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xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
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Posted - 2013.01.16 05:21:00 -
[31] - Quote
GoD-NoVa wrote:xxwhitedevilxx M wrote:Berserker007 wrote:xxwhitedevilxx M wrote:Berserker007 wrote:1). 3). Undo the damage flattening : enough said
uhm should this help newbies to keep playing dust? don't think so... as somebody before me said, first impression is really important and a new guy that gets slaughtered isn't a good one. Still I think this open beta is going to fail. It's not a matter of grenades or damage flattening, it's just because it's so rough that more than a ready-to-be-open beta seems like a pre alfa. An example? Snipers owns just because maps are rough with just some rocks here and there and no "vegetation" or similar things. Tanks owns and get owned for the same reason. And i mentioned just one of the millions of bugs and problems this beta has. And it's a pity because I really enjoy this game's concept and really appreciate ccp's hard work ok; well, considering new players too will upgrade gear; they will also notice the lack of difference b/t weapons damage. Once the massive income notice this, they will put the game down & find something that shows the advantage of progress, which as is, weapons do not. Ok so I'll explain better, maybe it's just me my english might not be that good especially at 6 AM. What I meant is that people don't like to get owned, especially FPS players, because they/we think/s that everything's literarily in our hands (sometimes our connections but that's another topic). If a new guy shoot you in the back, and you beta tester shoot him back with your brand new Duvolle AR fitted with 2 damage mod, who will win? With the damage flattening it's still unfair, but reasonable let's say 70% for you and 30% for him. Without it it's a 99.9% for you at least. The newb get owned. Try again to kill someone else. get owned. the newb leave the game. if anything getting killed by that weapon would only make the noob what to work toward getting that weapon. listen while i spit this lol how many times have you been i a match and seen most of your team go 4-10, 1-9, 0-15? even with weapon flattening noobs will always be noobs. CCP needs to stop trying to close the gap....NOOBS WILL BE NOOBS. I disagree people head for better stuff even if it is "flattened" but at least give noobs the capacity to kill someone 1 vs 1 if he suck and just wear a protosuit. we'll continue this discussion tomorrow shall we? it's 6:22 AM here... :/ |
GoD-NoVa
Imperfects Negative-Feedback
174
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Posted - 2013.01.16 05:33:00 -
[32] - Quote
xxwhitedevilxx M wrote:GoD-NoVa wrote:xxwhitedevilxx M wrote:Berserker007 wrote:uhm should this help newbies to keep playing dust? don't think so... as somebody before me said, first impression is really important and a new guy that gets slaughtered isn't a good one. Still I think this open beta is going to fail. It's not a matter of grenades or damage flattening, it's just because it's so rough that more than a ready-to-be-open beta seems like a pre alfa. An example? Snipers owns just because maps are rough with just some rocks here and there and no "vegetation" or similar things. Tanks owns and get owned for the same reason. And i mentioned just one of the millions of bugs and problems this beta has. And it's a pity because I really enjoy this game's concept and really appreciate ccp's hard work ok; well, considering new players too will upgrade gear; they will also notice the lack of difference b/t weapons damage. Once the massive income notice this, they will put the game down & find something that shows the advantage of progress, which as is, weapons do not. Ok so I'll explain better, maybe it's just me my english might not be that good especially at 6 AM. What I meant is that people don't like to get owned, especially FPS players, because they/we think/s that everything's literarily in our hands (sometimes our connections but that's another topic). If a new guy shoot you in the back, and you beta tester shoot him back with your brand new Duvolle AR fitted with 2 damage mod, who will win? With the damage flattening it's still unfair, but reasonable let's say 70% for you and 30% for him. Without it it's a 99.9% for you at least. The newb get owned. Try again to kill someone else. get owned. the newb leave the game. if anything getting killed by that weapon would only make the noob what to work toward getting that weapon. listen while i spit this lol how many times have you been i a match and seen most of your team go 4-10, 1-9, 0-15? even with weapon flattening noobs will always be noobs. CCP needs to stop trying to close the gap....NOOBS WILL BE NOOBS. I disagree people head for better stuff even if it is "flattened" but at least give noobs the capacity to kill someone 1 vs 1 if he suck and just wear a protosuit. [/quote]
see this cant happen IMO when they start giving the noobs kills because they cant get their own...thats when a game starts to die. look at the history of COD with each game comes more and more killstreaks. now a guy can get 2 kills take a flag and have a helicopter able to automatically kill 15+ enemies without the help of the user. same with the recoil they added to dust, it just doesnt feel right. im ok with the recoil until it builds to the point that it becomes nearly impossible to hit a target. they shouldnt have taken it that far. why did they add recoil? because lesser players had trouble killing more skilled. why they nerf damage? why did they nerf strafe speed? why did they take off the AR sight? why did they shorten nade timer? why do they still have fused grenades in the game? all of these things were put in place so that the lesser skilled players will have an easier time going 4-6 instead of them going 1-17 |
GoD-NoVa
Imperfects Negative-Feedback
174
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Posted - 2013.01.16 05:34:00 -
[33] - Quote
i will be here....i'd rather get our ideas across to CCP rather than troll since it seems they dont want to tell us anything |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.16 06:07:00 -
[34] - Quote
problem: they favor shields over armor by miles give some cons to shields or give mor pros to armor
problem: they favor explosives AV they have 30% effeciency against armor which on an av grenade that does 1750 = 2,187 per av nade -.- swarms if all 4 militia hit do 1500 per volley which is fine for swarms but av nades? they should do equal damage to shield and armor like the forge gun but nope they do 69% against shields
problem: they limit of gametypes the only reason i TDM is cause its quicker and the blues dont weigh you down as much as skirmish. new gametypes like CTF, headquarters, search and destroy, rush etc. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.01.16 06:23:00 -
[35] - Quote
Mr Zitro wrote:problem: they favor shields over armor by miles give some cons to shields or give mor pros to armor Armor plates (as far as infantry goes) need to be buffed and have an increase to the amount of hp they add, currently its not worth relying on since once the hp falls it takes a long time to recover without a logi.
