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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.22 21:33:00 -
[31] - Quote
Jarlaxle Xorlarrin wrote:Mavado V Noriega wrote:Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
lolwut? if both players are equal skill then with how it is currently the guy with better gear has an advantage already i never said everyone should be even yall just want the gap to be too big why should only the rich corps be allowed to play FW? why shouldnt a poorer corp that is alot more skillful be able to come into FW and **** rich EVE funded corps who might be terrible? competitive clans wont take this game srsly if better gear wins u battles and skill takes a back seat. ^ this +1
And here is where the divide between FPS minded and RPG minded players come crashing head to head. Since i play both i can easily sympathize with both. If they buff the protos they dont need to necessarily cost too much to be worth using the rewards in highsec need to be low enough to deter them from being used. Conversely Mavado, if the ISK rewards are high enough in nullsec you will be able to use them there and generate nice profits, because your corp has the skill to earn those yields, it would just take a while establishing your smaller corp to get the funds to get there. If you could just go in with militia gear and do well because the stats line up nicely enough, then that would make having the protos useless(yes i finally understand the fundamental argument that players asking for a buff are talking about, it just took a while for the light bulb to click) as everyone would run militia gear everywhere and since the loot drop is partly determined by the gear of your opponents it would just plain suck being in nullsec, why run proto if you can compete in militia. Like anything else you buildup you save and then you invest. Thats the RPG side of this game and it does need to be there as well.
Is this basically the divide that sums up the philosphical difference b/w the two camps? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.22 21:35:00 -
[32] - Quote
Gunner Visari wrote:Also you CHOSE to spec all your SP into proto gear to get an edge rather than looking at all the skills available like i did. Granted ive only been in the game 2 weeks so i have the benefit of coming in after all the changes(which is why you guys should have gotten a wipe).
But first thing i realized was there would be no way to sustain high tier gear for long. Instead i took what AUR i did have and get tier I militia BPO suit and modules and tier I armor gear.
Instead of trying to get fancy dropsuits ive left my dropsuit spec at 2 and speced into shiled boost, shiled enhancement, and field mechanics, to get native boosts to my character regardless of what equipment i have on, same with weaponry, 1 weapon operation and sharpshooter.
This gives me the most bang for my buck regardless of gear. Perhaps if you did this you wouldnt feel iike you wasted SP in gear you shouldnt be using yet anyway.
If you take the security model into acct it makes sense that you first buildup your character then you buildup equipment. Its like trying to curl 150lbs before you can even bench press 150lbs.
Thats just the way you do it in RPG's. YOu dont get the shiny toys before youve got the base stats built otherwise their bonuses are just a waste.
Edit-Stop blaming the devs because of the way you chose to spend your skill points. That was your choice to go that route just because it isnt reaping the benefits you like doesnt mean the game is wrong. You just mismanged the points. Do what i did and create a new character and dont expect to be a god inside of a month let along a week or two.
You haven't been in here for long and don't really know what you're talking about. I'm been running FULL PROTO gear since early last month. Playing with proto gear is sustainable for people that actually know how to play the game. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.22 21:40:00 -
[33] - Quote
Mavado V Noriega wrote:Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
lolwut? if both players are equal skill then with how it is currently the guy with better gear has an advantage already i never said everyone should be even yall just want the gap to be too big why should only the rich corps be allowed to play FW? why shouldnt a poorer corp that is alot more skillful be able to come into FW and **** rich EVE funded corps who might be terrible? competitive clans wont take this game srsly if better gear wins u battles and skill takes a back seat.
the thing is, basic to proto gear barely has a gap. You get maybe an extra what 100-200 HP is using extenders; which is 4-8 bullets. It doesn't take a great player to avoid 4-8 bullets. That and you also get the times you are spawned b/t 2-3 red dots. There is so much randomness (by spawning), that takes away the advantage of proto gear b/c they are helpless if simply spawned infront of someone and being shot before their screen actually see's the battlefield. Yes could say the same for basic; but it 1v1'd, yes proto does have the advantage, but it is minimal to say least. There should be a noticeable gap b/t weapons, for the sake of SP required. As is, 3 points of damage for AR's, is separated by 610kSP, which is minimal, or even 2pts for smg's.
