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Alena Ventrallis
The Neutral Zone
788
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Posted - 2014.03.03 00:07:00 -
[1] - Quote
So what if we made passive scans based on movement?
A heavy sprinting shows up clear as day, while a scout crouched down won't register.
A suit's displayed sig radius is what can detect you at a dead stop. Say a suit has a sig radius of 50dB. Standing perfectly still he'd be scanned by anything more precise than 50dB. Let's say he starts sprinting. His sig radius would increase to 75dB because he is running, so now anything more precise than 75dB would pick him up. If he stops running, his sig radius returns to 50dB, so now you'd have to be stronger than 50dB to pick him up again. Shooting would increase sig radius by a huge amount, meaning once you start your attack, everyone knows about it.
Have it so that the closer you are, the more precise your passive scan is. A suit can scan anything 50dB and above at 10m, 55dB and above at 20m, 60dB and above at 30m, etc. So the closer you get, the more likely you are to pick someone up.
Return shared tacnet to people in your squad only. Now anyone your squadmates detect show up on your tacnet, assuming they are in range of your tacnet to display. Team shared tacnet would be too much, and this encourages squad play. Team shared tacnet can be for when we get team deploy (ha.)
Active scanners instantly take a snapshot of whatever is in front of them, like they will in 1.8
This makes stealth more than just piling on dampeners til you beat the scanners. This means that if that scout sprints into a building willy nilly, he's going to be detected and shot up. If he enters quietly, he may slip by unnoticed. Have it to where moving while crouched does not increase your sig radius. Scouts get an inherent bonus to crouched walking (suits move at 50% speed when crouched, light/scout suits move at 75% speed as an example)
This emphasizes scouts role of being undetected. Stealth won't be "throw on dampeners until an arbitrary number is reached" it'll be "I need to be careful because if I move too fast or start shooting too soon, they'll catch me."
Stealth as a playstyle, not a module.
Best PVE idea I've seen.
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Ironyimation Inception
R 0 N 1 N
122
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Posted - 2014.03.03 00:22:00 -
[2] - Quote
What is a crouch?
Closed Beta Veteran
Explosives Fanatic, 5 Man Remote Explosive Kill
5 Man M8 Packed Locus Grenade Kill
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Hagintora
Chatelain Rapid Response Gallente Federation
276
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Posted - 2014.03.03 00:46:00 -
[3] - Quote
Ya I would like to see Scanning be a little more dynamic. Although, I don't think that you're idea of basing it entirely off of movement is the right way to go. I do like the idea of having Scan Precision have a fall off similar to how weapons work. Precision Skill/Mods could then act as Damage Mods, Profile Dampening/Mods could like Armor, and Scan Range/Mods could act like the old Sharpshooter Skill. |
Alena Ventrallis
The Neutral Zone
788
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Posted - 2014.03.03 00:54:00 -
[4] - Quote
Basing it on movement is for several reasons.
1. Lore. dB means decibel, which measures sound. A heavy is much louder than a scout because of the weight.
2. It emphasizes stealth. Stealth is about moving quickly and quietly. Getting to your objective unnoticed. Movement is key. So if I run in guns blazing, which makes a lot of noise (see reason no. 1) then I am not being stealthy, so I should be found. If I go in quietly, and nova knife some mercs in the back, then I am being stealthy. I get to kill without being seen. An assassin.
This also leaves room for stealth weapons. Perhaps a magsec SMG is modded to be very quiet, so it causes the sig radius (measured in dB) to barely rise, if at all. Thus in keeping with being sneaky. As a limiting factor, we could only have stealth sidearms, meaning you sacrifice the power and range of a light weapon for moving unseen.
Best PVE idea I've seen.
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Hagintora
Chatelain Rapid Response Gallente Federation
276
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Posted - 2014.03.03 01:29:00 -
[5] - Quote
Yes, but as I understand it the same Scan/Profile system is used in EVE, including the dB measuring system. In space. The Active Scanner is not a noise amplifying device, but acts more like a quick radar scan...through objects. I'm just pointing some of the things that don't seem to hold up to the "lore" argument here, which is why I don't think it should be based entirely off of movement/sound. Sound/movement should play a part, to be sure, but there are other factors involved as well; such as electronic "noise" from equipment (and possibly shield extenders), radiation from weapons generated by the power necessary to create plasma/lasers as well as whatever it is that wormholes would give off when active.