Mr Zitro wrote:problem: they favor explosives AV they have 30% effeciency against armor which on an av grenade that does 1750 = 2,187 per av nade -.- swarms if all 4 militia hit do 1500 per volley which is fine for swarms but av nades? they should do equal damage to shield and armor like the forge gun but nope they do 69% against shields AV nades shouldn't do as much damage vs vehicles as they do. They should be primarly to deal with light and medium class vehicles. You can fit them on any suit and they shouldn't fill the role of actual AV weapons that force you to fill a dedicated AV role.
Mr Zitro wrote:problem: they limit of gametypes the only reason i TDM is cause its quicker and the blues dont weigh you down as much as skirmish. new gametypes like CTF, headquarters, search and destroy, rush etc. more gametypes would be good |
lowratehitman
Subdreddit Test Alliance Please Ignore
282
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Posted - 2013.01.16 06:33:00 -
[36] - Quote
I believe the spawn system in ambush really needs to be fixed, seems if there is a tank on the field, i get spawned directly in front of it everytime,but it is what it is..... |
2-Ton Twenty-One
Imperfects Negative-Feedback
232
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Posted - 2013.01.16 06:54:00 -
[37] - Quote
Mr Zitro wrote:problem: they favor shields over armor by miles give some cons to shields or give mor pros to armor
problem: they favor explosives AV they have 30% effeciency against armor which on an av grenade that does 1750 = 2,187 per av nade -.- swarms if all 4 militia hit do 1500 per volley which is fine for swarms but av nades? they should do equal damage to shield and armor like the forge gun but nope they do 69% against shields
problem: they limit of gametypes the only reason i TDM is cause its quicker and the blues dont weigh you down as much as skirmish. new gametypes like CTF, headquarters, search and destroy, rush etc.
+1 |
DUST Fiend
Immobile Infantry
1899
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Posted - 2013.01.16 07:03:00 -
[38] - Quote
I agree completely, and we also need that damn map system they've been touting but haven't shown us anything of. We need more maps, because that's basically the entire reason I even became interested in DUST in the first place >_< |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.16 07:15:00 -
[39] - Quote
The maps, particularly ambush, are far too small.
I'm really unclear what they expected to achieve but they are not fun at this size and this open.
Also the rocket pad? Why remove the 2nd ladder up to that balcony? It's total trash. |
Ghural
The Southern Legion
63
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Posted - 2013.01.16 10:33:00 -
[40] - Quote
The whole "first team to spawn tanks wins" problem in Ambush mode. Newbies don't have the ability to counter tanks effectively. So either redesign maps so Mercs can get away (or underground), or restrict tank spawning on small maps. |
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crazy space 2100046106
ZionTCD Legacy Rising
879
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Posted - 2013.01.16 11:27:00 -
[41] - Quote
YES YES YES YES YES
The double MCC thing is an ok game type but meh, it should not be the core of eve. Taking over a district is boring and dumb.
Make something like the 1st build, but better. Design it better.
the MOBILE command center is mobile for a reason. Because it is used to bring the froces to battle. You don't need an MCC to defend. Defending players should have a ground base called a command center.
So it's the MCC vs. the CC
MCC vs. MCC matches can still happen when two attacking sides both attack the same district.
The current game mode is a step down from something that takes advantage of the large map sizes. And the moving redzone allowed for large maps to host 16v16 matches. You could have multiple redzones. And maybe bring your MCC through 4 of the 5 redzones before losing your MCC doesn't actully count as a loss. Maybe it shouldn't be as clear cut. Hitting through the 1st half of the map should still weaken the district to future attacks for instance. Promote dust as an isk sink in eve online. Allow for eve players to pump in isk to repair buildings. Tie these buildings into Planetary interaction. So we have a reason to fight over them. And so eve players have a reason to hold them.
A communications map for instance. Building one on a district, or a NPC placed one like in FW, holding it should give your system more information when you scan or something. Power relays should be needed for power. Attacking these districts In dust could power down others in the planetary network. These fights over power relays could be the MCC vs. MC battles.
While fights over major sites like the orbital cannon in the last build would have large impact. So they would single MCC vs. defenders. It should be like the original map but better balanced. You don't need a mobile base when your at home base. |
crazy space 2100046106
ZionTCD Legacy Rising
879
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Posted - 2013.01.16 11:29:00 -
[42] - Quote
xprotoman23 wrote:grenades don't need a dedicated button. They should have to be swapped to like any other piece of equipment, and thrown using R1. Ok, you have to wake up. Grenades were already ok in beta before, your solution is obviously not the correct one. What kind of fps would make you switch to grenades to throw them, dear god. I don't even, these forums... |
Rasatsu
Much Crying Old Experts
437
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Posted - 2013.01.16 12:36:00 -
[43] - Quote
crazy space 2100046106 wrote:xprotoman23 wrote:grenades don't need a dedicated button. They should have to be swapped to like any other piece of equipment, and thrown using R1. Ok, you have to wake up. Grenades were already ok in beta before, your solution is obviously not the correct one. What kind of fps would make you switch to grenades to throw them, dear god. I don't even, these forums... Thing is he wants to run at militia guys with his high-end gear and gun them down without having to worry about dying. |
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