I know myself, and many others (simply by looking at killfeed), are running the exile, but it is cost effective and overall as effective as a gek and cloe to a duvolle (closer then should be)
You can do calculations, but in game, the difference isn't noticeable. Damage for a proto smg was 24, and toxin was 20; it was noticeable. Now, there isn't. I've gone toe-toe using a toxin against someone six-kin smg; and won. Was i a better player or had better gear, who knows. But before this patch, im pretty sure i've of been ripped apart by a six-kin smg if i was stuck using my toxin |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.22 21:44:00 -
[34] - Quote
Gunner Visari wrote:Jarlaxle Xorlarrin wrote:Mavado V Noriega wrote:Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
lolwut? if both players are equal skill then with how it is currently the guy with better gear has an advantage already i never said everyone should be even yall just want the gap to be too big why should only the rich corps be allowed to play FW? why shouldnt a poorer corp that is alot more skillful be able to come into FW and **** rich EVE funded corps who might be terrible? competitive clans wont take this game srsly if better gear wins u battles and skill takes a back seat. ^ this +1 And here is where the divide between FPS minded and RPG minded players come crashing head to head. Since i play both i can easily sympathize with both. If they buff the protos they dont need to necessarily cost too much to be worth using the rewards in highsec need to be low enough to deter them from being used. Conversely Mavado, if the ISK rewards are high enough in nullsec you will be able to use them there and generate nice profits, because your corp has the skill to earn those yields, it would just take a while establishing your smaller corp to get the funds to get there. If you could just go in with militia gear and do well because the stats line up nicely enough, then that would make having the protos useless(yes i finally understand the fundamental argument that players asking for a buff are talking about, it just took a while for the light bulb to click) as everyone would run militia gear everywhere and since the loot drop is partly determined by the gear of your opponents it would just plain suck being in nullsec, why run proto if you can compete in militia. Like anything else you buildup you save and then you invest. Thats the RPG side of this game and it does need to be there as well. Is this basically the divide that sums up the philosphical difference b/w the two camps?
i believe so. Im not an RPG/MMO player, but i know the mind set. But yes, you hit the nail on the head. As is, if you can be just as effective in militia/basic gear, (which u can, anyone who says you can't are deluding themselves) what is the reason to run advanced/proto ? |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.22 22:00:00 -
[35] - Quote
Mavado V Noriega wrote:Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
lolwut? if both players are equal skill then with how it is currently the guy with better gear has an advantage already i never said everyone should be even yall just want the gap to be too big why should only the rich corps be allowed to play FW? why shouldnt a poorer corp that is alot more skillful be able to come into FW and **** rich EVE funded corps who might be terrible? competitive clans wont take this game srsly if better gear wins u battles and skill takes a back seat.
This is a big problem with your outlook.
This is a game that should be played for years. Not 3 months like cod4,5,6,7
So you seriously want the game to allow a newb to come into lowsec with no investment?
No risk since they can run trash gear...
No time investment and they are in lowsec from day one?
That sounds terrible.
I have no desire to play with players that are zerging nullsec and lowsec with no ISK invested and no commitment to the game.
This game is supposed to be about risking your time and ISK.
If you get your way it will just be another bad COD clone. |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2012.12.23 01:24:00 -
[36] - Quote
Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
Yes, personal skill will give edges; but gear ALSO needs to give a reasonable edge, w/o being to destroying. There is a problem when you say basic should compete equally with proto gear. This then raising the question as to what is the point of progressing in the game. If you can run basic gear 24/7 and compete w/ proto gear 24/7, then sense of SP becomes useless. Proto will give you a few extra trinkets, but as it is, it is minimal. Extra high slot; yippy, get extra 22-66 shield, meaning 1-2 bullets which u wont even really notice; or extra damage, that is isn't that noticeable either.
If player A competes equally to player B in (assume equal skill); then why wait time and SP to upgrade your guns, your dropsuits, your armor, etc? The idea of minimizing the gear gap; reduces the need for progress. I haven't played many MMO's, as mainly been an fps players; but in MMO's i believe, a lv 1 character will NEVER be on par with a lv 50 character no matter skill. Part of this NEEDS to be addressed; as everyone is saying this is an FPS first, which it isn't. It is equally and FPS and MMO at the same time, so need to take parts of each game together and not weight one more-so then the other.
Yes, new players should be at a disadvantage to experienced players, to an extent. However everyone is being caught up in how it works in the beta as we only have pub matches. On full release, these players will be split so there shouldn't have been a reason to alter weapon play to make things more even; as that is what match type will do in full release.
I was thinking something like this |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.23 01:24:00 -
[37] - Quote
Telcontar Dunedain wrote:Mavado V Noriega wrote:Berserker007 wrote:i have to agree w/ Telc, Mavado. As it currently stands, what you are asking for is to allow people of equal skill to be on equal footing running basic gear as proto gear.
lolwut? if both players are equal skill then with how it is currently the guy with better gear has an advantage already i never said everyone should be even yall just want the gap to be too big why should only the rich corps be allowed to play FW? why shouldnt a poorer corp that is alot more skillful be able to come into FW and **** rich EVE funded corps who might be terrible? competitive clans wont take this game srsly if better gear wins u battles and skill takes a back seat. This is a big problem with your outlook. This is a game that should be played for years. Not 3 months like cod4,5,6,7 So you seriously want the game to allow a newb to come into lowsec with no investment? No risk since they can run trash gear... No time investment and they are in lowsec from day one? That sounds terrible. I have no desire to play with players that are zerging nullsec and lowsec with no ISK invested and no commitment to the game. This game is supposed to be about risking your time and ISK. If you get your way it will just be another bad COD clone.
no investment? hell no. SP plays a big factor so time investment is there but if they can fund some DUST ISK sure why not
no risk since they can run trash gear? lol well if the team is THAT bad to allow a team with militia gear run them over when they in proto then yes they should be able to do that because thats showing just how big the skill gap is between those 2 corps.
what u want is only a select few corps to actually be able to play in FW and Null because they cant run any proto gear or not backed by any EVE alliance. IF thats the game CCP wants then no competitive clans from any other game will take dust seriously. Any serious corp will run at least advanced gear+ and i think thats fine so i dont see where ur complaints coming from. The corps that try to get into Null and FW with standard can try but prob will get stomped alot unless they are that good which i that case we should say kudos to them for puttin themselves at a disadvantage and still winning.
i actually dont like cod btw. just an fyi. Im just speaking from a competitive standpoint ur gear already gives u advantages each tier u go up and gear shouldnt be a decider in who wins a corp v corp match.
