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1601. New Minmatar shotgun idea: The Cruncher Shotgun - in Feedback/Requests [original thread]
Terry Webber wrote: Can it be made into a pump-action shotgun? It's just so it can be different from the Gallente shotgun. 1: Gal shotty is pump action 2: MD already exists
- by Godin Thekiller - at 2014.03.15 15:37:00
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1602. [Request/Feedback] Collectible Medals (hear me out plz) - in Feedback/Requests [original thread]
SP is the unit we use to measure how much brain power we have about our pew pew ****. Doing certain things would give us more experience on the battlefield, and therefore more SP should be earned. If that's what you're getting at, makes sense to...
- by Godin Thekiller - at 2014.03.14 22:44:00
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1603. battle for eclipticum(event) - in Feedback/Requests [original thread]
There's nothing going on in New Eden atm, so this wouldn't happen for a bit. Would be fun though (although I doubt a Titan would be put in orbit)
- by Godin Thekiller - at 2014.03.14 00:29:00
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1604. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Martyr Saboteur wrote: Let's count the things a Gallassault can do better than an Am assault. 1.) Armor Tank 2.) Speed Tank 3.) Buffer Tank 4.) Stealth Tank 5.) Rep Tank (Armor and Shields) At least the Amarr can Stamina Tank better... Oh wa...
- by Godin Thekiller - at 2014.03.14 00:13:00
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1605. [Idea] 'Donovan' LCR - 37 Combat Rifle - in Feedback/Requests [original thread]
hummmm..... Godin's Modified Kubera?
- by Godin Thekiller - at 2014.03.11 23:55:00
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1606. [REQUEST] Swarm Launcher redesignated to Side/Equip slot - in Feedback/Requests [original thread]
1pawn dust wrote: Godin Thekiller wrote: This is pointless, and you gotta choose, AV or AI, not both (unless you're a commando). No. Think you missed the point of the suggestion. Currently for instance all HAV can to varies effect destroy...
- by Godin Thekiller - at 2014.03.10 10:47:00
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1607. [REQUEST] Swarm Launcher redesignated to Side/Equip slot - in Feedback/Requests [original thread]
This is pointless, and you gotta choose, AV or AI, not both (unless you're a commando). No.
- by Godin Thekiller - at 2014.03.10 02:00:00
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1608. Scout sensor bonus in HAVs - in Feedback/Requests [original thread]
Joel II X wrote: I can't even see a damn tank unless they're 5m away. And I have Gallente Scout 5, Precision 2 and range 2. Because for some odd reason CCP forgot to make vehicles scannable by passive scans.......
- by Godin Thekiller - at 2014.03.10 01:58:00
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1609. Scout sensor bonus in HAVs - in Feedback/Requests [original thread]
No, it doesn't, nor should it. You're not using your suit while you're in a vehicle, so you shouldn't get to use the suits advantages. There's a reason why vehicle sensors suck.......
- by Godin Thekiller - at 2014.03.09 20:05:00
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1610. Tech 3 customization :how to make it happen - in Feedback/Requests [original thread]
1: Why would only light weapons get sights? 2: What about turrets?
- by Godin Thekiller - at 2014.03.09 20:03:00
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1611. Vehicle Question: TTK? - in Feedback/Requests [original thread]
Hagintora wrote: OK, good numbers, and thanks for posting. But take it back a step. Without using specific weapons, and all other things being equal, how long should it take to kill an HAV? Or LAV? 10 Seconds? 30? 60? Allow me to correct an...
- by Godin Thekiller - at 2014.03.09 20:01:00
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1612. Droppable Equipment ( Sentry Gun ) - in Feedback/Requests [original thread]
I'd rather have a small turret that's deployable by infantry (takes up a weapon slot, probably heavy) than this. Just make a variant that can be automated and/or remote controlled
- by Godin Thekiller - at 2014.03.09 04:33:00
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1613. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
ARF 1049 wrote: Remote explosives are not made to be stable... "The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of ...
- by Godin Thekiller - at 2014.03.09 00:51:00
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1614. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
Martyr Saboteur wrote: If REs are detonated by an electrical pulse, Plasma, Railgun Rounds, and Scrambers/Lasers would all set it off. In fact, the only weapons that wouldn't set it off would be Minmatar ones. Ironic. Actually,, because of ...
- by Godin Thekiller - at 2014.03.09 00:49:00
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1615. Headshot = Instant Death - in Feedback/Requests [original thread]
Martyr Saboteur wrote: Dropsuits are tough, really tough. Just firing a Laser Rifle without a dropsuit for even a small amount of time would give you a lethal amount of radiation if you aren't in a dropsuit. It would probably permanently blind...
- by Godin Thekiller - at 2014.03.08 07:11:00
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1616. Headshot = Instant Death - in Feedback/Requests [original thread]
Marc Rime wrote: We have made-up space armour and energy shields. In fact, if we didn't, we'd die from the backscatter radiation produced by firing the made-up space weapons we use. Hell, there shouldn't even be a multiplier for headshots but I...
- by Godin Thekiller - at 2014.03.08 07:09:00
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1617. bring back BPO's - in Feedback/Requests [original thread]
Once the market and manufacturing comes in, fine. Until then, no.
- by Godin Thekiller - at 2014.03.07 20:53:00
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1618. Headshot = Instant Death - in Feedback/Requests [original thread]
I would say yes, but 1: We have a skull 2: We have a hard as helmet on 3: We have a protective force field that's just as hard, sometimes even harder than our hard ass helmets So no.
- by Godin Thekiller - at 2014.03.07 20:51:00
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1619. Heavy weapon Idea+ specs - in Feedback/Requests [original thread]
1: I see others mentioned the separation part, so I won't beat the dead horse 2: None of these seem very unique; they are basically do the same thing but with different stats. Also might add that in the case of the Caldari and Amarr AI weapons, l...
- by Godin Thekiller - at 2014.03.07 20:48:00
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1620. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
Sp you want to nerf active tankers? No. Again, that's not the problem with hardeners .
- by Godin Thekiller - at 2014.03.07 11:47:00
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