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Thranx1231
CowTek
90
|
Posted - 2013.01.08 17:20:00 -
[31] - Quote
Sentient Archon wrote:The funny thing is you get 5 SP for every 1 second of Battle. This means that every minute of battle you can get 300 SP. Which means if you play a skirmish game of 30 minutes you get 9000 SP per game. 3 skirmishes and you have reached your cap. With the boosters thats your 40K daily SP there . Turn of the PS3 after that and go get some sunshine . Well we are playing the system now and the numbers you threw up throwed up. Cause I am not seeing them.
Maybe it is because they boosted the Null Cannons and the matches are ending quicker. In particular if some people don't pull their weight. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2013.01.08 17:32:00 -
[32] - Quote
Cyn Bruin wrote: I am on the fence with THE core system in DUST514. IMO the SP system will be the biggest thing that either retains or pushes away everyday FPS players, regardless of whatever SP system they put in (daily, weekly, no cap).
When I am in my PS3's menu deciding what game I want to play, the two things that enter into my mind are entertainment and accomplishment. If a game accomplishes both of those I will probably play it. When I "beat" the game, I usually don't pick it up much anymore.
For example, when I hit max level and opened all the weapons on BF3, my playtime on that game winded down to nil. So with DUST514 there needs to be an incentive to keep playing. The SP system and acquiring skills accomplishes that. But at what entertainment value?
Is logging into DUST going to be a chore I have to perform everyday or is it going to be something I look forward to playing when I get home from work?
This is why I think CCP has their work cut out for them with the SP system. It needs to cater to so many player types it's VERY hard to get it right. A "perfect" SP system would make the HC gamer that plays 6-8hrs a day and the casual gamer happy with everything theyve accomplished on a dialy basis. Making it not only worthwhile to log in, but fun.
I have a great time grouping with my corp. mates, but in the end don't we also want to further out characters at the same time?
I feel for CCP since this will be one of the biggest questions they have to answer. EVE side players are used to a long character training (think months and years). The average FPS player isn't used to waiting months to further skills, which is going to be the retention challenge presented to CCP.
Figure i'll add in another idea besides the obvious.
1). If anything, this new SP system is a 100% marketing factor, mayking 1 & 3 day boosters worthless, so people will buy 7 days as it is more AUR efficient. As Cyn said, this is less total SP then our weekly cap is now. Before if we get 90% of out SP, we could usually hit lv4 or maybe 5 on a 2x multiplier skill. Now, you are looking per week to get to lv 3 of a 2x multiplier skill. This new system is to passive. FPS'ers usually want to see what they are doing having some worth. As it is, you are looking about 2-3 weeking to hit lv5 gun Operations; and close to 3 months for a proto suit (assuming my off top head cal'c are right). My opinion, that gun game, etc wont be the make or break; but SP system will. As it, i find this SP system will BREAK the game. It really becomes a chore to get on now; so can get your Sp & ISK (as who knows who else might actually be in game once TQ hits)
2). Pending on how the 1sec=5WP goes; if it is in a secondary active SP gain; players can go into a match go 0-1, get 0 WP now (which is a problem, that SP gain translates literally to abilities) but if the game lasts 15min then you still get 4.5k SP simply from being ingame playing |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.08 17:56:00 -
[33] - Quote
Crm234 wrote:DEADPOOL5241 wrote:Crm234 wrote:ok so one day i will get a decent return but 6 days will be pointless to play other than i like my corp mates. Also that doesnt address the ISK bs either ill stay in militia for 200,000isk a match thank you with high SP instead . Im just learning to tweak fits now but not seeing the reward to want to. Passive SP and boosters are killing this FPS , yea its cool to not have to play but it really screws the people that do play. With a game in beta stage that is so hell bent on having skills and gear matter to play , the reward has to be the same. ISK BS, we get tons and tons of ISK now. Wearing 300,000 ISK per loadout and still have 20 million sitting around. How are SP boosters killing this FPS? You do understand this is a FPS MMO right, lets say it once more MMO it takes forever to get skill points. We are not talking COD and a few weeks of playing, we are talking YEARS to get invested in this game. Its not a MMOFPS , it just likes to call itself one but thats another thread. I havent with no boosters gotten over 200,000 isk a match if i wore a 300,000 load out and went 22/8 i still lost. in a month i have stocked pile ISK as well just running milita fits to about 5mil now when im mid sp and still can get steamrolled in a match. a kill should give you your load out value to be able to keep running what you like and to improve upon without a Eve or Corp transfer. Yes they do because it screws up the standard to balance off of. have AUR give weapons and outfits, not mess with progression in such a heavy need to have SP in something to work right. Dont like COD and it makes people sound like they have no clue what their talking about when they run to COD all the time for a argument. No one saids Wow for any MMORPG reference
YES it is a FPSMMO, what part of this don't you get? Boosters do not effect ISK just Skill points. Last night I had skirmish and ambush matches with over 300,000 ISK payouts.