Huge differences in gear makes avg corps/players look better than they actually are and worse yet if they EVE funded the game is now ez mode for them because they have such a big gap over lower tier players. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.23 01:52:00 -
[38] - Quote
Telcontar Dunedain wrote:Mavado V Noriega wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going.... Suits are another issue. With the bonuses you get from higher skill level, you still get barely any advantage for upgrading. I know a lot of people think the hp upgrades were excessive in E3, removing them completely just makes me want to stick with a Type-II. no ppl want crutches ur higher cpu/pg and mod slots already give u a bigger advantage over the lower tier player so why do u need a BASE hp buff when u already can get ALOT more HP by fitting MORE HIGHER end mods? I'm not going to be playing this game if it continues to be about pubstomping. It's tedious. If you and your scrubs want to stay in hisec stomping pubs with protogear have fun ;) Here is a transcript from IRC that you missed - Telc: its not really a particular set of nerfs/flattening Telc: its the general trend Telc: the game is getting wrecked by crying Telc: because there is gear in game that is being used where it shouldn't be used Mobius_Wyvern: For example? Telc: any proto gear Telc: do you seriously want us to be farming hisec players in 6 months? Telc: think about the game when it has other outlets for players Telc: ie FW and nullsec Telc: when FW is released Telc: the isk payouts in hisec should be radically reduced Telc: make it too expensive to run proto gear GoD-NoVa: preach it Telc: fw payouts should be much better Telc: so good players go to fw Telc: yet noone on the forums thinks about this at all Telc: they just cry and cry about getting stomped Mobius_Wyvern: Right now there's not really a reason to change Mobius_Wyvern: Plenty of reason to discuss it Mobius_Wyvern: But hi-sec is all we have right now GoD-NoVa: just like in eve if the good players want to get more money and better stuff they need to go to null Telc: imo its totally counterproductive Mobius_Wyvern: And we still need to test things Telc: we aren't testing **** Mobius_Wyvern: Say what? Telc: this is just endless thrashing of crappy balance choices Mobius_Wyvern: Ah, ok Telc: ie Telc: we are finely tuning the balance Telc: for an artificial situation Telc: a situation I won't be playing Telc: because its a tedious game this way Telc: i think that anyone coming into FW before they are ready Telc: should die really quickly Telc: ie Telc: they aren't geared for it Telc: and they aren't skilled enough for it Telc: so they have to work for it Telc: ie "progression" Mobius_Wyvern: Right Telc: so these proto suit/proto weapon flattenings Telc: have harmed a game that doesn't exist yet Telc: all to make a bunch of whiners happier with the "balance" Mobius_Wyvern: I gotta agree that I don't see the appeal in pub stomping Mobius_Wyvern: I'm going for FW as soon as I can Mobius_Wyvern: And I think a lot of people will be doing the same Mobius_Wyvern: They only people worried about pub stomping are the pubs Telc: we'll be waiting ;)
Telc is a smart man. |
Baal Roo
Subdreddit Test Alliance Please Ignore
809
|
Posted - 2012.12.23 01:52:00 -
[39] - Quote
Telcontar Dunedain wrote:Mobius Wyvern wrote: The lower discrepancies factor in the bonuses you get from higher skill levels so the gap is still there, but isn't excessive.
So should standard suits be competitive in nullsec then? Because that's where this game is currently going....
They most definitely should be |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.23 02:16:00 -
[40] - Quote
The game needs to stop being balanced around these meaningless pub matches |
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Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.23 04:02:00 -
[41] - Quote
SATORI CORUSCANTi wrote:The game needs to stop being balanced around these meaningless pub matches
see, knew liked the PFBz for a reason ... +1 |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2012.12.23 10:43:00 -
[42] - Quote
I'm not the kind of player who go straight to a red point and try to be God against all the guys, so i can't feel a important "difference" between Proto suit and B suit for example. I mean, yes, i have more slots, i can have 66+ in my shield and that's equal to i don't know, 1/2 clip of an AR, or maybe 0.5 sec of a laser rifle.
That's why i can't feel that spend 1 200 000 to get the skill to use Proto gear worths the effort. But if i die, i can feel the difference, because it cost like 30 000+ that advance gear.
For example, i was using full Proto things (with Duvolle) so my suit cost 230+, but then i tried to use the "exile" rifle, and the result was kinda the same that using Duvolle but without spend like 50 000+ so i felt that spend 610 000 sp to use Proto AR was a waste of SP.
Also with the Proto gear. I mean, i love the black suit and have 2 equipment, but that's all. I need to be carreful about don't get die so i don't need to spend 160+ for every suit.
That's why i asked the point of "nerf" the proto things. If you play for months, and spend your SP in proto gears, you don't want to feel like a Militia Guy. or something like that.
you need to play for like 2 month to train all your Suit skills. Why will you spend your SP on proto things, when you can spend it on vehicls and have all the proto vehicles.
