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P14GU3
Savage Bullet
1251
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Posted - 2015.02.19 12:25:00 -
[31] - Quote
Echo 1991 wrote:I Still don't see how it is OP. DMG mod stacking isn't an AV problem. Lock range is less than Max range of a forge. And if you fit a tank properly a single swarmer won't kill you.
Max range is actually less than a blaster, so ANY tank can stay out of swarm range and still kill..
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Derpty Derp
Dead Man's Game
805
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Posted - 2015.02.19 12:30:00 -
[32] - Quote
Commando is fat and slow, has next to no slots compared to other suits. I'll be honest, if someone wants to shoot me with swarms, I'd rather they were in the easy to drop commando. |
Spkr4theDead
Red Star.
2935
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Posted - 2015.02.19 13:23:00 -
[33] - Quote
Crimson ShieId wrote:No. People seem to keep forgetting something important. It's prototype AV weaponry... and what are we driving/piloting? Basic/advanced vehicles. What we need is those vehicles added, no more buffs or nerfs. Once we've got advanced and prototype tanks/dropships, everything will fall right into place. Until then, you've just got to learn how to survive like all the tankers/pilots did before 1.7 when AV was even more dangerous and we didn't have modules and recharge rates that remained continually active. PRO in name only.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Moochie Cricket
Fatal Absolution
1005
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Posted - 2015.02.19 15:44:00 -
[34] - Quote
Derpty Derp wrote:Commando is fat and slow, has next to no slots compared to other suits. I'll be honest, if someone wants to shoot me with swarms, I'd rather they were in the easy to drop commando. I regularly use a commando with swarms in PC, and do very well in the anti infantry role with my damage modded arr.
FOR THE STATE
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Kuruld Sengar
T.H.I.R.D R.O.C.K RISE of LEGION
217
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Posted - 2015.02.19 16:03:00 -
[35] - Quote
ADS IS OP wrote:HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT - Oh hahahahauauauahah Why you so stupid? My swarm kill YOU hahahahahahahahah I want you to die stupid dumb powerful tanker that bullets bounce off of Die die die die die die die Pewpewpewpewpewpewpew ...
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Atiim
Heaven's Lost Property Negative-Feedback
15680
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Posted - 2015.02.19 16:25:00 -
[36] - Quote
1. False; Rate of Fire is slower than AFG and PLCs, while only being faster than NFG by 0.4s 2. Not an argument. 3. Subjective; irrelevant 4. False; How is the range too much when the FG has twice it's range? 5. Your post fails to support this claim. 6. Not an argument; irrelevant. 7. Not an argument; irrelevant. 8. Subjective; irrelevant.
9. The Swarm Launcher's RoF already is 2.6s (1) making your request repetitive.
10. Because they're too easy to afford? Shall we reaise the price of vehicles because I've got enough funds to afford them for the rest of the game?
11. The Commando's +10% bonus doesn't affect the TTK. (2) 12. Damage Modifiers will remain 3/5/7%
13. Please refrain from making posts about V/AV balance if you don't know what you're talking about.
---
(1) Proof that Swarms require 2.6s to fire a volley. (2) Damage Boosts compared to other Dropsuits (2a) Example showing that values 5% and less don't affect SL TTK
The 1st Matari Commando
-HAND
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
410
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Posted - 2015.02.19 16:27:00 -
[37] - Quote
LUGMOS wrote:Inb4 no they're not
no they're not
Gû¼+¦GòÉGòÉn¦ñ
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Copharus Arkana
Seykal Expeditionary Group Minmatar Republic
49
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Posted - 2015.02.19 16:56:00 -
[38] - Quote
Echo 1991 wrote:Copharus Arkana wrote:HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT You have the right idea, but SL will need harsher nerfs since its fire and forget. So a weapon that cannot hurt anything other than vehicles and installations needs to be needed hard because its fire and forget? Explain why that is the case. Don't pretend like you can't fight infantry as an AV player. Unless your stupid enough to use a logi suit, you have a side arm, or most likely another light weapon slot. You still have all your infantry killing abilities, plus the ability to hit vehicles with insane amounts of damage per volly, without even having to actually aim. I know everyone thinks ARR is op, but at least you have to aim with it. The SL could effectively be used by a monkey, all you need for it in terms of sacrifice is SP, and that costs the same as every other light weapone. We put so much sp and isk into our tanks. We can't go inside places like infantry can, we can't hack like infantry can, and we can't hide like infantry. We sacrifice a lot when we drive tanks, what do you sacrifice? |
Echo 1991
State of Purgatory General Tso's Alliance
730
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Posted - 2015.02.19 17:51:00 -
[39] - Quote
Copharus Arkana wrote:Echo 1991 wrote:Copharus Arkana wrote:HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT You have the right idea, but SL will need harsher nerfs since its fire and forget. So a weapon that cannot hurt anything other than vehicles and installations needs to be needed hard because its fire and forget? Explain why that is the case. Don't pretend like you can't fight infantry as an AV player. Unless your stupid enough to use a logi suit, you have a side arm, or most likely another light weapon slot. You still have all your infantry killing abilities, plus the ability to hit vehicles with insane amounts of damage per volly, without even having to actually aim. I know everyone thinks ARR is op, but at least you have to aim with it. The SL could effectively be used by a monkey, all you need for it in terms of sacrifice is SP, and that costs the same as every other light weapone. We put so much sp and isk into our tanks. We can't go inside places like infantry can, we can't hack like infantry can, and we can't hide like infantry. We sacrifice a lot when we drive tanks, what do you sacrifice? In order for AV to work, you need damage mods, so I'm already sacrificing health in order to deal enough damage. I can get shot by every person on the enemy team and have to use a sidearm as my main form of defence, most of which are useless outside of close range meaning if I get pinged by a RR, ScR or CR outside of that range I cannot fight back.
