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161. Scout Registry / Killboard - in General Discussions [original thread]
I think that the Assaults strength (comparative strength towards Logis, Commandos, and Sentinels) comes more from the ability to dictate how and when an engagement happens through mobility and regen. While the other dropsuit roles have, more or le...
- by Haerr - at 2015.05.30 12:22:00
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162. Scout Registry / Killboard - in General Discussions [original thread]
Kaeru Nayiri wrote: I always play dust with a cup of oolong. Helps me keep my sanity. Nice! atm I am into Lapsang soushong... souchong... sochoung? What ever it is called it is all smokey goodness. Also my GalScout has been working terribl...
- by Haerr - at 2015.05.30 11:39:00
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163. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
No aim assist while hip firing? :-)
- by Haerr - at 2015.05.29 11:21:00
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164. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Just going to echo what most seem to be on board with: All Logis 4 Equipment slots 1 Light Weapon slot 0 Sidearm slot 1 Grenade slot Edit: The extra low and missing equipment slot on the Caldari Logistics coupled with the missing low and missi...
- by Haerr - at 2015.05.29 11:08:00
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165. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Can we get a Light Suit with 2 Utility slots (or 1 Light and 1 Utility)?
- by Haerr - at 2015.05.29 09:17:00
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166. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: Stuff You left out HP Pool and Movement Speed, and you are overvaluing Stamina Pool and Stamina Regen. (No module will give you +0.45 movement speed but 1 module will give +100% Stamina AND +100% Stamina Regen.) Besides if yo...
- by Haerr - at 2015.05.29 08:47:00
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167. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati wrote: The Eristic wrote: 8 slots + 4 equip + Light + Sidearm on all four in exchange for the grenade slot? Or sidearm on just Amarr/Cal for the grenade? hmmm, that's certainly an option. I think the gren...
- by Haerr - at 2015.05.28 11:37:00
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168. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: Adipem Nothi wrote: Haerr wrote: I made a thing to look at various dropsuit stats and compare them to each other and between races. Google docs LINK I think it is safe to say that part of the Minmatars overwhelming ...
- by Haerr - at 2015.05.28 11:07:00
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169. Scout Registry / Killboard - in General Discussions [original thread]
I made a thing to look at various dropsuit stats and compare them to each other and between races. Google docs LINK I think it is safe to say that part of the Minmatars overwhelming mobility comes from their far superior Stamina Regen. Speaki...
- by Haerr - at 2015.05.27 21:41:00
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170. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, as part of a Logi and Commando review, and my own rational hatred of irrational things, we will be aligning speeds across the board in an imminent hotfix. Consider this initiative only a part of the changes. I...
- by Haerr - at 2015.05.27 21:28:00
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171. Weapon Customization Concept/Discussion - in General Discussions [original thread]
Aeon Amadi wrote: Mobius Wyvern wrote: Aeon Amadi wrote: EDIT: There's a lot of merit in this post . My proposal adds a lot of unnecessary fluff with stuff like components and the like but what we honestly and truly need is just a simple...
- by Haerr - at 2015.05.27 13:57:00
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172. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking. If you are trolling you got me good.
- by Haerr - at 2015.05.27 10:08:00
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173. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Varoth Drac wrote: I personally would prefer to trade Amarr equipment for the sidearm. Give it the full 8 module slots. So 3 eq slots, 1 LW, 1SA, 8 mods. I love the idea of Caldari downgrading their light weapon to a sidearm as trade for a 9th...
- by Haerr - at 2015.05.27 10:05:00
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174. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Amarr Sidearm = Trade Equipment, Low Slot or both? Equipment Slot first, then an other High/Low slot if the suit is behind on High/Low slots. CCP Rattati wrote: Caldari Extra High Slot = Trade Equipment, Light weapon dow...
- by Haerr - at 2015.05.27 09:39:00
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175. Team Builder - A Simple Implementation - in Feedback/Requests [original thread]
And if still nothing will work... Can you give us Tags for contacts as well as Tag specific contacts lists (All players marked with Tag X shows up in that Contacts Tab)... with icons to show that they are online. Just anything.
- by Haerr - at 2015.05.27 09:33:00
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176. Team Builder - A Simple Implementation - in Feedback/Requests [original thread]
And if none of that works... Can you allow Squad Leaders to pick a number or letter to represent their squad and then show that number or letter as an icon on the portraits of players in channels, and then sort the channel by Squad number or lett...
- by Haerr - at 2015.05.27 09:26:00
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177. Team Builder - A Simple Implementation - in Feedback/Requests [original thread]
And if that doesn't work can you allow Dust Squads to be attached to Eve fleets? That way an Eve player could see which players are in which squads.
- by Haerr - at 2015.05.27 09:21:00
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178. Team Builder - A Simple Implementation - in Feedback/Requests [original thread]
And if that doesn't work can you make it so that we can see which players are in a squad in the squad finder? (Maybe by clicking info on the squad or something.)
- by Haerr - at 2015.05.27 09:19:00
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179. Team Builder - A Simple Implementation - in Feedback/Requests [original thread]
If this doesn't work can you allow a player to be an observer (non deploying member) of a squad? Even if it has to be an Eve player it would be a step up. _____ Squad 0 - Leader - Haerr Squad 0 - Spots Squad 0 - Observer Squad 1 - Leader Squad 1 ...
- by Haerr - at 2015.05.27 09:17:00
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180. Team Builder - A Simple Implementation - in Feedback/Requests [original thread]
Team Builder - A Simple Implementation Instead of having the Team Tab automatically being created, allow us to start the Team Tab just like we would a Squad. _____ Team Tab _____ Team 0 - Squad 0 - Leader (Team Leader) - Haerr Team 0 - Squad 0...
- by Haerr - at 2015.05.27 09:10:00
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