I just feel that SP lose a lot of sense |
Jack Boost
Zarena Family
194
|
Posted - 2012.12.23 10:57:00 -
[43] - Quote
Q: Why proto? A: BECAUSE IT IS BLACK!
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ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.23 11:07:00 -
[44] - Quote
The economy and idea behind the game promotes Prototype gear to be better than Militia. A Tech II outfitted frigate will always win against a Tech I outfitted frigate if the pilot is the same. Dust is an extension of EVE, hence it should have the same rules IMHO.
And if you complain about Prototype gear, mind you I'm not the best player, but when I used to play waaaaay back in the beta, I had NO PROBLEM with Prototype gear. A smart player with Militia gear will win against a dumb one with Prototype gear any time. |
Ghural
The Southern Legion
63
|
Posted - 2012.12.23 11:12:00 -
[45] - Quote
I think the main problem isn't the disparity in damage between tiers, it's the crappy matchmaking that puts militia players against proto-squads. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.23 13:47:00 -
[46] - Quote
"no investment? hell no. SP plays a big factor so time investment is there but if they can fund some DUST ISK sure why not
no risk since they can run trash gear? lol well if the team is THAT bad to allow a team with militia gear run them over when they in proto then yes they should be able to do that because thats showing just how big the skill gap is between those 2 corps.
what u want is only a select few corps to actually be able to play in FW and Null because they cant run any proto gear or not backed by any EVE alliance. IF thats the game CCP wants then no competitive clans from any other game will take dust seriously. Any serious corp will run at least advanced gear+ and i think thats fine so i dont see where ur complaints coming from. The corps that try to get into Null and FW with standard can try but prob will get stomped alot unless they are that good which i that case we should say kudos to them for puttin themselves at a disadvantage and still winning.
i actually dont like cod btw. just an fyi. Im just speaking from a competitive standpoint ur gear already gives u advantages each tier u go up and gear shouldnt be a decider in who wins a corp v corp match.
Huge differences in gear makes avg corps/players look better than they actually are and worse yet if they EVE funded the game is now ez mode for them because they have such a big gap over lower tier players."
I have to agree with this. RIght now, there IS an advantage that having proto gear gives you. When you factor in the extra bullets you can eat with your extra shield extenders, the extra damage you can do with your weapon, the faster heal times with regulators, etc etc, the proto fit does have a substantial advantage. Two EQUAL players facing off, the higher gear wins, hands down. If a good player in militia faces a bad player in proto, the good player has a solid chance of winning. Sounds right to me. In old builds, a proto player could literally go againsts a group of 4 militia players and wreck them 9/10 times. No skill necessary.
I feel like the argument the Imps are giving is that it has to be all or nothing. It doesn't have to be this way. There SHOULD be differentiation, but at the same time, the fit differences shouldn't be so large that player skill can't overcome a bad player with high end gear. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.23 14:41:00 -
[47] - Quote
But isn't the point of having better gear is to give you an advantage? Anyone that wants a certain type of gear can get it and that is where the balance is in the game. Its not like in MAG, where one's guns depended on which faction you chose. So, everyone didn't have the same weapon. But in dust, everyone has access to the same gear. If a duvolle is beating you, then get one and shoot back.
Not to mention, I can be have the same militia gear as someone else and still be more high-powered than someone else in militia gear. A guy specced into tanks with 100% of his sp in tanks will still be at a disadvantage to someone who's specced into assault, even iff they're both in militia gear & weapons.
Or, I can put damage mods in my fit versus someone who prefer shields...both militia but mine is geared towards offense while his is geared towards defense. Is there still an equal balance?
They can nerf the ARs but don't bring them closer together. There's a reason why gear is upper tiered. Nerf the STD AR to 30hp damage to make the difference in levels equal |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.23 14:50:00 -
[48] - Quote
Weapons and suits, etc still are tiered. Proto stuff still gives you an advantage, just not as much. Not sure if you were in early builds Ydubbs, but literally a mediocre proto player could crush groups of 2-3 highly skilled players using militia gear. The militia players didn't stand a chance. Now a proto player can still easily dominate in 1v1 against militia (as long as they are the better player)
The problem people have, is that they can no longer 1v3 militia players. (unless the militia players are really bad) |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.23 15:31:00 -
[49] - Quote
mikegunnz wrote:Weapons and suits, etc still are tiered. Proto stuff still gives you an advantage, just not as much. Not sure if you were in early builds Ydubbs, but literally a mediocre proto player could crush groups of 2-3 highly skilled players using militia gear. The militia players didn't stand a chance. Now a proto player can still easily dominate in 1v1 against militia (as long as they are the better player)
The problem people have, is that they can no longer 1v3 militia players. (unless the militia players are really bad)
This was originally my viewpoint as well. However this balance works for the current build which is a highsec only zone. What happens when there is lowsec and nullsec, should ppl be able to go into lowsec with militia gear and be competitive. IMHO no they shouldnt. The rewards and payouts are much larger there and it wouldnt be fair for corps waging large scale massive warfare in these zone to be challenged by anyone with just a basic set of gear. These areas need to noob crushing at its fullest to act as a deterrent from ppl entering until they are ready(thats the RPG side of the coin).
