at 2013.02.11 20:10:00
|
513. [Request] Expanded role for snipers - in Feedback/Requests [original thread]
Well, that doesn't sound nearly as useful as I was hoping.
- by Hagintora - at 2013.02.11 19:51:00
|
514. Cancling a hack on terminals needs a fix... like yesterday - in Feedback/Requests [original thread]
My general feeling is this: If they get points for taking it, we should get points for stopping them. That would include stopping hacks, stopping red dots from taking supply points, turrets, etc., and even getting team saves if you kill an enemy w...
- by Hagintora - at 2013.02.11 19:36:00
|
515. [Request] Expanded role for snipers - in Feedback/Requests [original thread]
Bojo The Mighty wrote: You can "tag" people. If you keep your reticule on an enemy, they'll appear on TACNET for everyone to see. Also you can't limit roles by gun alone, that's slightly unfair because it gives more features to users of that gu...
- by Hagintora - at 2013.02.11 19:18:00
|
516. [Request] Expanded role for snipers - in Feedback/Requests [original thread]
^That's kind of my point. This way people would be able to track how effective snipers are being in the match at any given moment. Just a quick look at the player list will tell Squad Leaders and Battlefield Commanders if their sniper/overwatch is...
- by Hagintora - at 2013.02.11 18:43:00
|
517. [Request] Expanded role for snipers - in Feedback/Requests [original thread]
Active Scanner. I'll keep my eye open for that, thanks. The only thing I've seen so far is the mod that increases your suits scan radius. Useful, but only for yourself, and not the rest of the team which is what I'm looking for. I know it sounds s...
- by Hagintora - at 2013.02.11 18:01:00
|
518. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
[quoteTo avoid being killed by a weapon do your best to not let it shoot you. Which means knowing it's range and using that to your advantage, it also means flanking, focus fire, and being willing to fall back. HMG users (like the user of any othe...
- by Hagintora - at 2013.02.11 17:47:00
|
519. [Request] Expanded role for snipers - in Feedback/Requests [original thread]
There seems to be a lot of hate on this forum against Snipers. I'm hoping that this just comes from the known glitches and the admitedly imbalanced mechanics of the weapon itself, and not against the role (and the players) specifically. It's dishe...
- by Hagintora - at 2013.02.11 17:42:00
|
520. The Home of PVE Disscussion - in General Discussions [original thread]
^Agreed. I'd love to just run around and explore/salvage/whatever. Go planet hopping, and see the galaxy a bit. There could still be Pub matches, and Corp Matches for those who just want a straight FPS style game, but I think that FW and generally...
- by Hagintora - at 2013.02.10 14:10:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |