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6261. Elegant solution to LAV run-over-fests - in General Discussions [original thread]
Besides, AV grenades **** me up. 1 Lai Dai sends me running. 2 sends me burning. 3, and I'm spawning.
- by Godin Thekiller - at 2013.05.27 11:04:00
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6262. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
I hate kb/m for dropsuit gameplay. I can't aim for **** with it. But, I do like it for my tanks. I can still kill people quite well with my freefit scout suit and shotgun, even if I know that person is using a kb/m. I don't see what the fuss is ab...
- by Godin Thekiller - at 2013.05.27 11:02:00
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6263. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
lol, thx. Just want to help (as I have been for over a year now) make this game a great, AAA shooter.
- by Godin Thekiller - at 2013.05.27 10:56:00
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6264. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
REQUIRED: 1: Stop think that balancing through pub matches will make the game balanced on serious matches. That makes no sense. 2: Give the vehicle engineering skill 3-5% PG bonus instead of the it's only a reduction to the CPU, as it's only 2...
- by Godin Thekiller - at 2013.05.27 10:50:00
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6265. Ways to balance AV and vehicles - in General Discussions [original thread]
Charlotte O'Dell wrote: *I think you mean 5%/lvl POG skill. We need that PG to fit proto modules with proto turrets. Otherwise, spot on! This is to make CCP happy. They want to nerf us for some odd reason, so if we give them a lightly lower ...
- by Godin Thekiller - at 2013.05.27 10:48:00
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6266. Ways to balance AV and vehicles - in General Discussions [original thread]
ladwar wrote: I think use them need to be said.. because of threads like this one .... what? I'm not sure I'm following what you mean by that....
- by Godin Thekiller - at 2013.05.27 10:39:00
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6267. Ways to balance AV and vehicles - in General Discussions [original thread]
bump
- by Godin Thekiller - at 2013.05.27 10:36:00
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6268. Elegant, scaling solution to LAV run-overs - in Feedback/Requests [original thread]
We already do take damage. I went through a group of enemies (about 8), slightly hit a wall, and had to run before I died. and yes, I was in fire.
- by Godin Thekiller - at 2013.05.27 10:24:00
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6269. Ways to balance AV and vehicles - in General Discussions [original thread]
Kane Fyea wrote: Godin Thekiller wrote: and anything that they shoot. This isn't a glitch. CCP limits how far you can see someone to increase performance. Most developers do this in games with large maps. This is where it becomes a gl...
- by Godin Thekiller - at 2013.05.27 10:17:00
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6270. Ways to balance AV and vehicles - in General Discussions [original thread]
REQUIRED: 1: Stop think that balancing through pub matches will make the game balanced on serious matches. That makes no sense. 2: Give the vehicle engineering skill 3% PG 3: (this will help AV'ers too) Get rid of packed AV nades, make regula...
- by Godin Thekiller - at 2013.05.27 10:05:00
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6271. Elegant solution to LAV run-over-fests - in General Discussions [original thread]
I got highly advanced armor plating and shielding systems on my LLV. Plus, I sunk a **** ton of SP into it. So, making me get damage for running you over makes no sense. This is what you get for breaking my HAV's. Fix them, and fix the camera' on ...
- by Godin Thekiller - at 2013.05.27 09:21:00
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6272. Tank Options - in Feedback/Requests [original thread]
+1 good idea
- by Godin Thekiller - at 2013.05.27 09:14:00
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6273. swarm turret - in Feedback/Requests [original thread]
There giving missiles lock on. When that happens, Gallente HAV's will be kitted so much it's not funny.
- by Godin Thekiller - at 2013.05.27 00:04:00
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6274. The dedicated AV player union - in General Discussions [original thread]
Also, CCP, get rid of packed AV nades, make regular go 800 dam. STD, 1000 dam. Adv., and 1200 PROTO. make regular's have no homing. Then make sleek do 550 STD, 750 Adv., then 900 PROTO, and let them keep their current homing. This will balance AV ...
- by Godin Thekiller - at 2013.05.26 06:20:00
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6275. [FEEDBACK] LAV's are ruining FPS gameplay. - in Feedback/Requests [original thread]
Chankk Saotome wrote: I've heard a great suggestion where LAVs take damage directly relative to the ARMOR of the player being run into. Not total E-HP but their armor HP should do some damage to LAVs ramming them. i.e. If you hit a scout with ...
- by Godin Thekiller - at 2013.05.26 06:10:00
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6276. The dedicated AV player union - in General Discussions [original thread]
Thought of another way to fix vehicles- nerf the base resistance on LLV's, and change the adaptation skill to 3-5% resistance per lvl. Then, give us the PG skill back, but make it 3% instead of 5%. There, fixed. Oh, and fix the module wheel. Pea...
- by Godin Thekiller - at 2013.05.26 05:39:00
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6277. Read For Interesting Story - in General Discussions [original thread]
I rememer killing you in a freefit MLT Scout suit with no dropsuit skills. Therefore, you've already lost. I don't see why you guys are so defensive even though I said that was a good battle.
- by Godin Thekiller - at 2013.05.25 01:22:00
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6278. Read For Interesting Story - in General Discussions [original thread]
Lea Silencio wrote: Den-tredje Baron wrote: Ohh you guys brought the A team and they brought their Z so what bro. They'll just attack again with 80 clones and this time with their C team. ^ So much THIS You are in the Z team. Get out.
- by Godin Thekiller - at 2013.05.25 01:12:00
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6279. Read For Interesting Story - in General Discussions [original thread]
Den-tredje Baron wrote: Ohh you guys brought the A team and they brought their Z so what bro. They'll just attack again with 80 clones and this time with their C team. That was their.... 5th attack on us? Plus, I saw some pretty good people....
- by Godin Thekiller - at 2013.05.25 01:11:00
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6280. Read For Interesting Story - in General Discussions [original thread]
bump
- by Godin Thekiller - at 2013.05.25 01:03:00
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