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2221. LAV killing - in Feedback/Requests [original thread]
lol, no on the first part. and inanimate object can't have sexuality, so stop being a childish 5 year old and HTFU. But, you are right about the second part. This will make dropsuits balanced. Fixing the Tac AR, then giving BR's the scope back. On...
- by Godin Thekiller - at 2013.05.27 11:18:00
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2222. Elegant, scaling solution to LAV run-overs - in Feedback/Requests [original thread]
The only reason why half of us do it is because of the fact that LAV's (especially LLV's) are cheaper and more survivable than HAV's.
- by Godin Thekiller - at 2013.05.27 11:14:00
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2223. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
LOL
- by Godin Thekiller - at 2013.05.27 11:07:00
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2224. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
I hate kb/m for dropsuit gameplay. I can't aim for **** with it. But, I do like it for my tanks. I can still kill people quite well with my freefit scout suit and shotgun, even if I know that person is using a kb/m. I don't see what the fuss is ab...
- by Godin Thekiller - at 2013.05.27 11:02:00
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2225. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
lol, thx. Just want to help (as I have been for over a year now) make this game a great, AAA shooter.
- by Godin Thekiller - at 2013.05.27 10:56:00
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2226. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
REQUIRED: 1: Stop think that balancing through pub matches will make the game balanced on serious matches. That makes no sense. 2: Give the vehicle engineering skill 3-5% PG bonus instead of the it's only a reduction to the CPU, as it's only 2...
- by Godin Thekiller - at 2013.05.27 10:50:00
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2227. Elegant, scaling solution to LAV run-overs - in Feedback/Requests [original thread]
We already do take damage. I went through a group of enemies (about 8), slightly hit a wall, and had to run before I died. and yes, I was in fire.
- by Godin Thekiller - at 2013.05.27 10:24:00
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2228. Tank Options - in Feedback/Requests [original thread]
+1 good idea
- by Godin Thekiller - at 2013.05.27 09:14:00
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2229. swarm turret - in Feedback/Requests [original thread]
There giving missiles lock on. When that happens, Gallente HAV's will be kitted so much it's not funny.
- by Godin Thekiller - at 2013.05.27 00:04:00
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2230. [FEEDBACK] LAV's are ruining FPS gameplay. - in Feedback/Requests [original thread]
Chankk Saotome wrote: I've heard a great suggestion where LAVs take damage directly relative to the ARMOR of the player being run into. Not total E-HP but their armor HP should do some damage to LAVs ramming them. i.e. If you hit a scout with ...
- by Godin Thekiller - at 2013.05.26 06:10:00
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2231. how to nerf the L.A.V. - in Feedback/Requests [original thread]
lol no. LAV's fear me. I really don't care if a LAV runs me over, but I bet it feel the same as taking a AV grenade to the face.
- by Godin Thekiller - at 2013.05.24 20:50:00
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2232. Activating multiple modules at a time - in Feedback/Requests [original thread]
Skihids wrote: Yeah, three separate actions on three different buttons to hit my Shield Booster. That's going to work out well. I've been testing this out on my controller, and even timed myself. Here's what I came up with: Current versio...
- by Godin Thekiller - at 2013.05.24 20:47:00
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2233. The Black Jackal's Controversial Idea #294 (Grading Missions across the PvE ... - in Feedback/Requests [original thread]
Hell yea, put this in. Peace, Godin
- by Godin Thekiller - at 2013.05.24 20:40:00
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2234. Districts I - The Mechanics - in Feedback/Requests [original thread]
bump.
- by Godin Thekiller - at 2013.05.24 20:36:00
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2235. Activating multiple modules at a time - in Feedback/Requests [original thread]
I hate how you turn on active modules in Dust. Therefore, I sat down for 5 minutes and thought about how they should be fixed. Then, I got a idea. You would press (not hold) R2 to pull it up. then, you would press square over any you want selected...
- by Godin Thekiller - at 2013.05.24 20:23:00
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2236. Way to solve people's gripes with LAV's, and make HAV's more tank le... - in Feedback/Requests [original thread]
Aerion Spiritus wrote: Agreed and give us vehicle owners the PG bonus from Vehicle Engineering back. Blam! claims that doing that will, for some reason overpower us. Therefore, they made the skill redundent. So, instead, they can buff all h...
- by Godin Thekiller - at 2013.05.24 02:54:00
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2237. It is time to fix vehicles, you don't know what you are doing - in Feedback/Requests [original thread]
So everyone is just going to ingore my post about how to fix them? That makes me sad. Peace, Godin
- by Godin Thekiller - at 2013.05.24 02:38:00
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2238. Way to solve people's gripes with LAV's, and make HAV's more tank le... - in Feedback/Requests [original thread]
Buff HAV's by 15%, lower LAV's by 10%. Problem solved. Peace, Godin
- by Godin Thekiller - at 2013.05.24 01:58:00
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2239. LAV's are too powerful - in Feedback/Requests [original thread]
Someone complaining because they can't kill a LAV or LLV will never be taken seriously. Besides the point, I want the LLV's resistance on my Madrugar's. With that, I would be a real HAV.
- by Godin Thekiller - at 2013.05.24 01:54:00
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2240. Replace AV grenades with sticky C4 - in Feedback/Requests [original thread]
I find it funny that all the people saying AV nades aren't OP ignore the fact that blasters have a pretty short optimal range. Inside that range any AV nade can hit you.
- by Godin Thekiller - at 2013.05.22 17:44:00
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