You have mid skill points? how much do you have? the avg player has anywhere from 6 million to 11 million in Skill points as of today. Maybe its not how much skill points you have but where you are putting them. I talked to a player that put them all into guns and not armor or shields and always complained he got killed to easy, now he is fully skilled in both and runs great.
I don't think you get the part about Eve and Dust and one universe. You will need Eve pilots, Eve ISK and BPO from Eve to be successful. Money is this game is one of the most if not the most powerful thing we have.
Sorry but to play a class or weapon right, you need to invest in it.
Im sorry you don't like the COD reference but it does work as a point of discussion regarding the longevity of the game being years vs COD being 1 year if that.
And yes WoW, Rift, DCUO are all MMO's and a viable reference to Dust. If you don't remember to the past you are doomed to repeat it.
Also most of what you wrote did not make sense, please consider rereading your posts for clarity and then send in, I know English is not your first language so I am trying to help you out here. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2013.01.08 18:05:00 -
[34] - Quote
Sobriety Denied wrote:i like the cap i dont have that urgency to grind every day so i end up playing when i want to not because i feel i have to keep up
I agree with this, but look at the flip side...
With a daily cap you WILL fall behind no matter what if you dont play, you will be losing 40k SP per day with boosters.
With a weekly cap, you MIGHT be falling behind due to play times, but if you miss a day you can still make it up and stay on pace with the HCs.
Do I like either? meh not really, I don't have a replacement idea other than No Cap, or a Pool system like others have mentioned.
The Pool system would be the best solution atm. Because no matter how many days you missed playing, you would still be able to "catch up" to the HCs provided you played when you had free time.
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Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.08 18:25:00 -
[35] - Quote
2 mil only in SP i didnt sit with passive on when i had finals for a month and had a fracture hand before that . its not a MMOFPS at all its a match base 48 player game with a closed environment. It doesnt matter if 100 games are happening its still just 48 players. Eve is the MMO not Dust and we both know the connection will not effect Eve. Also 300,000k isk is still bull when the load out can cost you maybe 150,000isk. if you died twice your losing money and SP makes the gear you buy work so it is unfair to progression. If this beta increases my reward to 15k SP a match that means your booster has to do about 25k to make the booster worth it.Allowing you to fly through SP steam rolling and the normal playerbase a good progression.
The only thing that is MMO ish is the market but i dont see Eve pilots needing assault rifles , so we will mostly be selling to our own.
Another fact is we like Eve but really dont need Eve, our MCC could do everything the Eve pilot can do and dont need Eve players to make items for us if we kept the market as is.
This is Dust biggest mistake is not reading the definition of the game its making.
