Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. Placeholder models for missing racial varients. - in General Discussions [original thread]
Yes. And extend it to vehicles as well. I'd be appreciative if the CPM would also consider asking CCP to provide a limited respec for vehicle pilots who have been forced to pick a vehicle that is not of their own race as their particular races v...
- by Ghural - at 2013.05.29 23:59:00
|
142. Dust is dead to me. I quit. Details inside. You can have my stuff! - in General Discussions [original thread]
As a mouse user, I want an even playing field. Otherwise none of my victories count.
- by Ghural - at 2013.05.11 08:44:00
|
143. Sticky:Instant Battle Academy - in General Discussions [original thread]
Veteran players should be able to enter these matches, though their available skills should be debuffed and they should be forced into militia gear only, as we would like to be able to recruit these players into our corps which is also important f...
- by Ghural - at 2013.05.11 02:42:00
|
144. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Are you aware ofthe the issues affecting assault dropships? Namely the problems with aiming and the fact that both small missiles and rail guns are completely useless.
- by Ghural - at 2013.05.11 01:21:00
|
145. Bring old aiming back - in General Discussions [original thread]
I find that the new mouse aiming is fine when firing off the hip, but when looking down weapon sights it's way way too sensitive.
- by Ghural - at 2013.05.08 06:05:00
|
146. From the Ground Infantry with Feeling!!! - in General Discussions [original thread]
Easy fix. Raise the height limit for dropships for epic dogfighting fun. Put the MCC above the height limit.
- by Ghural - at 2013.04.29 07:08:00
|
147. Dropship pilots, Does anyone use afterburners anymore? - in General Discussions [original thread]
I like to put afterburners on my tanks. You don't get any speed boost, but you do get that warp effect. And that makes it cool.
- by Ghural - at 2013.03.22 04:48:00
|
148. The graphics and texture on Dust 514 need improvement. - in General Discussions [original thread]
Keep in mind that CCP is marketing Dust as a AAA game. This does mean we should expect excellence in the graphics department. But any veteran of EVE online will tell you that CCP can get carried away with hyping up their product. I have no proble...
- by Ghural - at 2013.03.20 06:56:00
|
149. How big of a advantage is mous over sticks? - in General Discussions [original thread]
Actually I think you will find that the matchmaking systems tends to put you against players who use the same control method as you
- by Ghural - at 2013.02.12 00:03:00
|
150. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
This is why I won't be increasing any weapon specific skills past level 1 until open beta is finished. I like lasers as they are.
- by Ghural - at 2013.01.26 05:10:00
|
151. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
Is there going to be a change to the way skill points are earned? In particular to prevent AFK skill point farming
- by Ghural - at 2013.01.23 12:40:00
|
152. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
There is nothing worse for a new player to experience than to be rolled over by teams in high end gear, again, and again, and again, with no hope of ever matching them. There needs to be a skill cap of some sort. Or at least diminishing returns. ...
- by Ghural - at 2013.01.22 11:51:00
|
153. Open beta update - in General Discussions [original thread]
Anyone know what the next update will bring? Presumably it will happen when the open beta starts. My sincerest wish is that they get rid of the tiny ambush map.
- by Ghural - at 2013.01.17 08:02:00
|
154. Important Plead! Help DUST succeed this upcoming OPEN BETA EVENT! CCP we need yo... - in General Discussions [original thread]
The whole "first team to spawn tanks wins" problem in Ambush mode. Newbies don't have the ability to counter tanks effectively. So either redesign maps so Mercs can get away (or underground), or restrict tank spawning on small maps.
- by Ghural - at 2013.01.16 10:33:00
|
155. Important Plead! Help DUST succeed this upcoming OPEN BETA EVENT! CCP we need yo... - in General Discussions [original thread]
I also miss the first map.
- by Ghural - at 2013.01.16 03:27:00
|
156. Sticky:-EVE Online, Dust 514, the CSM7 Winter Summit, and you- - in General Discussions [original thread]
You know, there was a lot of information given out at last years Fanfest about what to expect in Dust this year. MTACS (mechs), horde mode against drones, eSports (and the ability to view them in both the EVE and Dust clients). I
- by Ghural - at 2013.01.14 12:03:00
|
157. The player balancing initiative needs YOU! - in General Discussions [original thread]
Its impossible to properly assess the balance in regards to vehicle turret weapons at the moment due to the ongoing issues regarding aiming.
- by Ghural - at 2013.01.14 11:56:00
|
158. Sticky:-EVE Online, Dust 514, the CSM7 Winter Summit, and you- - in General Discussions [original thread]
At the moment Dust and EVE feel like separate games with a shared chat room. Part of the problem is that Dust players have a pretty limited window into the EVE universe at the moment. Apart from the chat. Thats it. if a player has no experience ...
- by Ghural - at 2013.01.13 12:28:00
|
159. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
I guess the bottom line is that Dust is not a game for players who think they should be able to get the top gear within a couple weeks of playing. Also. What's this crap about having no reason to play once you hit the SP cap. You still earn isk y...
- by Ghural - at 2013.01.08 22:59:00
|
160. Big maps. - in General Discussions [original thread]
Ok so we have been trying out tiny little maps, which aren't really that much fun with not much opportunity for strategy or for vehicles pilots to really strut their stuff. Dropships are pointless as a troop transport as players tend to spawn clos...
- by Ghural - at 2013.01.08 06:22:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 |
First page | Previous page | Next page | Last page |