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Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.10 07:08:00 -
[61] - Quote
Mars El'Theran wrote:Quote:~ The 3 that come to mind are:
Sansha Incursions: Sansha Invasions would probably be the zenith of Dust 514 PVE as they affect entire regions and would require lots of good fighting. Something like fighting the Borg or zombies, more intelligent and armed. Missions could be all out fighting, defensive, or even simply evacuating colonists. This would also extend to the "0.0 Colonies as well" as an invasion would also mean destruction of a lot of hard-earned work.
Rogue Drones: Much tamer, but probably initially easier to do. Could be anything from a cleanup to a horror mission where you need to fight the elements in space or on land and would be able to loot the drones. This also could work in both High-Sec and Null-Sec.
Sleepers: The ultimate exploration mission (and possible ability to work with Capsuleers in Eve), this would involve something of a space adventure through an ancient structure existing in sub-space with strange and deadly robotic creatures crawling through the ruins. I'd imagine something like a Necron (read all the lore) and even more specifically the Necron wraiths. Pretty horrific and fun :D Sansha might be cool if they are implemented as a Mercenary mission in Highsec during Incursion periods. Save the populace sort of thing by meeting them at their drop zone(DZ) and eliminating them. Horde mode? Rogue Drones are infestations. Could be clearing labs/research facilities or abandoned industrial facilities. That sort of thing. Sleepers would have to be Wormhole specific. Maybe a Mercenary contract where you are brought through a wormhole to a Sleeper facility and need to recover some artifacts. Automated defenses and dangerous environments would be the elements you would have to overcome.
Most definitely, and honestly I think these should all be, to some level, very horde-like...but the Sansha Invasion should be something that requires organized efforts from both Dust and Eve to maximize effectiveness.
The Drones and Sleepers should be something much more in the lines of a "bug hunt" with small teams of 4-6 against a defined and isolated enemy. The sleepers (along with the pirates) however, should be something of a much more tricky nature, whereas you have a "2-door" challenge and anyone...Eve or Dust-side, should be able to backstab or disrupt the mission and attempt to enter from the other side of the mission and ambush an unsuspecting team. Or in the case of the Pirates, JOIN them!
But I really like the idea of environmental hazards and Tech Challenges (Hacking into doors/computers). Would love to hear you expand on that idea ^^
Now to be fair, it probably shouldn't be worth the trouble all the time, but for sleepers in C-5 or C-6's and High-Value Pirate Missions...hellsyeah. Bring the sweat baby! No risk, no Isk!! |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.10 07:11:00 -
[62] - Quote
Vermaak Doe wrote:Jason Punk wrote:Repair Drones!!
I still want to have a "Dronemaster" suit like the Necromancer in Diablo 2 :D More like specialized supply depots, think starhawk
Never played...is it more complex than it sounds? |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2013.02.10 07:38:00 -
[63] - Quote
Jason Punk wrote:Vermaak Doe wrote:Jason Punk wrote:Repair Drones!!
I still want to have a "Dronemaster" suit like the Necromancer in Diablo 2 :D More like specialized supply depots, think starhawk Never played...is it more complex than it sounds? It depends on your play style |
Seven-of-Nine
Shining Flame Amarr Empire
1
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Posted - 2013.02.10 13:20:00 -
[64] - Quote
PvE is what would keep me in Dust514. I hope its added as per the coop pve drone atttack trailer. And I hope it's added soon Some people would rather play Borderlands than CoD. Although I like PvP, personally I like coop PvE with my friends more. If they have the mix of PvP and PvE Dust514 could be a fantastic game that would suck in all FPS lovers. Please add it to the Open Beta CCP *begs* lol :) |
Hagintora
Chatelain Rapid Response Gallente Federation
26
|
Posted - 2013.02.10 14:10:00 -
[65] - Quote
^Agreed. I'd love to just run around and explore/salvage/whatever. Go planet hopping, and see the galaxy a bit. There could still be Pub matches, and Corp Matches for those who just want a straight FPS style game, but I think that FW and generally the entire Dust/EVE universe should be a PVE/PVP open area. I really like this game, and can't wait until they open the doors. |
SlR KNlGHT
TeamPlayers
5
|
Posted - 2013.02.10 17:08:00 -
[66] - Quote
Isnt eve already a place to play this sort of thing? Dont get me wrong whatever floats your boat floats your boat but realistically they need every man on deck for years to come to actually realize thefps they have and have stated their making. This is verymuch a work-continuously-in-progress that Im guessing will not, unfortunatly or not, include most of the clearly but hopefully ideas stated.
