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81. CCP, why do you hate snipers? - in Feedback/Requests [original thread]
KING CHECKMATE wrote: I use a Covenant sniper rifle with 3 complex damage mods and kill everything in 1 shot, worst case scenario 2 shots, AT MOST. I have sniper operation level 2. : / What are you talking about bros. You are either incre...
- by George Moros - at 2013.09.07 18:36:00
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82. [REQUEST] going prone. - in Feedback/Requests [original thread]
I like the idea solely because it doesn't make any sense to not be able to go prone, reality-check-wise. I dislike the idea because it would make snipers even harder to kill. I'm also a sniper, so I guess I know what I'm talking about. It's not j...
- by George Moros - at 2013.08.23 18:40:00
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83. Some math related whines concerning dropsuit modules. - in Feedback/Requests [original thread]
gargantuise aaron wrote: I don't have a problem with it. It would help the discussion if you mention why you don't have a problem with it. I wasn't trying to make a yes/no poll here.
- by George Moros - at 2013.08.23 18:14:00
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84. Some math related whines concerning dropsuit modules. - in Feedback/Requests [original thread]
shady merc wrote: I completely agree with you. No module should double it bonus from adv to proto. Question for you which module do you feel is laid out the best in terms cpu/pg/isk/bonus per teir. I personally think the shield regulator is abo...
- by George Moros - at 2013.08.23 11:43:00
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85. Some math related whines concerning dropsuit modules. - in Feedback/Requests [original thread]
SponkSponkSponk wrote: I'm okay with this, because the hit points per unit of cpu/pg are similar between tiers - complex stuff is just more slot-efficient if you have the fitting space, which is a nice touch. I wish armor plates were more li...
- by George Moros - at 2013.08.23 11:28:00
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86. Some math related whines concerning dropsuit modules. - in Feedback/Requests [original thread]
Although I found topics that address some aspects, I'm not sure whether this matter has been discussed in detail previously. I'd like to bring to community's attention a (IMHO) rather illogical and new-player-unfriendly state of affairs with some...
- by George Moros - at 2013.08.23 10:43:00
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87. I just read the most recent devblog - in Feedback/Requests [original thread]
Official 1.4 patch notes are supposed to be released today.
- by George Moros - at 2013.08.23 09:10:00
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88. DUST gets a bad review from MMORPG.com - in Feedback/Requests [original thread]
Jay Sterling wrote: No - just think that CCP have been incredibly lucky - they haven't had any serious competition in their field for 10 years. Do you honestly believe that the lack of competition CCP never had with EVE has anything to do w...
- by George Moros - at 2013.08.19 10:06:00
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89. DUST gets a bad review from MMORPG.com - in Feedback/Requests [original thread]
RedRebelCork wrote: Michael Arck wrote: That was a terrible review which reads like somebody from the forums wrote it. I say this, EVE was pooped on when it first arrived. People cried about that being too difficult or dismissing it as "sp...
- by George Moros - at 2013.08.19 09:57:00
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90. machine gun bullet dispersion applied to all guns - in Feedback/Requests [original thread]
FLINTCH-FACE wrote: There needs to be bullet dispersion applied to rifles at far ranges If you knew how exactly HMG bullet dispersion "works", you wouldn't post this. https://forums.dust514.com/default.aspx?g=posts&m=1063902#post1063...
- by George Moros - at 2013.08.15 08:27:00
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91. Play Test server OR skill respecs for every major change. - in Feedback/Requests [original thread]
Having a test server would definitely be a good idea. Even CCP would profit as it would likely prevent possible bugs/exploits/imbalances from going live on main server. However, as I understand it, there are technical problems with PSN accounts an...
- by George Moros - at 2013.08.14 09:00:00
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92. [Request] Scrap DUST 514 - in Feedback/Requests [original thread]
It's really interesting to see how different people have different criteria about seemingly very common and universal concepts. What makes a game successful? Just look at EVE. It has subscription numbers counting at a couple 100K. Many MMO titles...
- by George Moros - at 2013.08.11 11:18:00
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93. 2x bonus is hardly faster - in Feedback/Requests [original thread]
Aero Yassavi wrote: Because we like the game and want it to succeed, but if "stupid' decisions like this keep getting made the masses will abandon ship. It may sound like we're complaining, but we're actually trying to help. What's stupid a...
- by George Moros - at 2013.08.08 17:45:00
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94. 2x bonus is hardly faster - in Feedback/Requests [original thread]
Atticus Wolf wrote: See I hate stupid replies like that, I am saying CCP not do the correct math to get 2x generation And where exactly do they state that gaining 2x SP from WP is equivalent to 2x SP generation? You are merely projecting you...
- by George Moros - at 2013.08.08 17:15:00
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95. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Powerh8er wrote: The hit detection on the hmg is good enough... maybe the damage on the proto hmg's need a slight little buff thats all. HMG is a bullet-hose, an epitome of "spray and pray" weapons, and a pretty inaccurate one for that matt...
- by George Moros - at 2013.08.08 12:09:00
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96. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Bump for this issue. This really needs to be addressed. I'm surprised that HMG heavies aren't screaming on the forums left and right for HMG hit detection to be fixed.
- by George Moros - at 2013.08.08 05:19:00
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97. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Bendtner92 wrote: Headshots to hard: Well, I don't know really, maybe you're just not good enough? I've asked myself the same question plenty times. While I'm certainly not the best FPS player on the planet, I doubt I'm the worst. DUST...
- by George Moros - at 2013.07.17 17:00:00
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98. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Bendtner92 wrote: Fail post is fail. Five damage mods add 31.7% damage, so a Thale's with proficiency 5 and five damage mods does 538 damage (355 * 1,15 * 1,317). Using three damage mods instead of five doesn't drastically lower the damage (w...
- by George Moros - at 2013.07.17 10:31:00
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99. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Shadow Archeus wrote: Just tried it.......this is true if no part of the enemy is directly in the center of the reticle hits don't register Well, HMG is then the most ridiculously designed FPS game weapon on the face of this planet. Every HM...
- by George Moros - at 2013.07.16 20:32:00
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100. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
bacon blaster wrote: Face it, guys: CCP hates heavies. Actually, CCP hates anything that isn't a medium suit or a lav. Actually, CCP hates anything that puts their servers to work. That's why forge gun heavies are just fine.
- by George Moros - at 2013.07.16 19:34:00
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