MMOFPS is an online gaming genre which features a persistent world and a large number of simultaneous players in a first-person shooter fashion.[10][11] These games provide large-scale, sometimes team-based combat. The addition of persistence in the game world means that these games add elements typically found in RPGs, such as experience points.[citation needed] However, MMOFPS games emphasize player skill more than player statistics, as no number of in-game bonuses will compensate for a player's inability to aim and think tactically.[12]
Neocron is sometimes considered the first MMOFPS,[12][13] most consider it a hybrid of MMORPG and first-person shooter,[14][15] with the later PlanetSide allowing 399 players all to fight together on the same map. Some may consider Zipper's MAG an MMOFPS as it allows up to 256 players to fight together on the same map.[16] The newest, and by far the biggest, MMOFPS to date PlanetSide 2, sequel to the original game. It is able to support up to 2,000 players in a single map, or continent of the game with a max cap of 6,000 players on a single server fighting across different continents. |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.08 19:04:00 -
[36] - Quote
Crm234 wrote:2 mil only in SP i didnt sit with passive on when i had finals for a month and had a fracture hand before that . its not a MMOFPS at all its a match base 48 player game with a closed environment. It doesnt matter if 100 games are happening its still just 48 players. Eve is the MMO not Dust and we both know the connection will not effect Eve. Also 300,000k isk is still bull when the load out can cost you maybe 150,000isk. if you died twice your losing money and SP makes the gear you buy work so it is unfair to progression. If this beta increases my reward to 15k SP a match that means your booster has to do about 25k to make the booster worth it.Allowing you to fly through SP steam rolling and the normal playerbase a good progression.
The only thing that is MMO ish is the market but i dont see Eve pilots needing assault rifles , so we will mostly be selling to our own.
Another fact is we like Eve but really dont need Eve, our MCC could do everything the Eve pilot can do and dont need Eve players to make items for us if we kept the market as is.
This is Dust biggest mistake is not reading the definition of the game its making.
MMOFPS is an online gaming genre which features a persistent world and a large number of simultaneous players in a first-person shooter fashion.[10][11] These games provide large-scale, sometimes team-based combat. The addition of persistence in the game world means that these games add elements typically found in RPGs, such as experience points.[citation needed] However, MMOFPS games emphasize player skill more than player statistics, as no number of in-game bonuses will compensate for a player's inability to aim and think tactically.[12]
Neocron is sometimes considered the first MMOFPS,[12][13] most consider it a hybrid of MMORPG and first-person shooter,[14][15] with the later PlanetSide allowing 399 players all to fight together on the same map. Some may consider Zipper's MAG an MMOFPS as it allows up to 256 players to fight together on the same map.[16] The newest, and by far the biggest, MMOFPS to date PlanetSide 2, sequel to the original game. It is able to support up to 2,000 players in a single map, or continent of the game with a max cap of 6,000 players on a single server fighting across different continents.
Ok, so 2 million is not much it barley covers the first things to get into skill point wise to stay alive let alone be dominant in. You should have bought with AUR 1 BPO of each militia item and saved yourself early in the game tons of ISK for better skill book purchases as those are expensive.
Is Dust 514 a MMOFPS yet.. NO will it be very soon YES!!!! We are in beta, we are playing roughly 20-25% of the whole game right now. So that MMO part and open world aspect like Eve and other MMO's have is coming. Dust in EVE means both will be MMO's one in space and one on the planets but its still one big MMO universe.
A lot of us don't die to often now that we have 7 to 11 million in SP's to protect ourselves with even our cheap gear or proto gear. Also we don't run expensive gear all match, maybe 1 or 2 times we die then we go to militia gear or lesser gear for the rest of the match so we don't lose ISK.
We don't need 25k in SP each match again you're thinking about this game like its a normal FPS and not a MMO, which it is. CCP has stated over and over this game will take 7 Years of playing to get all the skill points. At your pace of 25k per match that is more like 1 year or less to get it all, you see what I am saying ? This is a MMO because of the time invested in this to get good enough to hold your own. Stop thinking shortsightedly and think long term playing.
Again you don't get the Eve side of this yet do you? Eve will contribute Blue Print Originals, that means all gear, weapons and equipment will be purchcased through Eve pilots/corps and then sold to us or given to your own corp mates. Again you don't get what is going on when they say One world/One Universe. The market place for both sides (dust an eve) will be HUGE and not small at all.
Also those Orbitals will be gone, replaced by EVE ships firing on us. Your MCC who do you think drives that thing??
Look trying to help you out but you are taking Beta Dust as the game and its not even close to the full game yet, Eve is such a big Universe and will be so important to Dust players that is what will make this a really HUGE MMO.
oh and posting wiki posts will never ever help your case. You fail to understand what the game is going to become so you dont see how it is a MMO.