The games premis is to attact players and media/people to eve. Eve verymuchso attracts the pve players already and would be silly to attract potential monthly subscribers to Dust (even as a seguay to eve). Dust, being a fps, seems to be targetting the attention of fps players, which eve dosnt. The best agrument for PvE in eve would seem to be making converts of FPS players--which seems less effective then getting them HOE'd(Hooked on enhancers).
It may run againt their goals, and may be unfeasible--or it may not. FFT. |
Lee Yeng Hoshi
Foxhound Corporation
0
|
Posted - 2013.02.10 23:36:00 -
[67] - Quote
SlR KNlGHT wrote:Isnt eve already a place to play this sort of thing? Dont get me wrong whatever floats your boat floats your boat but realistically they need every man on deck for years to come to actually realize thefps they have and have stated their making. This is verymuch a work-continuously-in-progress that Im guessing will not, unfortunatly or not, include most of the clearly but hopefully ideas stated.
The games premis is to attact players and media/people to eve. Eve verymuchso attracts the pve players already and would be silly to attract potential monthly subscribers to Dust (even as a seguay to eve). Dust, being a fps, seems to be targetting the attention of fps players, which eve dosnt. The best agrument for PvE in eve would seem to be making converts of FPS players--which seems less effective then getting them HOE'd(Hooked on enhancers).
It may run againt their goals, and may be unfeasible--or it may not. FFT.
But surely Sir Knight having a well fleshed out PVE that caters for people who love to mix up the PVP with some nice events that are designed to directly complement the PVP and encourage greater interactions with the eve corps on a whole would be amazingly benificial to CCP's goals! Having an online shooter that is free to play that offers such a USP ( Unique Selling Point) as dust does that actively seeks to force players together would only generate additional income for CCP. Players would still have to buy gear to go on these PVE events and if you make certain instances of the PVE very hard, requiring investment in much better gear you are only creating a group of dusters that feed the market system with the loot they find and feed of the market system by using up gear in these events.
Having events that require quite specific gear load outs will also be a great way to intorudce some of the players who are more adverse on buying gear and creating drop suit loadouts to the advantages of having a variable arsenal of gear that they can use to adapt quickly and effectivly to situations that arise in PVP gameplay! The lower end of these PVE events could be used to ramp up the types of gameplay players are exposed to quite effectively.
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Flaminius-Aurelius Julius
DUST University Ivy League
4
|
Posted - 2013.02.11 03:23:00 -
[68] - Quote
PVE idea - Throw in an additional alien gig. It doesn't have to be legit aliens, just a biological mishap (some freak mutant lizard that was supposed to be a fluffier bunny) that runs as a pest for most but can grow to be a real problem if left unattended. They would run a lot like Alien and would be a fun horror shooting scenario. This is on the basis that there are colonies that can have random events happen to them in EVE. The idea is that they've 'Lost Communication' and a duster needs to check it out. Dusters could run into any of the other PVE problems but don't know what to expect so they equip just about everything keeping a pseudo-adventuring party from the corp (EVE contracter could provide some of the materials). This would leave Dusters a fun who knows what will happen environment. (will it be Aliens? WIll it be Pirates? or will it simply be a radiation leak). Some leeway should be given because we don't want some corp to run into a mission that is L4 when they are equipped for a more simple L1 or 2. So they should get some sort of ranking of the mission and that will determine the difficulty of missions spawned.
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Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.11 23:34:00 -
[69] - Quote
Seven-of-Nine wrote:PvE is what would keep me in Dust514. I hope its added as per the coop pve drone atttack trailer. And I hope it's added soon Some people would rather play Borderlands than CoD. Although I like PvP, personally I like coop PvE with my friends more. If they have the mix of PvP and PvE Dust514 could be a fantastic game that would suck in all FPS lovers. Please add it to the Open Beta CCP *begs* lol :)
I completely agree. Borderlands, Diablo 2...got some seriously good times there and to give both playstyles with a risk/isk weight of course, but all the same, something to do with friends that isn't so focused on PvP and a little bit of a different pace. Giving players a chance to have a place to think about their fits and connect to the 'What' to 'Why' in terms of fitting.
I could see a pretty fair system of allowing better SP rewards in typical PvP contracts to encourage that gameplay towards everyone, but I am all about giving higher ISK returns for random, high-level salvage and giving a PvE gameplay a different taste of challenges other than PvP.