Yes as is the game is balanced but its being balanced around an artificial playground that only exists in this one area of the New Eden universe.
I think they should make proto gear better but not yet at least not until those other security sectors drop and they can fully flesh out their market economy and risk/reward system for these areas so that proto gear doesnt show up in the current highsec area because one death would utterly destroy any chance of profit because the payouts are so ungodly low. And if someone does put on proto gear in a highsec area they get an immediate bounty placed so the enemy team knows who they are and go after them full force so they die and it deters them from trying to noob stomp in a noob area.
Im not saying that you who say it is balanced are noobs im just trying to iterate that this area should be an area dominiated by basic to adv gear and proto gear should be the gear you need to survive in the harsher nastier lowsec/nullsec zones and that if someone tries to bring them in highsec CCP makes it so that they do it once and after they see how much of a money pit the prospect of using one of those suits in highsec is will never do it again(creating balance for the guys using miltia/adv gear in this zone) Conversely if someone tries to go into lowsec/nullsec with miltiia to Tier-III maybe even Tier IV gear they will get crushed to they will have a very difficult time of being profitable.
Once you are able to go proto you will want to use proto in lowsec/nullsec because that is where the profits are for that kind of loadout.
I think that is something that needs to be considered when we create this "balance"
Edit- As it is now i find myself being able to handle proto gear players fairly easily with my tier all BPO set which mean that i could enter nullsec with this gear and wreak havoc for EVE players and takedown territory with little time investment(1-2weeks) it will basically allow corps to fund low leveled players to take over these "precious" zone that are real areas in the New Eden universe without much time investment and without much risk for those New Eden corps.
it's nice that i can handle myself against them better for now, but it wont be nice when i can use that same low leveled gear to turn areas in the new eden universe without time invested into the game, it will utterly destroy the New Eden playground(something that has been vibrant for a decade) in the matter of weeks instead of years which is what i want for this game.
At the end of the day we need to look at Dust as an extension of the New Eden Universe and not as a separate entity and we need to realize that if we make the game too balanced around this one sector of the New Eden Universe (Highsec) then it will make the lowsec and nullsec areas too easy and volatile when they should be the most punishing and taxing sectors of the game.
But this is why i think we leave the current system as is for now so players can compete in this very small arena effectively but when lowsec/nullsec zone drop we buff the protos back while lowering the rewards and possibly raising the costs of proto in this zone to deter them from being used to pubstomp. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.23 15:39:00 -
[50] - Quote
mikegunnz wrote:Weapons and suits, etc still are tiered. Proto stuff still gives you an advantage, just not as much. Not sure if you were in early builds Ydubbs, but literally a mediocre proto player could crush groups of 2-3 highly skilled players using militia gear. The militia players didn't stand a chance. Now a proto player can still easily dominate in 1v1 against militia (as long as they are the better player)
The problem people have, is that they can no longer 1v3 militia players. (unless the militia players are really bad)
Nah, Codex was my first build......and the 3hp or 10% difference in AR tiers made the most sense. I don't mind if they nerfed the dmage but don't buff the militia at the same time. They've just made GEKs and Blindfires worthless. Yet, the prices remain the same...that's fail logic.
The idea is to graduate from militia gear and you a new player can do that within a week. If you had a GEK, you can battle someone with a duvolle. A militia or STD AR didn't have a chance (unless someone skilled was wielding it) but a GEK did..and that's the idea.
They had it right the first time....an STD Assault rifle can stand up to a GEK and a GEK can stand up to a Duvolle. But an STD can't stand up to a Duvolle and that's how it should be in this game. Players need to graduate to upper tiers instead of asking for freebees. My $150K suit shouldn't be comparable to a $8K suit..or what's the point of it all? |
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.23 15:52:00 -
[51] - Quote
Telcontar Dunedain wrote:Mavado V Noriega wrote:because DUST is also a FPS first and foremost and an "RPG" 2nd having Gear be the main decider in who wins gunfights is BAD for a FPS hence the suit nerf and now weapon nerfs the plan is to give u small advantages not large ones
i do feel the prices of some stuff might need to be brought down a tad but so far working as intended
and proto suits with higher cpu/pg and slots already give u a big advantage over someone who has to fit less powerful mods and guns on his lower tier suit. This attitude is bad for the game. I'll explain on irc if you want. This game should not be about endless hisec matches and unfortunately that is what this game is being balanced for as people cry for proto nerfs etc. This game should be about newer players and casuals running low ISK matches in standard fits in hisec. Proto fits in lowsec/FW. Better clans and players. Officer fits in nullsec. Most dangerous clans and players. The crying on the forums is ruining the game before it begins.
Man,do I hate agreeing with someone from The Imperfects,but you are absolutely correct.
