Pages: 1 2 3 [4] 5 6 |
61. [Request] Distinct WP for "kills" and instakills... - in Feedback/Requests [original thread]
can't play dust wrote: While i find it quite funny i really don't get your point What would be the difference between +20 to +40 types of deaths? +20 you loose consciousness for 20 secs while simultaneously being abused? +30 you loose a lim...
- by George Moros - at 2013.10.15 12:54:00
|
62. [Request] Distinct WP for "kills" and instakills... - in Feedback/Requests [original thread]
There should be a whole range of deaths and appropriate WP rewards. +20 Stunned +30 "Just a fleshwound" +40 "You're full of surprises mr. Baggins" +50 Killed +60 Messily killed / Decapitated (nanite injector won't work) +70 Disintegrated (perma d...
- by George Moros - at 2013.10.15 11:20:00
|
63. CCP, heres how to balance armor and shields - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: medomai grey wrote: You do know that armor is meant to rep slowly don't you? yes, i do, but armor reps slowly!
- by George Moros - at 2013.10.15 07:31:00
|
64. "rendering fixes" - in Feedback/Requests [original thread]
Mossellia Delt wrote: Since the new rendering fixes I can no longer see infantry in my vehicles, no matter how close, in my tanks, dropships and LAVs infantry dont render in at all. wtf is this bullshit I dunno about vehicles, but they defi...
- by George Moros - at 2013.10.08 18:17:00
|
65. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
Atiim wrote: DO NOT NERF ARs, NERF THE FLUXING AIM ASSIST!!!! It's isn't ARs that need to be nerfed, but just aim assist. In fact I went back to using my LR to see if it had aim assistance as well. I went 32/4 that day. You wanna know why? Be...
- by George Moros - at 2013.10.05 18:18:00
|
66. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
Cosgar wrote: Not a placeholder, but just bad design choices. I don't know what CCP really wants the HMG to be anymore. They won't have a clear picture until we get the other racial suits and more weapons so the class can be balanced within its...
- by George Moros - at 2013.10.05 16:27:00
|
67. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
Cosgar wrote: You're forgetting the fact that the AR is a placeholder. Back in beta it was the only option for the game's workhorse generalist weapon. Every race is supposed to have their own rifles based on their combat philosophies: Amarr ...
- by George Moros - at 2013.10.04 20:42:00
|
68. Ccp feedback: more nonsense programming AFK farming - in Feedback/Requests [original thread]
At first I thought this was some senseless whine, but after thinking about it, it does make sense. No one will attempt to AFK -farm skill points in the middle of the map. I don't think that there are many places (if any), in which a player can be ...
- by George Moros - at 2013.10.01 18:16:00
|
69. REQUEST...EvE ships as new maps and game mode - in Feedback/Requests [original thread]
If CCP introduces the ability for DUST mercs to board EVE ships, I would immediately buy 1000 Rifters, undock, wait to get boarded by a DUST merc team, and joyfully press the self destruct button. 1000 times over. Enjoying every single moment. ...
- by George Moros - at 2013.10.01 17:45:00
|
70. Probably said a thousand times....but - in Feedback/Requests [original thread]
emtbraincase wrote: But as stated already, consider every match a "how much can I cost them" game and your time with protobear will pass by with a sense of accomplishment. Fighting protobear is not about purely W/L, but enemy isk cost per matc...
- by George Moros - at 2013.10.01 07:18:00
|
71. Just some personal feedback and ideas... - in Feedback/Requests [original thread]
Shameless bumpage.
- by George Moros - at 2013.09.30 09:55:00
|
72. Just some personal feedback and ideas... - in Feedback/Requests [original thread]
OK, here's a short list of my feedback/ideas regarding some aspects of the game. I'll only list suggestions which I believe don't require some exceptional effort/time to implement. Also, I know some of those ideas (if not all) have already been su...
- by George Moros - at 2013.09.29 20:05:00
|
73. Why must heavies have no love - in Feedback/Requests [original thread]
Whenever someone QQs about heavies being UP (especially HMG heavy), I keep reading replies saying that HMG heavy isn't UP if you "play it right". And by "playing it right", they usually mean heavy has to "flank", "sneak" and/or "outmaneuver" the e...
- by George Moros - at 2013.09.23 07:56:00
|
74. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
Jathniel wrote: Apparently, your idea may be implemented with the Rail Rifle. I was hoping that at least the tactical sniper rifle could be repurposed in such a manner as well. I agree. The whole concept of DUST's tactical sniper never r...
- by George Moros - at 2013.09.16 17:14:00
|
75. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
TheEnd762 wrote: This would not be a sniper rifle, nor is a sniper one who follows a squad. What you are talking about is a designated marksman, and it's a completely different role/class, separate from sniper. See my above post. Cool. Call...
- by George Moros - at 2013.09.16 17:05:00
|
76. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
Jathniel wrote: - Eliminate sway penalty for movement while crouched. This has little bearing on Overwatch Snipers, but this will enable Fire Support Snipers to be more useful than fodder, since it will allow them to move back and forth from...
- by George Moros - at 2013.09.16 12:41:00
|
77. Better motivation for snipers - in Feedback/Requests [original thread]
Quil Evrything wrote: There comes a point where winning is clearly impossible. Yes, that's a reality. Especially in pub matches. When a team of noobs is put up against a team of protostompers, all the effort and incentive in the world wo...
- by George Moros - at 2013.09.08 21:24:00
|
78. Better motivation for snipers - in Feedback/Requests [original thread]
Mobius Kaethis wrote: By following my suggestion of drastically limiting post match rewards for losing they will notice that when they are sniping in non-productive ways they loose more frequently which in turn leads to uselessly small payouts...
- by George Moros - at 2013.09.08 20:50:00
|
79. CCP, why do you hate snipers? - in Feedback/Requests [original thread]
TcuBe3 wrote: Unfortunately, in skirmish which is the mode used to gain territory i.e. PC battles. I don't care about kills I care about holding ground and objectives. Yes a sniper can contain an enemy unit to a certain portion of the map and ...
- by George Moros - at 2013.09.07 22:46:00
|
80. CCP, why do you hate snipers? - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Cass Caul wrote: You even said that your new map design philosophy is to stop snipers from getting up high. Each of the new maps has either structures that are too sloped to stand atop of or they damage you for being on...
- by George Moros - at 2013.09.07 22:04:00
|
Pages: 1 2 3 [4] 5 6 |
First page | Previous page | Next page | Last page |