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361. AFK skill farmers - in Feedback/Requests [original thread]
Maybe you should only get SP if you're on the winning team.
- by Ghural - at 2013.01.13 12:32:00
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362. Sticky:-EVE Online, Dust 514, the CSM7 Winter Summit, and you- - in General Discussions [original thread]
At the moment Dust and EVE feel like separate games with a shared chat room. Part of the problem is that Dust players have a pretty limited window into the EVE universe at the moment. Apart from the chat. Thats it. if a player has no experience ...
- by Ghural - at 2013.01.13 12:28:00
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363. AFK skill farmers - in Feedback/Requests [original thread]
No. They were not snipers. They were behind buildings with no view of the enemy. I know this as they have been on my own team on occasion.
- by Ghural - at 2013.01.13 10:35:00
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364. AFK skill farmers - in Feedback/Requests [original thread]
Since the new SP system started, I have noticed players being AFK for the entire match. Passively accumulating SP (since SP is now based mainly on the length of time a person is in a match. At times I have noticed up to 3 players doing this. Obv...
- by Ghural - at 2013.01.13 10:05:00
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365. Hanger for drop ships on MCC - in Feedback/Requests [original thread]
A great addition to the game would be the ability to board launch drop ships from the MCC. This would be a great boost to drop ship pilots. Perhaps this could be an optional upgrade that corporations can purchase for their MCC
- by Ghural - at 2013.01.11 11:20:00
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366. Missiles are WAY off - in Technical Support/Bugs [original thread]
I've also had this bug. Many times.
- by Ghural - at 2013.01.11 11:13:00
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367. Passive Skill count not functioning? - in Technical Support/Bugs [original thread]
I am also experiencing this bug
- by Ghural - at 2013.01.11 11:09:00
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368. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
I guess the bottom line is that Dust is not a game for players who think they should be able to get the top gear within a couple weeks of playing. Also. What's this crap about having no reason to play once you hit the SP cap. You still earn isk y...
- by Ghural - at 2013.01.08 22:59:00
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369. Big maps. - in General Discussions [original thread]
Ok so we have been trying out tiny little maps, which aren't really that much fun with not much opportunity for strategy or for vehicles pilots to really strut their stuff. Dropships are pointless as a troop transport as players tend to spawn clos...
- by Ghural - at 2013.01.08 06:22:00
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370. AU Timezone dead - in General Discussions [original thread]
Yeah it sucks been an Aussie in Dust. Seems like people are getting sick of empty matches and aren't logging in anymore. I think I'm the only one in my corp who is consistently active, haven't seen the others in ages. I don't know if CCP had done...
- by Ghural - at 2013.01.06 11:21:00
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371. 2009/2012 DUST 514 Comparison - in General Discussions [original thread]
I like the large maps in the 2009 demo.
- by Ghural - at 2012.12.29 00:18:00
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372. Can someone explain to me why did CCP reduce the "stats" difference be... - in General Discussions [original thread]
I think the main problem isn't the disparity in damage between tiers, it's the crappy matchmaking that puts militia players against proto-squads.
- by Ghural - at 2012.12.23 11:12:00
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373. Creating social structures in Dust514 - in General Discussions [original thread]
Elijah Sol' Dzusaki wrote: PS home works well and its on the PS3, just saying. Yeah I thought about it, but to use it you have to close Dust514, open PlayStation Home, and then ignore all of the other people running around with fairy wings, ...
- by Ghural - at 2012.12.11 01:50:00
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374. Creating social structures in Dust514 - in General Discussions [original thread]
I was talking to a corp mate last night about the special problems that Dust514 presents when it comes to meeting and recruiting players and I was reminded of a recent EVE online dev blog that talked about the China server for EVE online. How when...
- by Ghural - at 2012.12.11 01:46:00
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375. HMG vs AR - in General Discussions [original thread]
I use HMG all the time. The main problem is the dodgy frame rate and hit detection that allows players to skip merrily through my hail of bullets untouched.
- by Ghural - at 2012.12.09 10:25:00
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376. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Spawn another drop ship that is equipped with blasters of railguns?
- by Ghural - at 2012.11.01 00:50:00
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377. Active Scanners, do they work? - in Technical Support/Bugs [original thread]
Yes they work. But they don't have a huge range.
- by Ghural - at 2012.10.30 04:36:00
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378. Official Codex feedback thread - in Feedback/Requests [original thread]
Lag is still a massive problem. Sometimes it's ok. Sometimes its terrible. Even when a game is ok, loading buildings causes lag. It's creating a really uneven playing field and is extraordinarily frustrating.
- by Ghural - at 2012.10.18 08:14:00
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379. DUST on every ps3 HDD is diferent - in General Discussions [original thread]
Kaeralli Sturmovos wrote: Simple answer: your downloading a game that gets constant patches, each patch or new build adds to what you already have. those running current build only have the 3gigs of codex on their HDD. this will expand over ti...
- by Ghural - at 2012.10.15 12:28:00
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380. [suggestion] Dust514 ingame launch event for EVE online - in Feedback/Requests [original thread]
Given that we will be working with EVE online players. I thought that one way to start building social connections between the two games is through an ingame launch event. I thought I would share some ideas for possible activities. Feel free to a...
- by Ghural - at 2012.10.07 02:58:00
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