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121. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
what are you people talking about??? its matari tech. matari tech is very similar to our modern-day tech. im pretty sure our current tech wouldnt be able to withstand getting hit by plasma (railgun and blaster gun) or lasers (scrambler weapons).
- by General12912 - at 2014.03.10 10:29:00
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122. Infiltration, Assassination, and Espionage - in Feedback/Requests [original thread]
lol i move around as a into stategic positions as a sniper right now, and cloaking fields arent even out yet. the cloaking fields will really help though.
- by General12912 - at 2014.03.10 10:19:00
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123. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
Kitt 514 wrote: I think you are forgetting weapon drawbacks apart from range and DPS. The AR really has none, its a pretty good all-rounder. The SCR suffers from heat and locking issues. The RR suffers from the charge up time (which really h...
- by General12912 - at 2014.03.10 09:49:00
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124. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
you mentioned giving all logi's 3 equipment slots at the standard tier. i would agree if the minmatar logistics suit got 4 equipment slots instead of 3 (similar to how the amarr logistics got their sidearm slot at standard in one of the previous b...
- by General12912 - at 2014.03.09 21:07:00
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125. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
bamboo x wrote: Balamob wrote: did they remove the +1 ckip to explosive weapons of the minmatar ???? goodbye flaylock build Likely due to swarms and mass driver. CCP doesn't want tankers crying anymore I guess. flaylock was useless an...
- by General12912 - at 2014.03.09 20:42:00
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126. Scout sensor bonus in HAVs - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: maka rax wrote: Now, I'm not 100% positive because I just got into HAVs...but I feel that I don't see basic suits on my tacnet when in the tank and they are close by. If this isn't a bug, then they should...I mean, Hea...
- by General12912 - at 2014.03.09 20:35:00
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127. Tech 3 customization :how to make it happen - in Feedback/Requests [original thread]
agent caron wrote: General12912 wrote: CCP said such a feature may be added. they said it would be their last focus if so. they want to add everything they primarily want first like all the new guns and the pilot suit and stuff. if there i...
- by General12912 - at 2014.03.09 20:31:00
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128. Scout sensor bonus in HAVs - in Feedback/Requests [original thread]
considering HAV's can already 1-3 shot-kill scouts, NO! scouts are supposed to get their advantage from stealth. true scouts arent supposed to be much of a threat to infantry, and even less of a threat to vehicles aside from being able to perha...
- by General12912 - at 2014.03.09 20:28:00
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129. Tech 3 customization :how to make it happen - in Feedback/Requests [original thread]
CCP said such a feature may be added. they said it would be their last focus if so. they want to add everything they primarily want first like all the new guns and the pilot suit and stuff. if there is enough memory to add the ability to modify ...
- by General12912 - at 2014.03.09 20:04:00
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130. Sniper Rifle Proficiency Post-1.8 - in Feedback/Requests [original thread]
Chesyre Armundsen wrote: Megaman Trigger wrote: Given that the Sniper Rifles are rail tech from Caldari, it makes sense to be more effective (and get bonuses again) armour. No weapon should be excluded from the rebalance, since that would ju...
- by General12912 - at 2014.03.09 19:59:00
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131. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
Absoliav wrote: General12912 wrote: Absoliav wrote: I understand your frustration but as I said, this isn't intended to be a redline fix, which is why I pointed out, this isn't going to fix a balance issue that isn't actually the weapon...
- by General12912 - at 2014.03.09 19:50:00
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132. [REQUEST] ASSAULT weapon variant SKINS - in Feedback/Requests [original thread]
Martyr Saboteur wrote: Sidearms too. I want a white TT-3. lolwut? your an amarr. gold is supposed to be your thig. i dont think the AR should bewhite dude, considering the assault variant assault rifle is the standard variant. each stan...
- by General12912 - at 2014.03.09 19:44:00
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133. [Feedback/Request] Bring back the old music. - in Feedback/Requests [original thread]
its pretty epic alright... but it doesnt really make me want to kill stuff...
- by General12912 - at 2014.03.09 19:37:00
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134. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
Godin Thekiller wrote: True Adamance wrote: NO NO MAGIC GRENADES! STATIS WEBIFIERS! They are beams of energy similar to the rep tool which hold/ nullify the momentum of objects. It's not magic, it's gravity. Silly Amarrians don't unders...
- by General12912 - at 2014.03.07 11:53:00
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135. Well done CCP - in Feedback/Requests [original thread]
Breakin Stuff wrote: You're going to utterly castrate AV unless there's more to this update. I would hope you all had considered and made a proper adjustment. I approved of the vehicle buffs and do not think that altering the tanks was a bad id...
- by General12912 - at 2014.03.06 11:40:00
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136. [Feedback] *CAUTION* Upcoming Epidemic if prices go unchanged. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Please heed my warning CCP. With the nerf to damage mods. Proficiency skills only applying to one damage type coupled with the explosion resistance as well as weapon resistances of the heavy suit you guys are grossly over bu...
- by General12912 - at 2014.03.06 10:57:00
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137. 1.8 SMG NERF FEEDBACK - in Feedback/Requests [original thread]
all guns are getting nerfed in order to stay in balance with the rail rifle being nerfed.... meaning the rr/cr may still be the game's most OP weapons. and with the MD getting buffed and all... this makes for an interesting update. honestly i thin...
- by General12912 - at 2014.03.05 11:29:00
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138. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
CCP Logibro wrote: Thanks for all your feedback, you can see the dev blog with the final details for the new weapons here: http://dust514.com/news/2014/03/expanding-the-arsenal-with-uprising-1.8/ hmmm. were the damages reduced in an attem...
- by General12912 - at 2014.03.05 11:20:00
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139. [Weapon Idea] : Caldari Aether Hive - in Feedback/Requests [original thread]
Hynox Xitio wrote: General12912 wrote: no caldari shotguns. it doesnt even fit the lore. shotguns are close range/high damage. thats a gallentean thing... Psst. Pssssssssst. It's a mid-range repeater/shotgun, not a close-range shottie. :)...
- by General12912 - at 2014.03.05 03:48:00
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140. Change large railgun damage profile to -10%/+10% shield/armor - in Feedback/Requests [original thread]
TTK is low enough. doing this will make it even lower considerjng the only way to increase TTK is armor. and by saying 'bump', you are in violation of the topic posting rules i do believe.
- by General12912 - at 2014.03.05 03:30:00
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