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821. @rattati AV Spreadsheet error - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: A guy that doesn't play the game getting this much say... What say, numbnuts? I can make suggestions and if rattati finds them reasonable he might use them. OMG AVspiracy to ruin DUST just for you...
- by Godin Thekiller - at 2015.02.14 19:45:00
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822. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Derpty Derp wrote: Godin Thekiller wrote: Also, as I've already said, any kind of movement a HAV can do, a ADS can easily counter. And a HAV can also counter an ads movement. Godin Thekiller wrote: 3: It's CALLED A ******* DS ...
- by Godin Thekiller - at 2015.02.14 19:17:00
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823. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Foundation Seldon wrote: Godin Thekiller wrote: Foundation Seldon wrote: Godin Thekiller wrote: Foundation Seldon wrote: We've tried the lower flight ceiling in earlier iterations of the game, it sucks. It makes the already hilariou...
- by Godin Thekiller - at 2015.02.14 19:05:00
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824. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Derpty Derp wrote: Godin Thekiller wrote: flying at flight ceiling completely invalidates that, so bullshit. & also completely invalidates the dropship. We're well aware you struggle against dropships when in a tank... Guess what, I ...
- by Godin Thekiller - at 2015.02.14 18:55:00
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825. Mission Playlists - in Feedback/Requests [original thread]
It seems that most of the missions are benefitting Infantry more than Pilots as far as the objectives go (rewards are sorta balanced). In my opinion, that should change. But changing or adding a lot of Pilot based missions would do the same for In...
- by Godin Thekiller - at 2015.02.14 18:39:00
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826. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Derpty Derp wrote: Breakin Stuff wrote: you don't always see them, and if they're above you, they cannot be hit by your turrets. You see them if you keep your eyes open... You see them on the radar when they're close enough to do anythin...
- by Godin Thekiller - at 2015.02.14 18:30:00
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827. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Tesfa Alem wrote: Didn't read anything in your proposal that claries anyhing. Your still hooked up on semantics. You still believe ADS are not gunships and shouldn't go after Tanks. But. Tanks by the same vien are not mobile Anti Air Platfor...
- by Godin Thekiller - at 2015.02.14 18:11:00
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828. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Foundation Seldon wrote: Godin Thekiller wrote: Foundation Seldon wrote: We've tried the lower flight ceiling in earlier iterations of the game, it sucks. It makes the already hilariously fragile Dropship more fragile. This entire initiat...
- by Godin Thekiller - at 2015.02.14 18:05:00
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829. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Foundation Seldon wrote: We've tried the lower flight ceiling in earlier iterations of the game, it sucks. It makes the already hilariously fragile Dropship more fragile. This entire initiative of yours is trying to find a solution to a problem...
- by Godin Thekiller - at 2015.02.14 17:28:00
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830. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
DUST Fiend wrote: I always felt the ADS should only have two passenger seats, none if both guns are fit. Its an assault craft, so only needs its gunners or a couple specialized units to drop. Its always stepped on the heels of transport ships,...
- by Godin Thekiller - at 2015.02.14 16:27:00
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831. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
DUST Fiend wrote: Breakin Stuff wrote: DUST Fiend wrote: Breakin Stuff wrote: Missile and blaster DPS will be normalized around 1000-1100 each with missiles being single fire. The rail baselines at 870 DPS at proto. So it sucked a ner...
- by Godin Thekiller - at 2015.02.14 16:25:00
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832. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Jammeh McJam wrote: Godin Thekiller wrote: Jammeh McJam wrote: Godin Thekiller wrote: Atiim wrote: This won't accomplish your goal but I think it would also be nice if the elevation limit on the upper-Small Turret was removed, that ...
- by Godin Thekiller - at 2015.02.14 16:20:00
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833. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
DUST Fiend wrote: Godin Thekiller wrote: Also, ADS's are not acting in a support role at all as of current, more like a assaulting platform and nothing else (to be fair, that's about the same with the HAV, which I've said many times, but t...
- by Godin Thekiller - at 2015.02.14 16:07:00
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834. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
DUST Fiend wrote: Breakin Stuff wrote: Missile and blaster DPS will be normalized around 1000-1100 each with missiles being single fire. The rail baselines at 870 DPS at proto. So it sucked a nerf too. What is each turrets current DPS? ...
- by Godin Thekiller - at 2015.02.14 16:07:00
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835. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Breakin Stuff wrote: Godin Thekiller wrote: Breakin Stuff wrote: Godin while I appreciate your desire to be considerate I want to see HAVs picking off tower forges in Line Harvest. I do understand that. I want to see that too, that's a...
- by Godin Thekiller - at 2015.02.14 16:03:00
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836. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
DUST Fiend wrote: Large missiles are great anti DS turrets as is. Any more elevation without lowering damage or RoF will be an overbuff. Missile tanks with skilled pilots are a serious threat to dropships, even pythons They're going to hav...
- by Godin Thekiller - at 2015.02.14 15:56:00
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837. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Breakin Stuff wrote: Godin while I appreciate your desire to be considerate I want to see HAVs picking off tower forges in Line Harvest. I do understand that. I want to see that too, that's another thing around as bad as this. I also don't w...
- by Godin Thekiller - at 2015.02.14 15:55:00
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838. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Jammeh McJam wrote: Godin Thekiller wrote: Jammeh McJam wrote: Atiim wrote: This won't accomplish your goal but I think it would also be nice if the elevation limit on the upper-Small Turret was removed, that way the gunner would be ab...
- by Godin Thekiller - at 2015.02.14 15:53:00
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839. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Jammeh McJam wrote: Godin Thekiller wrote: Kallas Hallytyr wrote: Godin Thekiller wrote: Not necessarily. More so, that was asking why is a secondary function regarded as the primary function. I'm fine with ADS's being able to, but it ...
- by Godin Thekiller - at 2015.02.14 15:48:00
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840. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Breakin Stuff wrote: Godin's beating around the statement that HAV turrets need higher elevation limits in order to engage dropships as they are coming. Once they're directly on top of you, you're screwed. However. This would also allow HAVs ...
- by Godin Thekiller - at 2015.02.14 15:46:00
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