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421. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: They are Knives of Love HaerrGǪ Did i just imply that I want to Shank Hearr with my Love KnifeGǪ. I don't even create music! One Eyed King wrote: Yes, she is PQ kk, even more nicks to get used to!
- by Haerr - at 2015.02.20 20:50:00
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422. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Spademan wrote: Everytime I log in I forget the warbarge exists. Has that happened to anyone else? Anyway, on potential corp hopping, there's also a third reason which is the corp is extremely incovenient to European ...
- by Haerr - at 2015.02.20 20:36:00
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423. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: We're still badmouthed on occasion, but I've yet to get a good reason from anyone as to why other than that we're mean to outsiders. I find this point debatable as we're also mean to insiders. Just think back to every time G...
- by Haerr - at 2015.02.20 20:33:00
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424. Faction Warfare: The Forever War - in Feedback/Requests [original thread]
"Let the battles run constant and when a person wants to leave they can queue the EoM screen, collect theirbrewards and head out." +1 This would also allow for players to do 'random stuff' on uncontested districts, would be really neat. "The more...
- by Haerr - at 2015.02.20 13:24:00
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425. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Can you bar players who go 0 / 16 from going up against stomp squads? Better to have a some what balanced 8v8, 10v10, 12v12, with longer queue times than 'a bunch of randoms being farmed for kdr'. Not very 'welcome to new eden-y' but then again ...
- by Haerr - at 2015.02.20 12:32:00
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426. Swarms Are OP ( READ ) - in General Discussions [original thread]
KEROSIINI-TERO wrote: Moochie Cricket wrote: Nope. Swarm mechanics are broken. Make them a skill weapon first, then balance. This. +1 Half-Life 2: RPG
- by Haerr - at 2015.02.20 12:26:00
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427. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: Ares 514 wrote: I'm so tired of feeling like I'm the only one that wants to win the battle. I've raised the issue of payouts and winners getting something extra a ton of times along with others and don't understand why C...
- by Haerr - at 2015.02.20 12:21:00
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428. [Petition] We don't want 4 man squads! - in General Discussions [original thread]
TheD1CK wrote: But... what if your friends.. are all convicted public sex-offenders ?? Should we really allow them be in a group, with the public ??? 4 - man squads, kills off some group play yes .. but it would also lead to increasing the nu...
- by Haerr - at 2015.02.20 12:15:00
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429. Feedback: Inconsistent ADS sensitivity between weapons - in Feedback/Requests [original thread]
I do not like it. I do not like having varying control response. Please give us the option to set hip-fire and ads sensitivity per weapon. With normalised scales. An ADS sensitivity setting of 60 should give the same on-screen response to the ...
- by Haerr - at 2015.02.20 12:09:00
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430. Fun idea I had... - in Feedback/Requests [original thread]
Yes +1
- by Haerr - at 2015.02.20 12:00:00
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431. Login 'bug' fixed.. - in General Discussions [original thread]
Sony is shi t.
- by Haerr - at 2015.02.20 11:37:00
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432. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Data on Breach Shotguns, all tiers? Pretty please. :-)
- by Haerr - at 2015.02.13 11:09:00
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433. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Leadfoot10 wrote: MOAR DATA PLZ! YES MOAR PLZ!
- by Haerr - at 2015.02.13 11:07:00
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434. Announcement:Warlords 1.0 Hotfix: 12.2.2015 - in General Discussions [original thread]
Kain Spero wrote: CCP Rattati wrote: voidfaction wrote: Now the question is "do i proto stomp or do I just leave match until i get in match that is winning?" Do we really need to implement a leave 15 min penalty like Battlegrounds... I ...
- by Haerr - at 2015.02.12 20:12:00
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435. Scout Registry / Killboard - in General Discussions [original thread]
^ That right there, folks, is a quality post. Just like this one. DPLAK
- by Haerr - at 2015.02.11 15:33:00
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436. Scout Registry / Killboard - in General Discussions [original thread]
Assault suits are really quite decent now.
- by Haerr - at 2015.02.11 15:32:00
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437. Warbarge Components - in Feedback/Requests [original thread]
Further what if corps who hold districts in PC are given access to a subset of missions that generate CP for the corp and componentes for it's players? Missions such as: within a week the corp as a whole must get XXX kills in PC matches with weap...
- by Haerr - at 2015.02.10 13:28:00
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438. Warbarge Components - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati wrote: Booby Tuesdays wrote: Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the ga...
- by Haerr - at 2015.02.10 13:12:00
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439. Warbarge Components - in Feedback/Requests [original thread]
Cat Merc wrote: I would have to agree with Kane here. There is a core issue with passive component generation. Agreed, it seems odd that passive gains were reimplemented after having been removed from the game for being a poor mechanic, prone ...
- by Haerr - at 2015.02.10 13:07:00
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440. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Atiim wrote: Arkena Wyrnspire wrote: I am wondering why I ever stopped using the battle logi. Because the Assault buff made it leagues better? Clearly you do not know the wonders of dual triage hive dual scanl...
- by Haerr - at 2015.02.10 07:12:00
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