Plus, movement and noise aren't really synonymous. |
Alena Ventrallis
The Neutral Zone
788
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Posted - 2014.03.03 01:33:00 -
[6] - Quote
Shield extenders would make sense to make it easier to be detected. EWAR could be something that scrambles the tacnet in a given field, like a reverse active scanner. But for game reasons, Movement should be key. Even if it doesn't translate over to Eve perfectly, gameplaywise it makes things dynamic and fun. Sneaking by a squad to hack the point they just left, or ambushing a heavy/logi duo because neither of them heard it coming makes for some interesting gameplay. Add in tacnet sharing, and scouts can now give intel on the enemy team, without being found themselves.
Best PVE idea I've seen.
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Ekrano Fergus
Molon Labe. General Tso's Alliance
36
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Posted - 2014.03.03 01:42:00 -
[7] - Quote
Decibels are used for more than just sound.
/)_/)
( . .)
C(") (")
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1807
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Posted - 2014.03.03 02:49:00 -
[8] - Quote
Hagintora wrote:Yes, but as I understand it the same Scan/Profile system is used in EVE, including the dB measuring system. In space. The Active Scanner is not a noise amplifying device, but acts more like a quick radar scan...through objects. I'm just pointing some of the things that don't seem to hold up to the "lore" argument here, which is why I don't think it should be based entirely off of movement/sound. Sound/movement should play a part, to be sure, but there are other factors involved as well; such as electronic "noise" from equipment (and possibly shield extenders), radiation from weapons generated by the power necessary to create plasma/lasers as well as whatever it is that wormholes would give off when active.
Plus, movement and noise aren't really synonymous.
scanners in EVE aren't the same as Dust, nor do they work the same........................
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1807
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Posted - 2014.03.03 02:51:00 -
[9] - Quote
Ekrano Fergus wrote:Decibels are used for more than just sound.
also this. if the pitch is lower or higher, the dB won't matter, as you won't hear it. think of our scanners as highly advanced sonar devices.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1021
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Posted - 2014.03.03 03:13:00 -
[10] - Quote
implementing this=lag because of the sheer number of additional calculations that must be made
Kills- Archduke Ferdinand
Balance!
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Ekrano Fergus
Molon Labe. General Tso's Alliance
36
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Posted - 2014.03.03 04:05:00 -
[11] - Quote
Godin Thekiller wrote:Ekrano Fergus wrote:Decibels are used for more than just sound. also this. if the pitch is lower or higher, the dB won't matter, as you won't hear it. think of our scanners as highly advanced sonar devices. our scanners have nothing to do with sound.
/)_/)
( . .)
C(") (")
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abarkrishna
WarRavens
329
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Posted - 2014.03.03 06:48:00 -
[12] - Quote
This already happens. How do you think I see all you sneaky scouts running up behind me?
That's right when you run your profile gets bigger.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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lithkul devant
Legions of Infinite Dominion Zero-Day
162
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Posted - 2014.03.20 22:41:00 -
[13] - Quote
I'll just be happy when we can actually detect tanks on the radar passively much easier. |
Alena Ventrallis
The Neutral Zone
904
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Posted - 2014.03.20 23:02:00 -
[14] - Quote
lithkul devant wrote:I'll just be happy when we can actually detect tanks on the radar passively much easier. Won't happen. dropsuit scan radius is 10m. so you'd have to be within 10m of the tank to pick it up on scan.
Best PVE idea I've seen.
Fixed link.
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Mahal Daj
Mahal Tactical Enterprises
39
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Posted - 2014.03.20 23:22:00 -
[15] - Quote
There are already... other solutions.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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Garth Mandra
The Southern Legion League of Infamy
359
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Posted - 2014.03.21 02:20:00 -
[16] - Quote
I'd like to see this.
With a relatively small effect 5-10% perhaps?
I'd also like to see it added for firing weapons too. Waving a charged forge gun around? That should be easy for the scanners to spot.
Then when we have modular weapons one day you can add a silencer to reduce the sig penalty from firing. |
Dexter307
The Unholy Legion Of DarkStar
1100
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Posted - 2014.03.21 03:25:00 -
[17] - Quote
I dont like the idea of increaing profile for moving or firing a gun. Scanner are suit based not gun based.
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