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721. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: CCP WHY ARE MISSILES GETTING NERFED SO MUCH. ACTUALLY AT ALL? Because It being a better CQ weapon than blasters is silly.
- by Godin Thekiller - at 2015.03.06 11:49:00
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722. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Sir Dukey wrote: Shield tanks being nerfed to a point where they are equal to todays armor tanks. Armor tanks being buffed to hell. God, with every little stupid hotfix by rattati, I regert speccing into what every he tries to balance. ...
- by Godin Thekiller - at 2015.03.05 21:48:00
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723. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Sir Dukey wrote: OMG, you halfed the ROF of the Missile Turret!! WTH??? You reduced it's ammo. What is the reasoning behind this? Not only do I rarely see missile launchers, now you nerfed the living crap out of it? You do realize that repping ...
- by Godin Thekiller - at 2015.03.05 21:47:00
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724. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Oh, you must want people to call me OP. Okay, Master Splinter, challenge accepted.
- by Godin Thekiller - at 2015.03.05 21:20:00
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725. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: Spkr4theDead wrote: Tanks were fine during Chrome. chrome got killed. Devs decided to say no. get over it. What about Uprising prior to 1.7? 1.0-1.6 HAV vs. HAV was nice. Chromo HAV vs. AV...
- by Godin Thekiller - at 2015.03.04 21:50:00
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726. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Tanks were fine during Chrome. Not really, seeing as Rails 3 shotted them. Oh wait, I forgot, you're fine with shitting damage.
- by Godin Thekiller - at 2015.03.04 20:47:00
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727. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: LudiKure ninda wrote: Breakin Stuff wrote: Ok here's someone who is actually doing exactly what every damn tanker accuses ME of. kill him. This is What vehicle QQ really looks like. Go look and see the difference....
- by Godin Thekiller - at 2015.03.04 20:45:00
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728. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
But I like my Forge Snipers :'(
- by Godin Thekiller - at 2015.03.04 20:42:00
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729. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: Godin Thekiller wrote: Well, it is. remember, phase 3 Phase 3? Actually Phase 2 https://forums.dust514.com/default.aspx?g=posts&m=2583382#post2583382 Not s...
- by Godin Thekiller - at 2015.03.04 20:41:00
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730. Pilot suit idea - in Feedback/Requests [original thread]
crew dark wrote: Hello, I would say that dropsuits "Pilots" are dropsuits but scouts are a type of dropsuit where you get in some strong box and with it the dropsuits pilots do not appear in dropsuit light bar to "PILOTS" thank you. Transla...
- by Godin Thekiller - at 2015.03.04 01:30:00
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731. Pilot suit idea - in Feedback/Requests [original thread]
Pokey Dravon wrote: Impact damage is too stupidly high has is and should be reduced, period. This applies for pretty much everything. How is it that I'm taking 80GJ shots and doing quite well for myself, but I can't survive a 20 foot fall?
- by Godin Thekiller - at 2015.03.04 01:29:00
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732. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: Pokey Dravon wrote: True Adamance wrote: LudiKure ninda wrote: When you point turrent at someone it says what suit they have,..look at pyrex bottom screen and your see that all suits are ...
- by Godin Thekiller - at 2015.03.04 01:27:00
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733. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Breakin Stuff wrote: So do I. Sooner or later EVERYONE makes mistakes during a battle. I think back then Hardeners were all 25-30% but you almost always had 2-3 of them at a time. Sometimes you had to have multiples o...
- by Godin Thekiller - at 2015.03.04 01:26:00
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734. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: True Adamance wrote: LudiKure ninda wrote: When you point turrent at someone it says what suit they have,..look at pyrex bottom screen and your see that all suits are MLT. And yeah I agree ...
- by Godin Thekiller - at 2015.03.04 01:24:00
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735. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Godin Thekiller wrote: Spkr4theDead wrote: Breakin Stuff wrote: LudiKure ninda wrote: Solution is simple,.. If you dont drive tanks or ADS you can fck off from this thread. Never gonna happen. Of course it w...
- by Godin Thekiller - at 2015.03.03 21:43:00
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736. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: LudiKure ninda wrote: Solution is simple,.. If you dont drive tanks or ADS you can fck off from this thread. Never gonna happen. Of course it won't happen, because despite you not using vehicl...
- by Godin Thekiller - at 2015.03.03 21:16:00
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737. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Breakin Stuff wrote: Takahiro let me summarize every argument you and spkr have made. "Golly, I can't wait for fragmented missiles so I can efficiently kill some infantry" Rather frequently combined with "It is inh...
- by Godin Thekiller - at 2015.03.03 21:10:00
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738. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Takahiro Kashuken wrote: Breakin Stuff wrote: Takahiro Kashuken wrote: Breakin Stuff wrote: I never said that the two extra turrets is worthwhile. But some people want the option. I could care less if a tank h...
- by Godin Thekiller - at 2015.03.03 20:52:00
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739. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Soul Cairn wrote: I strongly believe that pilot suits should have one eq slot. I believe that pilots should be placing uplinks in places difficult or impossible to reach for infantry. This is something I find beneficial to myself and my team. ...
- by Godin Thekiller - at 2015.03.03 20:44:00
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740. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
One Eyed King wrote: Godin Thekiller wrote: Pokey Dravon wrote: el OPERATOR wrote: Countermeasure/early warning systems for Pilot Suits tho might work for folks. Ehhhh a Pilot suit shouldnt be able to do anything that a Non-pilot ...
- by Godin Thekiller - at 2015.03.03 02:22:00
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