They are watering down this game to suit the masses that they probably still won't be able to attract because people just want more of the same COD/BF crap,and don't have the imagination to move past your typical shooter with guys in army fatigues,shooting a M4. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.23 18:54:00 -
[52] - Quote
mikegunnz wrote:Weapons and suits, etc still are tiered. Proto stuff still gives you an advantage, just not as much. Not sure if you were in early builds Ydubbs, but literally a mediocre proto player could crush groups of 2-3 highly skilled players using militia gear. The militia players didn't stand a chance. Now a proto player can still easily dominate in 1v1 against militia (as long as they are the better player)
The problem people have, is that they can no longer 1v3 militia players. (unless the militia players are really bad)
THIS. and berserker u know me alot better than that to even assume i am arguing to balance anything for lolpubs im talkin about strict corp v corp matches no pubs
ppl that want gear to be buffed per tier want to feel invincible guess what? only the rich corps would always have an a HUGE advantage
And mikegunnz is right mediocre players could of easily beat 2-3 in lower gear regardless of skill because they can tank a stupid amount of shots. As mike said ur higher tier gear still gives u a bigger bonus as it is against someone lower tier...those 8 or so shots extra u can tank? yea if ur good that makes the world of difference facing someone who can take 8+ shots less not to mention ur faster kill time since on ur upgraded suit which has more PG and CPU so u can fit a gun that allows u to hit harder + able to fit damage mods that allow that gun to hit even harder while still having more shields than the lower tier guy
what competitive shooter decides fights on gear? the advantages u get are fine as it is minus the heavy which needs more slots almost no reason to upgrade a heavy and price for vk.1 heavy is too high.
if a corp cant fund proto gear but they know FPS SKILL WISE they can take a proto corp using adv gear then why shouldnt they take on that handicap and play? thats how it is now and that allows corps without EVE backing or the very top corps to actually be able to somewhat compete altho at a disadvantage. With the buffs back how they were? well nullsec and FW will be rather EMPTY if only the RICH corps that can constantly run proto gear can play not because of skill but just gear.
And once more skillful corps can get in and play and start making ISK themselves from w/e planets they hold only natural they will upgrade to proto gear but if u keep it locked where proto only or gtfo because of the old buffs then corps wont have much of a chance to break into FW or nullsec.....and besides we all play this game for competition right? what fun would that be NOT having any challengers because u are the richest?
Sorry but if thats the case DUST will be a joke as a competitive game. My opinion. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.23 19:02:00 -
[53] - Quote
Ydubbs81 RND wrote:mikegunnz wrote:Weapons and suits, etc still are tiered. Proto stuff still gives you an advantage, just not as much. Not sure if you were in early builds Ydubbs, but literally a mediocre proto player could crush groups of 2-3 highly skilled players using militia gear. The militia players didn't stand a chance. Now a proto player can still easily dominate in 1v1 against militia (as long as they are the better player)
The problem people have, is that they can no longer 1v3 militia players. (unless the militia players are really bad) Nah, Codex was my first build......and the 3hp or 10% difference in AR tiers made the most sense. I don't mind if they nerfed the dmage but don't buff the militia at the same time. They've just made GEKs and Blindfires worthless. Yet, the prices remain the same...that's fail logic. The idea is to graduate from militia gear and you a new player can do that within a week. If you had a GEK, you can battle someone with a duvolle. A militia or STD AR didn't have a chance (unless someone skilled was wielding it) but a GEK did..and that's the idea. They had it right the first time....an STD Assault rifle can stand up to a GEK and a GEK can stand up to a Duvolle. But an STD can't stand up to a Duvolle and that's how it should be in this game. Players need to graduate to upper tiers instead of asking for freebees. My $150K suit shouldn't be comparable to a $8K suit..or what's the point of it all?
Problem is Dubbs......there are a bunch of passive skills that also increase ur dmg weaponry by 10% of the base value of the gun and AR proficiency gives u 15% the base value of the gun
25% of 31 < 25% of 34.1 (dunno why militia was buffed but w/e)
25% of 34.1 = 42.6 25% of 31 = 38.75
stacked with the ability of higher end suits to run 10% dmg mods while still having more shields than lower tier suits because they able to fit higher end shield extenders u start to see the bigger difference Dubbs. Dont just watch base values start adding up the skills and ability of higher end suits to fit dmg mods without sacrificing much for shields compared to lower end suits
when u look at a proto suit able to run 2 dmg mods and 2 complex extenders while using a proto gun compared to a type 2 suit that may get 2 enhanced extenders alone u see the big difference and advantage |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.23 19:18:00 -
[54] - Quote
Eve has competitive tournaments, to the point teams have to go out and get sponsors to pay for their gear requirements because the other teams are doing the same.
hmmm just like NASCAR.
There is nothing wrong with buying stuff for competition especially eve-sports angle as that's one hell of a money business with module sales, rare ship sales, ticket prices, bets, and sponsoring and advertising.
Underfunded teams with better strategies will still win in the end.
If you guys think its bad now.
Imagine Tech 2 gear (currently we only have tech 1 gear) when we start getting those.