Oh man, if they could do it right! Two totally different crowds able to interact and sell their lootz to one another. Some great times ahead for Dust ^^ |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.11 23:46:00 -
[70] - Quote
SlR KNlGHT wrote:Isnt eve already a place to play this sort of thing? Dont get me wrong whatever floats your boat floats your boat but realistically they need every man on deck for years to come to actually realize thefps they have and have stated their making. This is verymuch a work-continuously-in-progress that Im guessing will not, unfortunatly or not, include most of the clearly but hopefully ideas stated.
The games premis is to attact players and media/people to eve. Eve verymuchso attracts the pve players already and would be silly to attract potential monthly subscribers to Dust (even as a seguay to eve). Dust, being a fps, seems to be targetting the attention of fps players, which eve dosnt. The best agrument for PvE in eve would seem to be making converts of FPS players--which seems less effective then getting them HOE'd(Hooked on enhancers).
It may run againt their goals, and may be unfeasible--or it may not. FFT.
Nah...and I mean that "nah" wholeheartedly ^^
While it is certainly a back-thought (and on a marketing level it is perfect, I agree), I sincerely doubt that Dust 514 is soley another expansion/Revenue catalyst for Eve Online subscriptions. Eve Online is a truly hardcore game and is really only focused on people in that niche. And it continues to grow every year, regardless of Dust 514 or what have you.
Dust 514 is designed from the ground up as a means of CCP expanding their technology and continuing to be bold. Also, on a technical level, it has served as a fantastic means of refining CCP's avatar/PC environments experience for possible future productions including World of Darkness and the possibility of "Walking in Stations" (WiS) in Eve online. Since the closed beta last winter, the developers of Dust have made much commentary on how much easier it is to develop in general since then and the vast amount of momentum they find themselves increasingly able to put behind each upcoming build. (exciting stuff)
But away from all of this, it stands rather alone. Honestly, once we start to allow people to capture and hold territory, travel, and open up the marketplace, It will be more evident; Dust does not and will not require Eve Online to be a functional, enjoyable, and especially, immersive game
As for the PvE, it is extensively dull (save possibly for incursions) in Eve Online and what we would propose in Dust 514 would be light years more interesting (and better precedented) than what currently is available in New Eden. I truly hope to see these features grow in the future :D |
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Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.11 23:54:00 -
[71] - Quote
Best thing about pve is, it doesn't restraint your play style but generally does push towards using a specific tactic or class. Such as using a sniper rifle or railgun vs close range enemies and av against heavier armor. |
Kreigs Jaeger
Mikramurka Shock Troop Minmatar Republic
11
|
Posted - 2013.02.12 00:00:00 -
[72] - Quote
Dis thread needs to be stickied. While the game is strictly PVP right now, there's no reason at all something based in the world of eve needs to be so narrowly confined. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.12 06:34:00 -
[73] - Quote
Flaminius-Aurelius Julius wrote:PVE idea - Throw in an additional alien gig. It doesn't have to be legit aliens, just a biological mishap (some freak mutant lizard that was supposed to be a fluffier bunny) that runs as a pest for most but can grow to be a real problem if left unattended. They would run a lot like Alien and would be a fun horror shooting scenario. This is on the basis that there are colonies that can have random events happen to them in EVE. The idea is that they've 'Lost Communication' and a duster needs to check it out. Dusters could run into any of the other PVE problems but don't know what to expect so they equip just about everything keeping a pseudo-adventuring party from the corp (EVE contracter could provide some of the materials). This would leave Dusters a fun who knows what will happen environment. (will it be Aliens? WIll it be Pirates? or will it simply be a radiation leak). Some leeway should be given because we don't want some corp to run into a mission that is L4 when they are equipped for a more simple L1 or 2. So they should get some sort of ranking of the mission and that will determine the difficulty of missions spawned.
I've been playing around with this and I like it. The event itself of having some kind of rogue experiment or Jovian super soldier lurking around a space station or cloning facility...oh damn. But even more so this links in with the previous little discussion on bosses...what if as a part of a loot for a PvE mission you essentially get some kind of tip to a coordinates off in some lonesome sector of the galaxy and as the option to do an high-risk special agent mission for a corp (or just yourself) with a random spawning mission like this.