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.08 19:18:00 -
[37] - Quote
Anyone posting here please take a moment to give ccp some feed back here.
They are actualy reading that one.
Not bashing this thread because this topic is about the hurt the sp system will do/not do.
Its just ccp are actualy reading the one in feedback so go make yourself heard even if you just cut and paste your comments from here. |
2-Ton Twenty-One
Imperfects Negative-Feedback
233
|
Posted - 2013.01.08 19:29:00 -
[38] - Quote
So right now under the current system if you use all boosters and get all SP
40,800 x 30 = 1,224,000 mil 36,000 x 30 = 1,080,000 mil Maximum SP for 30 days is= 2,304,000 mil Over 3 months = 6,912,000 about 3 merc packs? so $60?
------Ref from CCP FRAME ``Further clarification to the Skill Points gain system changes:
If you get the active booster the cap is raised to 40.800 SP per day. The numbers are only for the active skill gains. Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.``
Under the current system if someone joins a year after release you are behind 28,032,000 million SP. How do you kill that which has no life? You dont, you just dont play. oh? what is that over there? far cry 4 with mmo multiplayer? huh guess I would rather play that then be 28 mil behind and NEVER ABLE TO CATCH UP!
yeah I will play this at launch but a year from now I bet the games gonna be hurting for new players and starving for cash.
I would not play this game under current sp system if i started playing a year after launch and if i was a current player I would not recommend people start playing.
Just my 2 AUR |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.08 19:45:00 -
[39] - Quote
I meant there not truly needed and if we cut from Eve that were not we would be fine. Im going to try and type slower because two people have commented that im going broken english when i rapid reply. I understand the 7 year process and investment, but when you mess with damage & range on a FPS players weapon or Radar we get pissed. Especially when we see a SP system that charges you to make your weapon work sorta speak. Thats my biggest complaint and have no problem waiting to unlock something but once ive unlocked the weapon. It needs more SP to work. We dont have the 2000 players planetside 2 has to cover the low skill players. With 48 players and double the size map, its going to be always a one on one Sp gear battle. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2013.01.08 19:58:00 -
[40] - Quote
tl;dr (except OP and a few)
Solution to this issue: They need to release more features to make it worth playing, applying to what OP was saying. If they dont, Open Beta will flop and likely the game as well. |
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charlesnette dalari
Creative Killers
159
|
Posted - 2013.01.08 19:59:00 -
[41] - Quote
2-Ton Twenty-One wrote:So right now under the current system if you use all boosters and get all SP 40,800 x 30 = 1,224,000 mil 36,000 x 30 = 1,080,000 mil Maximum SP for 30 days is= 2,304,000 mil Over 3 months = 6,912,000 about 3 merc packs? so $60? ------Ref from CCP FRAME ``Further clarification to the Skill Points gain system changes: If you get the active booster the cap is raised to 40.800 SP per day. The numbers are only for the active skill gains. Passive gain will still be at 24.000 SP per day, or 36.000 SP per day if you're running a booster.`` Under the current system if someone joins a year after release you are behind 28,032,000 million SP . How do you kill that which has no life? You dont, you just dont play. oh? what is that over there? far cry 4 with mmo multiplayer? huh guess I would rather play that then be 28 mil behind and NEVER ABLE TO CATCH UP! yeah I will play this at launch but a year from now I bet the games gonna be hurting for new players and starving for cash. I would not play this game under current sp system if i started playing a year after launch and if i was a current player I would not recommend people start playing. Just my 2 AUR
With this logic then I guess since BF3 has been out for a while they should quit selling it since new players surely wouldn't want to play a game where others may have more skill points than them. Or another game World of Warcraft should have failed a few YEARS ago if that logic held true for the majority of gamers not playing simply because others have been playing it longer and have more skill points. The matchmaking system and different security zones ie nullsec corp battles, and PVE pretty much give new players and vets plenty of arenas to play in and not worry about others who have been playing longer having too many SP or new players too few for the game as a whole to be fun for every SP level player.