Or hell Tech 3 gear... |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.23 20:39:00 -
[55] - Quote
Typed a whole bunch and it didn't even post....nerf this forum. I don't even feel like retyping it now |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.12.23 20:41:00 -
[56] - Quote
I am very much against the flat world trend that is taking place in DUST. But if higher tier guns allowed more fitting options (custom scopes, clips, grips, paint) than their lower tier counterparts then the damage nerf is acceptable. Pricier items should give advantages. CCP have done a decent job balancing EVE so hopefully they are sticking with a grand plan and vision for this game and aren't just catering to the lowest common denominator. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.23 21:27:00 -
[57] - Quote
Mavado V Noriega wrote:mikegunnz wrote:Weapons and suits, etc still are tiered. Proto stuff still gives you an advantage, just not as much. Not sure if you were in early builds Ydubbs, but literally a mediocre proto player could crush groups of 2-3 highly skilled players using militia gear. The militia players didn't stand a chance. Now a proto player can still easily dominate in 1v1 against militia (as long as they are the better player)
The problem people have, is that they can no longer 1v3 militia players. (unless the militia players are really bad) THIS. and berserker u know me alot better than that to even assume i am arguing to balance anything for lolpubs im talkin about strict corp v corp matches no pubs ppl that want gear to be buffed per tier want to feel invincible guess what? only the rich corps would always have an a HUGE advantage And mikegunnz is right mediocre players could of easily beat 2-3 in lower gear regardless of skill because they can tank a stupid amount of shots. As mike said ur higher tier gear still gives u a bigger bonus as it is against someone lower tier...those 8 or so shots extra u can tank? yea if ur good that makes the world of difference facing someone who can take 8+ shots less not to mention ur faster kill time since on ur upgraded suit which has more PG and CPU so u can fit a gun that allows u to hit harder + able to fit damage mods that allow that gun to hit even harder while still having more shields than the lower tier guy what competitive shooter decides fights on gear? the advantages u get are fine as it is minus the heavy which needs more slots almost no reason to upgrade a heavy and price for vk.1 heavy is too high. if a corp cant fund proto gear but they know FPS SKILL WISE they can take a proto corp using adv gear then why shouldnt they take on that handicap and play? thats how it is now and that allows corps without EVE backing or the very top corps to actually be able to somewhat compete altho at a disadvantage. With the buffs back how they were? well nullsec and FW will be rather EMPTY if only the RICH corps that can constantly run proto gear can play not because of skill but just gear. And once more skillful corps can get in and play and start making ISK themselves from w/e planets they hold only natural they will upgrade to proto gear but if u keep it locked where proto only or gtfo because of the old buffs then corps wont have much of a chance to break into FW or nullsec.....and besides we all play this game for competition right? what fun would that be NOT having any challengers because u are the richest? Sorry but if thats the case DUST will be a joke as a competitive game. My opinion.
i probably should of re-worded what i meant. I didn't mean to intend for it to sound like you wanted things to be square across the board; but w/ the current fixes and things people are asking for; it is leading to "balanced' pub matches, b/c that is all we have at the moment. THe problem though, is i'd bet that it will translate to other match types (null, full, etc). This will be problem, as it may cause the mentality of "is this gear worth using when can run cheaper stuff and make even more of a profit" ?
Hell, at this point, i run my 100% BPO type 1 suit, b/c i literally am just as effective as if i were to run my T2 ->proto suit. There really isn't a big enough differentiation b/t gear anymore to make it worthwhile. Im still doing my 12-1 in my T1, and going to my proto yields a difference of maybe 3-4 kills; but that doesn't translate into a big enough reason to switch as the possible negative aspects it brings if i die
That is all i meant |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2012.12.24 02:00:00 -
[58] - Quote
I think the "ISK system" and the "RPG system" are not compatible now, because the ISK difference between Advance and Proto, for example, is kinda important, and the results using, advance or proto, are kinda the same
I think, no one wants a game where the guy who has more money and have the better things but doesn't have any kind of skill will win against anyone.
I like the ISK idea because that's makes you play carefully and you need to watch how do you play and if is it profitable for you economy, that's why usually i try to play cover, shooting from a "regular" distance with my AR. I played a lot with the B suit and the Duvolle AR or TAR, full shield modules (66) and that worked for me, because i don't go straight to the red points that i see in the map. Then i started to use full Proto gear and i didn't feel so much difference in my experience. What did i feel? Well, i can use a nanoinjector and a nanohive and that's nice. But then, there is not so much difference for me. Why? I don't know, maybe because i don't play face to face the most of the time. You can kill an Assault Suit with a Duvolle clip as a Gek clip, as an exile clip, so why do i want to spend 300 000 + sp to get Proto weapons, if i will get the same result as if i use an advance? The same with Suits. If i play cover and shoot people who doesn't see me first, why do i want to spend 1 200 000 SP to get a Proto Suit, if i kill the guy, before he even shoots me 10 times. When people kill me (usually) they do it from behind, or because i don't see them, or maybe because in a moment i have 3 guys next to me shooting me.
I start to play full Proto gear (with a Duvolle), but even time i died, i lost 220 000+ ISK so i started to use the "exile" rifle and the result are exactly but now, when i die, i just lose 180 000 ISK, so that it makes me ask, why did i spend 320 000 sp to get the skill to use proto weapons, if they cost so much more than advance, and i have the same results. And why did i spend 1 200 000 sp to get a Proto Suit, if people kills me from behind or when they take me 2 or 3 against me and it's the same with B suit but i don't lose a lot of ISK.