Just the mechanic of making high-level missions (similar to the Eve Online "Storyline Missions" being something you can't altogether prepare for other than your wits and your experience....great idea man ^^ |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.12 22:06:00 -
[74] - Quote
Kreigs Jaeger wrote:Dis thread needs to be stickied. While the game is strictly PVP right now, there's no reason at all something based in the world of eve needs to be so narrowly confined.
That would be pretty nice ^^ |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.12 23:26:00 -
[75] - Quote
Gonna spit out a rough idea for how high sec, low sec, and null sec influence PvE.
High Sec: High Sec PvE matches are overseen by CONCORD (perhaps with the in-universe explanation that they're there to mop up anything that's left if the mercs fail). Consequentially, trying to enter a PvE match as a hostile will result in having to fight rogue drones, mercenaries, and CONCORD. PvE in High Sec is limited to drone attacks and the occasional Sansha incursion.
Low Sec: Low Sec PvE matches are overseen by whatever NPC faction controls the area. Interfering will result in a loss of Loyalty with whatever organization owns the territory, as well as the occasional flyover from the group's fighter craft (basically a slap on the wrist). PvE in Low Sec includes everything in High Sec, as well as pirate raids, native lifeforms, and faction-specific political dissidents (slaves in Amarr space, etc.)
Null Sec: Null sec matches are overseen by no one. There is absolutely no penalty to attacking PvE'ers in Null Sec except for pissing off the corp that they belong to. PvE in Null Sec includes everything from Low Sec, as well as extremely rare confrontations with the Jovians. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.13 01:41:00 -
[76] - Quote
Arbor Viridanus wrote:Gonna spit out a rough idea for how high sec, low sec, and null sec influence PvE.
High Sec: High Sec PvE matches are overseen by CONCORD (perhaps with the in-universe explanation that they're there to mop up anything that's left if the mercs fail). Consequentially, trying to enter a PvE match as a hostile will result in having to fight rogue drones, mercenaries, and CONCORD. PvE in High Sec is limited to drone attacks and the occasional Sansha incursion.
I like the idea for CONCORD...(when you get the time maybe expand in this)...To add to this, I can completely see a lot of low-challenge but relatively interesting PvE missions capable of being done in High-Sec, but I agree that the more lucrative and thrilling contracts should be somewhere in Low and Null to keep mercs continually reaching towards more and more risky business ^^
Incursions though are something that involves all areas of space and I think would be a great opportunity to attract new players to new worlds and new people as they would be something like a 'trial by fire' for anyone who can get there (not sure how travel will end up working out).
Quote:Low Sec: Low Sec PvE matches are overseen by whatever NPC faction controls the area. Interfering will result in a loss of Loyalty with whatever organization owns the territory, as well as the occasional flyover from the group's fighter craft (basically a slap on the wrist). PvE in Low Sec includes everything in High Sec, as well as pirate raids, native lifeforms, and faction-specific political dissidents (slaves in Amarr space, etc.)
Oh man, I like the slaves in Amarr Space...another great PvE idea. And for the most part, there is also the consideration that for the near future (pre-null sec content) it's looking like Low-Sec will be where Dust 514 Corporations/Alliances will be operating somewhat unrestricted. I think I may very well agree that this needs to be followed in kind by perhaps the bulkier portion of Dust PvE content alongside Faction Warfare (although I imagine this kind of interaction would be specifically for that purpose rather than a NPC corp mission and rather the Caldari Navy issuing the destruction of a guarded weapons facility). I believe there was an idea floating around on this thread about having NPC soldiers involved in the capture of FW objectives and such. Not sure how it would entirely work though...
Quote:Null Sec: Null sec matches are overseen by no one. There is absolutely no penalty to attacking PvE'ers in Null Sec except for pissing off the corp that they belong to. PvE in Null Sec includes everything from Low Sec, as well as extremely rare confrontations with the Jovians.
