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41. Red line - in Feedback/Requests [original thread]
T8R Raid wrote: Could get rid of red line campers by having it so you dont make any points from the red line; kills, destructions, hives, uplinks, etc. Too often are veteran and newberries alike are spending ENTIRE matches in the red line, trol...
- by George Moros - at 2013.11.26 19:29:00
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42. Rethinking the flux grenade - in Feedback/Requests [original thread]
abarkrishna wrote: I much prefer having them do damage to only shield. The larger blast radius makes it perfect for destroying equipment. And as a mainly mass driver user having the 20% damage reduction to shields makes me eat up ammo way to fa...
- by George Moros - at 2013.11.26 13:17:00
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43. Rethinking the flux grenade - in Feedback/Requests [original thread]
low genius wrote: everything is a situational weapon. Sure. Even a toothpick.
- by George Moros - at 2013.11.26 08:52:00
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44. Rethinking the flux grenade - in Feedback/Requests [original thread]
Flux grenade, although definitely not without use is IMHO simply a too situational weapon. Flux does massive damage to shields, stripping practically any infantry off of it's entire shield HP, and can even be effective against shield tanked vehic...
- by George Moros - at 2013.11.26 08:29:00
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45. [Request] : pair sniper scopes the logical way - in Feedback/Requests [original thread]
+1
- by George Moros - at 2013.11.26 05:49:00
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46. Resistance Plates for Dropsuits - in Feedback/Requests [original thread]
Aisha Ctarl wrote: I feel that resistance plates would finally be the module that brings armor tanking on par with shield tanking. EM Resistant - Would be resistant against shield focused weapons (Amarr weapons and Gallente weapons) Therm...
- by George Moros - at 2013.11.25 19:29:00
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47. Monetizing Dust: 3 things to improve the health and wealth of the game. - in Feedback/Requests [original thread]
KA24DERT wrote: 2) Enable the purchasing of ISK with real money . Long term, the same GTC/Plex system as in Eve could be used. In the short term, you could just sell ISK for money, using the same mechanism as the AUR purchase. The ISK per Doll...
- by George Moros - at 2013.11.25 19:09:00
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48. Feedback: Sniper Rifle's do not tier well. - in Feedback/Requests [original thread]
Joel II X wrote: The only ones getting bothered by Thale's hits are properly fitted heavies. The rest die in one hit. But yeah, snipers might need a slight buff. Slight. OK, an "unproperly" fitted heavy, with 0 investment in any hitpoint ...
- by George Moros - at 2013.11.18 06:14:00
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49. [Request] Better Shield Scaling - in Feedback/Requests [original thread]
Cat Merc wrote: KAGEHOSHI Horned Wolf wrote: Complex is fine at 66 and certainly does not need a buff, enhanced just needs to be 44. THIS I approve of. Even raise basic to 33. So it's 33/44/66. 22/33/66 spread across tiers is totally w...
- by George Moros - at 2013.11.17 14:23:00
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50. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Vrain Matari wrote: You made the claim that non-proto gear was not viable and used that as a springboard for revisions to the sp system. I refuted it with what is a familiar experience for vets(not just the elite player you mention): that man...
- by George Moros - at 2013.11.14 21:08:00
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51. Request (again): total ISK lost / inflicted should be displayed after battle. - in Feedback/Requests [original thread]
Eris Ernaga wrote: Posted this idea a while ago CCP has stated that they want to do this. That would be great. Anyway, I think this idea should receive some renewed attention from the community. Just so CCP doesn't forget.
- by George Moros - at 2013.11.14 20:48:00
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52. Request (again): total ISK lost / inflicted should be displayed after battle. - in Feedback/Requests [original thread]
As the title says. And here's why: One of the key elements that makes DUST different from other shooters is the concept of permanent loss of gear each time a merc gets killed. This is also one of the most important reasons why I play DUST rather...
- by George Moros - at 2013.11.14 20:41:00
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53. The Ruining Of The Art Of Sniping (Please Stop!) - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Sniping Gëá Art However, Sniping = Easy kills LOL. See, Yngver - snipers shouldn't complain.
- by George Moros - at 2013.11.14 19:24:00
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54. The Ruining Of The Art Of Sniping (Please Stop!) - in Feedback/Requests [original thread]
Hush mate. Snipers aren't supposed to complain about anything because they're cowards fighting from distance. Especially those in the redline - the zone CCP invented to make sniping safer. On a more serious note... yes, proto sniper rifles do fe...
- by George Moros - at 2013.11.14 19:18:00
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55. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Vrain Matari wrote: Absolutely not true and proven by many mercs in many instances. Peeps can & do perform very well in pubs running militia/standard gear. CCP has done a good job in that respect. The primary variables are player skill an...
- by George Moros - at 2013.11.14 18:30:00
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56. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Vrain Matari wrote: Rasatsu wrote: There is no need for newbies to 'catch up' with vets in SP. Pretty soon they'll be vets and a new set of newbies need to catch up, what then? Do we suddenly give them 100M SP in the first month so they'll ...
- by George Moros - at 2013.11.14 15:13:00
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57. snipers not taking damage - in Feedback/Requests [original thread]
I play a sniper and I've never experienced that shields register a hit, but the merc takes no damage. I really dunno about this. Maybe lag? On the topic of hitting snipers who only poke their heads out of cover... I've been in a lot of such situa...
- by George Moros - at 2013.10.28 12:28:00
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58. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
hgghyujh wrote: then why is there a clone count. Again the issue is if a team can no longer stay in the combat area the game needs to end and as long as they are in the red line they get nothing. there needs to be a reward advantage for the w...
- by George Moros - at 2013.10.22 10:45:00
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59. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Paran Tadec wrote: Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract. Come at me with the tears scrubs. I hav...
- by George Moros - at 2013.10.22 09:04:00
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60. Enhanced Shield Extenders are underperforming - in Feedback/Requests [original thread]
Keri Starlight wrote: The Basic and the Complex Extenders are very well balanced, with the Complex being ALMOST as good as 3 Basics, except for the negligible PG penalty. This makes the Complex Extender a great module, since many modules are n...
- by George Moros - at 2013.10.17 09:43:00
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