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DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.08 20:21:00 -
[42] - Quote
Crm234 wrote:I meant there not truly needed and if we cut from Eve that were not we would be fine. Im going to try and type slower because two people have commented that im going broken english when i rapid reply. I understand the 7 year process and investment, but when you mess with damage & range on a FPS players weapon or Radar we get pissed. Especially when we see a SP system that charges you to make your weapon work sorta speak. Thats my biggest complaint and have no problem waiting to unlock something but once ive unlocked the weapon. It needs more SP to work. We dont have the 2000 players planetside 2 has to cover the low skill players. With 48 players and double the size map, its going to be always a one on one Sp gear battle.
I get what you are getting at, but this game was designed with one goal to make a FPS MMO on PS3 (or PS4) to sink with Eve on PC. Thats the whole point of this game. While we don't have to have Eve holding our hands, we are going into their world not them coming to us. We are an expansion of them.
No worries about the English, you are doing fine. And actually this is the best so far, so good Job.
Again this is an MMO, not my first either. Things we MMO vets all know about. Every weapon, equipment and gear will get NERFED. No really this is how it happens, all weapons are not equal when made we the players play and test and we provide the data form them to change. But trust me ALL items in this and ALL MMO's will get nerfed or tweaked so get very use to it.
How does the current SP system charge you to make weapon work (please clarify)
Ah, ok so like me I have a Mass Driver. I invested SP's into it to unlock it, but with more SP's I get to unlock more AND get better stats on it. This is so you can make a low level weapon/item work better but at a cheaper cost. Again this is how a MMO works SP's turn into gear/weapons thats the investment. Actually when we go Open Beta in the next few weeks we will have 5000-10000 players on. This is a closed beta and not many players as of yet.
Also map size, just wait dude you missed the first build and early maps that make any map we are on now seem small. Imagine 5-10 times the current size of maps we have now and 36 vs 36 or more maps. Thats the goal in Dust. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2013.01.08 20:43:00 -
[43] - Quote
Also CCP will keep pushing the player limits as much as possible. Solar systems and the nodes used to tap out and crash at 300 to 400 players. Later on it went 600 or so. Jita actually used to lag out and stop at tha rate. And if you were in system you couldn't even move really. Now Jita doesn't tap till local hits 2,200+. DUST battles will go from BF and COD numbers to PS numbers pretty quick. Tech moves at a faster and faster pace every few years. In another decade or less we'll have terahertz processors.
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Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.08 21:01:00 -
[44] - Quote
Its bad enough you have SVER in your name ha ha just kidding as a Raven player for over a year but please stop with the MMOFPS with 72 players and boarders. If this game didnt classify itself as a MMOFPS i think that would be amazing and awesome but not for a MMOFPS.
No two same weapons should shoot differently with range and damage without a attachment. I dont mind 20 different AR`s that shoot, look, feel ,and damage differently unlocked through seven years. Its very bad for a FPS in my opinion to have two people shooting with the same modules but one shooting at 500 ft 45dmg and the other shooting 250ft 30dmg. all because of SP no attachment like a rifled barrel and balance. IF you shoot farther than less impact happens when it hits the target type balance that is common in FPS games.
Also SP shouldn't make things lighter ,its the price you pay for using better guns. Im slowly finding out that i can make my AR`s like feathers with every upgrade to efficiency i want to say, You should need new suits to keep up with them or less modules.
For you the mass driver is just upgrading the mass driver but for someone that doesnt have its more like this . I know its not exact and this is why there is such QQ for SP
Circuits Sensors Engineering Grenadier Side Arm operation so you dont have two weapons that suck Side Arm efficiency Side Arm operation Mass Driver Operation Weaponry
Now we just got to buy the first entry level Mass driver thats garbage without these being lvl 3
Mass driver operation Mass driver clip size Mass driver reload Mass driver efficiency so on
Its just gets to the point of WT blank just allow me to get the ability to buy the weapon and have it work to its full potential and if I like it i will upgrade the other skills to get the next model. Where not all MMORPG players , that is not fun at all for us and such a huge turn off . |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.08 21:12:00 -
[45] - Quote
Crm234 wrote:Its bad enough you have SVER in your name ha ha just kidding as a Raven player for over a year but please stop with the MMOFPS with 72 players and boarders. If this game didnt classify itself as a MMOFPS i think that would be amazing and awesome but not for a MMOFPS.
