| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100  | 
      
      
        1701. New Suit Ideas Thread - in Feedback/Requests [original thread] 
          I was told to post my idea for a new suit here.... hummmm................. Okay, I got a idea, but someone's going to have to do do the stats on it, as I have a headache:  Titan: around the same eHP as a basic Heavy, but can carry a small turret, ... 
          - by Godin Thekiller - at 2013.11.04 04:00:00 
          
  | 
      
      
      
        1702. New Suit Ideas Thread - in Feedback/Requests [original thread] 
            Meeko Fent wrote:    "Armadillo"   After a through reworking at the hands of the minds who Designed Marauders, This class of HAV still has a Preference to Attack, as the Base Class did, But is now More Survivable then the Basic model  Ex. GAE-1 ... 
          - by Godin Thekiller - at 2013.11.04 02:47:00 
          
  | 
      
      
      
        1703. New Suit Ideas Thread - in Feedback/Requests [original thread] 
            Vyzion Eyri wrote:   Gunner - Medium Frame    Suit bonus:  +5% bonus to turret damage per level.   Racial bonuses:  Amarr: +5% bonus to small laser turret damage per level. Caldari: +5% bonus to small missile turret damage per level. Gallente: +... 
          - by Godin Thekiller - at 2013.11.04 02:43:00 
          
  | 
      
      
      
        1704. [Request] Ion Flux Orbital Type - in Feedback/Requests [original thread] 
          It's called a tactical EMPS (we only got small OB types atm, and that's what the S is.). Anyways, not worth it imo. I'd rather have drone strikes/ explosive projectile strikes first. 
          - by Godin Thekiller - at 2013.11.04 02:39:00 
          
  | 
      
      
      
        1705. EMP Nades - in Feedback/Requests [original thread] 
          1: Flux destroys them, so pointless.  2: Just give this to flux, then reduce it's damage. 
          - by Godin Thekiller - at 2013.11.04 02:37:00 
          
  | 
      
      
      
        1706. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread] 
            Django Quik wrote:    Kallas Hallytyr wrote:  With the 1.7 change in how Hardeners/Reps, etc work, we should see periods of incredible power but also periods of incredible vulnerability (relatively speaking) - my only concern is the potential st... 
          - by Godin Thekiller - at 2013.11.03 13:27:00 
          
  | 
      
      
      
        1707. Request:- Officer Gear - in Feedback/Requests [original thread] 
          No. 
          - by Godin Thekiller - at 2013.11.03 13:26:00 
          
  | 
      
      
      
        1708. BPOs and the future - in Feedback/Requests [original thread] 
          Well, if it works anything like EVE's BPO's, I would be fine with it. Would have to make a manufacturing alt, but I'd be cool with that. 
          - by Godin Thekiller - at 2013.11.03 07:51:00 
          
  | 
      
      
      
        1709. request... intentional LAG fix (EQUIPMENT SPAM) - in Feedback/Requests [original thread] 
          Nah, just there needs to be a limit on how much equipment you can put in X radius 
          - by Godin Thekiller - at 2013.11.02 20:00:00 
          
  | 
      
      
      
        1710. New models for weapon variants - in Feedback/Requests [original thread] 
          All it is is different internals, so it would be pointless to change the entire design of said weapon.   
          - by Godin Thekiller - at 2013.11.02 06:09:00 
          
  | 
      
      
      
        1711. orbital deflection shields - in Feedback/Requests [original thread] 
          Maybe a suicide EMP could take it out? 
          - by Godin Thekiller - at 2013.11.02 05:55:00 
          
  | 
      
      
      
        1712. The Role of HAVs - in Feedback/Requests [original thread] 
            Ulysses Knapse wrote:    Godin Thekiller wrote:  You're the one who's mixing the roles. The HAV's we got now does what it's supposed to: decent DPS, decent speed, tank The tech 2 hulls will nerf one of these, buff another, and keep one the same:... 
          - by Godin Thekiller - at 2013.10.29 04:56:00 
          
  | 
      
      
      
        1713. The Role of HAVs - in Feedback/Requests [original thread] 
          You're the one who's mixing the roles. The HAV's we got now does what it's supposed to: decent DPS, decent speed, tank The tech 2 hulls will nerf one of these, buff another, and keep one the same:  Marauder- high tank, **** speed, decent DPS.  BO-... 
          - by Godin Thekiller - at 2013.10.29 04:27:00 
          
  | 
      
      
      
        1714. Teleportation Gernade - in Feedback/Requests [original thread] 
          I not really sure about the idea yet..... 
          - by Godin Thekiller - at 2013.10.29 04:03:00 
          
  | 
      
      
      
        1715. Invisible dropsuits - in Feedback/Requests [original thread] 
          So, make scouts lose the only small little thing they have? No. 
          - by Godin Thekiller - at 2013.10.28 10:07:00 
          
  | 
      
      
      
        1716. Scanners and Scouts - A look at scan precision and profile signature and how to ... - in Feedback/Requests [original thread] 
          you did the stacking wrong. 
          - by Godin Thekiller - at 2013.10.26 20:39:00 
          
  | 
      
      
      
        1717. Suggestions for re-introduction of Drop Ships - in Feedback/Requests [original thread] 
            Lanius Pulvis wrote:  Yes, I know several different threads have suggestions on how to improve drop ships, but all the suggestions seem to indicate "fixing" things perceived to be broken. I think we all need to acknowledge that drastic changes a... 
          - by Godin Thekiller - at 2013.10.26 20:36:00 
          
  | 
      
      
      
        1718. Balancing Cloaking devices - in Feedback/Requests [original thread] 
            Zeylon Rho wrote:  It's also "high" slot in EVE (like a weapon). If it were actually equivalent...  A cloak would require a Light Weapon slot, it would significantly slow a player while in operation (or restrict them to lower speeds), would blun... 
          - by Godin Thekiller - at 2013.10.26 20:25:00 
          
  | 
      
      
      
        1719. [Request] Here's the REAL solution to balance Logistics dropsuit. - in Feedback/Requests [original thread] 
          fail OP. Reducing the damage from weapons (maybe including RE's and PE's as well, not sure) would work far better. 
          - by Godin Thekiller - at 2013.10.25 01:50:00 
          
  | 
      
      
      
        1720. [Fix/Request] Logi LAV - in Feedback/Requests [original thread] 
           Already ahead of you bro . 
          - by Godin Thekiller - at 2013.10.25 01:48:00 
          
  | 
      
      
      
        | Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100  | 
      
      
        
        | First page | Previous page | Next page | Last page |