And the other NPC Null-Sec Factions...can't forget Thukker and such ^^
I completely agree on the ability to scan down someone doing PvE and attacking them, although I would advice making this something involved with finite travel and player-hunting mechanics as it requires some skill in Eve. But altogether, I would absolutely love dropping down and ruining someone's day
The only thing to be careful about is making sure that when we discuss PvE there is a clear distinction between relatively-safe mission PVE and anomalies/event PVE that are open to anyone who takes the time to look for them....that it itself deserves some defining. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.14 05:17:00 -
[77] - Quote
Still...CONCORD though...how would this work? How can we allow for griefing within Dust 514 PvE and what should the consequences be? How to make CONCORD make sense? |
Hagintora
Chatelain Rapid Response Gallente Federation
26
|
Posted - 2013.02.14 19:17:00 -
[78] - Quote
^ I have never played EVE, so what does CONCORD do exactly? |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.14 19:25:00 -
[79] - Quote
They are essentially the space-police (or in effect the consequence of doing illegal activity) in NPC Faction, High-Security Space (carebear lands)
If you attack someone else or steal their stuff out in space, CONCORD will respond. The only way to avoid this result is either through metagame (griefing tactics) and or a declaration of war (which nullifies the response of CONCORD so long as you remain contractually at war by both parties)
CONCORD is less and less of a factor as you move from the center of the map (High-Security) to the edges of the map (Low-Security)...and of course Null-Sec has no CONCORD whatsoever and you are free to attack and be attacked at will. Null-Sec is martial law and player-run/controlled. |
Hagintora
Chatelain Rapid Response Gallente Federation
26
|
Posted - 2013.02.14 19:39:00 -
[80] - Quote
^ So if I'm understanding right, if your play the **** card, and start blowing people up in Hi-Sec Space, CONCORD will come and destroy your ship?
Then how about a low powered OB as warning, enough to damage but not kill? And if the Mercs in question persist, CONCORD activates an explosive device (implanted into each of the clones, or maybe built into the suit itself) Running Man style?
I know my sphinter tightens everytime I hear Gabriel's Trumpet blasting over my head.
If I'm wrong, please correct me. I intend to keep playing this game, so I'm gonna have to learn |
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Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.14 22:17:00 -
[81] - Quote
Jason Punk suggested I cross-post this here. Here's the original thread in the Feedback/Requests forum.
Arbor Viridanus wrote:After watching some videos about exploration in EVE Online, I decided to brainstorm some ideas for how it could work in Dust 514. I'll also post some ideas for mining, but that's been talked to death, so that part will be limited.
Exploration:
Exploration can be initiated from either a planet-side outpost or from an orbiting war barge. Upon doing so, you select an expedition vehicle (ExV) from the list and use it to deploy probes. There are two kinds of ExVs: Ground ExVs which can only be deployed from outposts, and Aerial ExVs which can also be deployed from the war barge. Probes deployed from a GExV are limited to a certain range around the outpost. GExVs come in Light and Heavy varieties. Light GExVs can travel farther, but can't carry as much loot back, while Heavy GExVs can't go as far but can carry a lot more. AExVs, on the other hand, can deploy probes to any point on the planet. They carry less than either GExV.
Upon scanning with the probes and selecting an exploration site to travel to, you end up in a proceduraly-generated location to explore. You can bring a party with you, but a small anomaly might not be enough for a large group to split. You start out in the selected ExV, but can leave it behind (and in fact, probably should when you reach a site of interest). You can leave the area by simply traveling far enough into the redzone (which doesn't kill you in this mode).
Just like in space, there are several kinds of exploration sites. They'll be obvious to EVE players, but I'll explain them for non-EVE players:
- Surface Anomaly: Basically the planetary equivalent of cosmic anomalies in space. A simple encounter with waves of enemy NPCs.
-Rader Site: Indicates active electronics. You can hack computers there to obtain blueprints for manufacturing, among other things. These are usually lightly guarded by pirates.
-Magnetometric Site: Indicates abandoned man-made structures. You can salvage the ruins for blueprints for advanced equipment or even the equipment itself. There are usually pirates or drones here.
-Gravimetric sites: Hidden mining sites that are popular spots for pirates to ambush unsuspecting miners.
-Ladar Site: Raw gas vents or minerals that can be processed into boosters. These spots rarely contain pirate bases.
Upon acquiring your loot and taking it back to the ExV, you can leave with your loot. If you die, however, you spawn back at the outpost or war barge unless you brought a CRU on your ExV or a drop uplink.
Mining and Exploration Equipment:
-Excursion Dropsuit: Low armor and shields, but high CPU and PG and lots of slots for fitting modules. One sidearm slot and no other weapon slots, but a large number of equipment slots for the equipment that miners and explorers need.
-Storage Module: A low slot module for carrying salvage and mined minerals. Comes in both dropsuit and vehicle varieties.
-Mining Laser: A piece of equipment for mining minerals. Can be used as a weapon, but isn't very effective.
-Salvager: A piece of equipment used to salvage usable items from wrecks.
