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21. [Feater Request] Different approach to player stats - in Feedback/Requests [original thread]
This has been proposed dozens of times before, and I support the idea 100%. However, the only reply from CCP was that "they like the idea, and will implement it sometime in the future (not even Soon TM)". IMHO, this should have been in the game fr...
- by George Moros - at 2014.08.19 18:58:00
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22. Hindering dual tanking. - in Feedback/Requests [original thread]
Meee One wrote: Slight problem with that idea... Armor takes 2 slots -Plate -Reps Shields take 3 -Extender -Recharger/energizer -Regulator And shields cost a butt load of CPU/PG to run purely,all lost to a single basic flux grenade. If yo...
- by George Moros - at 2014.08.18 12:48:00
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23. Hindering dual tanking. - in Feedback/Requests [original thread]
On second thought, maybe there is a way to prevent dual tanking in DUST without making other modules useful (meaning, more useful than they currently are). However, this would require for DUST to abandon some design concepts that mimic EVE both in...
- by George Moros - at 2014.08.18 12:07:00
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24. Hindering dual tanking. - in Feedback/Requests [original thread]
Here's my take on the subject: First of all, I agree that dual tanking should be discouraged. Not impossible, but discouraged. Second, of all the proposals I've read here not one contains a viable solution that would prevent dual tanking. For ex...
- by George Moros - at 2014.08.18 11:21:00
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25. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Just to give my 2 cents about the whole scanning vs dampening debate... IMHO the problem with current detection mechanics in general (meaning, not just relating to scouts) is that the detection system works like an on/off switch without any "gray...
- by George Moros - at 2014.05.24 07:32:00
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26. [Request] ISK Ratio (To make Proto stomping seem less painful) - in Feedback/Requests [original thread]
I suggested this feature several times before, and for the exact same reasons. +1
- by George Moros - at 2014.02.03 11:07:00
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27. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
CCP Saberwing wrote: Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not...
- by George Moros - at 2014.01.22 06:11:00
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28. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I was very much looking forward to playing Minmatar sentinel with HMG, but looking at the numbers, I'm not that enthusiastic anymore. The primary strength of sentinel class of dropsuits is their massive tank, which makes Minmatar sentinels (MS) c...
- by George Moros - at 2014.01.17 17:38:00
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29. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Description for Magsec SMG says "The magsec is a semi-automatic firearm...", however in the table under "Fire Mode" it is listed as "Full-Auto". Which one is it then?
- by George Moros - at 2014.01.17 10:55:00
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30. Why change something that's already perfect? #cloak #eve - in Feedback/Requests [original thread]
AmlSeb wrote: For everyone who's no idea how they work, here it comes: In EVE cloaking devices are actually pretty simple. You activate them and they run without any time limitation until you deactivate it or you're decloaked. Latter happens w...
- by George Moros - at 2014.01.12 18:25:00
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31. MCC Sniping - in Feedback/Requests [original thread]
Text Grant wrote: When I put my crosshairs on an enemy's head it should light up red and say 195%. When a sniper is on the MCC and I do that it says 0% and other information about the MCC. So no. It may be a glitch but it's being exploited too ...
- by George Moros - at 2014.01.07 20:48:00
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32. Basic suits should also have bonuses as well . - in Feedback/Requests [original thread]
I agree that basic suits should have skill bonuses, but that's not all. Apart from Amarr basic heavy, which has it's use due to having 2 high slots, all other basic suits are pretty much useless. Medium basic suits are essentially the same as the...
- by George Moros - at 2014.01.07 10:28:00
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33. MCC Sniping - in Feedback/Requests [original thread]
Request 4: stop making incorrect claims about MCC shields protecting snipers on top of MCC. I lost count of how many snipers I've killed that were sniping on top of MCC.
- by George Moros - at 2014.01.07 05:49:00
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34. [Idea] Shield Flux Capacitor - in Feedback/Requests [original thread]
Flux capacitor?
- by George Moros - at 2013.12.27 14:56:00
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35. Sniper Review - in Feedback/Requests [original thread]
Mitch Laurence wrote: Dust snipers have 'ghillie' suits, they're labeled as 'complex profile dampeners". They work well. They work well you say? OK, please, fit one on your sniper outfit (even better, fit several, just to make sure), climb...
- by George Moros - at 2013.12.26 14:10:00
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36. Sniper Review - in Feedback/Requests [original thread]
TheEnd762 wrote: Ensar Cael wrote: You need to think a bit quicker then OP. Sniping in DUST is a hard role to play well. The best snipers move constantly across the field and take the shots as they find them. Every map is different but movin...
- by George Moros - at 2013.12.24 22:32:00
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37. Increase shield module HP - in Feedback/Requests [original thread]
The spread in HP of shield extenders is too high across tiers. 22-33-66 makes no sense at all, as it overly favors high SP players. It should be more in the line of 44-55-66 - this would be a considerable buff to shield extenders, despite the fact...
- by George Moros - at 2013.12.20 12:49:00
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38. [Request] Ladder Climbing Skill - in Feedback/Requests [original thread]
Ulysses Knapse wrote: 2. Also, running, not sprinting . We don't have a module or skill that improves normal movement speed. No, we don't. But the speed of climbing up the ladders doesn't qualify as "normal movement speed" too.
- by George Moros - at 2013.11.29 17:01:00
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39. [Request] Ladder Climbing Skill - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Yeah, the same thing can be said about running, but we don't get a skill for that. Why is climbing special? Actually, there is a skill that does exactly that (among other things) - Dropsuit Biotic Upgrades.
- by George Moros - at 2013.11.29 12:51:00
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40. End redline skirmishes early - in Feedback/Requests [original thread]
Gorra Snell wrote: If one side holds all the points, uniterrupted, for some length of time...probably around 1 - 2 minutes...just end the match early and give the winner a small slice of the loser's ISK (to deincentivize the losing team from ju...
- by George Moros - at 2013.11.26 19:45:00
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