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201. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
Cosgar wrote: The witch hunt continues... you people make me sick. Worst of all are the logibros trying to negotiate. They won't stop at one nerf, they never do. They won't be satisfied until we're as useless and paper thin as scouts. Assaults ...
- by George Moros - at 2013.11.04 21:53:00
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202. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
John Demonsbane wrote: I've promoted the fill all equip slots option before. Sure, you could just fill all the slots with compact hives, but that's fine, why force someone to equip a proto rep tool and needle or something? That would be too pro...
- by George Moros - at 2013.11.04 15:50:00
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203. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
Beeeees wrote: Or, you know, you just buff assault so its more viable in its role than logi. Nerfing anything will effectively bring down average TTK, and thats the last thing anyone ever needs. Too short average TTK is a global problem, ...
- by George Moros - at 2013.11.04 13:44:00
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204. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
The problem with logis is that they have too many high/low slots and extra PG/CPU compared to assaults. This makes logi dropsuits open for far too many applications outside their intended role (logistics). It's actually pretty simple to solve al...
- by George Moros - at 2013.11.04 13:26:00
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205. New Dropsuit Descriptions - in General Discussions [original thread]
Iron Wolf Saber wrote: I believe the commando should have been a light frame instead. Light or medium, yes. The title "Commando" implies something similar to present day special ops soldiers, which are always more about stealth, mobility, ...
- by George Moros - at 2013.11.04 10:30:00
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206. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Spkr4theDead wrote: Syeven Reed wrote: Loving the heavy buff! It is great, but it's only to the specialized heavy suits, not the basic frame. CCP Frame wrote: * Increased Basic and Sentinel armor/shield hit points from 405/405 to 480...
- by George Moros - at 2013.10.29 12:46:00
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207. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Spkr4theDead wrote: George Moros wrote: With the new HP buff to heavies, they actually stand a reasonable chance to survive direct hits from standard forge guns. That's nice. 1320 damage before mods? Not likely. Sentinel suit with 2 co...
- by George Moros - at 2013.10.29 12:44:00
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208. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
With the new HP buff to heavies, they actually stand a reasonable chance to survive direct hits from standard forge guns. That's nice.
- by George Moros - at 2013.10.29 10:08:00
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209. snipers not taking damage - in Feedback/Requests [original thread]
I play a sniper and I've never experienced that shields register a hit, but the merc takes no damage. I really dunno about this. Maybe lag? On the topic of hitting snipers who only poke their heads out of cover... I've been in a lot of such situa...
- by George Moros - at 2013.10.28 12:28:00
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210. You know what....This game is better than you people think it is - in General Discussions [original thread]
Keri Starlight wrote: There is something wrong with the average gamer's mentality nowadays. I saw terrible games being titled as "Game of the year" even though they have many more game breaking glitches and dumb mechanics than DUST (cough co...
- by George Moros - at 2013.10.28 11:15:00
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211. Just had a solo match, 1v9 - in General Discussions [original thread]
AFAIK, this isn't strictly a matchmaking bug, but rather an issue where on occasion new players can't join the game that is already in progress. I've had similar situations... 2 vs 9, 1 vs 5, 0(!) vs 15 and such. Funny thing, but today I was in a...
- by George Moros - at 2013.10.26 19:14:00
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212. Damage mods need to go. - in General Discussions [original thread]
Sinboto Simmons wrote: Pretty simple thread, damage mods have been a problem for a very long time by their very nature they upset infantry combat to the point weapons are balanced with them in mind leaving some weapons weakened without their us...
- by George Moros - at 2013.10.26 11:38:00
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213. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
hgghyujh wrote: then why is there a clone count. Again the issue is if a team can no longer stay in the combat area the game needs to end and as long as they are in the red line they get nothing. there needs to be a reward advantage for the w...
- by George Moros - at 2013.10.22 10:45:00
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214. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Paran Tadec wrote: Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract. Come at me with the tears scrubs. I hav...
- by George Moros - at 2013.10.22 09:04:00
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215. Enhanced Shield Extenders are underperforming - in Feedback/Requests [original thread]
Keri Starlight wrote: The Basic and the Complex Extenders are very well balanced, with the Complex being ALMOST as good as 3 Basics, except for the negligible PG penalty. This makes the Complex Extender a great module, since many modules are n...
- by George Moros - at 2013.10.17 09:43:00
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216. [Request] Distinct WP for "kills" and instakills... - in Feedback/Requests [original thread]
can't play dust wrote: While i find it quite funny i really don't get your point What would be the difference between +20 to +40 types of deaths? +20 you loose consciousness for 20 secs while simultaneously being abused? +30 you loose a lim...
- by George Moros - at 2013.10.15 12:54:00
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217. [Request] Distinct WP for "kills" and instakills... - in Feedback/Requests [original thread]
There should be a whole range of deaths and appropriate WP rewards. +20 Stunned +30 "Just a fleshwound" +40 "You're full of surprises mr. Baggins" +50 Killed +60 Messily killed / Decapitated (nanite injector won't work) +70 Disintegrated (perma d...
- by George Moros - at 2013.10.15 11:20:00
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218. CCP, heres how to balance armor and shields - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: medomai grey wrote: You do know that armor is meant to rep slowly don't you? yes, i do, but armor reps slowly!
- by George Moros - at 2013.10.15 07:31:00
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219. New Blog: Sandbox 514, Making Dust Matter - in General Discussions [original thread]
I'd like to comment on some of the proposed changes, most particularly in the "Tiericide" section of the article. It is a fact that in some cases (shield extenders and damage mods first come to mind), the attribute difference when going through t...
- by George Moros - at 2013.10.14 12:36:00
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220. No weapons are overpowered or underpowered - in General Discussions [original thread]
Aesiron Kor-Azor wrote: correlation doesn't imply causation just because the AR is most commonly used, doesn't mean it's the best. that is like saying mcdonnalds has the best burgers because they are most often purchased... Of course. T...
- by George Moros - at 2013.10.13 14:43:00
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