-Drone Launcher: A piece of equipment used to launch mining drones. (I'm on the fence about whether there should be other types of drone launchers.)
-Active Scanner: Not an original piece of equipment, as it's already confirmed to be in with the purpose of finding low scan profile players, but it could also be used to help pinpoint loot once you reach an exploration site.
Questions? Comments? Suggestions? |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.15 00:21:00 -
[82] - Quote
Thanks Arbor ^^
And I think that's possible for a Concord action, but I'm not sure it would seem over-powered for a standard match. I think it might be simpler to restrict travel or have an AI dropship full of CONCORD Marines/Snipers land and kill a Wanted player until he either leaves or the match is over (making sure the damage and firepower is directed towards only him. Opposing team would benefit from this player(s) illegally joining a match without a good standing...But honestly I'd perfer it to just be factional Marines part of the related corporation.
You don't get anything from beating them (other than bragging points) and they continue to escalate like the law in GTA. You could have let's say a player with a marginal reputation allowed into a match and subsequently kills friendlies or destroys friendly installations. Once you lose the standing, that corporation drops NPC troops down from their MCC and you can either run around avoiding them, fighting them (for no monetary/SP), or cancel you contract and quit. If you defeat a wave or two, CONCORD is the last wave and essentially pwns your ass endlessly until you leave or just kill your KDR/ISK levels.
I figure KDR would be bad enough.
However, this is getting very much off topic (although it is interesting). In an attempt to bring it back: Another great argument for PvE content is for the ability to regain standing without placing offended players in matches with other abusers. This would likely require some kind of very difficult Concord/Faction missions for regaining access to Pro-Factional/Concord Missions and PvP contracts and of course access to that factions markets and such. Just remember as part of all this, while you may be losing standing with Amarr...The Republic is going to be crazy about you ^^
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Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.19 15:12:00 -
[83] - Quote
First let me start off by giving everyone a rundown of what an Incursion is from the EVE player's perspective. Incursions are when the NPC pirate faction known as Sansha's Nation invade a constellation and take control of it. The region (and everyone in it) suffers, you pay taxes on missions to the Sanshas and your offensive and defensive abilities are reduced. EVE players then have to fight back by doing different Incursion Sites. These have difficulties ranging from Scout, Vanguard, Assault, Headquarters, and Flagship. When a mission is finished a certain amount is added to the influence bar. When this bar is filled then the Sansha are forced from the region. Of course if you take too long the meter can be reduced by the Sansha themselves.
Now here's the Dust version. The missions we'd undertake would fill the influence bar just like EVE player's missions would. All these missions would be at least somewhat different and a number of variants could be made to reduce boredom and increase randomness. While all the missions don't work for us they can work if tweaked in certain ways. Here are just a few so you can get an idea of what we could possibly face:
Distress Beacon (Scout level mission)
Military Intelligence: Your primary objective is to assist a civilian Orca-class vessel currently being pinned down by Sansha forces. The Orca will be able to escape as soon as you can secure the area.
This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.
Rewards: GÇó 500,000 ISK GÇó 50 CONCORD LP
Background Intelligence: Conventional Sansha attacks upon shipping and trade vessels have been drastically reduced in effectiveness over the last decades, thanks to heightened vigilance and a general increase in fleet preparedness. These factors alone make the new Sansha attacks relatively minor in scale. Although Sansha forces are selecting targets with a newfound sense of opportunism not traditionally demonstrated, they are nonetheless much the same attack patterns experienced in previous years. Adapting to the challenges of smarter target selection and improved military technologies remains the primary concern.
What the mission is exactly: Players must hold certain areas around an Orca-class ship while civilians prepare to escape. This is a countdown mission against almost continuous waves of enemies. If more than one area is taken by the Sansha then the timer slows down and they players must take back those objectives to speed things back up. If all objectives are taken or the clones are depleted then the mission is failed.
Overwhelmed Civilian Facility (Assault level mission)
Military Intelligence: Your objective is to intercept the departing SanshaGÇÖs Nation fleets and rescue the captured civilians from their smuggler freights. Once you have filled the freighter it will evacuate the remaining civilians and your assignment will be complete.
Rewards: GÇó 2,600,000 ISK GÇó 5,000 CONCORD LP
Background Intelligence: Shortly after appearing to change their strategic focus to capsuleers, reports began amassing of Nation forces launching smaller-scale attacks on remote or poorly defended space stations. The purpose of these attacks remains unknown, but may be as simple as serving to bolster their numbers without launching a full-scale planetary invasion. The targets of these invasions are seemingly random, and no commonality between the highly disparate attacks has yet been found.
