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101. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Master Jaraiya wrote: There seems to be something wrong with the hit detection for the HMG. Absolutely no bullets seem to be registering unless I keep the tiny dot in the center of the Reticule on an infantry target. Sometimes it seems I must ...
- by George Moros - at 2013.07.16 19:10:00
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102. [REQUEST] A LMG For the Heavy Class - in Feedback/Requests [original thread]
I agree with OP. The heavy class should really be able to play a role of LMG soldier in today's infantry. To have the ability to spray bullets at medium-long ranges effectively . There have been requests and suggestions by other people (and me) ...
- by George Moros - at 2013.07.10 07:18:00
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103. Sniper Rifles - in Feedback/Requests [original thread]
Delenne Arran wrote: I absolutely agree that the best counter to a sniper is another sniper. It should not, however, be the only counter. The scout was just a hypothetical. Snipers--really, any 'class'-- should be able to be dealt with in wa...
- by George Moros - at 2013.07.05 10:12:00
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104. Sniper Rifles - in Feedback/Requests [original thread]
Delenne Arran wrote: The problem we have with red-line sniping isn't that we want you guys to have to snipe from 20 yards away. It's that by hiding in the redline, a sniper can basically only be killed by another sniper-- a scout can't loop ar...
- by George Moros - at 2013.07.05 08:15:00
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105. Sniper Rifles - in Feedback/Requests [original thread]
I agree with the OP. Sniper rifles are worthless against proto suits. It's completely ridiculous to hit the guy in a medium suit 3 times with a tactical sniper, and to see him still standing. Charge sniper should be able to OHK anything but a heav...
- by George Moros - at 2013.07.05 07:37:00
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106. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
KOBLAKA1 wrote: I think they effed when they made it spool to get more accurate, that makes balancing damage and range way harder than it should be. Leave that for the laser HMG when it comes and you have more fps experience under your belt. T...
- by George Moros - at 2013.07.03 08:46:00
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107. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
D legendary hero wrote: agree. but damage is a serious factor as well. real LMGs fire the same rounds as ARs, and HMGs bigger rounds. the damage per shot of the HMG in dust should at minimum be the same as a SMG, if not slightly less than an AR...
- by George Moros - at 2013.07.03 08:07:00
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108. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
IMHO, the reason HMG heavy is viewed as underpowered in it's current state is because it's intended role on the battlefield is wrong. HMG heavy is forced to go mid-close range to be effective, and this is not what it's supposed to be doing. He sho...
- by George Moros - at 2013.07.03 07:26:00
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109. Combatting Murder Taxis - in Feedback/Requests [original thread]
pegasis prime wrote: Lavs arnt broken their the only vehicle that acctually stands up to av. I havent ran heavy in this build but up untill the start of uprising I went every where in my saga. Most heavys I know go every where in their lav alon...
- by George Moros - at 2013.07.02 05:19:00
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110. Combatting Murder Taxis - in Feedback/Requests [original thread]
pegasis prime wrote: Dosent want to use his forge gun when lavs are running rampent because he thinks his hmg would be more usefull .....massive f@@#king face palm. Ps your a heavy use the FREE lav to cross the vat the battlefield. LOL. N...
- by George Moros - at 2013.07.01 20:49:00
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111. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
Beeeees wrote: The amount of total accumulated SP directly reflects the amount of player experience. Directly. Not necessarily. Someone could create a DUST account, create a character, and leave it be for, say, a year. During that year he...
- by George Moros - at 2013.07.01 19:52:00
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112. Combatting Murder Taxis - in Feedback/Requests [original thread]
I dunno about the solution to murder taxi problem, but IMHO something has to be done. I was just in a fight playing HMG heavy. Got killed 6 times, 4 of those run over by a LAV, and of those 4, 3 times just after respawn, trying to join up with the...
- by George Moros - at 2013.07.01 17:50:00
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113. Heavy Gallente Suit - in Feedback/Requests [original thread]
Tallen Ellecon wrote: I like not having a bagpack, it really shows off the ingenuity in our federation. So I ask that our heavy racial variant not have a bagpack as well. Or better yet, instead of a fat suit, have it be a super tall and skinny ...
- by George Moros - at 2013.07.01 15:52:00
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114. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
Aeon Amadi wrote: You HAVE to fix the Instant Battle Academy. There is absolutely no reason that New Players should be leaving the Academy after 10,000 WP. Theyre getting massacred. My corporation did a Faction Warfare match in which the enemy...
- by George Moros - at 2013.06.30 15:50:00
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115. Sniper Rifle Aim Sensitivity - in Feedback/Requests [original thread]
Me likes the idea very much. I very often lose precious time to move my aim just 1-2 pixels necessary to make a hit on a distant target. It's very difficult to make such corrections with DS3 as controls are very jerky, regardless of sensitivity se...
- by George Moros - at 2013.06.28 18:24:00
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