No two same weapons should shoot differently with range and damage without a attachment. I dont mind 20 different AR`s that shoot, look, feel ,and damage differently unlocked through seven years. Its very bad for a FPS in my opinion to have two people shooting with the same modules but one shooting at 500 ft 45dmg and the other shooting 250ft 30dmg. all because of SP no attachment like a rifled barrel and balance. IF you shoot farther than less impact happens when it hits the target type balance that is common in FPS games.
Also SP shouldn't make things lighter ,its the price you pay for using better guns. Im slowly finding out that i can make my AR`s like feathers with every upgrade to efficiency i want to say, You should need new suits to keep up with them or less modules.
For you the mass driver is just upgrading the mass driver but for someone that doesnt have its more like this . I know its not exact and this is why there is such QQ for SP
Circuits Sensors Engineering Grenadier Side Arm operation so you dont have two weapons that suck Side Arm efficiency Side Arm operation Mass Driver Operation Weaponry
Now we just got to buy the first entry level Mass driver thats garbage without these being lvl 3
Mass driver operation Mass driver clip size Mass driver reload Mass driver efficiency so on
Its just gets to the point of WT blank just allow me to get the ability to buy the weapon and have it work to its full potential and if I like it i will upgrade the other skills to get the next model.
First I never played that dumb POS game MAG and never will. Hate all you want, but that game was garbage. I get what you are saying but this is how Dust and Eve are made, if you don't like it then this is the wrong game again not COD or BF or what ever, you speck SP into a weapon to make it better. Sorta like an Exile AR its ok to start but you get Sharpshooter and Prof up then it can be as effective as a Proto item but with out the cost and with out the CPU/PG cost. Thats a benefit to the player not a hindrance as you see it. You can SP up any basic weapon to make it a great weapon or turn a great weapon into a super weapon. Welcome to Dust, dont like it HTFU or Get out. (sorry had to say it).
The way you describe how you want SP's to work reminds me of COD and Im never going back to that.
Again this is a MMOFPS not a regular FPS, which is what you want. You fail to grasp how big this universe is about to get. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.08 21:30:00 -
[46] - Quote
See that's the problem you hate that customization that is what FPS players crave the most, its not just a COD thing its a FPS thing that this game truly fails to realize and might get bitten in the butt for . You can call it what you think it is but in till its open world and goes past 150 players like the definition of a MMOFPS its a FPS that is connected to a MMORPG. A string of matches connected to each other by points.
There is a reason why FPS games are designed the way they are , by telling them we are just doing the boring grind RPG progression your telling FPS players not just COD players we don't want you. When there is at least 6 FPS titles a year and more Free to play games popping up on the PC everyday CCP will drastically limit its Free to play game and cater to the wrong genre of players. Plus sony can say no to the PS4 if it feels it didnt make enough traction on the PS3.
Also Dust is not made yet, its in Beta. I swear everyone talks about Dust like its a finish product till you say lets release it. |
DEADPOOL5241
Doomheim
212
|
Posted - 2013.01.08 21:51:00 -
[47] - Quote
Crm234 wrote:See that's the problem you hate that customization that is what FPS players crave the most, its not just a COD thing its a FPS thing that this game truly fails to realize and might get bitten in the butt for . You can call it what you think it is but in till its open world and goes past 150 players like the definition of a MMOFPS its a FPS that is connected to a MMORPG. A string of matches connected to each other by points.
There is a reason why FPS games are designed the way they are , by telling them we are just doing the boring grind RPG progression your telling FPS players not just COD players we don't want you. When there is at least 6 FPS titles a year and more Free to play games popping up on the PC everyday CCP will drastically limit its Free to play game and cater to the wrong genre of players. Plus sony can say no to the PS4 if it feels it didnt make enough traction on the PS3.