What the mission is exactly: This is another capture-the-objective style mission but the Sansha will play the defenders. Capture and hold all of the objectives and win, lose all your clones and fail.
True Creations Research Center (HQ level mission)
Military Intelligence: Your objective is to secure the area around the True Creations Research Center and then destroy the station itself. You will have to commandeer their prototype weapon in order to disable the stationGÇÖs shielding.
Rewards: GÇó 4,500,000 ISK GÇó 10,000 CONCORD LP
Background Intelligence: True Creations are suspected to be chiefly responsible for the re-cloning and implantation of abducted planetside civilians. In addition to this role they spearhead the development and application of new technologies. DED surveillance teams have noted, on repeated occasions now, that True Creations is now deploying research centers directly to the field of battle.
Normally choosing to hide these sorts of centers well from view, this move of theirs is not fully understood. Current research is investigating the potential role these supposedly GÇ£observatoryGÇ¥ facilities are playing in the larger battle. The proximity of these research centers to the front lines is something that will take some time to fully investigate and understand.
What the mission is exactly: Players must attack a heavily fortified facility, hold a prototype energy cannon as it charges, once it fires and breaks through the main facility's shield then we must charge it and kill anyone inside.
With missions such as this and with such difficulty (explained below) there is a high return. We would get CONCORD Loyalty Points, ISK, and potentially blueprints for Sansha themed gear. These could be Sansha guns, armor, vehicles, everything.
Now you may be thinking "this is just PvE" well you're right. It is PvE, but it requires the coordination and setup of PvP. The AI is vastly improved, they'll throw all the electronic warfare they can at you, counter your moves, switch targets, get bonuses (in our case think of bonuses from things like command dropsuits), think almost like a person. Because of the high difficulty it's more like a step between PvE and PvP. Think PvE on steroids.
You may also wonder when we'd be able to do this since it sounds like a region-based thing. Incursions in EVE can happen in High Sec so hypothetically (I stress that heavily) we could do Incursions as soon as launch if CCP was already working on it. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.19 15:14:00 -
[84] - Quote
THE ABOVE IS QUOTED FROM:
Daedalus Stray Talos Incorporated
https://forums.dust514.com/default.aspx?g=posts&m=397331#post397331
Apologies, but the forums were not allowing me to set up quotations X/
Just another fun idea for Sansha missions and I like it
Enjoy!
<3 Punk |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.25 00:24:00 -
[85] - Quote
Well I thought it was good ^^ |
Jason Punk
DUST University Ivy League
74
|
Posted - 2013.03.14 23:19:00 -
[86] - Quote
Coming back for a minor bump in hopes that we still got some interest in PvP (and to upadate a few more discussions since the last post :D
With some good news on the Planetary conquest front and Rogue Drones, here's hoping, eh? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3180
|
Posted - 2013.03.16 07:16:00 -
[87] - Quote
[Request] Rogue drones: have massive enemy variety https://forums.dust514.com/default.aspx?g=posts&t=64048&find=unread
KAGEHOSHI Horned Wolf wrote:Soon Dust 514 will have a PVE mode where you fight against rogue drones ( click here to see). They seem to be come equiped with different kinds of weapons like the shotguns and HMGs, and in different sizes. I'm sure the weapons they use and their size would be good for variety, but their is a massive advantage drones have when it comes to variety; their bodies can be anything. Unlike humans, drones are AI. An AI can be installed on a variety of completely different body types. This can be from massive giant robot spider boss that requires many squads to take down, to small logistics drones that keep the other drones intact. In this thread I will make proposals for drone types that go beyond the basic hovering tentacle monster type of drone that we have seen so far. I will also cover roles that drones can occupy on the battlefield. [Swarm drones]:These should be very small, and they should attack in swarms of dozens. They should be very weak, like only 10 points of health, and their damage should be very minuscule. They should only be a threat when they attack in large groups (a swarm). Swarm drones should only be able to damage when they make physical contact. [Logistics drones]:These should be moderately small, and hover above the standard attack drones to repair them. They should also be able to revive destroyed drones within a few seconds of a drone being destroyed; the revived drones should have with 20% of their health. Logistics drones should be fast, high flying, but moderately weak. [Attack drones]: I don't know what they're really called.The ones we already seen before in