I could use those SP to train vehicls skills, or to unblock more weapons, or another suits like advance logi, or heavy, i don't know. The "ISK system" it doesn't complement with the "RPG system" (in my opinion), because you play and play, develop your char to use more advance and expensive things, but you get the same result as using standar things, because it's all based on your skills. That's not RPG at all (in my opinion).
It's a shooter game, i know. It needs to be important the skill of the player, but if it's all about the skill, ISK and SP lose sense.
Proto things are not atractive but i will still using them because the Black Red eyes Assault Suit is very very lovely.
Sorry for the english. See you |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.24 02:12:00 -
[59] - Quote
@ Mavado
It's not about invincibility, it is about what makes sense. If that's the case, we all would strap on heavy suits with ARs and ball out. They made the adv AR, the GEK, utterly useless. Right now, it is either you use a STD or proto AR. You're wasting time with the GEK.
Any skilled corp will be able to fund proto gear for themselves. So, they wouldn't have a problem. And tbh, any corp that can't afford to go to war...should not be going to war. If they can't afford a $50 AR or $90K proto suit, how are they going to fare against $500K and more tanks and dropships?? Because if you don't have vehicles, then you will not win. I don't care if the exile hit harder than the duvolle because the gunnlogi is taking them all down.
And tbh, I don't hear anyone talking about the differences in tanks. You'll suggest that a militia shooter should have a chance at a proto shooter. What about a sica vs sagaris? Does the sica have a chance in a match?
Again, it doesn't make sense to make the adv and proto obsolete. They can nerf the ARs but the STD ARs should be hitting at 29 or 30. They rendered the GEK, economically useless...there's no point in using it for $17K when you have a free exile or $4K AR that hits about the same. It doesn't make sense...it doesn't make any sense.
And seriously, players need to get out of militia gear....when I was first killed by a duvolle. I said, to myself, "man, I have to get that gun so that I can rock with these guys". All that we're doing now is allowing players to continue using STD gear. There should be a reason and incentive for players to graduate. And then bring out their proto gear when they need to.
Wars won't be won by gear...they will be won by skill. I wouldn't enter into a battle with a corp unless I knew I had the same gear as they do. And if I don't then I'm going to grind until I do. And I won't be stepping into the big boys space unless I have the same gear as they do. Once, we all have the same gear, then it comes down to strats and skills. If you walk into a gun fight with a knife, you can't blame the game. Because the game supplies the same weapons for everyone. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.24 03:11:00 -
[60] - Quote
Konohamaru Sarutobi wrote:I think the "ISK system" and the "RPG system" are not compatible now, because the ISK difference between Advance and Proto, for example, is kinda important, and the results using, advance or proto, are kinda the same
I think, no one wants a game where the guy who has more money and have the better things but doesn't have any kind of skill will win against anyone.
I like the ISK idea because that's makes you play carefully and you need to watch how do you play and if is it profitable for you economy, that's why usually i try to play cover, shooting from a "regular" distance with my AR. I played a lot with the B suit and the Duvolle AR or TAR, full shield modules (66) and that worked for me, because i don't go straight to the red points that i see in the map. Then i started to use full Proto gear and i didn't feel so much difference in my experience. What did i feel? Well, i can use a nanoinjector and a nanohive and that's nice. But then, there is not so much difference for me. Why? I don't know, maybe because i don't play face to face the most of the time. You can kill an Assault Suit with a Duvolle clip as a Gek clip, as an exile clip, so why do i want to spend 300 000 + sp to get Proto weapons, if i will get the same result as if i use an advance? The same with Suits. If i play cover and shoot people who doesn't see me first, why do i want to spend 1 200 000 SP to get a Proto Suit, if i kill the guy, before he even shoots me 10 times. When people kill me (usually) they do it from behind, or because i don't see them, or maybe because in a moment i have 3 guys next to me shooting me.
I start to play full Proto gear (with a Duvolle), but even time i died, i lost 220 000+ ISK so i started to use the "exile" rifle and the result are exactly but now, when i die, i just lose 180 000 ISK, so that it makes me ask, why did i spend 320 000 sp to get the skill to use proto weapons, if they cost so much more than advance, and i have the same results. And why did i spend 1 200 000 sp to get a Proto Suit, if people kills me from behind or when they take me 2 or 3 against me and it's the same with B suit but i don't lose a lot of ISK.
I could use those SP to train vehicls skills, or to unblock more weapons, or another suits like advance logi, or heavy, i don't know. The "ISK system" it doesn't complement with the "RPG system" (in my opinion), because you play and play, develop your char to use more advance and expensive things, but you get the same result as using standar things, because it's all based on your skills. That's not RPG at all (in my opinion).
It's a shooter game, i know. It needs to be important the skill of the player, but if it's all about the skill, ISK and SP lose sense.
Proto things are not atractive but i will still using them because the Black Red eyes Assault Suit is very very lovely.
Sorry for the english. See you
Exactly this...people see PRO and they nervous up as if this person is now invincible. When, in fact, it is the same person who has been killing people and pwning with adv suits. It isn't the shoes...it is the player that decides the match.
With grenades, you feel a difference as you level up...the same with forge guns. How come ARs have a useless adv category now? This game is losing its consistency and for what? For who? |
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