To compensate for shield losses, shield suits have to use armour to make up for it. Making them slow.
I lose more suits than you lose tanks, therefore I lose more isk. You get to drive around in a 5k HP secondary suit and you're compiling you can't hack a objective in a tank and get into small areas?? Get a grip. Tanking doesn't exactly take skill; drive into an area, shoot things, get shot at and drive off. |
HOLY PERFECTION
OUTCAST MERCS RISE of LEGION
31
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Posted - 2015.02.20 06:03:00 -
[40] - Quote
Your logic is completely bull and unsupported echo
I WILL WIN... DESTINY
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KEROSIINI-TERO
The Rainbow Effect
1781
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Posted - 2015.02.20 12:21:00 -
[41] - Quote
Moochie Cricket wrote:Nope. Swarm mechanics are broken. Make them a skill weapon first, then balance.
This.
The answer
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Haerr
Nos Nothi
2340
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Posted - 2015.02.20 12:26:00 -
[42] - Quote
KEROSIINI-TERO wrote:Moochie Cricket wrote:Nope. Swarm mechanics are broken. Make them a skill weapon first, then balance. This.
+1
Half-Life 2: RPG |
PLAYSTTION
Corrosive Synergy RISE of LEGION
509
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Posted - 2015.02.20 12:31:00 -
[43] - Quote
Nerfing damage mods just to balance swarms...I don't like it.
Gassault Calogi and more. Respec Pending.
- Open Beta Vet - 36.5 mil sp -
- Director of Corrosive Synergy -
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CaoticFox
Axis of Chaos
218
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Posted - 2015.02.20 14:21:00 -
[44] - Quote
HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT its PRO... ur tank is STD... get a CLUE!!!
My SP is irrelevant...
This game sucks, more than anything has sucked before.
& GETTING WORSE!!!
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HOLY PERFECTION
OUTCAST MERCS RISE of LEGION
32
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Posted - 2015.02.20 16:21:00 -
[45] - Quote
CaoticFox wrote:HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT its PRO... ur tank is STD... get a CLUE!!! I run full proto on my tank, get a clue
I WILL WIN... DESTINY
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altair Dovahkiin
Minmatar Republic
24
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Posted - 2015.02.20 16:32:00 -
[46] - Quote
HOLY PERFECTION wrote:The past three patches have not been friendly to tanks. Swarms are becoming too powerful, and all the way to common. First of all not all swarms are powerful and OP \. Really the only one is the whycomi. Mostly because of the damage and the rate of fire. Also commandos stacking damage mods and the new warbarage thing adding 5% damage does NOT help. In conclusion it may not just be the swarms ( besides Whycomi ). It seems like it is also the commandos fault and the excessive damage mods.
Basic Rundown of problems
Too fast fire rate To many damage mods To cheap To much of a lock of range overall performance is to high Commando spamming mods To common To cheap
How to fix it
Lower fire rate to every 2.5 - 3 seconds then bumping up clip to 5
Raise the price of AV equipment in general
Damage nerfed because of Commando`s
Lowering every damage mod in the game STA/ADV/PRO 1/2/3
Any comment post below. Will come out with all problems with tanks and Av on forums in a little while. SO READ IT
what is your HP on your tank
Bravery doesn't mean you aren't scared.
It means you go anyway
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