trailer. [Heavy attack drones]: I don't know what they're really calledBigger versions of the attack drones, we've seen those before as well. [Fast attack drones]:Motorcycle drones (or hoverbike since drones seem to like hovering) mounted with weapons. About as durable as a regular attack drones, but significantly faster. Here is an image from a movie to illustrate the idea ( click here). [Digger drones]:Originally designed for drilling through tough terrain for mining purposes, these massive centipede-like drones have been modified with dozens of small turrets for offensive capabilities. They burrow underground and pop out to do surprise attacks on enemies. These have high health. They should be trackable underground with active scanners. Imagin a robot version of ( this) with lots of guns mounted on it. This may be quite a challenge to do considering it will that it breaks through the ground, and that will require destructible grounds. [Tank drones]:Hovering HAV drones with powerful defenses, and wields powerful small turrets as well as a large turret. It could look something like this, ( click here). [Aerial attack drones]:Large flying drones that have small turrets, drops bombs, and also deploy attack drones like a dropship. Has moderately high health, flies slowly. It can look something like this ( click here). [King spider drone]:A giant spider drone the size of a building with multiple large turrets. It has around 20,000 total HP, and requires a full team of mercs, or a group of tanks to take down. This would make the ultimate final boss. Here is an image of how it might look ( click here). I realize CCP may already be developing a wide variety of drone types that may already do all the things I would like to see (though probably not), but I'm just posting this preemptively I guess.
[Suggestion] PvPvE Game Mode Full post here: https://forums.dust514.com/default.aspx?g=posts&t=64050&find=unread
Disturbingly Bored wrote:NOTE: THIS IS GOING TO BE LONG. Read the Core Concept, if you don't like it, post to let me know it sucks and that I should suicide in a public area. Any feedback is good feedback. Core Concept:Drones have overrun an important research facility. The facility will be demolished by orbital bombardment in 15 minutes to contain the drone infestation. Your team, working for the installation owners, and a... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3180
|
Posted - 2013.03.16 07:21:00 -
[88] - Quote
[Request] PVE NPC ship boarding (EVE players are safe) https://forums.dust514.com/default.aspx?g=posts&t=47486
KAGEHOSHI Horned Wolf wrote:Ship boarding would be fun, and exciting. It would offer players a new type of environment to enjoy (freaken space ships IN SPACE!). [SHIP BOARDING PVE MISSION]:I did some Googling earlier, and stumbled upon some pretty pictures of EVE NPC ships, like rogue drone ships (click here, here, and here for the coolness). We will already be getting rogue drones on planets as a PVE enemy in the future for Dust 514, but why not take the battle to space? These rogue drone ships could be carrying planetary rogue drones as a defense against mercs boarding them. This could lead to such a great PVE mode much more interesting than fighting off some horde infestation; we can be the infestation, and fight our way through a series of objectives and disable and entire ship, set up a bomb, and boom. This would give the sense of progression that Skirmish 1.0 had, since you have to move through the "map" (ship), and unlock more of it by completing the objectives. Objectives can include hacking doors, disabling indoor defensive systems (like a computer controlling turrets and cameras), fighting our through to the ship's "brain" to plant a bomb, all while fighting past all the hovering killer drones patrolling the corridors. Another plus could be the lack of artificial gravity, meaning that can drift through with some kind of boosters on our backs. This kind of NPC ship boarding could also apply to Sansha's Nation. We could board Sansha ships, and fight our past the enslaved mind-controlled cyborg armies await us inside. Thank you for reading.
Basically I want to board a rogue drone ship and kill rogue drones inside, and do some objectives. |
Flaminius-Aurelius Julius
DUST University Ivy League
6
|
Posted - 2013.03.16 13:05:00 -
[89] - Quote
For Rogue Drones, YEAH! same goes for sleepers, which are a scarier, tougher, ancient version of rogue drones. I feel that Jason's description of 'necrons' was probably the best comparison. So would that make rogue drone infestations be linked to a mother ship? Because most EVE players can easily kick drone butt in space. Dusters would be needed for them on land though as a given. In space, the only need an EVE player would have for them would be if there was some giant mothership that would be really tough to take down so the EVE players hire a dust corp. |
Jason Punk
DUST University Ivy League
75
|
Posted - 2013.03.16 17:59:00 -
[90] - Quote
Hot damn, Kagehoshi...this is fantastic stuff. I may need a moment ^^
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