Dude, this is customization for a beta. They will add grips, sights, attachments to each gun, you gotta give them time man.
I don't hate customization I LOVE IT. Ive played everything on PC and PS3/Xbox. I miss making my DCUO character with each individual item custom colored and made the way I want. I love in COD the adding of grips and new sights. But this is BETA, we will see all of that PLUS the skill customization of the weapon with SP's.
You want a weapon to be basic, once you own it its done except to add on sights (the reason we have iron sight now), grips, color and more. To you thats customizing it, to me thats adding to the gun. To customize a gun IMO is to make it shoot farther, the spread gets tighter, the accuracy gets better all of it done with SP's.
But to each their own I guess. Have to go, but good conversation.
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Crm234
Wraith Shadow Guards
166
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Posted - 2013.01.08 22:13:00 -
[48] - Quote
DEADPOOL5241 wrote:Crm234 wrote:See that's the problem you hate that customization that is what FPS players crave the most, its not just a COD thing its a FPS thing that this game truly fails to realize and might get bitten in the butt for . You can call it what you think it is but in till its open world and goes past 150 players like the definition of a MMOFPS its a FPS that is connected to a MMORPG. A string of matches connected to each other by points.
There is a reason why FPS games are designed the way they are , by telling them we are just doing the boring grind RPG progression your telling FPS players not just COD players we don't want you. When there is at least 6 FPS titles a year and more Free to play games popping up on the PC everyday CCP will drastically limit its Free to play game and cater to the wrong genre of players. Plus sony can say no to the PS4 if it feels it didnt make enough traction on the PS3. Dude, this is customization for a beta. They will add grips, sights, attachments to each gun, you gotta give them time man. I don't hate customization I LOVE IT. Ive played everything on PC and PS3/Xbox. I miss making my DCUO character with each individual item custom colored and made the way I want. I love in COD the adding of grips and new sights. But this is BETA, we will see all of that PLUS the skill customization of the weapon with SP's. You want a weapon to be basic, once you own it its done except to add on sights (the reason we have iron sight now), grips, color and more. To you thats customizing it, to me thats adding to the gun. To customize a gun IMO is to make it shoot farther, the spread gets tighter, the accuracy gets better all of it done with SP's. But to each their own I guess. Have to go, but good conversation.
Outside RPG fantasy land that makes no sense and im happy for all the customization and waiting for that . A gun just doesnt start firing farther cause you hold it. I have no problem with modules and equipment editing the gun to do so but you want it all cool sights and unbalance characters that really go against the FPS genre.This beta gets no where because it keeps trying to balance players being demi gods that is impossible. Guns and gear can be tweak and balanced skills cant.Since its not a open world you will either have to wait a long time for a match or lower player counts to keep games beginning at a good pace. This will turn away the larger player count FPS players who are looking for the next big player match. |
Ghural
The Southern Legion
63
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Posted - 2013.01.08 22:59:00 -
[49] - Quote
I guess the bottom line is that Dust is not a game for players who think they should be able to get the top gear within a couple weeks of playing.
Also. What's this crap about having no reason to play once you hit the SP cap. You still earn isk you know.
Isk pays for guns. Guns are good. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2013.01.08 23:17:00 -
[50] - Quote
No SP cap would mean that this game will be long forgotten in 6 months. All CCP has to do is make any point in the skill tree fun and problem solved. |
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Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.08 23:57:00 -
[51] - Quote
I think the most significant thing in the SP bit they did was eliminate the diminishing returns.
The old system of trickling SP where you were never certain were it made optimum sense to quit was awful.
I'd prefer the weekly but without the diminishing returns.
The cap is appropriate. Unlike most, I've played serious games without caps and it's really ugly.
Overall there should be more things to do then SP grind so I'm not too concerned about the whole SP system in general.
This is an mmo and leveling is PART of that.
We have lowsec and nullsec to conquer etc. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2013.01.09 00:02:00 -
[52] - Quote
Having an SP cap is fine. If it means less fps "pros" who think COD and BF are the gods gift of ambrosia to man then that's all well and dandy. |
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